120 lines
5.6 KiB
Plaintext
120 lines
5.6 KiB
Plaintext
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----------------------------SUMMER GAMES DOCS-----------------------------------
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---------------------------FORMATTED FOR 80 COLUMNS-----------------------------
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---------------------------WRITTEN FOR THE OUTPOST------------------------------
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---------------------------------BY TRACK TRACER--------------------------------
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OPTION 1: COMPETE IN ALL THE EVENTS
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OPTION 2: COMPETE IN ONE EVENT
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OPTION 3: PRACTICE ONE EVENT
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OPTION 4: SEE WORLD RECORDS
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OPTION 5: SEE OPENING CEREMONIES
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OPTION 6: SOUND ON/OFF
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-----------------------------------THE GAMES------------------------------------
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POLE VAULT:
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* THE BAR IS INITIALLY SET AT 4 METERS. PRESS THE JOYSTICK BUTTON OR
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RETURN OR SPACE. IF YOU WISH TO COMPETE AT THAT HEIGHT PUSH THE
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JOYSTICK FORWARD FOR 'YES' OR PULL BACK FOR 'NO'. YOU MAY ALSO
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TYPE 'Y' OR 'N'.
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* AFTER YOU ACCEPT A BAR HEIGHT, YOU MUST SELECT POLE GRIP. USE THE
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JOYSTICK OR ARROW KEYS TO CHOOSE BETWEEN HIGH, MEDIUM, OR LOW.
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* WHEN THE STATUS MESSAGE SAYS, 'READY TO JUMP': PRESS THE JOYSTICK
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BUTTON OR SPACE OR RETURN TO START YOUR RUN. NEXT, PULL THE JOYSTICK
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BACK OR PRESS Z OR M TO PLANT YOUR POLE INTO THE VAULT BOX. (THE
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VAULT BOX APPEARS AS A DARK NOTCH IN THE LANDING PIT).
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* NEXT, PUSH THE JOYSTICK FOWARD OR THE A OR I KEYS TO KICK UP OVER
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THE BAR. PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO RELEASE
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THE POLE.
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DIVING:
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* PRESS THE JOYSTICK BUTTON, SPACE OR RETURN TO TAKE OFF FROM
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THE DIVING BOARD.
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* USE THE JOYSTICK OR DIRECTION KEYS TO CONTROL YOUR BODY POSITION
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AND ROTATION SPEED.
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THE A AND Z KEYS ARE UP AND DOWN. THE I AND M ARE ALSO UP AND DOWN
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AND THE J AND K KEYS ARE LEFT AND RIGHT. THE RETURN KEY AND THE
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AND THE SPACE BAR ARE THE ACTION KEYS.
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* YOU MAY ALSO USE THE REGULAR CURSOR KEYS (ARROW KEYS). THESE SAME
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KEYS CAN BE USED IN ANY OF THE EVENTS TO IMITATE THE ACTIONS OF THE
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JOYSTICK.
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* THE BODY POSITIONS AND ROTATIONS FOR THE JOYSTICK ARE AS FOLLOWS:
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* RIGHT - FOR FULL TUCK
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* DOWN - FOR A PIKE POSITION
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* LEFT - FOR A HALF-PIKE
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* UP - FOR A LAYOUT
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* AFTER A DIVE, THE JUDGES' SCORES APPEAR IN THE BOXES ACROSS THE
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CENTER OF THE SCREEN. A DIVE ISN'T CONSIDERED PERFECT (FOR A SCORE
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OF 10 POINTS), UNLESS THE BODY ENTERS THE WATER VERTICALLY AND
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FULLY EXTENDED. EITHER HEAD OR FEET FIRST.
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* A SECOND SCORING FACTOR IS THE DIFFICULTY RATING, BASED ON THE
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NUMBER OF ROTATIONS. THIS SCORE RANGES FROM 1.0 TO 4.1.
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4 X 400 METER RELAY:
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* PRESS THE JOYSTICK BUTTON OR THE SPACE OR RETURN TO SET YOUR RUNNER
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ON THE STARTING LINE.
