textfiles/apple/DOCUMENTATION/ogre.ref

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OGRE
Player Reference Card
Origin
Systems Inc.
340 Harvey Road, Manchester, N.H. 03103-3317
Apple // version, 64K.
Cleaved/Cracked by: The Talisman/First Class
Supported/Supplied: Dr. Fate & The Doc/EA
Documentation by : The Doc/Elites Anonymous
TO BEGIN PLAYING OGRE
---------------------
1. Place the OGRE disk, label side up, in the disk drive and turn on
the power.
2. Once past the title page, a dialogue box will prompt for the type of
input device: K-keyboard, M-mouse, or J-joystick. The options may vary
depending on what input devices are installed. The desired device is
selected by pressing the appropriate key. In addition, the joystick can
be selected by moving it or pressing its button.
3. OGRE will start in the Field Editor, from where the player can
either continue a previously saved game or start a new game.
OGRE CONTROL
------------
Making Choices. Choices are made in OGRE through the use of the
pointer, a black, triangular object that can be moved around with a
mouse, joystick or keyboard. A mouse (if available) or joystick is
highly recommended for playing OGRE.
OGRE can be played using the keyboard to move the pointer and to
simulate 'clicking' or pressing a button, or it can be played entirely
with 'pointing', 'clicking' and 'dragging' techniques using a mouse or
joystick.
Clicking. Some selections in OGRE are made by first moving the pointer
to the desired object or option, then pressing and quickly releasing the
button. This is referred to as clicking. When playing with the
keyboard, typing RETURN will simulate pressing or releasing the button.
Dragging. Another method of designating choices is by dragging.
Dragging is accomplished by placing the pointer over the desired object
then pressing and holding the button while moving the pointer to another
location. Releasing the button completes the drag. If playing with
keyboard control, typing RETURN will simulate holding the button down.
When the pointer is in the desired location, typing RETURN again will
release the button and complete the drag.
Pulling down the Menu. In the upper right corner of the screen are two
menus that can be pulled down. The first is titled 'Menu' and the
second is 'OSI'. To pull down either menu place the pointer over the
desired title and press and hold the button. The selected menu title
will become highlighted and a list of commands will appear beneath the
title. Releasing the button without moving the pointer will cause the
menu to disappear. The menus can also be pulled down by typing M (on a
//e or //c) or SHIFT-M (On a //, //+ or ///).
Choosing Menu Commands. Menu commands are chosen by using the dragging
technique. Position the pointer over the selected menu title and pull
down the menu by pressing the button. While holding the button down,
drag the pointer to the desired menu command. As the pointer moves
through the menu, each command is highlighted in turn. When the desired
command is highlighted, releasing the button selects it. If you change
your mind about choosing a command, move the pointer off the menu, or
back up to the title, then release the button. Nothing is chosen unless
you release the button while one of the commands is highlighted.
Dimmed Commands. When 'Menu' is pulled down, some of the commands are
less distinct than others. These less distinct commands are referred to
as dimmed. Dimmed options are ones that cannot be used at that time.
Dialogue Boxes. Whenever additional information is required to complete
a command, a dialogue box appears. Dialogue boxes usually have special
areas called 'buttons' to click, such as 'OK' or 'Cancel'. Sometimes,
they present further options for selection. Dialogue boxes are also
used to warn you if you're about to do something that is irreversible.
If keyboard control is used, the pointer will automatically move to a
dialogue box anytime one appears. Typing O or V will move the pointer
to the 'OK' button and typing RETURN will press it. Typing Ctrl-O or
Ctrl-V (or button 1 on the joystick) will automatically invoke the 'OK'
button.
Control Keys. In most cases, pressing single keys, such as O or V, will
move the pointer to a command area (i.e. the 'OK' button, or the 'Menu')
without invoking that command. The command must then be invoked by a
second keystroke, such as typing RETURN. This two-step process is a
safety precaution against accidently choosing the wrong command. This
precaution can, in most cases, be overridden by pressing the CTRL key
while simultaneously pressing the desired command key. This will
automatically invoke the desired command without requiring the
additional keystroke.
