720 lines
28 KiB
Plaintext
720 lines
28 KiB
Plaintext
EPYX
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COMPUTER SOFTWARE
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SUMMER GAMES II TM
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INSTRUCTION MANUAL
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for Apple II TM Home Computers
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Game Program Designed by Larry Clague, Jon Leupp, Scott Nelson,
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Kevin Norman and Chuck Sommerville. Graphics by Michael Kosaka.
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INTRODUCTION
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A thousand athletes. A hundred countries. Billions watching
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around the world as you enter the stadium, marching confidently
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among your nation's strongest, fastest and boldest young men
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and women. Your gaze sweeps the crowd as you realize the scope
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of your achievement. You are walking in the footsteps of Jim
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Thorpe and Jesse Owens. In the footsteps of the ancient Greeks.
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You are about to compete against the world's best athletes in a
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3,000-year-old competition. The pinnacle of athletic
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achievement. The Summer Games.
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The majesty, scope and glory of the original SUMMER GAMES TM
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return in SUMMER GAMES II.TM Now you can explore the thrill of
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the world's greatest athletic competition with eight brand new
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events. Challenge your timing in the triple jump. Test your
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endurance in the equestrian arena. From fencing to kayaking,
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you'll be at the heart of the action as you "go for the gold."
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Strategy, skill and determination are the qualities you'll need
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to succeed. Give your best in every event. Nothing can be held
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back. Not if you want to be a champion. Strive for victory --
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if you win, the gold medal will be yours. Break the world
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record, and your achievement will be heralded as the greatest
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performance ever!
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There's plenty of time for practice, but you'd better be ready
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when the fanfare sounds the start of the opening ceremonies,
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because this is world class competition. This is SUMMER GAMES II.
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OBJECTIVE
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SUMMER GAMES II challenges your competitive skills with a
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series of athletic contests for 1 to 8 players. Experience the
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excitement and realism of eight different events -- cycling,
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equestrian, fencing, high jumps, javelin, kayaking, rowing, and
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triple jump.
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Practice each event first to sharpen your skills. Then choose
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from the 18 countries you can represent in the competition and
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let the Games begin!
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Try to win the gold as you compete in each event. You'll get a
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silver medal if you finish second and a bronze medal if you come
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in third. Try to win the most medals as you compete in all the
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events. SUMMER GAMES II keeps scores, handles the judging, and
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awards medals to all of the winners.
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If you break a "World Record," SUMMER GAMES II will save your
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name and display it on a special World Records screen.
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So get ready to give it your best. The thrills and excitement
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of SUMMER GAMES II are about to begin.
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GETTING STARTED
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Loading Instructions:
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* Set up your Apple II TM as shown in the Owner's Manual.
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* If you are using a joystick, plug your joystick in as shown in
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the Owner's Manual.
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* Insert the SUMMER GAMES II TM disk into the disk drive, Side 1
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Label facing up, cutout pointing towards the back. (You will be
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prompted when to remove the disk to load Side 2.)
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* Turn ON the computer.
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* After a few seconds, the title screen will appear, then the
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opening ceremony will begin.
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STARTING PLAY
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A spectacular opening ceremony welcomes you to SUMMER GAMES II.
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The lighting of the flame marks the start of the international
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competition. White doves are released over the stadium -- a
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traditional symbol of peace.
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Once the opening ceremony concludes, a menu screen offers you a
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choice of nine options. To make a selection, use your joystick
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to move the cursor to your choice, then press the FIRE BUTTON.
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If you are using the keyboard, you can either use the cursor
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keys to move up and down the menu, type the corresponding
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numbered key, or press I to move up the menu, or M to move
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down, and then RETURN to make the selection.
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OPTION 1: COMPETE IN ALL THE EVENTS
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This option allows the players to compete in all eight (or
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sixteen if you own SUMMER GAMES I -- see OPTION 5) of the
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events; while keeping a running tally of medals awarded to each
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player. You'll compete in the events in this order: Triple
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Jump, Rowing, Javelin, Equestrian, High Jump, Fencing, Cycling,
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and Kayaking.
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* You will first be asked to enter your name and pick your
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country.
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* Type your name on the keyboard and press the RETURN key to
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enter.
