183 lines
6.5 KiB
Plaintext
183 lines
6.5 KiB
Plaintext
------------------------------
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- SWORD OF KADASH SOFT-DOCS -
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----------------------------
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- -
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- WRITTEN BY: THE WHIP -
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- -
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--------------------
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-INTRODUCTION-
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Sword of Kadash, by Chris Cole, is a fantasy action
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adventure with real-time animated action that allows you to
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develop your player's skill and power, like a fantasy game, and
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presents you with a large world in which to travel, complete
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with traps and puzzles, as in an adventure game.
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Your mission is to retrieve the enchanted Sword of Kadash,
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which is being kept under guard at the ominous Fortress of the
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Dragon. The guards are of the ferocious type, unpredictable and
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deadly.
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During your search you'll meet with strange creatures and
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devious traps, magnificent treasures and cursed objects. It is
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up to you to successfully deal with each of your encounters--
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good or bad.
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-STARTING THE GAME-
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1. Create a Character.
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You must make a copy of the Master Character Disk (side 2
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of your game disk) in order to play Swords of Kadash. If you
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die, or damage your character disk, you will have to make a new
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copy. Select the level of play you want for the game (1 is
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easiest, 3 is hardest). Now you will be asked whether you have
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one or two drives. One drive users will have to swap disks
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several times.
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2. Enter the Fortress
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Once you have made your character disk, you can press a key
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and select option 'B' to start the game. You will be prompted
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to insert your COPY of the Master Character Disk.
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WARNING!!
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Turning off your computer during a game without quitting
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first will result in an illegal Character Disk, rendering your
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disk useless. A new copy of your Master Character Disk must
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then be made. To quit a game, press CTRL-Q and wait for the
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computer to save your game. When it is done, you can turn off
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your computer.
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-CONTROLS-
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The game starts in joystick mode. Moving the joystick will
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move your character around the screen. Button 0 fires darts,
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and button 1 casts a spell.
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If you don't have a joystick, you can press CTRL-K to
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activate the Keyboard Mode. Your character will now move in 8
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directions corresponding to the eight keys centered around the
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"K" key.
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To fire a dart, press the Spacebar. To use a spell (which
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scares off monsters), press 'RETURN'. To return to joystick
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mode, press CTRL-J.
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Other Keyboard Commands
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-----------------------
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Sound............CTRL-Q
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Pause............ESCAPE
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Suicide..........CTRL-D
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Quit.............CTRL-Q
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-DEFINITIONS-
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-Experience- These points are earned as a result of
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victories in battle, and treasure you have found. When you gain
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enough experience points, your level will increase.
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-Armour Class- This is used to calculate how much damage you
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take from an attack or a trap.
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-Weapon- Tells what weapon you have in your possession.
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-Armour- This shows what type of armour you are wearing.
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-Shield- This space tells you the last object you picked up
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or touched.
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-Hit Points- This represents the amount of damage you can
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take before dying.
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-Level- This is the measure of your experience. The higher
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yur level is, the better you will do in combat.
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-Spells- Tells how many spells you have.
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-WEAPONS-
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-Dagger- Short heavy bladed knife--does the least amount of
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damage of all four weapons.
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-Morningstar- A leather-wrapped handle connected by a short
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chain to a spiked iron ball. It is very useful in close combat,
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and is a step above a dagger.
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-Axe- This is a deadly sharp curved blade on a heavy wooden
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handle. It is the favorite weapon of iznik warriors, and is
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considered to be the next best weapon to a sword.
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-Sword- This is your typical unadorned one-handed
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broadsword. It is considered to be the best weapon for dungeon
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combat.
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Some weapons have magical powers that allow you to cause
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more damage to a monster when you hit it. These weapons are
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indicated by a +1, +2, +3, or +4 rating after its name, (+1
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being the lowest, +4 being the highest). Acquiring a magic
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weapon makes you a more deadly warrior, not necessarily a more
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skillful one.
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-ARMOUR-
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-Shield- This is a wide wooden plank used to deflect blows
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from a monster's weapon, or damage from a trap.
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-Ring- This enchanted item works in the same manner as a
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shield, but protects more of your body.
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Some armour has magical qualities that allow you to
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withstand attack longer than you normally would. Magical armour
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is indicated by a +1, +2, or +3 rating (+1 being the lowest, +3
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being the highest).
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-TREASURES-
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-Healer- Could be called a magical first aid box. With its
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mystical properties, a healer can heal you by restoring a
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certain number of your HIT POINTS--Caution, some healers have a
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tendency to set off very damaging traps.
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-Symbol- An ornamental peice of jewelry similar in
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appearance to that of an Egyptian ahnk. Symbols have the
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magical ability to remove curses.
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-Key- Being magnificently jeweled, this object is highly
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coveted.
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-Scroll- A parchment containing a magic spell. This can be
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used to scare off monsters making them much easier to kill while
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they are running away from you. When you pick up a scroll, it
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will be added to you current number of Spells.
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-Chest- This is a small iron or brass bound wooden box
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containing...? There is no time during battle to find out what
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lies within but rumor has it that each chest contains a
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different treasure: jewels, gold, chocolate...
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-Diamond Alarm- Does no immediate damage to you, but
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releases a trap that does.
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Be advised: not all weapons, armour, or treasure you find
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will be helpful to you. Some itmes are CURSED. To find out if
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the item you have picked up is cursed, just refer to the text
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window in the space above HIT POINTS. Once you pick up a cursed
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item, you cannot get rid of it until you find a holy scroll or
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symbol. While carrying a cursed item you will be unable to use
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any other items except holy ones. While cursed your present
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weapon and armour become cursed also; they will return to normal
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when you get rid of the curse.
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----------------------------------------------------------------
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-----> Written by: The Whip 2-12-85 <-----
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