464 lines
13 KiB
Groff
464 lines
13 KiB
Groff
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_________________________
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/ \
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/ \
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< QUICK-DRAW ADVENTURE MAPPER >
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\ /
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\_________________________/
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Softdocs written by: -=> Sherlock Apple
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Program cracked by: -=> Sherlock Apple & Silicon Scorpion
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____________________________
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/ /
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/ NOTICE OF COPYRIGHT LAWS: /
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/___________________________/
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"IF YOU BUY A LICENSE, YOU CAN LEGALLY MAKE A COPY OF QUICK-DRAW
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ADVENTURE MAPPER WITHOUT GUILT, SHAME, BEING CALLED A PIRATE, OR THE
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FEAR OF THE F.B.I. BREAKING DOWN YOUR DOOR AT 2 AM."
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"A license is obtained by purchasing Quick-Draw Adventure Mapper or by
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paying $14.95 (Visa/check/MC/MO) to:
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TELLUS SYSTEMS INC.
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P.O. BOX 96588
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HOUSTON, TX. 77213
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[713] 455-2191
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Please enclose your name and address and state that the money is for a
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Quick-Draw Adventure Mapper license."
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PS: Other sysops are welcome to use this file on their boards
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providing they don't change anything.
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____________
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/ /
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/ Section 1 /
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/___________/
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-------------
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INTRODUCTION:
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-------------
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After a fun-filled day of adventuring, Quick-Draw Adventure Mapper
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accepts your hard earned data and makes a high-resolution map on your
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printer. This map is the starting point for your next outing. Your
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Quick-Draw map grows along with your knowledge of your adventure.
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The Quick-Draw Adventure Mapper is a companion to any adventure game.
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It supports the following features:
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1. Prints a high-res map showing all rooms and their connections.
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2. Draws each room showing the room title, the room #, or, both.
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3. Shows which room connections are "one-way".
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4. Adds new rooms and information at any time.
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5. Stores the mapping data for 4 adventures.
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6. Prints a summary of all adventure information.
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----------------------
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HARDWARE REQUIREMENTS:
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----------------------
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An Apple ][/][+/][e with 48K or 64K of memory and a single disk drive
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are required. A dot matrix printer is required for to print the maps
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and information summaries.
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Included in this file is a list of printers and interfaces supported
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by Quick-Draw Adventure Mapper. Appendix I shows how to configure
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Quick-Draw Adventure Mapper for other printers and interface cards.
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--------------------
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LOADING THE PROGRAM:
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--------------------
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Place the diskette in drive 1 and turn the computer on. The first time
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it is loaded, Quick-Draw Adventure Mapper will automatically run the
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configuration program which will allow you to change several default
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settings and to specify your printer and interface.
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From then on, when QDAM is booted, it will begin with your selections.
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If you wish to change them in the future, or if someone else
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configured your copy, hit <ESC> immediately after booting. This will
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run the configuration program.
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-----------------------
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CONFIGURING THE SYSTEM:
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-----------------------
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During configuration, QDAM will ask you 7 questions, as follows:
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[1] Your printer's name.
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[2] Your printer interface's name.
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[3] The slot your printer's interface is in.
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[4] If your interface uses a second slot, the number it is in.
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[5] Map printing option.
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[6] Map entrance/exit display option.
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[7] Map graphics density.
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For items [1] and [2], you select your printer and interface from the
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list of supported peripherals. If your printer and/or interface is not
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shown, then see Appendix I on how to customize QDAM for your printer
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and/or interface card. The 3rd item is the slot your printer interface
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is in (usually Slot 1). The fourth item is only required for certain
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interface cards, such as the Versa-card, which use 2 slots.
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For the last 3, "Numbers", "Yes", and "Single" would be good choices
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until you are familiar enough with QDAM to decide you want anything
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changed. Their purposes are fully explained in section 7.
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------
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MENUS:
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------
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QDAM accepts commands from the menu on the bottom line of the screen.
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Typing the first letter in the command's name is all that is required
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to specify that command. Many of the commands will bring up more
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detailed menus.
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____________
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/ /
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/ Section 2 /
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/___________/
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---------------
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ROOM PLACEMENT:
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---------------
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QDAM uses a grid that is 19 rooms across by 13 rooms down for a total
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of 247 rooms per map. Rooms can be positioned anywhere on that map.
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Infocom games, considered the most advanced have the following #'s of
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rooms in their 13 adventurers:
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[01] Zork I 110 [02] Zork ][ 086
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[03] Zork /// 089 [04] Enchanter 074
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[05] Sorcerer 084 [06] Starcross 086
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[07] Suspended 063 [08] Planetfall 105
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[09] Deadline 051 [10] Witness 031
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[11] Infidel 077
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NOTE: This list does not include SeaStalker or Cutthroats. The numbers
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here may also be deceiving. The # here are the # of internal rooms in
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the programming, many of which, in some cases, can not be entered by
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the player.
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As you can see by the above list, 247 rooms is plenty for almost all
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adventuring needs.
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------------------
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MOVING THE CURSOR:
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------------------
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The room selection cursor is positioned in the upper left corner when
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the program is first booted. The cursor can be moved anywhere on the
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upper portion of the screen. The table below shows the keys that move
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the cursor:
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U I O
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J * K
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N M ,
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The arrow keys may also be used on a //e.