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* Use the joystick or the I and M keys to move the cursor to the
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flag of your choice, then press the FIRE BUTTON or the RETURN
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key to pick that country. (If you want to just listen to the
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anthem, type S.)
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* Repeat the name and country selection for each additional
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player (up to eight). When all players' names and countries
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have been entered, press the RETURN key again.
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* A verification screen will appear. If all names and countries
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are correct, select YES with the joystick and press the fire
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button, or type Y. If you need to make any changes, select NO,
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or type N.
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OPTION 2: COMPETE IN SOME EVENTS
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* Similar to OPTION 1; however, you can compete in any number of
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the listed events for this round of international competition.
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* Select the event(s) by typing the corresponding numbered key or
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by moving your joystick and pressing the FIRE BUTTON, or
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pressing key I or M and then the RETURN key.
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* The events you select will be displayed in white.
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* When you are finished selecting the events, move the cursor to
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the word DONE and press the FIRE BUTTON or the RETURN key.
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OPTION 3: COMPETE IN ONE EVENT
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* Similar to OPTIONS 1 and 2, but you can compete in any single
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event of your choice.
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* Select the event by typing the corresponding numbered key, by
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moving the joystick and pressing the FIRE BUTTON or pressing
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key I or M and then the RETURN key.
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OPTION 4: PRACTICE ONE EVENT
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* Use the joystick to select the event, then press the FIRE
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BUTTON, type the corresponding numbered key, or press key I or
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M, and then the RETURN key. No scoring records are kept during
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practice rounds.
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OPTION 5: SUMMER GAMES I EVENTS (YES or NO)
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* If you own SUMMER GAMES I, move the cursor to this option and
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press the FIRE BUTTON or the RETURN key to select YES. This
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will allow you to compete in 16 different events. The program
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will prompt you when to insert the SUMMER GAMES I disk.
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OPTION 6: SEE WORLD RECORDS
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* Displays the highest score recorded in all events, with the
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name and country of the player who achieved each world record.
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* Press the FIRE BUTTON or the RETURN key to return to the menu.
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OPTION 7: OPENING CEREMONIES
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* Allows you to view the opening ceremonies.
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OPTION 8: CLOSING CEREMONIES
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* Allows you to view the closing ceremonies.
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OPTION 9: SOUND TO APPLE SPEAKER/CASSETTE PORT
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* Allows you to turn the sound off or on. Apple Speaker indicates
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sound on, Cassette Port, sound off.
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THE GAMES
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All events in SUMMER GAMES II can be controlled with either the
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joystick, or the keyboard. Movements from the keyboard are
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depicted below.
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(FORWARD)
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I
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(LEFT) J---K (RIGHT)
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M
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(DOWN or BACK)
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TRIPLE JUMP
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The stadium is alive with excitement as the athletes prepare to
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compete in the first track and field event. The triple jump
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consists of three continuous, fluid actions: the hop, the step,
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and the jump. Victory in this event requires strength and
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coordinated, fluid movement!
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* Press the FIRE BUTTON or SPACE BAR to start running down the
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track.
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* When you reach the takeoff line, move the joystick to the RIGHT
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or press the K key to begin the "hop."
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* As you land after the hop, move the joystick to the RIGHT or
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press the K key again to initiate the "step."
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* As you land from the step, move the joystick LEFT or press the
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J key to begin the "jump."
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* Finally, push the joystick FORWARD or press the I key to give
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yourself a final boost as you fly through the air into the
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landing pit.
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Note: The joystick movements correspond to the movements of
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your feet. (i.e. Move the joystick RIGHT or press the K key to
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jump off from the right foot.)
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* Timing is important in this event. You must move the joystick
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or press the appropriat key at just the right moment to perform
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each action correctly.
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* The right moment to move the joystick or press the key for the
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takeoff, or hop, is just as you reach the takeoff line.
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* The proper time for the step and the jump is just as you land
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from the previous jump.
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* The judges will declare a fault if you move too late for any of
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the three actions.
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* After each jump, press the FIRE BUTTON or SPACE BAR to continue
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play.
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* You get three attempts in the triple jump.
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* The longest of your three attempts becomes your final score.
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* The winner is the player who achieves the greatest distance in
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a single attempt.
