332 lines
14 KiB
Plaintext
332 lines
14 KiB
Plaintext
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-----------
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SOLO FLIGHT
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Cracked by:
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The Wombat / The Gonif / Dr. Micro
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[THE PPG]
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Doc file by The Wombat
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IMPORTANT READ CAREFULLY
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------------------------
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After completing your first landing since loading the game, you will
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be asked to enter a landing fee credit code (an attempt at piracy
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protection). To determine the correct response, read the account #
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displayed by the computer when it asks for authorization code. Then go
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to the authorization code table (found at the end of the doc file) and
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locate the account # given by the computer. Located directly beneath
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the account # is the authorization code response. Type the
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authorization code into the computer and press 'return'.
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OPTIONS
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-------
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Use the 1 key to select practice FLYING or the MAIL PILOT game. The 1
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key also selects which of three states you wish to fly in. (Kansas,
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Washingto, or Colorado). Use the 2 key to choose dificulty level.
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During flying practice you may select clear weather (for touch and go
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practice in the local area), landing practice (places the aircraft on
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short final for landing), windy conditions, or ifr (instrument flight
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rules-low clouds). When playing then mail run game, you may select
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from the student pilot, private pilot, senior pilot, or command pilot
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dificulty levels. Press 3 to continue.
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BASIC FLYING
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------------
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Two controls are used for the most basic flying - the control stick or
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yoke & the throttle. The joystick (yoke) changes the altitude and
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direction of your aircraft; the throttle affects your speed. Use the
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joystick to make your plane turn, climb and dive. Holding the stick to
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the right causes the plane to bank to the right; when the plane is
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banked right it will turn right. Note that when you center the
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joystick the plane will remain banked and continue turning. Bring the
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plane back level by pushing the stick in the opposite direction of
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bank. Pushing forward on the stick will cause your nose to go down and
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the plane will dive.
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Pulling back on the stick will bring your nose up. The throttle
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controls the amount of power generated by your engine. Maximum power
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is required when taking off and climbing, somewhat less power is
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needed for cruising, and low power is generally sufficient for
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landing.
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Remember that there is a relationship between the pitch altitude and
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the amount of power required for level flight. At low speeds,
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signifacantly more nose up is required for level flight.
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VIEW
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----
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The top half of the flight screen shows your plane and local terrain
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highlights. If you are at a low altitude your shadow will be visible
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on the ground. Airports are black, VOR towers, farms and mountains are
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white. If you fly into or above the clouds, ground objects will not be
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visible. Generally the view is to the front; you may look to the side
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or behind you using the appropriate commands.
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INSTRUMENTS
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-----------
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The bottom half of the flight screen contains your flight
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instrumentation. The large red dial on the left is your altimeter.
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Each mark on the dial is 1000 feet for the small hand and corresponds
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to a complete revolution of the large hand. The large dial on the
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right is your speed indicator which goes from 0 to 180 knots. The
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small circle in the middle is your artificial horizon/altitude
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indicator which idicates your altitude relative to the horizon. The
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vertical strip in the center is your throttle indicator. Maximum power
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is at the top, zero power is at the bottom. The four digital
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indicators at the lower left are very important. The first value is
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pitch, positive values indicate your nose is up, negative values means
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nose down. The next number is the degrees of flaps that are extended.
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The next value is a digital and alpha directional compass reading.
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Zero degrees is due North, 90 is East, 180 South, and 270 is West. The
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bottom indication is your Vertical Velocity Indicator (climb).
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Positive values indicate you are gaining altitude, negative values
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indicate you are losing altitude. Your fuel guage is on the lower
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right. The indicator light center left is your temperature warning
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light. It will flash if your engine is overheating. The two status
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lamps center right indicate that your landing gear is down and your
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brakes are applied when illuminated. Your navagational instruments are
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at lower right. The two VOR readouts indicate the directional bearing
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from the VOR stations. The ILS system shows wether your landing
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approach is high, low, or on the runway. Your elapsed time is
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displayed at the upper right.
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FLIGHT CONTROLS
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---------------
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In addition to control via the joystick, a number or commands may be
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entered through the keyboard.
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THROTTLE: The numbers '0' to '9' control your throttle. Zero is no
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power, 9 is maximum power.
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NOISE: Press 'N' to turn on/off the engine noise.
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LANDING GEAR: Press 'L' to raise or lower the landing gear.
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BRAKES: Press 'B' to apply or realese the brakes.
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FLAPS: Press 'F' to control the flaps. You may use 0, 20, or 40
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degrees of flaps.
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VIEW: Use the left and right arrow keys to look out the right and left
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windows. Use the down arrow to look behind you. To return to the
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front view, use the up arrow key. (for II/II+ users: W-front, A-left,
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S-right, Z-back)
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PAUSE: Press 'P' to pause the game. Press any other key to continue.
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RESTART: Press 'ESC' to restart.
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EMERGENCY: If you wish to create an emergancy equipment failure for
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practice purposes, press the 'E' key.
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SLIP: Bank your aircraft and press joystick button to put your plane
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into a sideslip. This manuver, usually performed by crossing the
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rudder and ailerons, allows you to slip your plane into the wind to
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lose altitude without changing heading.
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JOYSTICK ADJUST: Center your joystick and press 'J' to adjust the game
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to your joystick.
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MAIL PILOT
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The mail pilot game tests your flying skill and judgement. Your task
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is to deliver five bags of mail to their destinations in the least
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amount of time. Once you have selected the Mail Pilot game, a map
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will be displayed.Press START to continue to the Mail Pilot screen. On
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the mail pilot screen use the 1 key to load mail. The destination(s)
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will be displayed on the screen under 'MAIL FOR:' You may load up as
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much mail as you like. However, each bag adds to the weight of the
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plane and increases the dificulty of flying. One or two bags is
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recomended. You may load up on fuel by pressing the 2 key. Fuel also
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adds weigh but be sure to load enough to make it to your destination.
