243 lines
12 KiB
Plaintext
243 lines
12 KiB
Plaintext
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=O=O=O=O=O=O=O=O==O=O=O=O=O=O=O=O=O=O=O=
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| Swiss Famly Robinson Docs |
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| From : }} The Simitar {{{ |
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| THE ATLATA CRACKERS |
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=O=O=O=O=O=O=O=O==O=O=O=O=O=O=O=O=O=O=O=
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Meet the Swiss Family Robinson
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We are the Swiss Family Robinson andyou are Fritz, our eldest son. We are
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counting on your skills and ingenuity t help us survive and to find a way to
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get us rescued.
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You also have another important resposibility - you must take care of your
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little brother Franz. He will go with yu wherever you go. Everything that
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happens to him will also happen to you.So, when he gets hungry or thirsty,
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you'll get hungry and thirsty too. He my be troublesome at times, but
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remember that he's your brother and he epends on you.
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We are here to help you . . . be sureto take advantage of all that we have
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to offer. Our family is a team - help u and we'll help you.
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HERE ARE SOME WAYS THAT WE CAN HELP YU :
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1. We will sometimes ask you to do pecific things that are essential to
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our survival.
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2. We will organize and run the cam while you are off exploring and
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collecting things.
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3. We will offer you valuable advic when you tell us about your
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adventures and the things you hae found.
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4. We will sometimes make things ou of items you gather and DROP at our
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location.
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-------------------------------------------------------------------------
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GUIDE TO SURVIVAL :
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[ Computer Commands ]
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You can move around and explore the iland by typing in commands using the
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Swiss Family Robinson vocabulary.
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To enter a command : Type in a verb, ollowed by a noun or object, when
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necessary. Then press [RETURN] key to sart the action.
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If you want to travel, type GO and te direction you want to move, for
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example: GO SOUTH or GO TOPSIDE
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After pressing the [RETURN] key, you wil move in that direction.
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If you want to use an object, type th verb and noun of your choice, for
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example: TAKE BOOK or SAW BARRELS or OPEN FLASK
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After pressing the [RETURN] key, the acion will be completed.
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If you want to tell your family aboutsomething, type TELL FAMILY ABOUT and
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the name of the object, for example: TEL FAMILY ABOUT BARRELS or TELL
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FAMILY ABOUT ALOE
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After pressing the [RETURN] key, your fmily may provide you with useful info-
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rmation about that object.
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OTHER POINTS TO REMEMBER WHE ENTERING COMMANDS :
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V O C A B U L A R Y -
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If you enter a word that is outside f the vocabulary, or mispell a word
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that is in the vocabulary, the program il not understand the word and will
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respond with "TRY SOMETHING ELSE".
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When you enter an appropriate word fom the vocabulary, it will automatic-
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ally highlight that word. If the computr doesn't display a highlighted word
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after you press the spacebar, then you ill know that word won't work in that
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situation.
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L O N G C O M M A N D S :
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In some cases, where commands are seeral words long, the computer will
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supply a word or words for you after yo hit the spacebar. For example, if
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you decide to launch your boat, you woud enter LAUNCH and press the
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spacebar. The computer would automaticaly add: BOAT TO THE ______
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Before pressing the [RETURN] key, you wuld enter the direction you choose
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to launch toward: NORTH, SOUTH, EAST orWEST.
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E R A S E A L E T T E R O R W R D :
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To erase a letter or entire words tht you've typed, press the
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[DELETE] key on your computer.
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F R E E Z E a n d U N F R E E Z E t h e A C T I O N
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To stop the game at any time press te [ESC] key on your computer.
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R E T U R N T O A L O C A T IO N
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To return to a game screen from a mesage screen, a HELP screen, the BOOK,
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or the MAP, press the [RETURN] key.
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---------------------------------------------------------------------------
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S U P P L I E S :
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______________________
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T H E H E L P K E Y .
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On the Apple press the [?] key.
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If you find yourself at a point inthe game where you don't know what
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command to enter, press the [?] ke. This key is tailored to provide
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you with options specific to each ituation.
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For example, if you are at a pointin the game where you need a verb,
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and you press the help key, a listof possible verbs will appear. If
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you choose a verb, but are still ucertain as to what should follow,
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press the help key again to reviewyour options.
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Try the help key in any situation o see what information it contains.
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I N V E N T O R Y
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1. Items in Your Possession.
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Your inventory (the items you hve with you at a given time), is
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illustrated at the bottom of thescreen. You may also see a list of
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the items you are carrying by tying "INVENTORY".
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2. Items out of Your Possession.
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The objects directly below the lrge picture and above the text lines
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show what is on the ground whereyou are located. You can usually add
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these items to your inventory byusing the "TAKE" command.
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T H E M A P
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As you explore the island, you willfind the map very helpful. The island
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is large and it's very easy to get ost.
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You will find a blank map on the wrcked ship. Be sure to take it with
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you everywhere. Use the map to keeptrack of where you are, where you
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have been, and to plot your path frm place to place.
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Each time you go to a new screen, that location on the map will be auto-
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matically charted for you. If you wnt to return to a place you visited
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earlier in the game, the map will hlp you to get there.
