134 lines
7.3 KiB
Plaintext
134 lines
7.3 KiB
Plaintext
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Rescue on Fractalus
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Flight Training
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Manual
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Issued by Black Cat
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Distributed by Sam Houston
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Galactic Command has sent out hundreds of probe craft in serch of life
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in the universe. These probes have gone to every corner of the galaxy.
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Some have found barren worlds, others have found advanced civilizations.
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Some never returned...Being one of the hot shot fliers in your squadron
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you were selected to help carry out the search for the lost pilots of
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the probes. The exclesior craft (your ship) are the best equiped search
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ships around. Let's take a look at the controls of the ship you will
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soon fly...
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On your console keyboard you have these keys to use. L-=>Execute landing
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sequence S-=>Main systems off/on A-=>Airlock open/close B-=>Ignite
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orbital booster rockets Ctrl-S-=>Sound system on/off Ctrl-R-Abort your
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mission Esc key-=>Pauses the mission Left & right arrow keys-=>Throttle
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Left arrow key-=>Select level (before the mission begins)
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On your control column (joystick) you have these controls to use.
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Stick-=>Flight direction Button 0-=>Fire photon cannons Button
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1-=>Start/stop landing sequence and power up systems for flight.
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Your instrument panel dispalys a great deal of information in a small
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amount of space. Let's examine it in further detail.
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There are 3 quadrants to it. Quadrant 1 displays your throttle position,
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it is a very good indication of speed because your ship responds well to
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the engines. It also gives you a warning when the ship gets too close to
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the ground. The second quadrant (center) displays positional status and
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general performance. You have an artificial horizon indicator labled
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"AH" to show the ship's attitude when you are flying "blind" like at
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night or when the ground is not visible. There are two red bars at the
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top of the quadrant to indicate the distance to mountains. the larger
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the bars the farther the obstruction. They are incuded due to limited
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sideways visibility. Next you have your altitude guage which is labled
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"A". The purple bar shows your ships altitude from the ground. The
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orange bar indicates distance to large mountains directly in your flight
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path. Use it to avoid slamming into a steep mountain. In the center you
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have a screen, this screen shows when a target is centered on the
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gunsights and when you are heading toward a pilot's ship. Use this
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screen to determine what that point of light is in the distance. Is it a
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friend or foe ? Now, to the right of that screen is another bar graph,
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this important indicator is labled "E", the bar indicates your energy
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level. It starts flashing red when you run low on fuel, pay attention to
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it! Below the screen you have a set of lights. Those lights tell the
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condition of the ship's systems, they are not too important for
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immediate attention. The last thing in the center quadrant is the long
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range radar scope. It picks up the emergency beacons from stranded
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ships. It plots the friendly ships relative to you, with you being at
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the bottom of the scope. Its range is about 9 units. That is near the
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visual limit. It will not pick up enemy installations due to clever
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jamming techniques. The last quadrant is on the right. This section
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gives you mission data. There are three indicator lights at the top.
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One tells when your ship has made contact with the ground. The second
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light flashes on when your base is near enough for docking. And the
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third one indicates whether the airlock on the ship is open or closed.
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Then there are 3 digital readouts...The first one marked "R" displays
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the range to a friendly pilot to be rescued. The second one labled "E"
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keeps track of how many pieces of alien armament you blew up. And the
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third one labled "P" reminds you of how many pilots you need to save
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before your base comes out to you. There are some other things to know
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about like the autosights, these are projected on your windshield when a
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target to blast is nearby. Your total mission score is printed on the
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top right of the screen. Messages from the ship's master computer are
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flashed on the upper left side of the screen. Last but not least is a
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good old magnetic compass mounted right above the windshield. Sounds
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like a lot to learn, but it is really easy and you should have no
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problem. Many cadets have mastered it and there are thousands of them
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flying around in these ships. Now on with the mission objective and
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profile.
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The objective of the mission is to rescue as many stranded pilots as you
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can without getting obliterated. Also, try to blow up every enemy craft
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and installation that is possible.
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The mission profile is as follows: Boot up your flight disk and board
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your spacecraft. Once aboard, you'll be facing a screen that shows what
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level you have selected. Use the arrow keys to change it, the range is
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1-16. Then press the space bar to return and launch out to a planet.
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You'll see the screen split in two. Seconds later you are shot into
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space. The computer finds a suitible planet and then begins a short
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re-entry sequence. That only takes a few seconds too. You are now
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skimming the planet and looking for stranded pilots. Pay close attention
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to your two scopes, they are very useful and always reliable. When you
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see an enemy, blow him out of the sky with your photon cannons. When you
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spot a pilot's ship get ready to land near it. You shold reduce speed to
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around 2 or 3 notches and fly close to ground, heed the warning of the
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micro-altimeter in quadrant 1. Look at your range display and make sure
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it is less than 3 units for the distance to the ship. If not, the pilot
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won't run that far. When it reads 2 you should start the landing
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sequence. If you are too high the computer won't land the ship. Upon a
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successful landing shut down your systems and wait for the pilot to
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salvage any fuel he can from his ship. He'll then give it to you upon
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boarding your ship. Be sure to open your airlock for the pilot.
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Sometimes it is best to leave the airlock shut till the pilot comes and
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knocks on it. There may be an alien instead of a pilot, in that case
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quickly power up systems and fly away. Usually the neutrino blast from
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the engines will kill the alien, it will also kill a pilot as well, we
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don't want a dead pilot. When the pilot is safely aboard, takeoff and
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continue with the mission. When you have enough pilots call your base.
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It'll give the computer the co-ordinates for a quick rendezvous in
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orbit. Then you are ready for another mission, the next one is harder.
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The higher ones have bad weather and changing between day and night.
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Your ship is durable, but try to avoid crashes and brush-bys, they drain
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energy. If your mission was well done you'll be able to record your name
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on a plaque with other pilots. When you are done with rescue operations
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give Space Station One a call at these galactic co-ordinates:
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312-893-7346. Also check out Time Travle Ae at this location too:
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312-529-6779. If there are any errors in this manual please report them
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at once, your co-operation is greatly appreciated.
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