340 lines
14 KiB
Plaintext
340 lines
14 KiB
Plaintext
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__________________________________________
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| ____________ ______________________ |
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|| | | | | Soft-Docs
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|| <APG> | | Star League || | |
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|| <Soft-Doc> | | Baseball \/ | [ By
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| ooooo | :::::::
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| ooooooo | :: ::
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| Atlantic ooooooooo Pirae's | :::::::
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| ooooooo | :: ::
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| ooooo | :: :: andom
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| Guild |
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| o | :::::::
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| ooo | :: ::
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| ooo | :::::::
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| ooo | :: ::
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| o | :: :: ccess
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|_________________v_______v________________|
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CALL HARDWARE CONNECTION 201-428-0726
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10 MEGS/24HOURS/7 DAYS A WEEK/300-1200
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Welcome to Gamestar Stadium
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---------------------------
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Congratulations. You're in the midle of a tight pennant race
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and momentum is on your side. But everone's out to beat you,
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especially the hard-hitting computer tem. So if you want to win the
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pennant, please read this official progam. When the right
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combination of pitching, hitting and stategy, you may even become a
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Star Leaguer! Have Fun.
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The Scouting Report
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You get to choose your starting pitchr in Star League
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Baseball, as well as bring in a relieve. Here's the latest scouting
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report:
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"Heat" Muldoon -- Overwhelming fast bal.
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Good screwball and slder.
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Tendency to miss the trike zone when he goes for
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the corners.
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Tires quickly if fastball used too often.
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"Curves" Cassidy -- Great curve ball an incredible sinker.
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Excellent control ad good stamina.
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Clearly the most baanced pitcher in the league.
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"Knuckles" Flanagan -- "Liveliest" knucleball this side of the
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Rockies.
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Good control andstamina.
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Only used for shrt-term relief work.
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Pre-Game Cerimonies
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1. Press the '1' key on the computr console to choose between
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playing a GAME or taking BATTIN PRACTICE.
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2. Press the '2' key to select beteen a 1 PLAYER or 2 PLAYER
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game.
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3. Press '3' key to go to the NEXTMENU or PLAY BALL when you
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choose the BATTING PRACTICE opton. If you take BATTING
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PRACTICE, you will face "Heat" uldoon in a series of random
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pitches until you press the '1'key.
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4. To Re-Start a game press CONTRO-RESET
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5. If you choose to play a GAME, anew menu will come up when
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you press '3':
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1 HOME CURVES-LIERS
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2 VSTR HEAT-SLUGERS
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3 PLAY BALL
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6. The HOME team uses the 1 key toselect its starting team and
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pitcher. The LINERS hit for aveage; the SLUGGERS hit for the
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fences
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7. The VISITOR team uses the 2 keyto select its starting team
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and pitcher.
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8. Both teams can have the same cobinations if you choose.
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When playing solo against the cmputer, the scoreboard and
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menus will read COMP in place o HOME
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9. When both teams have made theirselections, press the 3 key
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to PLAY BALL!
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Play Ball
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As in real baseball, your goal in tar League Baseball is to
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outscore your opponent in 9 innings (exra innings if necessary). If
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you beat the computer team, consider yorself a Star Leaguer!
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Pitching & Holding Runners
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--------------------------
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1. Each half inning begins with th pitcher starting in the
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PITCHING MODE. This mode allowsyou to pitch to the batter
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and is indicated when the pitchr bends over to look for a
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"sign" from the catcher.
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2. To designate a pitch press and old Button #0 on the
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joystick. The pitcher will mov upright, pause position.
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3. Move the joystick to pitch:
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High Sider
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Medium (Bal) Slow
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Slider ______________________________ Slider
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Fast Ball | | Change-Up
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Medium Slow
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Screwball Low Srewball Screwball
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(Bll)
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"Heat"Muldoon
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--------------------------------------------------------------------
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High Cuve
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Medium (Ball Slow
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Curve ______________________________ Curve
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Medium | |
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Fast Ball | | Change-Up
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Medium Slow
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Sinker Low inker Sinker
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(Bll)
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"Curve" Cassidy
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--------------------------------------------------------------------
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High Knckler
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(Ball Slow
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Knuckler ______________________________ Curve
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Fast Ball | | Change-Up
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Slow
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Knuckler Low nuckler Sinker
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(Bll)
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"Knuckle" Flanagan
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4. To get out of PITCHING MODE to ick off a runner, just
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RELEASE Button #0 BEFORE movingthe joystick. You can then
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throw to any base as follows:
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3rdBase
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Home | | 2nd Base
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1stBase
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5. Press button #0 TWICE to returnthe ball to the pitcher from
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any player. Press Button #0 TWCE again to go back into
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PITCHING MODE. The pitcher willnow bend over and look to the
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catcher for a sign. YOU MUST BEIN THE PITCHING MODE FOR A
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NEW BATTER TO COME UP AFTER A HT OR AN OUT.
