textfiles/apple/DOCUMENTATION/star.league.bb

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Soft-Docs
By
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Welcome to Gamestar Stadium
---------------------------
Congratulations. You're in the midle of a tight pennant race
and momentum is on your side. But everone's out to beat you,
especially the hard-hitting computer tem. So if you want to win the
pennant, please read this official progam. When the right
combination of pitching, hitting and stategy, you may even become a
Star Leaguer! Have Fun.
The Scouting Report
-------------------
You get to choose your starting pitchr in Star League
Baseball, as well as bring in a relieve. Here's the latest scouting
report:
"Heat" Muldoon --
Overwhelming fast ball.
Good screwball and slder.
Tendency to miss the trike zone when he goe for the corners.
Tires quickly if fastball used too often.
"Curves" Cassidy --
Great curve ball an incredible sinker.
Excellent control ad good stamina.
Clearly the most baanced pitcher in the league.
"Knuckles" Flanagan --
"Liveliest" knucleball this side of the Rockies.
Good control and stamina.
Only used for short-term relief work.
Pre-Game Cerimonies
-------------------
1. Press the '1' key on the computr console to choose between playing a
GAME or taking BATTING PRACTICE.
2. Press the '2' key to select beteen a 1 PLAYER or 2 PLAYER game.
3. Press '3' key to go to the NEXTMENU or PLAY BALL when you choose the
BATTING PRACTICE opton. If you take BATTING PRACTICE, you will face
"Heat" Muldoon in a series of random pitches until you press the
'1'key.
4. To Re-Start a game press CONTROL-RESET
5. If you choose to play a GAME, a new menu will come up when you press
'3':
1 HOME CURVES-LIERS
2 VSTR HEAT-SLUGERS
3 PLAY BALL
6. The HOME team uses the 1 key to select its starting team and pitcher.
The LINERS hit for aveage; the SLUGGERS hit for the fences
7. The VISITOR team uses the 2 key to select its starting team and
pitcher.
8. Both teams can have the same combinations if you choose. When
playing solo against the computer, the scoreboard and menus will read
COMP in place of HOME
9. When both teams have made their selections, press the 3 key to PLAY
BALL!
Play Ball
---------
As in real baseball, your goal in star League Baseball is to outscore
your opponent in 9 innings (exra innings if necessary). If you beat the
computer team, consider yourself a Star Leaguer!
Pitching & Holding Runners
--------------------------
1. Each half inning begins with th pitcher stating in the PITCHING MODE.
This mode allows you to pitch to the batter and is indicated when the
pitchr bends over to look for a "sign" from the catcher.
2. To designate a pitch press and hold Button #0 on the joystick. The
pitcher will move upright, pause position.
3. Move the joystick to pitch:
High Sider
Medium (Bal) Slow
Slider ______________________________ Slider
| |
| |
| |
| |
| |
| |
Fast Ball | | Change-Up
| |
| |
| |
| |
| |
|______________________________|
Medium Slow
Screwball Low Srewball Screwball
(Bll)
"Heat"Muldoon
--------------------------------------------------------------------
High Cuve
Medium (Ball Slow
Curve ______________________________ Curve
| |
| |
| |
| |
| |
Medium | |
Fast Ball | | Change-Up
| |
| |
| |
| |
| |
|______________________________|
Medium Slow
Sinker Low Sinker Sinker
(Bll)
"Curve" Cassidy
--------------------------------------------------------------------
High Knuckler
(Ball Slow
Knuckler ______________________________ Curve
| |
| |
| |
| |
| |
| |
Fast Ball | | Change-Up
| |
| |
| |
| |
| |
|______________________________|
Slow
Knuckler Low Knuckler Sinker
(Bll)
"Knuckle" Flanagan
4. To get out of PITCHING MODE to pick off a runner, just RELEASE Button
#0 BEFORE moving the joystick. You can then throw to any base as
follows:
3rdBase
______________________________
| |
| |
| |
| |
| |
| |
Home | | 2nd Base
| |
| |
| |
| |
| |
|______________________________|
1stBase
5. Press button #0 TWICE to return the ball to the pitcher from any
player. Press Button #0 TWICE again to go back into PITCHING MODE. The
pitcher will now bend over and look to the catcher for a sign. YOU MUST
BE IN THE PITCHING MODE FOR A NEW BATTER TO COME UP AFTER A HIT OR AN
OUT.
