213 lines
7.4 KiB
Plaintext
213 lines
7.4 KiB
Plaintext
/-\_/-\_/-0_/-\_/-\_/-\_/-0_/-\_/-\_/-\
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\ /
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/ Rescue on Fractalus \
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/ Flight Training \
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/ Manual \
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/ Issued by Black Cat \
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\ /
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/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\
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Galactic Command has sent out
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hundreds of probe crafts in search of
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life in the universe. These probes have
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gone to every corner of the galaxy.
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Some have found barren worlds, others
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have found advanced civilizations. Some
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never returned...Being one of the hot
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shot fliers in your squadron you were
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selected to help carry out the search
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for the lost pilots of the probes. The
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exclesior craft (your ship) are the
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best equipped search ships around.
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Let's take a look at the controls of
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the ship you will soon fly...
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On your console keyboard you have
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these keys to use.
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L-=>Execute landing sequence
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S-=>Main systems off/on
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A-=>Airlock open/close
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B-=>Ignite orbital booster rockets
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Ctrl-S-=>Sound system on/off
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Ctrl-R-Abort your mission
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Esc key-=>Pauses the mission
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Left & right arrow keys-=>Throttle
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Left arrow key-=>Select level (before
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the mission begins)
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On your control column (joystick)
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you have these controls to use.
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Stick-=>Flight direction
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Button 0-=>Fire photon cannons
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Button 1-=>Start/stop landing sequence
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and power up systems for
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flight
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Your instrument panel displays a
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great deal of information in a small
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amount of space. Let's examine it in
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further detail.
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There are 3 quadrants to it. Quadrant
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1 displays your throttle position, it
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is a very good indication of speed
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because your ship responds well to the
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engines. It also gives you a warning
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when the ship gets too close to the
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ground. The second quadrant (center)
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displays positional status and general
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performance. You have an artificial
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horizon indicator labeled "AH" to show
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the ship's attitude when you are flying
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"blind" like at night or when the
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ground is not visible. There are two
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red bars at the top of the quadrant
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to indicate the distance to mountains.
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the larger the bars the farther the
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obstruction. They are included due to
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limited sideways visibility. Next you
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have your altitude gauge which is
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labeled "A". The purple bar shows your
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ships altitude from the ground. The
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orange bar indicates distance to large
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mountains directly in your flight path.
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Use it to avoid slamming into a steep
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mountain. In the center you have a
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screen, this screen shows when a target
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is centered on the gunsights and when
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you are heading toward a pilot's ship.
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Use this screen to determine what that
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point of light is in the distance. Is
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it a friend or foe ? Now, to the right
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of that screen is another bar graph,
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this important indicator is labeled
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"E", the bar indicates your energy
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level. It starts flashing red when you
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run low on fuel, pay attention to it!
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Below the screen you have a set of
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lights. Those lights tell the condition
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of the ship's systems, they are not too
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important for immediate attention. The
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last thing in the center quadrant is
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the long range radar scope. It picks up
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the emergency beacons from stranded
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ships. It plots the friendly ships
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relative to you, with you being at the
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bottom of the scope. Its range is about
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9 units. That is near the visual limit.
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It will not pick up enemy installations
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due to clever jamming techniques. The
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last quadrant is on the right. This
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section gives you mission data. There
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are three indicator lights at the top.
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One tells when your ship has made
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contact with the ground. The second
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light flashes on when your base is near
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enough for docking. And the third one
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indicates whether the airlock on the
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ship is open or closed. Then there are
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3 digital readouts...The first one
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marked "R" displays the range to a
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friendly pilot to be rescued. The
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second one labeled "E" keeps track of
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how many pieces of alien armament you
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blew up. And the third one labeled "P"
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reminds you of how many pilots you need
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to save before your base comes out to
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you. There are some other things to
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know about like the autosights, these
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are projected on your windshield when a
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target to blast is nearby. Your total
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mission score is printed on the top
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right of the screen. Messages from the
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ship's master computer are flashed on
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the upper left side of the screen. Last
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but not least is a good old magnetic
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compass mounted right above the
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windshield. Sounds like a lot to learn,
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but it is really easy and you should
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have no problem. Many cadets have
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mastered it and there are thousands of
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them flying around in these ships. Now
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on with the mission objective and
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profile.
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The objective of the mission is to
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rescue as many stranded pilots as you
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can without getting obliterated. Also,
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try to blow up every enemy craft and
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installation that is possible.
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The mission profile is as follows:
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Boot up your flight disk and board your
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spacecraft. Once aboard, you'll be
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facing a screen that shows what level
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you have selected. Use the arrow keys
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to change it, the range is 1-16. Then
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press the space bar to return and
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launch out to a planet. You'll see the
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screen split in two. Seconds later
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you are shot into space. The computer
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finds a suitable planet and then begins
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a short re-entry sequence. That only
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takes a few seconds too. You are now
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skimming the planet and looking for
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stranded pilots. Pay close attention
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to your two scopes, they are very
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useful and always reliable. When you
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see an enemy, blow him out of the sky
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with your photon cannons. When you spot
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a pilot's ship get ready to land near
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it. You should reduce speed to around 2
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or 3 notches and fly close to ground,
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heed the warning of the micro-altimeter
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in quadrant 1. Look at your range
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display and make sure it is less than
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3 units for the distance to the ship.
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If not, the pilot won't run that far.
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When it reads 2 you should start the
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landing sequence. If you are too high
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the computer won't land the ship. Upon
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a successful landing shut down your
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systems and wait for the pilot to
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salvage any fuel he can from his ship.
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He'll then give it to you upon boarding
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your ship. Be sure to open your airlock
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for the pilot. Sometimes it is best to
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leave the airlock shut till the pilot
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comes and knocks on it. There may be an
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alien instead of a pilot, in that case
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quickly power up systems and fly away.
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Usually the neutrino blast from the
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engines will kill the alien, it will
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also kill a pilot as well, we don't
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want a dead pilot. When the pilot is
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safely aboard, takeoff and continue
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with the mission. When you have enough
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pilots call your base. It'll give the
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computer the co-ordinates for a quick
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rendezvous in orbit. Then you are ready
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for another mission, the next one is
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harder. The higher ones have bad
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weather and changing between day and
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night. Your ship is durable, but try
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to avoid crashes and brush-bys, they
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drain energy. If your mission was well
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done you'll be able to record your name
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on a plaque with other pilots. When you
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are done with rescue operations give
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Space Station One a call at these
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galactic co-ordinates: 312-893-7346.
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Also check out Time Travel Ae at this
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location too: 312-529-6779. If there
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are any errors in this manual please
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report them at once, your co-operation
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is greatly appreciated.
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Cmdr. Cat
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