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ROWING
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The single sculls is the most demanding rowing event in the
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Games. Alone in your boat, you confront a single opponent in
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head-to-head competition. Be ready to bend to the oars when the
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countdown reaches "GO." Keep a steady rhythm going, because a
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single stroke can mean the difference between victory and
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defeat!
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* You will be rowing against a computer player on the top half of
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the screen. Your rower is on the bottom half of the screen.
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Press the FIRE BUTTON on the joystick or the SPACE BAR on the
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keyboard to begin the countdown.
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* When the countdown reaches "GO," begin rowing by moving the
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joystick to the LEFT or pressing the J key to pick up your
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oars, and then to the RIGHT or the K key to push them through
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the water (the stroke).
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* Practice in order to get the best rhythm for the fastest
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movement through the water.
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* Continue rowing by moving the joystick LEFT and then RIGHT, or
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pressing J, then K, alternating the rhythm of the oars.
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* After the end of the race, press the FIRE BUTTON or SPACE BAR
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to begin the next event.
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* The winner is the rower with the fastest final time.
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JAVELIN
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Soaring in a long, graceful arc, the javelin brings
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appreciative cheers when thrown with power and precision. To
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win, you must build up speed on the runway and choose the right
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moment to throw. Strive to release the javelin at the best
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angle for distance in flight and you'll make a record-breaking
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throw!
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* Press the FIRE BUTTON or SPACE BAR to start running down the
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track.
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* Keep pressing the FIRE BUTTON or SPACE BAR to gain speed on the
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runway. The more times you press the button or key, the faster
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you will go.
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* As you near the end of the runway, move the joystick LEFT or
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press the J key to break stride and begin your throw.
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* As you hold the joystick to the LEFT, the javelin will continue
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to rise (keyboard only requires one key press). When you
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release the joystick or press the K key, it will "lock in" the
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angle and begin the throw.
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* If you release the javelin too low, your throw will have a low
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arc.
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* Releasing the javelin too high will result in a high throw and
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a disappointing performance.
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* The best angle to release the javelin at will be discovered
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through practice.
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* If you cross the throwing line, you will incur a fault.
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* You get three attempts to throw the javelin. Your longest throw
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will be recorded as your final score.
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* Press the FIRE BUTTON or SPACE BAR to continue after each throw.
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* The winner is the player with the longest throw.
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EQUESTRIAN
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This is the pinnacle of competition for horse and rider -- a
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fierce test of skill and endurance. You must be prepared for
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anything, because even a champion thoroughbred can fall or
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refuse to jump. Keep a tight grip on the reins and watch out:
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stone walls can be dangerous!
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* Press the FIRE BUTTON or SPACE BAR when you are ready to begin.
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* Watch the countdown at the bottom of the screen. When it
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reaches "GO," push the joystick FORWARD or press the I key to
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start the horse.
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* Your horse's speed will increase each time you push the
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joystick FORWARD or press the I key. It will decrease each time
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you pull the joystick BACK or press the M key.
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* As you arrive at each barrier, move the joystick to the RIGHT,
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key K, to make the horse jump.
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* If you move too early or too late, the horse may refuse to jump.
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* As your horse lands, push the joystick to the LEFT, key J, to
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prevent him from falling.
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* If your horse stops in front of a barrier, he has refused to
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jump.
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* Pull the joystick BACK, key M, to make the horse turn around.
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* Go back far enough from the barrier to build up speed for the
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jump, then push the joystick FORWARD, key I, to turn the horse
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around again and continue on the course.
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* If your horse falls, press the FIRE BUTTON or SPACE BAR once to
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get back in the saddle and then press it again to start the
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horse.
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* Penalties are assessed for refusals and falls. You are also
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penalized for exceeding the time limit for the course.
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* 6 points for each time you fall.
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* 20 points for each refusal to jump.
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* 1 point for every second that your time exceeds the optimal
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time of 50 seconds.
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* You can be disqualified if:
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* Your total points from faults and refusals exceeds 99.
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* Your total time exceeds 100 seconds.
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* This is a very difficult event. Success requires practice and
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concentration. Try to anticipate the next obstacle and strive
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for a smooth transition from one jump to the next.
