textfiles/apple/DOCUMENTATION/missing.ring.txt

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THE MISSING RING
BY: TERRY ROMINE
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The newest ideas in high adventure. 1 to 5 players at a time! Each
character capable of independent action and decisions! All on an
intriguing quest to find the wizard's ancient ring. Takes great
courage, planning and wit to win through.
Many have searched for it, and lived to regret it. Others weren't so
lucky. No w its your turn--if you dare. Solve this chilling mystery
and claim the fabulous Missing Ring. But first, you'll have to find
your way through the many mysterious and magical rooms. It's really
not that bad--as long as you don't look behind you...
Your quest for magical rings takes you through myriad rooms and
corridors of the enchanted palace. From one to five players can
undertake the quest. Each player can choose a character from the table
of nine characters. One person can make the moves for each character
in turn or a number of players can take turns at the keyboard.
There are two sets of move keys on opposite sides of the keyboard so
that two players can sit at the Apple, each with one hand on the
keyboard. Both sets of move keys are always active and are
interchangeable. While player two is taking his turn player three can
switch seats with player one, etc. The group can stay together as a
team or go separate ways exploring different chambers. You can quit
and save the game in order to break for eating or sleeping or just to
be safe before attacking a particularly grizzly monster. A total of
nine different games may be saved on the game disk.
At the beginning of the game or after a game has been saved you may
visit the " merchant" to spend your hard earned gold on healing
potions, spells, magic potions, experience, etc. Multiple characters
from several games can have "accounts" with the merchant. If you
succeed in exiting the labyrinth your character can keep all the
accumulated gold and powers for use in a subsequent game, thus
building up experience points and treasure. Each player's move is
indicated on the prompt line, and the active character wi ll be
flashing on the screen. You have a limited active time and five or six
keystrokes per turn. These have to include all moves, calling of
spells, invoking healing potions, etc. Sometimes you have to ready
your magic spell in one turn and use it in the next turn. You will be
prompted as to what magic is available at the end of your turn that
may be used in the next turn. For characters that can shoot arrows or
project spells, the space bar calls a flashing cursor that is moved to
the target with t he move keys and then fired with another press of
the space bar. We could tell you about the secret doors, which elixirs
are poison, and what spell will kill what monster, but we know you are
anxious to fire up the disk, and these trivia are best learned....
INSIDE THE LABYRINTHS OF THE ENCHANTED PALACE!!
KEY COMMANDS LEFT RIGHT
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MOVE FORWARD R O
MOVE BACK D L
MOVE RIGHT F P
MOVE LEFT E K
ATTACK SPACE BAR
HEALING POTION H H
SEARCH FOR SECRET DOORS S ;
GET TREASURE T U
MAGIC ITEM/SPELL B M
PASS/END PLAYER'S TURN Y Y
PAUSE ESC ESC
QUIT/SAVE GAME Q Q
OPEN DOOR WITH KEY X
The Following Characters are available to join the party:
(0) Previous Character
(1) Fighter with Sword
(2) Wizard
(3) Elf with Bow
(4) Dwarf with Ax
(5) Fighter with Ax
(6) Elf with Sword
(7) Dwarf with Hammer
(8) Fighter with Bow
(9) Cleric