286 lines
13 KiB
Plaintext
286 lines
13 KiB
Plaintext
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NATO COMMANDER DOCS UPI...Brussels: The new NATO commander was sworn in
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today in a brief ceremony.
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AP...Wittenberge: The East German labor movement claims that the workers in the
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border town of Wittenberge are on strike. Reports from West Germany sources
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indicate that large numbers of refugees are crossing the border in the
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vicinity. East Germany today accused the West German Government of supplying
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food and weapons to the striking workers.
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REUTERS...Frankfurt: NATO forces have been placed on Alert Level 3 and all
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leaves have been cancelled. Tension along the East German border has increased
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as a result of the West German government's recent support of the dissident
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East German labor movement.
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REUTERS...Moscow: The USSR threatened today to crush the labor revolt by force
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if necessary. It warned the West German government not to interfere with the
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'internal affairs' of a Warsaw Pact country.
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AP...Wittenberge: East German dissidents announced the beginning of talks with
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the West German government aimed at the reunification of the two Germanies. The
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West German government refuses to confirm or deny the existence of these talks.
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REUTERS...Berlin: All access routes to the city of Berlin have been closed by
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the East German Government. American and British outposts report contact with
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Russian mechanized forces. The Soviet government refused to acknow- ledge the
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outbreak of hostilities but noted that 'appropriate measures' were being taken.
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Situation Briefing (April 30) To: Incoming Nato Commander
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Nato forces in central Region consist of 24 divisions and supporting assets
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from the US, West German, British, Dutch and Belgian armies. In addition a
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number of French divisions should become available if war breaks out. The
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Warsaw Pact has deployed over thirty divisions from East Germany,
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Czechoslovakia and the USSR along the East German border. An additional 50
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divisions are avaiable from the WP strategic reserve in Poland and the USSR.
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Therefore the initial priority in any conflict with the WP forces must be to
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hold back the attack until NATO reserves can be assembled and NATO air
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superiority can be established.
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COMPUTER CODE A B C COUNTER CODE C E I
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NATO Order of Battle -=-=-=-=-=-=-=-=-=-=
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US V Corps: 3rd Armored and 8th Mechanized divisions. Headquatered at
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Frankfurt, this Corps must defend the centrally located Fulda gap and the large
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concentration of air assets based at Frankfurt.
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US VII Corps: 1st Armored and 3rd Mechanized divisions. This Corps defends the
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city of Nurenburg and the US nuclear missles near Ulm.
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US Support Units: Six Surface-Air missles units, three Air Wings, two Assault
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Helicopter units, and two groups of Tactical nuclear missles.
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US Reinforcements: 1st Mechanized Division, arrives May 3-4; 2nd Armored
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Division, May 6-7; 4th Mechanized Division, May 13-14; 2nd Marine Division, May
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15; 101st Airbone Division, May 24.
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West German I Corps: 3rd and 21st Panzer (Armored) Divisions; 1st, 7th, and
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21st Mechanized Divisions. This Corps defends the northern approaches.
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(Hannover/Hamburg)
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WG II Corps: 10th Panzer, 4th, 1st and 1st Alpine Divions. This Corps defends
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the southern approaches and the city of Munich.
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WG III Corps: 5th and 12th Panzer Divisions; 2nd Mechanized Division. This
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Corps defends the central approaches.
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WG Militia units: Will be called up to defend major cities if war breaks out.
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WG Support units: Two air wings, three Assault helicopter units and six SAM
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installations.
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BRITISH I Corps: 1st, 2nd and 4th Armored Divisions. This powerful armored
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force is concetrated near Hannover. The 3rd Mechanized (Airmobile), arrives on
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May 8th.
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NETHERLANDS I Corps: 1st and 4th Mechanized Divisions.
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BELIGIAN I Corps: 1st and 16th Mechanized Divisions. These small divisions are
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ideal for rear area defense against Soviet Airborne divisions. These countries
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also contribute two air wings and four SAM sites.
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The French army isn't integrated into the NATO command structure but is
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expected to supply the 3rd, 4th, 7th and 8th Mechanized Divisions in the event
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of a European war.