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* The winner of this event is the contestant with the lowest
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score.
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HIGH JUMP
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A cheer wells up from the crowd as you approach the high-jump
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bar for your final attempt. Already you have shattered the
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record. Two and a half meters. Now you are striding toward a
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bar set even higher. Gather your strength and feel your legs
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explode as you soar over the bar!
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* The display at the bottom of the screen shows the contestant's
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name and country, and the bar height. The bar begins at the
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minimum height.
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* If you wish to compete at that height, move joystick to the
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RIGHT, K key. If not, then move the joystick to the LEFT, key
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J, to answer "NO." If all of the players decide not to jump,
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the bar is raised and the question is asked again.
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* After you accept a bar height, the display will read "FIRST
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ATTEMPT," "SECOND ATTEMPT" or "THIRD ATTEMPT." Press the FIRE
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BUTTON or SPACE BAR to begin.
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* Hold your joystick to the RIGHT or press the K key to begin
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running.
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* As you make your approach, move the joystick or press the
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appropriate key to control your position and speed.
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* FORWARD, or key I, to approach closer to the bar.
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* BACK, or key M, to widen the angle of your approach to the bar.
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* RIGHT, or key K, to continue running. To run faster, hold the
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joystick to the RIGHT and continuously press the FIRE BUTTON or
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the K key.
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* Press the FIRE BUTTON or SPACE BAR to jump. If you do not, you
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will run past the bar. You may then repeat the attempt without
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penalty.
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* Push the joystick FORWARD, or key I, to flip up and over the
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bar.
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* You get three attempts to clear each height. Three successive
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failures eliminate you from the high jump competition.
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* You may refuse a jump even after you have made one or two
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attempts at a given height. You will then be able to compete at
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the next height.
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* The bar height is raised after each round.
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* The winner of this event is the last player to be eliminated.
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FENCING
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You need good strategy, flawless timing and lightning reflexes
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to capture the gold in this event. Try to stay on the attack,
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but don't ignore your defenses. En garde!
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* Press the <- or -> cursor keys in order to select a skill level
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and press RETURN. Press any key to start.
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* The name of the first contestant is displayed on the scoreboard
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at the bottom of the screen. You are the fencer on the left,
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the computer player is the fencer on the right.
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* Press the FIRE BUTTON or SPACE BAR to salute your opponent and
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begin the bout.
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* FOR DEFENSE, move the joystick or press the appropriate keys to
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try to block your opponent's moves.
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* To block (parry) your opponent use the following keyboard keys
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or use the joystick:
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KEYBOARD:
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Q w E
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(FOIL UP)
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(FOIL LEFT) (FOIL RIGHT)
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A S D
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(CENTER)
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Z X C
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(FOIL DOWN)
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JOYSTICK:
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* Move the joystick UP or DOWN to position your foil at the same
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level as your opponent's foil.
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* Move your joystick LEFT or RIGHT to position your foil to the
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extreme left or right. (You can also move the joystick in
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diagonal directions such as down and to the left.)
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* Now make a sweeping motion with your foil by moving your
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joystick in the other direction. If your foil was positioned
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correctly, you will block your opponent's foil, immobilizing it
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for a brief moment. You can now thrust to score a hit on your
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opponent.
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* For attacking moves, and to control your fencer's movement on
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the field of play, press and hold the FIRE BUTTON or CONTROL
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key and move the joystick or press the appropriate key:
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* FORWARD with the joystick, or CONTROL and W keys, to thrust
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with your foil and recover to a defensive posture.
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* BACK with the joystick, or CONTROL and X, to thrust and advance.
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* LEFT with the joystick, or CONTROL and A, to move left on the
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playing field, or "fencing piste."
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* RIGHT with the joystick, or CONTROL and D, to move right on the
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fencing piste.
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* A successful thrust scores a hit against your opponent.
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* Retreating too close to the edge of the fencing piste will
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score a hit against you.
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* The scoreboard displays the number of hits scored against each
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fencer.
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* The winner of a bout is the player who scores the most hits
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against his opponent.
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* A bout lasts until three minutes have elapsed, or until five
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hits are made against a fencer.
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* If a score is tied at the end of three minutes, a one-minute
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"sudden death" fence-off begins. The first player to score a
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hit is declared the winner. If neither player scores a hit
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during the fence-off, both players are assessed a loss.
