86 lines
4.3 KiB
Plaintext
86 lines
4.3 KiB
Plaintext
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THE MISSING RING
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BY: TERRY ROMINE
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The newest ideas in high adventure. 1 to 5 players at a time! Each
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character capable of independent action and decisions! All on an
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intriguing quest to find the wizard's ancient ring. Takes great
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courage, planning and wit to win through.
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Many have searched for it, and lived to regret it. Others weren't so
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lucky. No w its your turn--if you dare. Solve this chilling mystery
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and claim the fabulous Missing Ring. But first, you'll have to find
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your way through the many mysterious and magical rooms. It's really
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not that bad--as long as you don't look behind you...
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Your quest for magical rings takes you through myriad rooms and
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corridors of the enchanted palace. From one to five players can
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undertake the quest. Each player can choose a character from the table
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of nine characters. One person can make the moves for each character
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in turn or a number of players can take turns at the keyboard.
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There are two sets of move keys on opposite sides of the keyboard so
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that two players can sit at the Apple, each with one hand on the
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keyboard. Both sets of move keys are always active and are
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interchangeable. While player two is taking his turn player three can
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switch seats with player one, etc. The group can stay together as a
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team or go separate ways exploring different chambers. You can quit
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and save the game in order to break for eating or sleeping or just to
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be safe before attacking a particularly grizzly monster. A total of
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nine different games may be saved on the game disk.
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At the beginning of the game or after a game has been saved you may
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visit the " merchant" to spend your hard earned gold on healing
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potions, spells, magic potions, experience, etc. Multiple characters
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from several games can have "accounts" with the merchant. If you
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succeed in exiting the labyrinth your character can keep all the
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accumulated gold and powers for use in a subsequent game, thus
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building up experience points and treasure. Each player's move is
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indicated on the prompt line, and the active character wi ll be
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flashing on the screen. You have a limited active time and five or six
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keystrokes per turn. These have to include all moves, calling of
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spells, invoking healing potions, etc. Sometimes you have to ready
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your magic spell in one turn and use it in the next turn. You will be
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prompted as to what magic is available at the end of your turn that
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may be used in the next turn. For characters that can shoot arrows or
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project spells, the space bar calls a flashing cursor that is moved to
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the target with t he move keys and then fired with another press of
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the space bar. We could tell you about the secret doors, which elixirs
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are poison, and what spell will kill what monster, but we know you are
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anxious to fire up the disk, and these trivia are best learned....
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INSIDE THE LABYRINTHS OF THE ENCHANTED PALACE!!
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KEY COMMANDS LEFT RIGHT
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--------------------------------------------------
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MOVE FORWARD R O
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MOVE BACK D L
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MOVE RIGHT F P
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MOVE LEFT E K
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ATTACK SPACE BAR
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HEALING POTION H H
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SEARCH FOR SECRET DOORS S ;
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GET TREASURE T U
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MAGIC ITEM/SPELL B M
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PASS/END PLAYER'S TURN Y Y
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PAUSE ESC ESC
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QUIT/SAVE GAME Q Q
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OPEN DOOR WITH KEY X
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The Following Characters are available to join the party:
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(0) Previous Character
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(1) Fighter with Sword
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(2) Wizard
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(3) Elf with Bow
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(4) Dwarf with Ax
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(5) Fighter with Ax
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(6) Elf with Sword
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(7) Dwarf with Hammer
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(8) Fighter with Bow
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(9) Cleric
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