266 lines
10 KiB
Plaintext
266 lines
10 KiB
Plaintext
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OGRE
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Player Reference Card
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Origin
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Systems Inc.
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340 Harvey Road, Manchester, N.H. 03103-3317
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Apple // version, 64K.
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Cleaved/Cracked by: The Talisman/First Class
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Supported/Supplied: Dr. Fate & The Doc/EA
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Documentation by : The Doc/Elites Anonymous
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TO BEGIN PLAYING OGRE
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---------------------
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1. Place the OGRE disk, label side up, in the disk drive and turn on
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the power.
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2. Once past the title page, a dialogue box will prompt for the type of
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input device: K-keyboard, M-mouse, or J-joystick. The options may vary
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depending on what input devices are installed. The desired device is
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selected by pressing the appropriate key. In addition, the joystick can
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be selected by moving it or pressing its button.
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3. OGRE will start in the Field Editor, from where the player can
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either continue a previously saved game or start a new game.
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OGRE CONTROL
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------------
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Making Choices. Choices are made in OGRE through the use of the
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pointer, a black, triangular object that can be moved around with a
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mouse, joystick or keyboard. A mouse (if available) or joystick is
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highly recommended for playing OGRE.
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OGRE can be played using the keyboard to move the pointer and to
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simulate 'clicking' or pressing a button, or it can be played entirely
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with 'pointing', 'clicking' and 'dragging' techniques using a mouse or
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joystick.
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Clicking. Some selections in OGRE are made by first moving the pointer
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to the desired object or option, then pressing and quickly releasing the
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button. This is referred to as clicking. When playing with the
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keyboard, typing RETURN will simulate pressing or releasing the button.
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Dragging. Another method of designating choices is by dragging.
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Dragging is accomplished by placing the pointer over the desired object
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then pressing and holding the button while moving the pointer to another
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location. Releasing the button completes the drag. If playing with
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keyboard control, typing RETURN will simulate holding the button down.
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When the pointer is in the desired location, typing RETURN again will
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release the button and complete the drag.
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Pulling down the Menu. In the upper right corner of the screen are two
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menus that can be pulled down. The first is titled 'Menu' and the
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second is 'OSI'. To pull down either menu place the pointer over the
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desired title and press and hold the button. The selected menu title
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will become highlighted and a list of commands will appear beneath the
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title. Releasing the button without moving the pointer will cause the
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menu to disappear. The menus can also be pulled down by typing M (on a
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//e or //c) or SHIFT-M (On a //, //+ or ///).
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Choosing Menu Commands. Menu commands are chosen by using the dragging
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technique. Position the pointer over the selected menu title and pull
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down the menu by pressing the button. While holding the button down,
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drag the pointer to the desired menu command. As the pointer moves
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through the menu, each command is highlighted in turn. When the desired
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command is highlighted, releasing the button selects it. If you change
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your mind about choosing a command, move the pointer off the menu, or
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back up to the title, then release the button. Nothing is chosen unless
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you release the button while one of the commands is highlighted.
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Dimmed Commands. When 'Menu' is pulled down, some of the commands are
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less distinct than others. These less distinct commands are referred to
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as dimmed. Dimmed options are ones that cannot be used at that time.
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Dialogue Boxes. Whenever additional information is required to complete
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a command, a dialogue box appears. Dialogue boxes usually have special
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areas called 'buttons' to click, such as 'OK' or 'Cancel'. Sometimes,
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they present further options for selection. Dialogue boxes are also
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used to warn you if you're about to do something that is irreversible.
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If keyboard control is used, the pointer will automatically move to a
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dialogue box anytime one appears. Typing O or V will move the pointer
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to the 'OK' button and typing RETURN will press it. Typing Ctrl-O or
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Ctrl-V (or button 1 on the joystick) will automatically invoke the 'OK'
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button.
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Control Keys. In most cases, pressing single keys, such as O or V, will
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move the pointer to a command area (i.e. the 'OK' button, or the 'Menu')
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without invoking that command. The command must then be invoked by a
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second keystroke, such as typing RETURN. This two-step process is a
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safety precaution against accidently choosing the wrong command. This
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precaution can, in most cases, be overridden by pressing the CTRL key
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while simultaneously pressing the desired command key. This will
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automatically invoke the desired command without requiring the
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additional keystroke.