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* Strategy is crucial in this event. You must try to catch your
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opponent off guard, parrying and feinting (by pulling back)
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before thrusting for a hit.
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* If your blade is parried, you are temporarily defenseless and
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the only possible move is retreat.
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* After completing a bout, press the FIRE BUTTON or the SPACE BAR
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to continue.
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* The winner of the fencing competition is usually the player who
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wins the most bouts in the tournament. The actual rankings are
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determined by the number of points awarded for the margin of
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victory.
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* If you lose or tie: [Hits made x 1000]
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* If you win: [(Hits made x 1000) + (4 - Hits against) x 1000]
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CYCLING
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This is an all-out sprint for the finish line. You can't let up
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even for a moment, because the margin of victory can be a
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fraction of a second!
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* You will be cycling against a computer player on the top half
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of the screen. Your cyclist is on the bottom half of the
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screen. Press the FIRE BUTTON or SPACE BAR to begin the
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countdown.
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* When the countdown reaches "GO," begin pedaling.
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* To pedal your bicycle, move your joystick from LEFT to RIGHT,
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or use keys J and K, following the movement of the rotating
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arrow.
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* When the arrow points UP, move your joystick to the RIGHT or
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press the K key.
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* When the arrow is pointing DOWN, move the joystick to the LEFT
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or press the J key.
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* As the arrow speeds up, match your joystick speed or key
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strokes accordingly.
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* After completing the race, press the FIRE BUTTON or SPACE BAR
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to continue.
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* The winner of this event is the player who finishes the race in
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the shortest time.
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KAYAKING
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|
Kayaking involves speed, determination, and planning. Handling
|
|
your boat properly throughout the course is going to take your
|
|
last ounce of effort!
|
|
|
|
* Press the FIRE BUTTON or SPACE BAR when you are ready to begin.
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|
* Each time you move the joystick or press the appropriate key,
|
|
your kayaker will paddle in the direction indicated
|
|
* FORWARD, I key, to go forward.
|
|
* BACK, M key, to back up.
|
|
* LEFT, J key, to turn left.
|
|
* RIGHT, K key, to turn right.
|
|
* To continue paddling, press and hold the appropriate key or
|
|
joystick direction. This way you can paddle continuously in the
|
|
direction indicated unless you release the key or joystick.
|
|
|
|
* You must go through each gate properly to negotiate the course
|
|
without incurring penalties. TO GO THROUGH A GATE PROPERLY, YOU
|
|
MUST ALWAYS KEEP THE RED MARKER ON YOUR LEFT.
|
|
* There are three types of gates:
|
|
* DOWNSTREAM NORMAL: This gate has a red marker on the left and a
|
|
blue marker on the right. FACE FORWARD as you go through this
|
|
gate.
|
|
* DOWNSTREAM REVERSE: This gate has a white marker on the left
|
|
and a red marker on the right. You must turn your kayak around
|
|
and go through this gate BACKWARDS. (Red marker will be on your
|
|
left as you pass through.)
|
|
* UPSTREAM: This gate has a blue marker on the left and a red
|
|
marker on the right. Go around this gate and pass through it in
|
|
the OPPOSITE DIRECTION. Then turn your kayak around, go around
|
|
the markers (don't go through them again) and continue to the
|
|
next set of gates. Do not paddle through the gate backwards or
|
|
you will incur a penalty.
|
|
|
|
* You receive a 20-second penalty each time you miss a gate or go
|
|
through a gate the wrong way. Penalties are also assessed if
|
|
you go through the same gate more than once. (You will hear a
|
|
beeping noise each time you incur a penalty.)
|
|
* When you complete the course, a recap screen will display the
|
|
gates you missed, completed, or went through incorrectly, as
|
|
well as your total time.
|
|
* To improve your score, try to anticipate each gate and position
|
|
your kayak accordingly. Always be thinking a gate or two ahead,
|
|
and don't be afraid to paddle backwards to get into position (a
|
|
missed gate is worse than a couple of seconds of lost time).
|
|
* After completing the course, press the FIRE BUTTON or SPACE BAR
|
|
to advance to the next event.