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COMPUTER CODE D E COUNTER CODE H A
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Warsaw Pact Order of Battle -=-=-=-=-=-=-=-=-=-=-=-=-=- Stationed in Eastern
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Europe:
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2nd Soviet Guard Tank Army, 6 divisions 3rd Soviet Shock Army, 3 divisions 20th
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Soviet Guards Army, 5 divisions 8th Soviet Guards Army, 4 divisions 1st Soviet
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Guard Tank Army, 4 divisions East German 3rd Army, 3 divisions East German 5th
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Army, 3 divisions Czechoslovakian 1st Army, 3 divisions Czechoslovakian 4th
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Army, 4 divisions
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WP Strategic Reserve:
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5th Soviet Guard Tank Army,12 divisions 7th Soviet Guard Tank Army,12 divisions
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8th Soviet Guards Tank Army,5 divisions 13th Soviet Mechanized Army,4 divisions
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16th Soviet Mechanize Army,12 divisions 1st Polish Army, 13 divisions 1st
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Hungarian Army, 6 divions
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The strategic situation and Warsaw Pact doctrine require an all-out attack by
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WP forces. Soviet strategy envisions overrunning forward NATO defenses and
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airfields before reinforcements arrive and NATO's qualitative air superiority
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can be decisive. You may expect concen- trated attacks along the line. The
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Soviet strategic reserve may reach the front in as little as two days or three
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days. Maximum advantage should be taken of the excellent defensive positions
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offered along the major rivers and forests. Air units and SAM support units
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should be protected. Without air superiority any prolonged defense or
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counterattack will be impossible. Major cities should be held for political
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reasons. The powerful attack strength of the helicopter units should be used to
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eliminate WP units which are cut off or to support a counterattack. Nuclear
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weapons should be used only as a last resort and must be authorized by the
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Comander-in-Chief.
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COMPUTER CODE F G COUNTER CODE J L
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At the end of the first day (except in the demo), a classified NATO codei is
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displayed and requires the player to enter the correct countercode. To
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determine the correct countercode, read the letter displayed by the computer
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when it asks for the countercode. Then go to the countercode table, (found
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throughout these docs), and locate the code letter given by the comp. Located
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directly beneath the comp. generated code letter is the countercode letter.
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Type the correct one in and hit <RET>.
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COMPUTER CODE H I COUNTER CODE I F
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SCENARIOS -=-=-=-=-
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Surprise Attack: In this scenario the WP launches a suprise strike against the
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NATO forces. The NATO player must delay the attackers and inflict as much
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damage as possible. In this scenario, political points are ignored.
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Hannover/Hamburg: This scenario uses only the Northern half of the map. WP
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forces attempt to overrun the NATO defenders and capture these two cities.
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Pre-Emptive Strike: The NATO player takes the initiative and attacks the WP
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armies. Allows to use offensive tactics
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The Italion Option: WP forces attack along the German front but offer peace to
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the Italians. Political points are doubled as they are required to persuade the
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Italians to join battle.
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The Battle of Germany: This scenario includes the entire WP assault on Germany
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and ends only with the with- drawal of either WP or NATO forces.
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You armies may be organized into divisions (larger units) or brigades (smaller
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units). Divisions are more powerful and easier to manage, brigades give you
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more tactical flexibilty.
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COMMANDS -=-=-=-=
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Cursor Control: The white rectangular cursor is used to designate what unit you
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are communicating with. The joy- stick or the UP/DOWN/LEFT/RIGHT arrows may be
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used to move it. On the ][+ the ; / <- ->, control movement.
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Unit Status: (Button 0 or <SB>) This cmd displays the stats of the unit under
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the cursor. Included are Unit ID, Strength, Supply Level, Defense Mode, Morale
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and other status information.
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Move: (Button 1 or M) Cmds the unit to move to a new location. After entering
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the M cmd, move the cursor to the new location. The use the HERE command.
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Attack: (Button 0 & 1 or A) Cmds the unit to attack an enemy unit. Ground units
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may only attack adjacent units. Helicopter units may attack anywhere on the
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map. Desigante the unit to be attacked with the HERE command.
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Here: (Button 0 or <SB> or H) used to designate the destination of a MOVE or
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ATTACK cmd. If an attack is being ordered you will be asked to select an
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accerlated attack, normal or chemical attack using the keys 1, 2, 3.