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LOADING and SAVING GAMES
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------------------------
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A previously saved game can be loaded at any time. If a battle is in
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progress when another game is loaded, the current game will be lost
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unless it is saved first. To load a game, select "Load a Game" from the
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Menu.
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A dialogue box will appear from which one of five saved games can be
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selected. Select the desired game and then click 'OK'.
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The selected game will be loaded in and the battle will proceed from
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where it was saved.
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The current status of a battle can be saved for continued play later by
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selecting "Save a Game" from the Menu.
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A dialogue box will appear, from which one of five games can be selected
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for saving. Select the desired game and then click 'OK'. The game will
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be saved and play can continue.
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MOVEMENT
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--------
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(I)
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(Up Arrow)
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.
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/|\
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(J) | (K)
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(Left Arrow) <------------------+----------------> (Right Arrow)
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\|/
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(Down Arrow)
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(M)
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< slow pointer movement > fast pointer movement
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, .
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The movement keys are active only when the keyboard is selected for
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input. Apple //, //+, and /// use IJKM only. //e and //c use arrows
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only. All other keyboard shortcuts are active at any time during play,
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except where noted.
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Defender Attributes:
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Defense Attack Attack
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Defender: Strength Strength Range Movement
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--------- ------------- ---------- ------- --------
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CP 0 0 0 0
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Heavy Tank 3 4 2 3
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Missle Tank 2 3 4 2
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Howitzer 1 6 8 0
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GEV 2 2 2 4-3
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INF3 3 3 1 2
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INF2 2 2 1 2
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INF1 1 1 1 2
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Ogre Mark III and V Attributes:
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Quantity Defense Attack Attack
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Part: m v Strength Strength Range
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----- --- --- ------------ ----------- ---------
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Missiles 2 6 3 6 5
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Main Battery 1 2 4 4 3
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Secondary Bat 4 6 3 3 2
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Antipersonnel 8 12 1 1 1
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Treads 45 60 1 0 0
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The Mark V is a larger, more formidable version of the Mark III.
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GENERAL
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-------
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RETURN used to simulate holding and releasing a joystick
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or mouse button
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A Moves pointer to map scrolling arrows
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M Moves pointer to menus and pulls one down (//e, //c only)
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SHIFT-M Moves pointer to menus and pulls one down (//, //+, ///)
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D Toggles Drop/Drag mode (active in Field Editor only)
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1-0 Selects piece number 1-0 (active in Field Editor only)
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U Moves pointer to Undo button (or Clear button)
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Ctrl-U Invokes Undo function (joystick/mouse only)
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C Moves pointer to Clear button (or Undo button)
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Ctrl-C Invokes Clear function (or Undo function)
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F Moves pointer to Fire button
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Ctrl-F Invokes Fire function
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S Moves pointer to Split button
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Ctrl-S Invokes Split function
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G Moves pointer to Group button
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Ctrl-G Invokes Group function
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R Moves pointer to Range button
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Ctrl-R Invokes Range function
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D Moves pointer to Done button
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Ctrl-D Invokes Done function
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E Examine and/or select piece pointed to
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(keyboard control only)
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T, SPACE BAR, or
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joystick Button 1 Invokes targetting with/at selected defender
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DIALOGUE BOX
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------------
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(Note:
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If keyboard is being used, pointer goes to dialogue box automatically.)
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O Moves pointer to OK button
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Ctrl-O or Invokes OK button
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joystick button 1
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C Moves pointer to Cancel button
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Ctrl-C or ESC Invokes Cancel function
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USING THE KEYBOARD SHORTCUTS
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----------------------------
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Here are some examples of how keyboard controls can be used to speed up
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game play.
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Ogre attacking defender:
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1. Move the pointer to the desired defender.
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2. Press the SPACE BAR, T, or joystick button 1 to invoke the
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targetting dialogue box. If the defender is within range the dialogue
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box will appear.
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3. Select the desired weapons then type Ctrl-O for 'OK'.
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4. Type Ctrl-F to fire.
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Splitting Infantry:
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1. Move the pointer to the desired infantry.
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2. Type E to examine the infantry's statistics. The main purpose in
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this is to select the infantry without having to type RETURN twice.
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3. Type Ctrl-S to split the infantry.
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Ranging a unit:
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1. Move the pointer to the desired unit.
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2. Type E to examine/select the unit.
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3. Type Ctrl-R to view the unit's range.
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4. Type another key to continue.
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