|
|
* The winner of this event is the player with the fastest time
|
|
(including penalties).
|
|
|
|
|
|
SCORING
|
|
|
|
AWARDS CEREMONY
|
|
|
|
After every event the names, countries, and scores of all
|
|
competitors are listed in the order they placed. The name of
|
|
the Gold Medal winner appears at the top of the screen, and his
|
|
or her country's national anthem is played.
|
|
|
|
CHAMPION CEREMONY
|
|
|
|
If players compete in all SUMMER GAMES II events, a Grand
|
|
Champion of the games is selected based on the number of medals
|
|
awarded.
|
|
Gold Medal = 5 points
|
|
Silver Medal = 3 points
|
|
Bronze Medal = 1 point
|
|
|
|
The points are totaled after all events have been completed,
|
|
and the player with the most points is honored as the Grand
|
|
Champion. The ceremony takes place after the Awards Ceremony
|
|
for the final event.
|
|
|
|
CLOSING CEREMONY
|
|
|
|
Following the awards ceremony for the final event, a thrilling
|
|
Closing Ceremony brings the games to an end. Fireworks light up
|
|
the sky, and the famous EPYX blimp flies across the stadium,
|
|
closing out another exciting edition of SUMMER GAMES II.
|
|
|
|
WORLD RECORDS
|
|
|
|
If a world record is achieved in any event, the name of the
|
|
record-breaking player is saved by the SUMMER GAMES II program.
|
|
The records are displayed on the World Records screen. If a new
|
|
record is set for an event, the previous record is erased and
|
|
the new information appears in its place.
|
|
|
|
CONTINUING PLAY
|
|
|
|
To restart SUMMER GAMES II at any time during play, press and
|
|
hold the CONTROL and RESET keys. The program will return to the
|
|
Main Menu. You may be instructed to change disks at this time.
|
|
|
|
|
|
1984 MEDALISTS
|
|
|
|
CYCLING
|
|
Individual Road Race
|
|
GOLD -- Alexi Grewai, United States
|
|
SILVER -- Steve Bauer, Canada
|
|
BRONZE -- Dag Otto Lauritzen, Norway
|
|
|
|
Women's Individual Road Race
|
|
GOLD -- Connie Carpenter, United States
|
|
SILVER -- Rebecca Twigg, United States
|
|
BRONZE -- Sandra Schumacher, W. Germany
|
|
|
|
|
|
EQUESTRIAN
|
|
Individual Jumping
|
|
GOLD -- Jose Fargis, United States
|
|
SILVER -- Conrad Homfeld, United States
|
|
BRONZE -- Heidi Robbiani, Switzerland
|
|
|
|
Individual Dressage
|
|
GOLD -- Reiner Klimke, W. Germany
|
|
SILVER -- Anne Grethe Jensen, Denmark
|
|
BRONZE -- Heidi Robbiani, Switzerland
|
|
|
|
|
|
FENCING
|
|
Men's Individual Foil
|
|
GOLD -- Mauro Numa, Italy
|
|
SILVER -- Matthias Behr, W. Germany
|
|
BRONZE -- Stefano Cerioni, Italy
|
|
|
|
Women's Individual Foil
|
|
GOLD -- Luan Jujie, China
|
|
SILVER -- Cornelia Hanisch, W. Germany
|
|
BRONZE -- Dorina Vaccaroni, Italy
|
|
|
|
|
|
HIGH JUMP
|
|
Men's High Jump
|
|
GOLD -- Dietmar Mogenberg, W. Germany
|
|
SILVER -- Patrik Sjoberg, Sweden
|
|
BRONZE -- Zhu Jianhua, China
|
|
|
|
Women's High Jump
|
|
GOLD -- Ulrike Meyfarth, W. Germany
|
|
SILVER -- Sara Simeoni, Italy
|
|
BRONZE -- Joni Huntley, United States
|
|
|
|
|
|
JAVELIN
|
|
Men's Javelin
|
|
GOLD -- Arto Harkoenen, Finland
|
|
SILVER -- David Ottley, Great Britain
|
|
BRONZE -- Kennth Eldebrink, Sweden
|
|
|
|
Women's Javelin
|
|
GOLD -- Tessa Sanderson, Great Britain
|
|
SILVER -- Tiina Lillak, Finland
|
|
BRONZE -- Fatima Whitehead, Great Britain
|
|
|
|
KAYAKING
|
|
500 M One-Man Kayak
|
|
GOLD -- Ian Ferguson, New Zealand
|
|