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Cancel: (X) Cancel any outstanding move ment or attack orders for that unit.
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Orders: (O) Used to give special orders to Air or Nuclear units. Air units may
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be ordered to begin Air Superiority, Ground Support or Reconnaisance missions.
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Nuclear units may be commanded to authorize, launch or cancel nuclear strikes.
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Terrain: (T) This cmd removes the units from the display, allowing you to see
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the terrain under those units.
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Cities: (C) This cmd removes the units from the display and shows the names of
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the major cities. <Toggleable>
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Freeze: (F) Stops the game while allow- ing cmds to be entered. <Toggleable>
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General Status: (G) Displays the curernt situation, including casualties WP
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penetration, Political Points, Combat Points and total victory points.
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Air Status: (Q) Displays the basic air war status information.
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Who?: (W) Positions the cursor over the source of the previous radio message
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unless the message was from the surrendering unit.
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Put: (Ctr-P) Save current game.
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Load: (Ctrl-L) Loads a saved game.
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Restart: (Ctrl-@) Restarts the game.
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UNIT TYPES -=-=-=-=-=
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American, British and French units are blue. West German, Dutch and Belgian
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units are purple. All WP units are Red/Orange.
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Due to the fact that I cannot draw what each unit looks like, you'll have to
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try and figure 'em out yourself....
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Mechanized Infantry: the backbone of every army. Better on defense than
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attacking.
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Armor: Fast moving and hard hitting.
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Armor Calvary: Mobile reconnaisance units.
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Airborne: used mainly to attack lightly defended rear are installations. (WP
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only)
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Militia: best suited for fixed defense.
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Helicopters: used to eliminate surround ed or weakened units.
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Air Wings: air planes, etc.. Surface-to-Air Missiles: missiles, etc. Tactical
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Nuclear Missiles: last resort!
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COMPUTER CODE J K COUNTER CODE G I
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BASIC CONCEPTS -=-=-=-=-=-=-=
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Modes: A unit may assume one of four modes. In Prepared Defense, the unit is
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dug in a defensive posture. In Tactical the unit is in a mobile posture. A unit
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may only move and attack if it is in Tactical mode. The Hasty Defense and
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Defense modes are used during the tran- sition from Tactical to Prepared
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Defense modes. Units automatically enter the Tactical mode when ordered to move
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or when routed.
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Movement: Units will move faster over road and clear terrain than river and
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forested. Units that are fresher will move faster than borken and routed units.
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A unit cant move through another
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Combat: Many factors affect combat. Tanks are more suitable to attacking,
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infantry are better on defense. Defending units are stronger in Prepared
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Defense mode. Combat is also affected by the amount of air power assigned to
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ground support. A chemical attack reduces the effectiveness of the infantry,
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but leaves the tanks at full strength. There is a political point penalty for
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the use of chemical weapons by NATO forces.
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Morale: Morale levels are Fresh, Pressured, Tired, Broken and Routed.
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COMPUTER CODE L M COUNTER CODE G F
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Air Operations: Air Wings may be assigned one of three missions. Air
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superiority orders the wing to engage and defeat the WP air units directly. Air
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Wings on ground support missions assist ground units in both defensive and
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offensive combat. Air Wings on Reconnaisance missions may discover lcation of
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WP units which are not in combat with NATO forces.
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Nuclear Operations: Nuclear strikes must be authorized by the Commander in
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Chief. USe this only as a last resort or if the commies have started using 'em
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also. You lose political points, but who care? Nuke those fucking commies!
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Victory Points: are a measure of how successfully (or unsuccessfully) you are
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conducting the campaign. Victory points may be Political or Combat points.
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Politcal points represent general world opinions to the battle, and are gained
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by capturing cities, they are lost by losing cities, and using chemical or
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nuclear weapons. Combat points reflect the battle situation and are gained by
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inflicting casualities on the enemy, they're lost by allowing the enemy to
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penetrate into your territory.
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COMPUTER CODE N O P COUNTER CODE F P N
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Later and like WE ROCK!
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Apple Rebel The Ace The Wardon Hot Rod Lord Rama The
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Klepto Allister Fiend The Timelord
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