48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
|
|
|
|
POWER BOTS
|
|
Released 05-JAN-85 by The Safe Cracker
|
|
|
|
The object of the game is to make it
|
|
to the ground floor of the building.
|
|
You start at level 4 and try to work
|
|
your way down. To complete the level
|
|
you must find the power station. This
|
|
is done by using the power search key
|
|
on empty rooms. If you find the power
|
|
you will be re-energized and
|
|
transported to the next level.
|
|
|
|
When encountering a creature, try to
|
|
decide whether he is a friend or foe.
|
|
If a friend try to get information
|
|
from him. If a foe, blast him with
|
|
a weapon. (certain weapons work on
|
|
certain creatures.) If you kill him
|
|
then take his power. The hail key is
|
|
essential for information.
|
|
|
|
When the level starts you are allowed
|
|
to choose two weapons. The space bar
|
|
changes the weapon and the return key
|
|
selects it.
|
|
|
|
the keyboard layout is as follows
|
|
|
|
1 - Weapon 1
|
|
2 - Weapon 2
|
|
3 - Jump Left
|
|
4 - Jump Right
|
|
5 - Jump Up
|
|
6 - Jump Down
|
|
7 - Hail
|
|
8 - Power Search
|
|
9 - Get Power
|
|
0 - Get Info
|
|
|
|
|
|
The game is much easier to play if
|
|
you make a key guide and lay it on top
|
|
of your keyboard.
|
|
|