SILVER -- Lars Erik Moberg, Sweden
|
|
BRONZE -- Bernard Bregeon, France
|
|
|
|
500 M One-Woman Kayak
|
|
GOLD -- Agneta Andersson, Sweden
|
|
SILVER -- Barbara Schuttpelz, W. Germany
|
|
BRONZE -- Annemieck Derckz, Netherlands
|
|
|
|
ROWING
|
|
Single Sculls
|
|
GOLD -- Pertta Karppinen, Finland
|
|
SILVER -- Peter-Michael Kolbe, W. Germany
|
|
BRONZE -- Robert Mills, Canada
|
|
|
|
Women's Single Sculls
|
|
GOLD -- Vakerue Racila, Romania
|
|
SILVER -- Charlotte Geer, United States
|
|
BRONZE -- Ann Haesebrouck, Belgium
|
|
|
|
TRIPLE JUMP
|
|
Men's Triple Jump
|
|
GOLD -- Al Joyner, United States
|
|
SILVER -- Mike Conley, United States
|
|
BRONZE -- Keith Conner, Great Britain
|
|
|
|
|
|
22 FAST PACED, CHALLENGING, EXCITING
|
|
WAYS TO GO FOR THE GOLD!
|
|
With Summer Games, Summer Games II,
|
|
and Winter Games
|
|
|
|
* Summer Games Includes: 100 Meter Dash, Diving, Freestyle Relay,
|
|
100 Meter Relay, Gymnastics, Pole Vault, 4 x 400 Meter Relay,
|
|
and Skeet Shooting.
|
|
* Winter Games Includes: Bobsled, Figure Skating, Hot Dog Aerials,
|
|
Freestyle Skating, Ski Jump, Speed Skating, and the Biathlon.
|
|
* Complete with Opening and Awards Ceremonies, including National
|
|
Anthems of 18 Different Countries.
|
|
* Play Against the Computer or Your Friends.
|
|
* One to Eight Players.
|
|
* Only From Epyx!
|
|
|
|
|
|
LIMITED WARRANTY
|
|
|
|
EPYX, Inc. warrants to the original purchaser of this EPYX software
|
|
product that the medium on which this computer program is recorded is
|
|
free from defects in materials and workmanship for a period of ninety
|
|
(90) days from the date of purchase. This EPYX software program is sold
|
|
"as is," without express or implied warranty of any kind, and EPYX is
|
|
not liable for any losses or damages of any kind resulting from use of
|
|
this program. EPYX agrees for a period of ninety (90) days to either
|
|
repair or replace, at its option, free of charge, any EPYX software
|
|
product, postage paid, with proof of date of purchase at its Factory
|
|
Service Center.
|
|
|
|
This warranty is not applicable to normal wear and tear. This warranty
|
|
shall not be applicable and shall be void if the defect in the EPYX
|
|
software product has arisen through abuse, unreasonable use mistreatment
|
|
or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER EXPRESS WARRANTIES AND
|
|
NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
|
|
OBLIGATE EPYX. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
|
|
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
|
|
ABOVE. IN NO EVENT WILL EPYX BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
|
|
CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF
|
|
THIS EPYX SOFTWARE PRODUCT
|
|
|
|
Some states do not allow limitations as to how long an implied warranty
|
|
lasts and/or the exclusion or limitation of incidental or consequential
|
|
damages so the above limitations and/or exclusions or limitations of
|
|
liability may not apply to you. This warranty gives you specific legal
|
|
rights, and you may also have other rights which vary from state to
|
|
state.
|
|
|
|
Epyx (TM)
|
|
COMPUTER SOFTWARE
|
|
1043 Kiel Court Sunnyvale, CA 94089
|
|
Apple II is a trademark of Apple Computers, Inc.
|
|
Summer Games, Summer Games II, and Winter Games are trademarks of EPYX, Inc.
|
|
(C) 1985 EPYX Inc. Part Number 08307D-60
|
|
|