textfiles/apple/DOCUMENTATION/quick.draw.1

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_________________________
/ \
/ \
< QUICK-DRAW ADVENTURE MAPPER >
\ /
\_________________________/
Softdocs written by: -=> Sherlock Apple
Program cracked by: -=> Sherlock Apple & Silicon Scorpion
____________________________
/ /
/ NOTICE OF COPYRIGHT LAWS: /
/___________________________/
"IF YOU BUY A LICENSE, YOU CAN LEGALLY MAKE A COPY OF QUICK-DRAW
ADVENTURE MAPPER WITHOUT GUILT, SHAME, BEING CALLED A PIRATE, OR THE
FEAR OF THE F.B.I. BREAKING DOWN YOUR DOOR AT 2 AM."
"A license is obtained by purchasing Quick-Draw Adventure Mapper or by
paying $14.95 (Visa/check/MC/MO) to:
TELLUS SYSTEMS INC.
P.O. BOX 96588
HOUSTON, TX. 77213
[713] 455-2191
Please enclose your name and address and state that the money is for a
Quick-Draw Adventure Mapper license."
PS: Other sysops are welcome to use this file on their boards
providing they don't change anything.
____________
/ /
/ Section 1 /
/___________/
-------------
INTRODUCTION:
-------------
After a fun-filled day of adventuring, Quick-Draw Adventure Mapper
accepts your hard earned data and makes a high-resolution map on your
printer. This map is the starting point for your next outing. Your
Quick-Draw map grows along with your knowledge of your adventure.
The Quick-Draw Adventure Mapper is a companion to any adventure game.
It supports the following features:
1. Prints a high-res map showing all rooms and their connections.
2. Draws each room showing the room title, the room #, or, both.
3. Shows which room connections are "one-way".
4. Adds new rooms and information at any time.
5. Stores the mapping data for 4 adventures.
6. Prints a summary of all adventure information.
----------------------
HARDWARE REQUIREMENTS:
----------------------
An Apple ][/][+/][e with 48K or 64K of memory and a single disk drive
are required. A dot matrix printer is required for to print the maps
and information summaries.
Included in this file is a list of printers and interfaces supported
by Quick-Draw Adventure Mapper. Appendix I shows how to configure
Quick-Draw Adventure Mapper for other printers and interface cards.
--------------------
LOADING THE PROGRAM:
--------------------
Place the diskette in drive 1 and turn the computer on. The first time
it is loaded, Quick-Draw Adventure Mapper will automatically run the
configuration program which will allow you to change several default
settings and to specify your printer and interface.
From then on, when QDAM is booted, it will begin with your selections.
If you wish to change them in the future, or if someone else
configured your copy, hit <ESC> immediately after booting. This will
run the configuration program.
-----------------------
CONFIGURING THE SYSTEM:
-----------------------
During configuration, QDAM will ask you 7 questions, as follows:
[1] Your printer's name.
[2] Your printer interface's name.
[3] The slot your printer's interface is in.
[4] If your interface uses a second slot, the number it is in.
[5] Map printing option.
[6] Map entrance/exit display option.
[7] Map graphics density.
For items [1] and [2], you select your printer and interface from the
list of supported peripherals. If your printer and/or interface is not
shown, then see Appendix I on how to customize QDAM for your printer
and/or interface card. The 3rd item is the slot your printer interface
is in (usually Slot 1). The fourth item is only required for certain
interface cards, such as the Versa-card, which use 2 slots.
For the last 3, "Numbers", "Yes", and "Single" would be good choices
until you are familiar enough with QDAM to decide you want anything
changed. Their purposes are fully explained in section 7.
------
MENUS:
------
QDAM accepts commands from the menu on the bottom line of the screen.
Typing the first letter in the command's name is all that is required
to specify that command. Many of the commands will bring up more
detailed menus.
____________
/ /
/ Section 2 /
/___________/
---------------
ROOM PLACEMENT:
---------------
QDAM uses a grid that is 19 rooms across by 13 rooms down for a total
of 247 rooms per map. Rooms can be positioned anywhere on that map.
Infocom games, considered the most advanced have the following #'s of
rooms in their 13 adventurers:
[01] Zork I 110 [02] Zork ][ 086
[03] Zork /// 089 [04] Enchanter 074
[05] Sorcerer 084 [06] Starcross 086
[07] Suspended 063 [08] Planetfall 105
[09] Deadline 051 [10] Witness 031
[11] Infidel 077
NOTE: This list does not include SeaStalker or Cutthroats. The numbers
here may also be deceiving. The # here are the # of internal rooms in
the programming, many of which, in some cases, can not be entered by
the player.
As you can see by the above list, 247 rooms is plenty for almost all
adventuring needs.
------------------
MOVING THE CURSOR:
------------------
The room selection cursor is positioned in the upper left corner when
the program is first booted. The cursor can be moved anywhere on the
upper portion of the screen. The table below shows the keys that move
the cursor:
U I O
J * K
N M ,
The arrow keys may also be used on a //e.