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To use the map you need to first tye "TAKE MAP", if you do not have it
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in your inventory. To read the map,you must type "OPEN MAP", then type
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"LOOK MAP". When you look at the ma you will notice a flashing cursor
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that indicates your current positio on the island.
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REMEMBER: YOU CAN USE THE MAP ATANY TIME.
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T H E W O R L D T R A V E L E R G U I D E T O N A T U R E
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On the ship you will find a valuabl book. It's called THE WORLD
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TRAVELERS GUIDE TO NATURE. The bookcontains interesting facts about the
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plants, animals, and other natural hings you may encounter on your
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journey. This information contains lues about how the natural resources
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of the island can help you survive.
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If you encounter something unfamiliaron the island, you may be able to
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identify it by the way it looks to ou. Try your best to name it
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according to the way it looks to yo. For example, if it looks somewhat
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like a coconut, the call it a cocont! (That makes sense, doesn't it!)
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PIRATES NOTE: There was a poster ncluded in the origional game called
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the NATURE KEY POSTR. It contained the pictures, names,
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and a description o all the "things" found on the island.
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Most of these namesare obvious by their appearance, but
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there are a few thigs which you might not be able to
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name by their appeaance alone. So to help you out, here
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is a list of those hings that were shown on the poster :
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1. Albatross - a lrge sea bird with a wide wing-span.
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2. Aloe - a fleshyleaved plant with spiny edges.
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3. Bamboo - a tall pole-like plant with leaves at top.
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4. Bear - self expanatory.
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5. Clay - fine graned earth that turns into mud when wet
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6. Coconut palm - ooks like typical palm tree.
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7. Cotton plant - low shrub with puffy white pods.
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8. Eagle - self exlanatory
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9. Flamingo - selfexplanatory
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10. Fullers earth -white or brown clay found in caves.
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11. Hornet - a raunhy, little, flying insect that BITES!
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12. Lion - self expanatory
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13. Ostrich - big uly bird with long neck.
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14. Pineapple plant- single-stalked plant w/ sharp leaves
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15. Potatoe plant -low bushy plant w/ underground roots.
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16. Python - big, long snake. Grey with black markings.
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17. Quicksand - lare quantities of lark-vomit in a hole.
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18. Rice - a grassyplant that grows in swampy areas.
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19. Rubber Tree - topical tree that bears radial tires.
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20. Stalactites-lon,pointed rocks found on cave ceilings
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21. Sugar cane - loks like long, stretched-out corn plant
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22. Tiger - self exlanatory
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23. Turtle - reptile not known for its speed!
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24. Walrus - ugly mmmal with flippers and 2 long tusks.
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25. Waxberry - an eergreen shrub w/small leaves & berries
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26. Whale - if you an't recognize it....YOUR BLIND!
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So now that you have all of the aboe information you should be able to
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name whatever it is you want to fin. Once you know the name of something
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you can find it in the BOOK.
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To find something in the book, you ust first "TAKE BOOK", if you do not
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have it in your inventory. To read n entry, you must first type
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"OPEN BOOK", then type "FIND ______whatever object you want to read
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about).
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-------------------------------------------------------------------------
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S A V I N G Y O U R G A M E
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Games may be saved directly onto th SWISS FAMILY game disk.
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TO SAVE A GAME:
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1. To save a game you are playing,you can, at any time, type "SAVE" and
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then press the spacebar.
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2. Decide which letter, A-Z, you wish to name your game. Up to 26 games
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can be saved on the disk at onetime. Type the letter you want and
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press the [RETURN] key.
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Note: Do not save a game unde a letter that already holds a game.
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Also, when you save a gme, be sure to make a note of the
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letter and the locationof your saved game.
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3. The game will be saved on the dsk. You may then continue playing the
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game or turn the computer off ad return later to play.
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TO CONTINUE PLAYING A SAVED GAME.
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1. Insert and boot the SWISS FAMIL disk.
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2. Type "CONTINUE", and press the pacebar.
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3. Decide which game, A-Z, you wan to restore. Type the letter of the
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game you want and press the [REURN] key.
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4. The game will be recalled from he disk. You can then continue the
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game from where you left off.
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TO START A NEW GAME.
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If, for any reason, you wish to stat your adventure over, simply:
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1. Type "START NEW GAME", and pres [RETURN]
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2. The computer will ask you to cofirm this. If you do, then type "Y"
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and press [RETURN]. If you do nt want to end your game, type "N"
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and press [RETURN].
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3. The game will then start over fom the beginning.
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--------------------------------------------------------------------------
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G E N E R A L S U R V I V A L H I N T S (to help you on your quest)
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1. If you run aground, launch you boat again.
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2. Be systematic about exploring he island. One strategy might be to
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continue moving in one directin until you meet an obstacle.
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3. If you are not sure what direcion you are moving, try looking at
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the map for help.
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4. Keep track of the place you drpped or left items. You can then go
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back and get them later.
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5. If you leave food out in the oen, it may be eaten by wild animals
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and won't be there when you reurn. Be sure to store your food in a
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safe place.
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6. Save the game often (especialy in dangerous situations), and learn
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from your mistakes so that th next time you encounter the same sort
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of situation, you will act diferently.
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_____________________________________________________________________________
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The End .............Happy Adveturing!!
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