266 lines
8.0 KiB
Plaintext
266 lines
8.0 KiB
Plaintext
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---------------------------------------
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Snoopy to the Rescue
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(c) 1984 by Random House, Inc.
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An Apple Mafia
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Presentation
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Cracked By:
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Creative Cracker
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and
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High Technology
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Call:
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Sherwood Forest ][
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[914][359][1517]
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Sherwood Forest ///
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(914) 352 - 6543
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---------------------------------------
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The Game:
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=========
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Woodstock is missing! Snoopy, the Super Sleuth, knows who's
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responsible. The feline fiend, Professor Morehairy, has kidnapped
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Woodstock.
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Can the Super Sleuth rescue Woodstock from Morehairy's castle of
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danger? Can he escape from the traps and treacherous robots lurking
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in every room? Read on and become part of Snoopy's spell-binding tale
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of mystery!
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<< THE CONNECTION >> is an action-packed, two-sided adventure game.
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There are six challenging levels to play on each side of the disk.
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Help Snoopy climb to the top of the castle on Side 1. Help him try to
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capture Morehairy on Side 2. You can begin with either side. But
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watch out! Side 2 is far more dangerous.
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On every floor, challenges await you - flying carpets, magic lamps,
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trap doors, moving floors and, of course, Morehairy's robot guards!
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Warm Up:
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========
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To play SNOOPY TO THE RESCUE you need:
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* an Apple ][+ or //e with 48k
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* one Apple Disk Drive
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* a monitor, (color monitor preferred)
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* a joystick (recommended)
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To begin playing either side, follow these steps:
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* Make sure the computer is off and the monitor is on.
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* Lift the disk drive door.
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* Insert the disk. The side facing up is the side you will play.
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* Close the disk drive door.
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* Turn on the computer and the program loads.
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________________________________
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! !
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! All players using an Apple //e !
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! must keep the caps lock key !
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! depressed at all times. !
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!________________________________!
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Ready, Set, Go!:
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================
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To guide Snoopy, you can use:
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-JOYSTICK: Move the joystick in the direction you want Snoopy to go.
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Press the lower button to make him jump.
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-KEYBOARD: Press the left and right arrow keys to guide Snoopy. To
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make him stop moving press the SPACE BAR. Press the Z key to make him
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jump.
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Be on the look out for trap doors and drop-away bridges. Magic lamps
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shoot Snoopy to higher floors. Guide him carefully onto flying carpets
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and moving floors or he'll fall off.
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A Special Tip about Jumps:
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==========================
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When approahing a jump, guide Snoopy slowly and stop him when he
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reaches the edge. Then make him jump. Completing some jumps requires
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that a portion of Snoopy's foot hangs over the edge. Be careful and
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look before he leaps!
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Here's the Strategy...:
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=======================
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In order for Snoopy to escape safely from a level, he must:
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* Select numbers from each of Morehairy's tricky number boxes to add
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up to the level's challenge number.
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* Pass by the robot guards and deactivate them with one of Morehairy's
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magic keys.
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* Avoid all other traps and snares.
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Matching Morehairy's Challenge Number:
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======================================
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Morehairy has booby-trapped his castle. Each level has a challenge
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number. Watch it appear at the top of your screen. Unless Snoopy
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matches it, he cannot leave the level.
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Along the game path are 5 boxes. In each box, numbers appear and
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change. 1, 2, 3, 4.... Snoopy's mission is to reach each box and
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choose a number from it. The chosen numbers must add up to the
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challenge number above. If Snoopy fails to freeze a number from each
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box or adds incorrectly, he must start the level over with one less
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chance to save his friend.
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_________________________________
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! !
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! The challenge number is at the !
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! top, middle of the game screen. !
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!_________________________________!
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Freezing a number:
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==================
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-JOYSTICK: Position Snoopy over the box. When the number you want
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appears, press the top button on the joystick. The number freezes.
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-KEYBOARD: Use the arrow keys to guide Snoopy over a box. To stop
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Snoopy at the box, press the SPACE BAR key. To freeze a number, press
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the RETURN key.
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Watch out for Green Robots:
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===========================
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If Snoopy runs into a green robot, he loses a turn and must begin the
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level again. But if Snoopy reaches a magic key, the robot guard will
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turn red temporarily. Snoopy can safely deactivate the robot when it
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is red.
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Count your Chances:
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===================
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Snoopy has only five chances in each game to climb to the top of or
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escape from the castle. He gains an extra chance after completing
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skill level one. You can keep track of how many chances he has left by
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counting the small figures at the top left of the screen.
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Be careful! Snoopy loses a chance every time he meets a green robot,
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falls too far, slips into the moat, or fails to match Morehairy's
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challenge number.
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Practice Makes Perfect:
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=======================
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You can practice a level before you play it in a game. Begin play and
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when the first level appears, press the CONTROL (CTRL) and N keys at
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the same time. Keep pressing the keys until you reach the level you
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want to pratice.
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Success is.. Beginning Again:
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=============================
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What happens when you've completed all 6 levels on one side and Snoopy
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has some chances left? You get to begin again, but the play is harder
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and faster. The 6 levels on each side can be repeated as many as 4
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times.
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Special Features:
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=================
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Play ends when Snoopy runs out of chances or when you choose to end
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the game. To end the game, press the SHIFT and * keys at the same
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time.
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The initials of the top 20 players can be added to the scoreboard
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along with their scores and the number of levels completed. To erase
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the scores, type 911 at the Score Frame.
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-SOUND: You can play with or without sound. To play the entire game
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without sound, type 911 at the Random House screen before you press
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RETURN.
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-PAUSE: To pause during play, press the ESC key. Press any key to
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resume play.
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-EARLY OUT: To end the game early, press the SHIFT and * keys at the
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same time.
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-PRACTICE LEVELS: Press the CONTROL (CTRL) key and the N key until you
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reach the level you want to practice.
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-FAILING TO EQUAL THE CHALLENGE NUMBER: If you realize you cannot
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match the challenge number, press the CONTROL (CTRL) key and the Q key
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at the same time. Snoopy loses a chance and begins the level over.
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