LOADING and SAVING GAMES
------------------------
A previously saved game can be loaded at any time. If a battle is in
progress when another game is loaded, the current game will be lost
unless it is saved first. To load a game, select "Load a Game" from the
Menu.
A dialogue box will appear from which one of five saved games can be
selected. Select the desired game and then click 'OK'.
The selected game will be loaded in and the battle will proceed from
where it was saved.
The current status of a battle can be saved for continued play later by
selecting "Save a Game" from the Menu.
A dialogue box will appear, from which one of five games can be selected
for saving. Select the desired game and then click 'OK'. The game will
be saved and play can continue.
MOVEMENT
--------
(I)
(Up Arrow)
.
/|\
(J) | (K)
(Left Arrow) <------------------+----------------> (Right Arrow)
|
\|/
(Down Arrow)
(M)
< slow pointer movement > fast pointer movement
, .
The movement keys are active only when the keyboard is selected for
input. Apple //, //+, and /// use IJKM only. //e and //c use arrows
only. All other keyboard shortcuts are active at any time during play,
except where noted.
Defender Attributes:
Defense Attack Attack
Defender: Strength Strength Range Movement
--------- ------------- ---------- ------- --------
CP 0 0 0 0
Heavy Tank 3 4 2 3
Missle Tank 2 3 4 2
Howitzer 1 6 8 0
GEV 2 2 2 4-3
INF3 3 3 1 2
INF2 2 2 1 2
INF1 1 1 1 2
Ogre Mark III and V Attributes:
Quantity Defense Attack Attack
Part: m v Strength Strength Range
----- --- --- ------------ ----------- ---------
Missiles 2 6 3 6 5
Main Battery 1 2 4 4 3
Secondary Bat 4 6 3 3 2
Antipersonnel 8 12 1 1 1
Treads 45 60 1 0 0
The Mark V is a larger, more formidable version of the Mark III.
GENERAL
-------
RETURN used to simulate holding and releasing a joystick
or mouse button
A Moves pointer to map scrolling arrows
M Moves pointer to menus and pulls one down (//e, //c only)
SHIFT-M Moves pointer to menus and pulls one down (//, //+, ///)
D Toggles Drop/Drag mode (active in Field Editor only)
1-0 Selects piece number 1-0 (active in Field Editor only)
U Moves pointer to Undo button (or Clear button)
Ctrl-U Invokes Undo function (joystick/mouse only)
C Moves pointer to Clear button (or Undo button)
Ctrl-C Invokes Clear function (or Undo function)
F Moves pointer to Fire button
Ctrl-F Invokes Fire function
S Moves pointer to Split button
Ctrl-S Invokes Split function
G Moves pointer to Group button
Ctrl-G Invokes Group function
R Moves pointer to Range button
Ctrl-R Invokes Range function
D Moves pointer to Done button
Ctrl-D Invokes Done function
E Examine and/or select piece pointed to
(keyboard control only)
T, SPACE BAR, or
joystick Button 1 Invokes targetting with/at selected defender
DIALOGUE BOX
------------
(Note:
If keyboard is being used, pointer goes to dialogue box automatically.)
O Moves pointer to OK button
Ctrl-O or Invokes OK button
joystick button 1
C Moves pointer to Cancel button
Ctrl-C or ESC Invokes Cancel function
USING THE KEYBOARD SHORTCUTS
----------------------------
Here are some examples of how keyboard controls can be used to speed up
game play.
Ogre attacking defender:
1. Move the pointer to the desired defender.
2. Press the SPACE BAR, T, or joystick button 1 to invoke the
targetting dialogue box. If the defender is within range the dialogue
box will appear.
3. Select the desired weapons then type Ctrl-O for 'OK'.
4. Type Ctrl-F to fire.
Splitting Infantry:
1. Move the pointer to the desired infantry.
2. Type E to examine the infantry's statistics. The main purpose in
this is to select the infantry without having to type RETURN twice.
3. Type Ctrl-S to split the infantry.
Ranging a unit:
1. Move the pointer to the desired unit.
2. Type E to examine/select the unit.
3. Type Ctrl-R to view the unit's range.
4. Type another key to continue.