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To begin your journey, press the 3 key. Then be sure to study the map
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to decide a flight plan When you are ready to take off, press 3 again.
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If you wish to return to the main map at any time, press 1.
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When you arrive at your destination airport and stop your aircraft,
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your landing points are calculated. Points are gained for slow
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landings with gentle touchdowns. Delivery points are also accumulated
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based on dificulty level. Next you will be shown a map and your route
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will be displayed. Press 3 to go on to the Mail Pilot screen. Any mail
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for this airport is automaticly unloaded and added to your score. You
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may now load additional mail or fuel and continue the game. The game
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ends when five bags have been delivered or when you crash.
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As the game progresses, the weather will gradually deteriorate.Winds
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will get stronger, clouds may come in, and turbulence may develop. At
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the higher dificulty levels your plane is also prone to mechanical and
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instrument failure. Your engine may overheat and various instruments
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may become inoperative.This is not due to a bad crack! All
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malfunctions are repaired when you land at an airport.
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If the disk is not write protected, high scores will be recorded on
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the disk.
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EMERGENCIES
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At the more advanced dificulty levels your aircraft is prone to
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instrument and mechanical failure. If the temperature light begins to
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blink, your engine is overheating and will cut out shortly. Find a
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place to land. Your altimeter, airspeed indicator, and VOR indicators
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may also malfunction and register zero readings. The artificial
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horizon could also cease functioning. Landing at any airport will
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repair your aircraft. Multiple use of the 'E' key will cycle the
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program through all emergencies possible in the simulation.
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WEATHER
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The current weather conditions are displayed at the bottom of the
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screen: wind direction and speed, cloud ceiling in feet, and
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visibility in miles.Under windy conditions, landing your aircraft
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becomes tricky, especially if the wind is blowing across the runway.
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Use less flaps, higher airspeeds, and aircraft slips to compensate for
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winds. Low clouds often require instrument flying, although you may
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choose to fly above the clouds.
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STATE MAPS
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Kansas:
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Kansas is a nice flat state, ideal for novice flyers.Wichita and
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Kansas City have airports with long, wide runways. There are also many
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nice cornfields and mysterious Indian pyramids to fly over. VOR 1/VOR2
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bearings for Kansas are:
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Wichita-222/001, Lyons-252/336, Emporia-225/022 Chanute-154/052,
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Salina-295/353, Topeka-330/016 Kansas City-065/036.
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Washington/Oregon:
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Washington has a mountain range seperating the costal cities from
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Chelan and Yakima. Some of the mountains are up to 4000 feet
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high,although the two mountain passes can be traversed at 2000-2500
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feet. Three of the of the Washington airports are also elevated.
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Portland-223/001, Salem-224/278, Kelso-251/350 Olympia-284/344,
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Seattle(500 feet elevation)-314/010 Chelan(1000 feet)-060/035,
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Yakima(500 feet)-142/059.
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Colorado:
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Flying between the small airstrips nestled in the Rocky Mountain
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Valleys of Colorado is the ultimate challenge for a mail pilot:
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Aspen(2000 feet)-223/001, Pueblo(1000 feet)-143/074 Glenwood(2000
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feet)-264/343, Vail(2500 feet)-184/030 Denver-098/050, Boulder(500
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feet)-053/037 Steamboat(2000 feet)-334/008.
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CAUTIONS
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--------
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Take heed of the following cautions, especially at the advanced
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dificulty levels.
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1. Don't make sharp or high speed turns while taxiing. Your landing
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gear struts are delicate and are liable to ground loop.
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2. Don't lose your airspeed and stall when attempting a slow landing.
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Use your flaps to lower stall airspeed.
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3. Plan your route on the map before taking off. A sudden lowering or
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an emergency may hide familar landmarks or require immediate landing.
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4. Don't run your engine at full power for too long; overheating is
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likely to occure.
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5. Don't overload the aircraft. With a heavy mail and fuel load, your
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aircraft will be very slugish. The aircraft will have a hard time
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taking off from elevated Colorado airports, and will require longer
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landing distances.
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VOR NAVIGATION
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VOR navigation is based on a series of ground stations that send out
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radio signals. These signals are received by instruments in the
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cockpit and decoded and read as bearing to a particular VOR station.
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There is no range information associated with VOR navigation. In Solo
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Flight, each airport is defined as a radial intersection.(A radial
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bearing is a number 0 to 360 that if the aircraft was turned and flown
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on a heading of 180 degrees from the radial bearing, the flight path
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would be inbound to the VOR station).
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North of the VOR station is radial 360, East is 90, South is 180, and
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West is 270. To find a particular airport, the pilot should determine
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its radial intersection from both VORs.He should then intercept a
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radial outbound from one of the VORs and fly until the cross radial
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from the other radial is reached.For example, in the Kansas map, the
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Kansas City airport is located on the 36 degree radial of VOR 2 with
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the end of the main runway on the end of 67 radial of VOR 1. To find
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the airport in the weather, the instrument pilot could establish
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himself on the 36 degree radial of VOR 2, heading 36, and descend to
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missed approach altitude until crossing the missed approach radial,
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the 67 of VOR 1.
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ACCOUNT # TO AUTHORIZATION CODE TABLE
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-------------------------------------
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Account # Authorization code Account # Authorization
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--------- ------------------ --------- -------------
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1 G 2 F
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3 C 4 G
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5 L 6 F
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7 C 8 K
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9 I 10 G
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11 T 12 E
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13 M 14 Y
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15 R 16 N
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17 R 18 R
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19 Q 20 T
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21 U 22 V
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23 U 24 X
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25 W 26 B
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27 D
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