textfiles/apple/DOCUMENTATION/summer.games.txt

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----------------------------SUMMER GAMES DOCS-----------------------------------
---------------------------FORMATTED FOR 80 COLUMNS-----------------------------
---------------------------WRITTEN FOR THE OUTPOST------------------------------
---------------------------------BY TRACK TRACER--------------------------------
OPTION 1: COMPETE IN ALL THE EVENTS
OPTION 2: COMPETE IN ONE EVENT
OPTION 3: PRACTICE ONE EVENT
OPTION 4: SEE WORLD RECORDS
OPTION 5: SEE OPENING CEREMONIES
OPTION 6: SOUND ON/OFF
-----------------------------------THE GAMES------------------------------------
POLE VAULT:
* THE BAR IS INITIALLY SET AT 4 METERS. PRESS THE JOYSTICK BUTTON OR
RETURN OR SPACE. IF YOU WISH TO COMPETE AT THAT HEIGHT PUSH THE
JOYSTICK FORWARD FOR 'YES' OR PULL BACK FOR 'NO'. YOU MAY ALSO
TYPE 'Y' OR 'N'.
* AFTER YOU ACCEPT A BAR HEIGHT, YOU MUST SELECT POLE GRIP. USE THE
JOYSTICK OR ARROW KEYS TO CHOOSE BETWEEN HIGH, MEDIUM, OR LOW.
* WHEN THE STATUS MESSAGE SAYS, 'READY TO JUMP': PRESS THE JOYSTICK
BUTTON OR SPACE OR RETURN TO START YOUR RUN. NEXT, PULL THE JOYSTICK
BACK OR PRESS Z OR M TO PLANT YOUR POLE INTO THE VAULT BOX. (THE
VAULT BOX APPEARS AS A DARK NOTCH IN THE LANDING PIT).
* NEXT, PUSH THE JOYSTICK FOWARD OR THE A OR I KEYS TO KICK UP OVER
THE BAR. PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO RELEASE
THE POLE.
DIVING:
* PRESS THE JOYSTICK BUTTON, SPACE OR RETURN TO TAKE OFF FROM
THE DIVING BOARD.
* USE THE JOYSTICK OR DIRECTION KEYS TO CONTROL YOUR BODY POSITION
AND ROTATION SPEED.
THE A AND Z KEYS ARE UP AND DOWN. THE I AND M ARE ALSO UP AND DOWN
AND THE J AND K KEYS ARE LEFT AND RIGHT. THE RETURN KEY AND THE
AND THE SPACE BAR ARE THE ACTION KEYS.
* YOU MAY ALSO USE THE REGULAR CURSOR KEYS (ARROW KEYS). THESE SAME
KEYS CAN BE USED IN ANY OF THE EVENTS TO IMITATE THE ACTIONS OF THE
JOYSTICK.
* THE BODY POSITIONS AND ROTATIONS FOR THE JOYSTICK ARE AS FOLLOWS:
* RIGHT - FOR FULL TUCK
* DOWN - FOR A PIKE POSITION
* LEFT - FOR A HALF-PIKE
* UP - FOR A LAYOUT
* AFTER A DIVE, THE JUDGES' SCORES APPEAR IN THE BOXES ACROSS THE
CENTER OF THE SCREEN. A DIVE ISN'T CONSIDERED PERFECT (FOR A SCORE
OF 10 POINTS), UNLESS THE BODY ENTERS THE WATER VERTICALLY AND
FULLY EXTENDED. EITHER HEAD OR FEET FIRST.
* A SECOND SCORING FACTOR IS THE DIFFICULTY RATING, BASED ON THE
NUMBER OF ROTATIONS. THIS SCORE RANGES FROM 1.0 TO 4.1.
4 X 400 METER RELAY:
* PRESS THE JOYSTICK BUTTON OR THE SPACE OR RETURN TO SET YOUR RUNNER
ON THE STARTING LINE.