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* WHEN YOUR RUNNER IS IN PLACE WATCH THE COUNTDOWN AND WHEN IT SAYS
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'GO', PRESS THE JOYSTICK BUTTON OR THE SPACE OR RETURN TO START
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RUNNING.
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* MOVE THE JOYSTICK TO THE RIGHT FOR NORMAL RUNNING AND LEFT FOR
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COASTING.
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* PACING IS CRUCIAL IN THIS EVENT, SO WATCH THE GAUGE AT THE BOTTOM
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OF THE SCREEN TO MONITOR YOUR RUNNER'S ENERGY RESERVES.
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* ALL THE RUNNERS HAVE DIFFERENT AMOUNTS OF STAMINA. RUNNER ONE CAN'T
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REGAIN HIS ENERGY AS FAST AS RUNNER FOUR CAN, WHILE RUNNER TWO LOSES
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ENERGY FASTER THAN RUNNER THREE.
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* TO PASS THE BATON, PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN.
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100 METER DASH:
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* THE START PROCEDURE IS THE SAME AS THE 400 METER RELAY.
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* WHEN THE RACE BEGINS, INCREASE YOUR RUNNING SPEED BY JIGGLING THE
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JOYSTICK. YOU MAY ALSO USE THE LEFT AND RIGHT DIRECTION KEYS.
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GYMNASTICS:
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* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO GET SET.
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* PRESS AGAIN TO START YOUR RUN.
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* PRESS AGAIN TO JUMP ON THE SPRINGBOARD.
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YOU WILL GET A MORE POWERFUL VAULT CLOSER TO THE EDGE OF THE
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SPRINGBOARD.
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* MOVE THE JOYSTICK TO THE RIGHT OR LEFT OR USE ARROW KEYS AS YOU
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LEAVE THE SPRINGBOARD TO PERFORM A 180 DEGREE AXIAL BODY TWIST.
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* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO PUSH OFF THE HORSE.
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THE MOST POWERFUL PUSH-OFF OCCURS WHEN THE BODY IS MOST VERTICAL.
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* IN THE AIR, US THE JOYSTICK OR ARROW KEYS TO CONTROL BODY POSITION
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AND ROTATION SPEED:
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* UP - FOR A FULL-TUCK
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* CENTER - TO STOP
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* BACK - FOR A LANDING POSITION
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FREESTYLE RELAY:
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* PRESS THE JOYSTICK BUTTON OR RETURN OR SPACE TO POSITION YOUR
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SWIMMER AT THE STARTING BLOCK.
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* WATCH THE COUNTDOWN AND WHEN IT SAYS GO PRESS THE JOYSTICK BUTTON
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OR RETURN OR SPACE TO JUMP IN THE WATER.
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* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN EVERY TIME THE
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SWIMMER'S ARM COMES OUT OF THE WATER.
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* WHEN YOUR SWIMMER REACHES THE FAR END OF THE POOL, HALFWAY THROUGH
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THE SECTION MARKED WITH ORANGE FLOATS, MOVE THE JOYSTICK TO THE LEFT
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OR US THE ARROW KEY TO PERFORM A KICK-TURN.
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* WHEN YOUR SWIMMER COMPLETES THE RETURN LAP, MOVE YOUR JOYSTICK RIGHT
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OR USE THE RIGHT ARROW KEY TO START YOUR NEXT RELAY RACER.
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100 METER FREESTYLE:
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* THE START, KICK-TURN, AND THE POWER STROKE ARE CONTROLLED THE SAME
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AS IN THE RELAY EVENT.
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* THE RACE IS OVER WHEN YOUR SWIMMER COMPLETES HIS RETURN LAP.
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SKEET SHOOTING:
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* PRESS THE FIRE BUTTON TO RELEASE THE TARGETS FROM THE TRAP HOUSES.
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* NEXT, AIM YOUR GUNSHOT USING THE JOYSTICK OR THE DIRECTIONAL KEYS.
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* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO FIRE.
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-------------------------------SUMMER GAMES DOX---------------------------------
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-------------------------------FROM TRACK TRACER--------------------------------
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