Batting
-------
1. Press an HOLD Button #0 on the joystick right BEFORE the pitch is
thrown to BUNT Release the Button BEFORE the ball reaches the plate to
"take" the pitch - if you try to bunt and miss, it's a strike.
2. Press the red button AFTER the pitch is thrown to SWING AWAY
*Note*
The joystick is used for all functons when playing against the computer.
When playing against another person, the joystick is used for fielding
and pitching only. Batting and base running are controlled by the
keyboard. Players shold alternate between keyboard and joystick
depending upon whom is at bat.
KEY FUNCION
--- -------
X Swing
Z Stop Swing
-> Run ahead
<- Run back
Space Stop Runner
Running
-------
1. Once the ball is hit fair, the batter automatically runs to 1st
base.
2. To move him AHEAD, push and hold the joystick to the LEFT. To STOP
the runner on or between bases, return the joystick to the CENTER
position (just release it).
3. If there are runners on base, you control the LEAD runner; the other
runners will run automatically if forced. As soon as your LEAD runner
scores or is put out, control QUICKLY shifts to the next LEAD runner.
Don't daydream or your new LEAD runner may wander off base and be tagged
out.
Fielding
--------
1. After the ball is hit FOUL or a HOMERUN is hit, the ball is returned
to the catcher. You must throw it back to the pitcher (Press Button#0
twice) and go into the PITCHING MODE (Press button again TWICE to
continue pitching.
2. When the ball is hit FAIR, the player nearest the ball's PATH becomes
eligible to field it.
3. Use the joystick to move your eigible fielder to the ball.
4. A ball with a shadow is a FLY ball; a ball without a shadow is a
GROUNDER. FLY balls can be CAUGHT for an out; GROUNDERS require you to
take some action to force an out (throw to base, tag runner, etc.).
5. To catch a FLY ball, keep your eye on the ball's SHADOW. As the ball
descends. position you outfielder so he'll collide with the ball's
SHADOW. If you miss the ball, move your fielder to pick it up.
Throwing
--------
1. Press and RELEASE button #0 on he joystick controller to DESIGNATE a
throw.
2. Move the joystick to THROW to a base; press Button #0 again to THROW
to the pitcher.
3rdBase
______________________________
| |
| |
| |
| |
| |
| |
Home | | 2nd Base
| |
| |
| |
| |
| |
|______________________________|
1stBase
The positions on the joystick areset up just like the bases on the
screen - throwing from base to base will soon be like second nature to
you.
3. If a runner tries to steal HOME you must MOVE your catcher to TAG the
runner coming home, If you don't MOVE your catcher the runner will run
by you and score.
Scoring
-------
1 STRIKE - pitch that crosses homeplate between batter's shoulders and
knees. Three stries result in an out.
2 BALL - pitch that is high or lowour of strike zone. Four balls results
in a walk
3 OUT - catching fly balls, striking out batters and forcing tagging
runners results in an out. There are three outs per half-inning.
4 BATTING ORDER - visitors bat top of inning; home or computer bats
bottom of inning.
5 RUNS - score runs by moving runnrs around the bases and home. Team
ahead after 9 innings wins game. If score is tied after 9 innings, extra
innings will be played until one team wins. HOME or COMP doesn't bat at
the bottom of the 9th or extra innings if it is ahead
As the game progresses, the starting pitchers "tire" They'll begin to
lose their "stuff" and/or start missing the strike zone. Between the 7th
and 8th innings there will be a 7th inning stretch, complete with music.
A menu will come up for you to change pitchers. When both teams have
made their selections press to re-start the game.