* WHEN YOUR RUNNER IS IN PLACE WATCH THE COUNTDOWN AND WHEN IT SAYS
'GO', PRESS THE JOYSTICK BUTTON OR THE SPACE OR RETURN TO START
RUNNING.
* MOVE THE JOYSTICK TO THE RIGHT FOR NORMAL RUNNING AND LEFT FOR
COASTING.
* PACING IS CRUCIAL IN THIS EVENT, SO WATCH THE GAUGE AT THE BOTTOM
OF THE SCREEN TO MONITOR YOUR RUNNER'S ENERGY RESERVES.
* ALL THE RUNNERS HAVE DIFFERENT AMOUNTS OF STAMINA. RUNNER ONE CAN'T
REGAIN HIS ENERGY AS FAST AS RUNNER FOUR CAN, WHILE RUNNER TWO LOSES
ENERGY FASTER THAN RUNNER THREE.
* TO PASS THE BATON, PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN.
100 METER DASH:
* THE START PROCEDURE IS THE SAME AS THE 400 METER RELAY.
* WHEN THE RACE BEGINS, INCREASE YOUR RUNNING SPEED BY JIGGLING THE
JOYSTICK. YOU MAY ALSO USE THE LEFT AND RIGHT DIRECTION KEYS.
GYMNASTICS:
* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO GET SET.
* PRESS AGAIN TO START YOUR RUN.
* PRESS AGAIN TO JUMP ON THE SPRINGBOARD.
YOU WILL GET A MORE POWERFUL VAULT CLOSER TO THE EDGE OF THE
SPRINGBOARD.
* MOVE THE JOYSTICK TO THE RIGHT OR LEFT OR USE ARROW KEYS AS YOU
LEAVE THE SPRINGBOARD TO PERFORM A 180 DEGREE AXIAL BODY TWIST.
* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO PUSH OFF THE HORSE.
THE MOST POWERFUL PUSH-OFF OCCURS WHEN THE BODY IS MOST VERTICAL.
* IN THE AIR, US THE JOYSTICK OR ARROW KEYS TO CONTROL BODY POSITION
AND ROTATION SPEED:
* UP - FOR A FULL-TUCK
* CENTER - TO STOP
* BACK - FOR A LANDING POSITION
FREESTYLE RELAY:
* PRESS THE JOYSTICK BUTTON OR RETURN OR SPACE TO POSITION YOUR
SWIMMER AT THE STARTING BLOCK.
* WATCH THE COUNTDOWN AND WHEN IT SAYS GO PRESS THE JOYSTICK BUTTON
OR RETURN OR SPACE TO JUMP IN THE WATER.
* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN EVERY TIME THE
SWIMMER'S ARM COMES OUT OF THE WATER.
* WHEN YOUR SWIMMER REACHES THE FAR END OF THE POOL, HALFWAY THROUGH
THE SECTION MARKED WITH ORANGE FLOATS, MOVE THE JOYSTICK TO THE LEFT
OR US THE ARROW KEY TO PERFORM A KICK-TURN.
* WHEN YOUR SWIMMER COMPLETES THE RETURN LAP, MOVE YOUR JOYSTICK RIGHT
OR USE THE RIGHT ARROW KEY TO START YOUR NEXT RELAY RACER.
100 METER FREESTYLE:
* THE START, KICK-TURN, AND THE POWER STROKE ARE CONTROLLED THE SAME
AS IN THE RELAY EVENT.
* THE RACE IS OVER WHEN YOUR SWIMMER COMPLETES HIS RETURN LAP.
SKEET SHOOTING:
* PRESS THE FIRE BUTTON TO RELEASE THE TARGETS FROM THE TRAP HOUSES.
* NEXT, AIM YOUR GUNSHOT USING THE JOYSTICK OR THE DIRECTIONAL KEYS.
* PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO FIRE.
-------------------------------SUMMER GAMES DOX---------------------------------
-------------------------------FROM TRACK TRACER--------------------------------