396 lines
12 KiB
Clojure
396 lines
12 KiB
Clojure
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Soft-Docs
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By
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: :: andom
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:: :: ccess
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Welcome to Gamestar Stadium
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---------------------------
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Congratulations. You're in the midle of a tight pennant race
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and momentum is on your side. But everone's out to beat you,
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especially the hard-hitting computer tem. So if you want to win the
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pennant, please read this official progam. When the right
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combination of pitching, hitting and stategy, you may even become a
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Star Leaguer! Have Fun.
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The Scouting Report
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-------------------
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You get to choose your starting pitchr in Star League
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Baseball, as well as bring in a relieve. Here's the latest scouting
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report:
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"Heat" Muldoon --
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Overwhelming fast ball.
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Good screwball and slder.
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Tendency to miss the trike zone when he goe for the corners.
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Tires quickly if fastball used too often.
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"Curves" Cassidy --
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Great curve ball an incredible sinker.
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Excellent control ad good stamina.
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Clearly the most baanced pitcher in the league.
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"Knuckles" Flanagan --
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"Liveliest" knucleball this side of the Rockies.
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Good control and stamina.
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Only used for short-term relief work.
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Pre-Game Cerimonies
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-------------------
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1. Press the '1' key on the computr console to choose between playing a
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GAME or taking BATTING PRACTICE.
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2. Press the '2' key to select beteen a 1 PLAYER or 2 PLAYER game.
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3. Press '3' key to go to the NEXTMENU or PLAY BALL when you choose the
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BATTING PRACTICE opton. If you take BATTING PRACTICE, you will face
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"Heat" Muldoon in a series of random pitches until you press the
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'1'key.
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4. To Re-Start a game press CONTROL-RESET
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5. If you choose to play a GAME, a new menu will come up when you press
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'3':
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1 HOME CURVES-LIERS
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2 VSTR HEAT-SLUGERS
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3 PLAY BALL
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6. The HOME team uses the 1 key to select its starting team and pitcher.
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The LINERS hit for aveage; the SLUGGERS hit for the fences
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7. The VISITOR team uses the 2 key to select its starting team and
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pitcher.
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8. Both teams can have the same combinations if you choose. When
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playing solo against the computer, the scoreboard and menus will read
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COMP in place of HOME
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9. When both teams have made their selections, press the 3 key to PLAY
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BALL!
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Play Ball
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---------
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As in real baseball, your goal in star League Baseball is to outscore
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your opponent in 9 innings (exra innings if necessary). If you beat the
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computer team, consider yourself a Star Leaguer!
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Pitching & Holding Runners
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--------------------------
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1. Each half inning begins with th pitcher stating in the PITCHING MODE.
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This mode allows you to pitch to the batter and is indicated when the
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pitchr bends over to look for a "sign" from the catcher.
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2. To designate a pitch press and hold Button #0 on the joystick. The
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pitcher will move upright, pause position.
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3. Move the joystick to pitch:
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High Sider
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Medium (Bal) Slow
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Slider ______________________________ Slider
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Fast Ball | | Change-Up
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|______________________________|
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Medium Slow
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Screwball Low Srewball Screwball
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(Bll)
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"Heat"Muldoon
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--------------------------------------------------------------------
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High Cuve
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Medium (Ball Slow
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Curve ______________________________ Curve
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Medium | |
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Fast Ball | | Change-Up
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|______________________________|
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Medium Slow
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Sinker Low Sinker Sinker
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(Bll)
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"Curve" Cassidy
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--------------------------------------------------------------------
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High Knuckler
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(Ball Slow
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Knuckler ______________________________ Curve
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Fast Ball | | Change-Up
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|______________________________|
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Slow
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Knuckler Low Knuckler Sinker
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(Bll)
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"Knuckle" Flanagan
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4. To get out of PITCHING MODE to pick off a runner, just RELEASE Button
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#0 BEFORE moving the joystick. You can then throw to any base as
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follows:
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3rdBase
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______________________________
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Home | | 2nd Base
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|______________________________|
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1stBase
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5. Press button #0 TWICE to return the ball to the pitcher from any
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player. Press Button #0 TWICE again to go back into PITCHING MODE. The
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pitcher will now bend over and look to the catcher for a sign. YOU MUST
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BE IN THE PITCHING MODE FOR A NEW BATTER TO COME UP AFTER A HIT OR AN
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OUT.