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----
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ADD:
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----
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The ADD command places a room at the current cursor position. As soon
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as you press the "A" key, the screen should flip to the room
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information entry display. The ADD command automatically moves you to
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this new screen and menu since you will usually want to enter room
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information as soon as you add the room. For now, press the L key to
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LEAVE and go back to the previous menu.
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There are 3 things you should now notice:
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1. There is a colored box in the center of the screen, representing
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the room you just added.
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2. The "SELECTED" area displays blanks instead of the flashing
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message: "* * * EMPTY * * *". It is really displaying the title of
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that room, but since we haven't entered a title yet, there are only
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blanks there. The "ROOM" number shows "1".
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3. The menu is now different. The ADD command is now gone, and in its
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place are DELETE, EDIT, and VIEW.
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Since there is a room at the current cursor position, we can't add
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one. We can DELETE it, EDIT its information, or VIEW its information.
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Move the room cursor again. As you move the cursor, the "SELECTED"
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indicator will change between the empty indicator and the room's
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title. The menu will change depending whether the current cursor
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position is on a room or not.
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Room numbers are automatically assigned as the rooms are entered. The
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lowest available number is always used.
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-------
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EXTRAS:
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-------
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The XTRAS command calls up another menu containing special features
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that will be explained later.
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-----
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VIEW:
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-----
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The VIEW command displays all of the information entered about the
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currently selected room.
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-----
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EDIT:
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-----
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The EDIT command displays the same information as the ADD command and
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allows you to change any or all of it.
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------
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LEAVE:
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------
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The ADD, EDIT, or VIEW commands all bring up new menus. All of these
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new menus have a LEAVE command, which returns you to the previous
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menu.
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____________
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/ /
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/ Section 3 /
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/___________/
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-------------
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TEXT EDITING:
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-------------
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Most of the information entered into QDAM consists of text such as:
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- Room titles
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- Items found in rooms
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- Pathways or connections between rooms
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- Comments about a room
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- File titles for saving your information
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The text editing commands are explained below. In the following
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section, you will have many opportunities to practice them.
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---------------
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BASIC CONCEPTS:
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---------------
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Text editing is always performed within a rectangular area of the
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screen, whose position is dependent on the information being supplied.
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This area can consist of a portion of a single line or encompass
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several lines on the screen. When multiple lines are involved, a word
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that is too long to fit in the remainder of the line is automatically
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moved down to the next line.
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-----------------
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EDITING COMMANDS:
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-----------------
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Only upper case characters can be accepted. Newly typed characters
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replace those that previously occupied their positions. Some special
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command characters are recognized:
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RETURN:
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-Signals the completion of all editing. The contents of the current
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editing area accepted as displayed.
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ESC:
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-Initiates a mode that allows athe cursor to be moved within the
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current editing area. In this move, the "I" key will move the cursor
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up one line (or the beginning of the current editing area), the "M"
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moves the cursor down one line (or to the end of the editing area) and
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the "J" and "K" keys move the cursor one spacve left or right,
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respectively. Any other key exits this mode.
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Arrow keys:
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-Moves the cursor one character in the direction of the arrow.
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Control-D:
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-Deletes the character at the current cursor position. All text to
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the right of the cursor is shifted one space to the left. If you
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delete all the characters in the text area, it will be treated as if
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you deleted the item. Apple 2e users can use the DELETE key and it
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will function the same as Control-D.
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Control-I:
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-Inserts characters at the current cursor position. All characters to
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the right of and including the cursor are shifted one character to the
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right. The new character is placed to the left of the cursor.
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Control-R:
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-Restarts the editing session with the editing session with the
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original text. This allows you to recover what you started with if you
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make extensive editing errors.
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Control-N:
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-Blanks the current editing error. If you want to replace everything
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in the editing area, it's easier to start with a clean screen.
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Control-B:
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-Moves the cursor to the first character in the area currently being
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edited.
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Control-E:
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-Moves the cursor to the last character in the area currently being
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edited.
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If you are not familiar with entering control characters, it's really
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very easy. To type the CTRL-D command, hold the CTRL key down while
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pressing the "D" key.
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____________
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/ /
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/ Section 4 /
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/___________/
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--------------------------
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ENTERING ROOM INFORMATION:
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--------------------------
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When you add or edit a room, you get the same display. For each room,
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you can enter:
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- Title of the room
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- Items found in room
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- Comments
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- Pathways to other rooms
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The first three are covered in this section. The next section
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discusses pathways.
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------
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TITLE:
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------
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The TITLE command allows the 18 character room title to be modified.
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When a room is added, the title is initially blank. Practice using
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all of the text commands now.
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After entering the title, press the "L" key to return to the highest
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level menu to verify that the title you entered is displayed as the
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selected room.
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---------
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COMMENTS:
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---------
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The COMMENTS command allows the comments area of the screen to be
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modified. Notice that the comments area is located in a multiple line
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text editing area. Enter some comments and observe how the words are
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placed in the area.
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------
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ITEMS:
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------
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Up to eight items per room can be entered. Each item name can be 11
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characters long. The ITEMS command calls up one of three new menus:
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- If the items area is blank:
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ADD LEAVE
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- If there is at least one item, but less than eight:
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ADD EDIT DELETE LEAVE
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- If there are eight items:
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EDIT DELETE LEAVE
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The ADD command adds a new item to the end of the list. The arrow
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keys are used to position to a particular item. The DELETE command
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deletes the currently selected item. The EDIT command allows the
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currently selected item to be modified.
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Practice adding, editing, and deleting items.
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