----
ADD:
----
The ADD command places a room at the current cursor position. As soon
as you press the "A" key, the screen should flip to the room
information entry display. The ADD command automatically moves you to
this new screen and menu since you will usually want to enter room
information as soon as you add the room. For now, press the L key to
LEAVE and go back to the previous menu.
There are 3 things you should now notice:
1. There is a colored box in the center of the screen, representing
the room you just added.
2. The "SELECTED" area displays blanks instead of the flashing
message: "* * * EMPTY * * *". It is really displaying the title of
that room, but since we haven't entered a title yet, there are only
blanks there. The "ROOM" number shows "1".
3. The menu is now different. The ADD command is now gone, and in its
place are DELETE, EDIT, and VIEW.
Since there is a room at the current cursor position, we can't add
one. We can DELETE it, EDIT its information, or VIEW its information.
Move the room cursor again. As you move the cursor, the "SELECTED"
indicator will change between the empty indicator and the room's
title. The menu will change depending whether the current cursor
position is on a room or not.
Room numbers are automatically assigned as the rooms are entered. The
lowest available number is always used.
-------
EXTRAS:
-------
The XTRAS command calls up another menu containing special features
that will be explained later.
-----
VIEW:
-----
The VIEW command displays all of the information entered about the
currently selected room.
-----
EDIT:
-----
The EDIT command displays the same information as the ADD command and
allows you to change any or all of it.
------
LEAVE:
------
The ADD, EDIT, or VIEW commands all bring up new menus. All of these
new menus have a LEAVE command, which returns you to the previous
menu.
____________
/ /
/ Section 3 /
/___________/
-------------
TEXT EDITING:
-------------
Most of the information entered into QDAM consists of text such as:
- Room titles
- Items found in rooms
- Pathways or connections between rooms
- Comments about a room
- File titles for saving your information
The text editing commands are explained below. In the following
section, you will have many opportunities to practice them.
---------------
BASIC CONCEPTS:
---------------
Text editing is always performed within a rectangular area of the
screen, whose position is dependent on the information being supplied.
This area can consist of a portion of a single line or encompass
several lines on the screen. When multiple lines are involved, a word
that is too long to fit in the remainder of the line is automatically
moved down to the next line.
-----------------
EDITING COMMANDS:
-----------------
Only upper case characters can be accepted. Newly typed characters
replace those that previously occupied their positions. Some special
command characters are recognized:
RETURN:
-Signals the completion of all editing. The contents of the current
editing area accepted as displayed.
ESC:
-Initiates a mode that allows athe cursor to be moved within the
current editing area. In this move, the "I" key will move the cursor
up one line (or the beginning of the current editing area), the "M"
moves the cursor down one line (or to the end of the editing area) and
the "J" and "K" keys move the cursor one spacve left or right,
respectively. Any other key exits this mode.
Arrow keys:
-Moves the cursor one character in the direction of the arrow.
Control-D:
-Deletes the character at the current cursor position. All text to
the right of the cursor is shifted one space to the left. If you
delete all the characters in the text area, it will be treated as if
you deleted the item. Apple 2e users can use the DELETE key and it
will function the same as Control-D.
Control-I:
-Inserts characters at the current cursor position. All characters to
the right of and including the cursor are shifted one character to the
right. The new character is placed to the left of the cursor.
Control-R:
-Restarts the editing session with the editing session with the
original text. This allows you to recover what you started with if you
make extensive editing errors.
Control-N:
-Blanks the current editing error. If you want to replace everything
in the editing area, it's easier to start with a clean screen.
Control-B:
-Moves the cursor to the first character in the area currently being
edited.
Control-E:
-Moves the cursor to the last character in the area currently being
edited.
If you are not familiar with entering control characters, it's really
very easy. To type the CTRL-D command, hold the CTRL key down while
pressing the "D" key.
____________
/ /
/ Section 4 /
/___________/
--------------------------
ENTERING ROOM INFORMATION:
--------------------------
When you add or edit a room, you get the same display. For each room,
you can enter:
- Title of the room
- Items found in room
- Comments
- Pathways to other rooms
The first three are covered in this section. The next section
discusses pathways.
------
TITLE:
------
The TITLE command allows the 18 character room title to be modified.
When a room is added, the title is initially blank. Practice using
all of the text commands now.
After entering the title, press the "L" key to return to the highest
level menu to verify that the title you entered is displayed as the
selected room.
---------
COMMENTS:
---------
The COMMENTS command allows the comments area of the screen to be
modified. Notice that the comments area is located in a multiple line
text editing area. Enter some comments and observe how the words are
placed in the area.
------
ITEMS:
------
Up to eight items per room can be entered. Each item name can be 11
characters long. The ITEMS command calls up one of three new menus:
- If the items area is blank:
ADD LEAVE
- If there is at least one item, but less than eight:
ADD EDIT DELETE LEAVE
- If there are eight items:
EDIT DELETE LEAVE
The ADD command adds a new item to the end of the list. The arrow
keys are used to position to a particular item. The DELETE command
deletes the currently selected item. The EDIT command allows the
currently selected item to be modified.
Practice adding, editing, and deleting items.