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Batting
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1. Press an HOLD Button #0 on the joystick right BEFORE the pitch is
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thrown to BUNT Release the Button BEFORE the ball reaches the plate to
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"take" the pitch - if you try to bunt and miss, it's a strike.
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2. Press the red button AFTER the pitch is thrown to SWING AWAY
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*Note*
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The joystick is used for all functons when playing against the computer.
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When playing against another person, the joystick is used for fielding
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and pitching only. Batting and base running are controlled by the
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keyboard. Players shold alternate between keyboard and joystick
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depending upon whom is at bat.
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KEY FUNCION
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--- -------
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X Swing
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Z Stop Swing
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-> Run ahead
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<- Run back
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Space Stop Runner
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Running
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1. Once the ball is hit fair, the batter automatically runs to 1st
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base.
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2. To move him AHEAD, push and hold the joystick to the LEFT. To STOP
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the runner on or between bases, return the joystick to the CENTER
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position (just release it).
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3. If there are runners on base, you control the LEAD runner; the other
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runners will run automatically if forced. As soon as your LEAD runner
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scores or is put out, control QUICKLY shifts to the next LEAD runner.
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Don't daydream or your new LEAD runner may wander off base and be tagged
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out.
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Fielding
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--------
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1. After the ball is hit FOUL or a HOMERUN is hit, the ball is returned
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to the catcher. You must throw it back to the pitcher (Press Button#0
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twice) and go into the PITCHING MODE (Press button again TWICE to
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continue pitching.
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2. When the ball is hit FAIR, the player nearest the ball's PATH becomes
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eligible to field it.
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3. Use the joystick to move your eigible fielder to the ball.
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4. A ball with a shadow is a FLY ball; a ball without a shadow is a
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GROUNDER. FLY balls can be CAUGHT for an out; GROUNDERS require you to
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take some action to force an out (throw to base, tag runner, etc.).
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5. To catch a FLY ball, keep your eye on the ball's SHADOW. As the ball
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descends. position you outfielder so he'll collide with the ball's
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SHADOW. If you miss the ball, move your fielder to pick it up.
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Throwing
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--------
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1. Press and RELEASE button #0 on he joystick controller to DESIGNATE a
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throw.
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2. Move the joystick to THROW to a base; press Button #0 again to THROW
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to the pitcher.
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3rdBase
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______________________________
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Home | | 2nd Base
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|______________________________|
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1stBase
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The positions on the joystick areset up just like the bases on the
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screen - throwing from base to base will soon be like second nature to
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you.
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3. If a runner tries to steal HOME you must MOVE your catcher to TAG the
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runner coming home, If you don't MOVE your catcher the runner will run
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by you and score.
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Scoring
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-------
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1 STRIKE - pitch that crosses homeplate between batter's shoulders and
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knees. Three stries result in an out.
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2 BALL - pitch that is high or lowour of strike zone. Four balls results
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in a walk
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3 OUT - catching fly balls, striking out batters and forcing tagging
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runners results in an out. There are three outs per half-inning.
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4 BATTING ORDER - visitors bat top of inning; home or computer bats
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bottom of inning.
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5 RUNS - score runs by moving runnrs around the bases and home. Team
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ahead after 9 innings wins game. If score is tied after 9 innings, extra
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innings will be played until one team wins. HOME or COMP doesn't bat at
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the bottom of the 9th or extra innings if it is ahead
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As the game progresses, the starting pitchers "tire" They'll begin to
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lose their "stuff" and/or start missing the strike zone. Between the 7th
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and 8th innings there will be a 7th inning stretch, complete with music.
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A menu will come up for you to change pitchers. When both teams have
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made their selections press to re-start the game.
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