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---------------------------------------
Snoopy to the Rescue
---------------------------------------
(c) 1984 by Random House, Inc.
---------------------------------------
An Apple Mafia
Presentation
Cracked By:
Creative Cracker
and
High Technology
Call:
Sherwood Forest ][
[914][359][1517]
Sherwood Forest ///
(914) 352 - 6543
---------------------------------------
The Game:
=========
Woodstock is missing! Snoopy, the Super Sleuth, knows who's
responsible. The feline fiend, Professor Morehairy, has kidnapped
Woodstock.
Can the Super Sleuth rescue Woodstock from Morehairy's castle of
danger? Can he escape from the traps and treacherous robots lurking
in every room? Read on and become part of Snoopy's spell-binding tale
of mystery!
<< THE CONNECTION >> is an action-packed, two-sided adventure game.
There are six challenging levels to play on each side of the disk.
Help Snoopy climb to the top of the castle on Side 1. Help him try to
capture Morehairy on Side 2. You can begin with either side. But
watch out! Side 2 is far more dangerous.
On every floor, challenges await you - flying carpets, magic lamps,
trap doors, moving floors and, of course, Morehairy's robot guards!
Warm Up:
========
To play SNOOPY TO THE RESCUE you need:
* an Apple ][+ or //e with 48k
* one Apple Disk Drive
* a monitor, (color monitor preferred)
* a joystick (recommended)
To begin playing either side, follow these steps:
* Make sure the computer is off and the monitor is on.
* Lift the disk drive door.
* Insert the disk. The side facing up is the side you will play.
* Close the disk drive door.
* Turn on the computer and the program loads.
________________________________
! !
! All players using an Apple //e !
! must keep the caps lock key !
! depressed at all times. !
!________________________________!
Ready, Set, Go!:
================
To guide Snoopy, you can use:
-JOYSTICK: Move the joystick in the direction you want Snoopy to go.
Press the lower button to make him jump.
-KEYBOARD: Press the left and right arrow keys to guide Snoopy. To
make him stop moving press the SPACE BAR. Press the Z key to make him
jump.
Be on the look out for trap doors and drop-away bridges. Magic lamps
shoot Snoopy to higher floors. Guide him carefully onto flying carpets
and moving floors or he'll fall off.
A Special Tip about Jumps:
==========================
When approahing a jump, guide Snoopy slowly and stop him when he
reaches the edge. Then make him jump. Completing some jumps requires
that a portion of Snoopy's foot hangs over the edge. Be careful and
look before he leaps!
Here's the Strategy...:
=======================
In order for Snoopy to escape safely from a level, he must:
* Select numbers from each of Morehairy's tricky number boxes to add
up to the level's challenge number.
* Pass by the robot guards and deactivate them with one of Morehairy's
magic keys.
* Avoid all other traps and snares.
Matching Morehairy's Challenge Number:
======================================
Morehairy has booby-trapped his castle. Each level has a challenge
number. Watch it appear at the top of your screen. Unless Snoopy
matches it, he cannot leave the level.
Along the game path are 5 boxes. In each box, numbers appear and
change. 1, 2, 3, 4.... Snoopy's mission is to reach each box and
choose a number from it. The chosen numbers must add up to the
challenge number above. If Snoopy fails to freeze a number from each
box or adds incorrectly, he must start the level over with one less
chance to save his friend.
_________________________________
! !
! The challenge number is at the !
! top, middle of the game screen. !
!_________________________________!
Freezing a number:
==================
-JOYSTICK: Position Snoopy over the box. When the number you want
appears, press the top button on the joystick. The number freezes.
-KEYBOARD: Use the arrow keys to guide Snoopy over a box. To stop
Snoopy at the box, press the SPACE BAR key. To freeze a number, press
the RETURN key.
Watch out for Green Robots:
===========================
If Snoopy runs into a green robot, he loses a turn and must begin the
level again. But if Snoopy reaches a magic key, the robot guard will
turn red temporarily. Snoopy can safely deactivate the robot when it
is red.
Count your Chances:
===================
Snoopy has only five chances in each game to climb to the top of or
escape from the castle. He gains an extra chance after completing
skill level one. You can keep track of how many chances he has left by
counting the small figures at the top left of the screen.
Be careful! Snoopy loses a chance every time he meets a green robot,
falls too far, slips into the moat, or fails to match Morehairy's
challenge number.
Practice Makes Perfect:
=======================
You can practice a level before you play it in a game. Begin play and
when the first level appears, press the CONTROL (CTRL) and N keys at
the same time. Keep pressing the keys until you reach the level you
want to pratice.
Success is.. Beginning Again:
=============================
What happens when you've completed all 6 levels on one side and Snoopy
has some chances left? You get to begin again, but the play is harder
and faster. The 6 levels on each side can be repeated as many as 4
times.
Special Features:
=================
Play ends when Snoopy runs out of chances or when you choose to end
the game. To end the game, press the SHIFT and * keys at the same
time.
The initials of the top 20 players can be added to the scoreboard
along with their scores and the number of levels completed. To erase
the scores, type 911 at the Score Frame.
-SOUND: You can play with or without sound. To play the entire game
without sound, type 911 at the Random House screen before you press
RETURN.
-PAUSE: To pause during play, press the ESC key. Press any key to
resume play.
-EARLY OUT: To end the game early, press the SHIFT and * keys at the
same time.
-PRACTICE LEVELS: Press the CONTROL (CTRL) key and the N key until you
reach the level you want to practice.
-FAILING TO EQUAL THE CHALLENGE NUMBER: If you realize you cannot
match the challenge number, press the CONTROL (CTRL) key and the Q key
at the same time. Snoopy loses a chance and begins the level over.