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Batting
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-------
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1. Press an HOLD Button #0 on the oystick right BEFORE the
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pitch is thrown to BUNT Releas the Button BEFORE the ball
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reaches the plate to "take" the pitch - if you try to bunt
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and miss, it's a strike.
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2. Press the red button AFTER the itch is thrown to SWING AWAY
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*Note*
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The joystick is used for all functons when playing against the
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computer. When playing against another erson, the joystick is used
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for fielding and pitching only. Battin and base running are
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controlled by the keyboard. Players shold alternate between keyboard
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and joystick depending upon whom is at at.
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KEY FUNCION
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--- -------
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X Swing
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Z StopSwing
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-> Run head
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<- Run ack
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Space StopRunner
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Running
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1. Once the ball is hit fair, the atter automatically runs to
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1st base.
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2. To move him AHEAD, push and hol the joystick to the LEFT.
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To STOP the runner on or betwee bases, return the joystick
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to the CENTER position (just reease it).
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3. If there are runners on base, yu control the LEAD runner;
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the other runners will run autoatically if forced. As soon
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as your LEAD runner scores or i put out, control QUICKLY
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shifts to the next LEAD runner. Don't daydream or your new
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LEAD runner may wander off baseand be tagged out.
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Fielding
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1. After the ball is hit FOUL or aHOMERUN is hit, the ball is
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returned to the catcher. You mst throw is back to the
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pitcher (Press Button#0 twice) nd go into the PITCHING MODE
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(Press button again TWICE to cotinue pitching.
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2. When the ball is hit FAIR, the layer nearest the ball's PATH
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becomes eligible to field it.
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3. Use the joystick to move your eigible fielder to the ball.
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4. A ball with a shadow is a FLY bll; a ball without a shadow
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is a GROUNDER. FLY balls can b CAUGHT for an out; GROUNDERS
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require you to take some actionto force an out (throw to
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base, tag runner, etc.).
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5. To catch a FLY ball, keep your ye on the ball's SHADOW. As
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the ball descends. position you outfielder so he'll collide
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with the ball's SHADOW. If youmiss the ball, move your
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fielder to pick it up.
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Throwing
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1. Press and RELEASE button #0 on he joystick controller to
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DESIGNATE a throw.
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2. Move the joystick to THROW to abase; press Button #0 again
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to THROW to the pitcher.
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3rdBase
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______________________________
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Home | | 2nd Base
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1stBase
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The positions on the joystick areset up just like the bases on
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the screen - throwing from base to basewill soon be like second
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nature to you.
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3. If a runner tries to steal HOME you must MOVE your catcher
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to TAG the runner coming home, If you don't MOVE your
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catcher the runner will run by ou and score.
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Scoring
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1 STRIKE - pitch that crosses homeplate between batter's
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shoulders and knees. Three stries result in an out.
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2 BALL - pitch that is high or lowour of strike zone. For balls
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results in a walk
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3 OUT - catching fly balls, strikig out batters and forcing
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tagging runners results in an ou. There are three outs per
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half-inning.
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4 BATTING ORDER - visitors bat topof inning; home or computer
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bats bottom of inning.
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5 RUNS - score runs by moving runnrs around the bases and home.
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Team ahead after 9 innings wins ame. If score is tied after
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9 innings, extra innings will beplayed until one team wins.
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HOME or COMP doesn't bat at the ottom of the 9th or extra
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innings if it is ahead
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As the game progresses, the starting pichers "tire" They'll begin to
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lose thier "stuff" and/or start missingthe strike zone. Between the
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7th and 8th innings there will be a 7thinning stretch, complete with
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music. A menu will come up for you to hange pitchers. When both
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teams have made thier selections press to re-start the game.
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(> |