332 lines
15 KiB
Groff
332 lines
15 KiB
Groff
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DOCTOR McCOY
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CMDR. Leonard Edward McCoy, MD.
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Chief of Medicine and Psychiatry, USS Enterprise
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Human - HEIGHT: 5'11"; HAIR: Brown; EYES: Blue; BLOOD TYPE: A+
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Special Attributes: Fellow of the Interstellar College of Xenomedicine.
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Hobbies: Spock baiting, Creole Cuisine
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Leonard McCoy, M.D. (Commander): Another name that made Enterprise
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famous (or vice versa); chief medical officer during the second
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five-year mission and again (after a brief retirement) during the Vejur
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incident; commissioned full commander after the incident; born Atlanta,
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Georgia, 24 October 2119; M.D. and internships, Cornell Medical
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Center/New York Hospital; board certified in human and exopsychiatry,
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Payne Whitney Clinic; senior fellow, the Interstellar College of
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Xenomedicine; enlisted and assigned to Enterprise; one of the most
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decorated medical officers in Star Fleet; Legion of Honor; Star Fleet
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Awards of Valor; Fleet Surgeons' "LifeStar" with double cluster; rumored
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to have had the Enterprise's sick bay rebuilt to his own
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specifications.
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COMMANDER SCOTT
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CMDR. Montgomery Scott
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Chief Engineer, USS Enterprise
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Human - HEIGHT: 6"1"; HAIR: Brown; EYES: Brown; BLOOD TYPE: O-
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Hobbies : Comparative alcohol appreciation, Reading technical
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manuals.
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Commander Montgomery Scott: Renowned throughout Star Fleet as the man
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who can make anything work; chief engineer of Enterprise for almost her
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entire period of commission; born Aberdeen, Scotland, 31 August 2121;
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shipwright's apprentice in the P&O Orbital Shipyards at L5/"Glasgow
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Yonder" until old enough to enter Star Fleet Academy; junior engineer
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aboard U.S.S. Potemkin; assistant chief engineer aboard U.S.S. Hood;
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transferred to Enterprise under Captain Pike; brief stint at Star Fleet
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Corps of Engineers, Planetary Division, following second five-year
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mission; Nobel Prize nominee (structural engineering) for the design and
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construction of the dome for Greater Mariner Base; serving aboard
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Enterprise for special missions; working on engine plans for NX
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transwarp starships.HF
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COMMANDER UHURA
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CMDR. Nyota Uhura
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Chief of Communications, USS Enterprise
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Human - HEIGHT: 5'5"; EYES: Brown; HAIR: Black; BLOOD TYPE: AB+
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Hobbies: Comparative Xenolinguistics, Denebian Opera.
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Commander Nyota Uhura: Rumored to have opened more hailing frequencies
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than any other entity alive; known throughout the galaxy as "the Voice
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of Enterprise"; born Nairobi, United States of Africa, 24 October 2140;
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M.S., comparative xenolinguistics, Queen's College, Cambridge; enlisted
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in Star Fleet, Communications Division; assigned to Enterprise early in
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the second five-year mission; promoted to full commander at the
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mission's end; assigned to Federation True Universal Translator Project
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(which she created); serving as special-missions communications chief;
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concurrently conducting research on the potential of thought as a
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carrier for instantaneous interstellar communications and
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species-specific context in language.HF
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LT. COMMANDER CHEKOV
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LT. Pavel Chekov
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Weapons Officer, USS Enterprise
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Human - HEIGHT: 5'6"; HAIR: Black; EYES: Brown; BLOOD TYPE: O-
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Hobbies: Sky-yacht Racing, Old Cyrillic and Slavic Linguistics
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and History.
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Lieutenant Commander Pavel Chekov: Navigator and weapons officer par
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excellence; one of the youngest officers in Fleet history to achieve
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"high mastery" rating on three stations at once (helm, weapons,
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science); born Moskva, U.S.S.R., 6 March 2145; attended Moscow
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University at Flamsteed, Luna; completed his Bachelor's degree in
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astrogation while in Star Fleet Academy; assigned to Enterprise during
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the second five-year mission; promoted to lieutenant commander at its
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end; transferred to Star Fleet Command, Earth; awaiting first officer's
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billet aboard one of the new Grissom class exploratory starships;
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currently posted to Enterprise for special missions; captain of the
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solar-sail yacht Volga and of the winning America's Cup sky yachting
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team for the past two years.
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CAPTAIN SULU
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Captain Hikaru Sulu: Former helmsman of Enterprise, temporarily assigned
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as captain of the exploratory ship U.S.S. Robert A. Heinlein; born
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Wailuku, Maui, Hawaii, 3 July 2141; enlisted in Star Fleet Academy;
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graduated with highest honors with a dual specialty in engineering and
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helm functions; assigned to Enterprise early in the second five-year
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mission; promoted and decorated on various occasions, most notably for
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conspicuous heroism during the raid on the Romulan StarSeed Project and
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during the events surrounding Enterprise's tests of the elective-mass
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inversion drive; promoted to captain after the Vejur incident; presently
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on a one-year exploration and mapping mission in the Great Rift area of
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the Sagittarius Arm.
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LT. CMDR. Harb Tanzer
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Chief of Recreation, USS Enterprise
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Human - HEIGHT: 5'9"; HAIR: Silver; EYES: Blue; BLOOD TYPE: A+
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Special Attributes: Past Contact Bridge Champion of the
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Federation - four standard years.
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LT. CMDR. Lia Burke, RN, MD, ND, FICN
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Assistant Head Nurse, USS Enterprise
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Human - HEIGHT: 5'7"; HAIR: Blonde; EYES: Hazel; BLOOD TYPE: A+
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Hobbies: Recreational Computer Simulations, Chess (2-D & 4-D),
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Alien Mythologies.
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LT. Jerry Freeman
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Assigned to Biology, USS Enterprise
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Human - HEIGHT: 5'10"; HAIR: Brown; EYES: Brown; BLOOD TYPE: A+
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Hobbies: Antique Entertainment forms, Image Processing.
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LT. Janice Kerasus (pronounced JANEECE)
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Chief of Linguistics, Communications Department, USS Enterprise
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Human - HEIGHT: 5'11"; HAIR: Brown; EYES: Brown; BLOOD TYPE: A+
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Hobbies: Cats, Creative Writing, Equestrian Events.
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LT. Derval Seamonn Ni Avoca
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Replacement Helm Officer, USS Enterprise
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Human - HEIGHT: 6'1"; HAIR: Black; EYES: Brown; BLOOD TYPE: A+
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Hobbies: Irish Studies, Amateur distilling of off color limericks.
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LT. Sean Ohara
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Assistant to Security, USS Enterprise
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Altonian - HEIGHT: 5'2"; HAIR: Brown (shaggy); EYES: Green (2);
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Distinguishing Marks: Blonde Patches on Mane.
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Hobbies: Moon Watching, Burger Eating.
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LT. Azrieh Lee
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Junior Weapons Officer (specialist in phaser technology), USS
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Enterprise
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Human - HEIGHT: 5'5"; HAIR: Brown; EYES: Brown; BLOOD TYPE: B+
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Hobbies: Graphics Arts, Historical Costumes.
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LT. Olga Litowinsky
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Chief Computer Librarian, USS Enterprise
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Human - HEIGHT: 5'6"; HAIR: Salt & Pepper; EYES: Blue; BLOOD
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TYPE: AB-
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Hobbies : Children's Books, Surf Fishing.
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LT. Theresa Renner
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Transporter Technician, USS Enterprise
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Human - HEIGHT: 5'5"; HAIR: Brown; EYES: Brown; BLOOD TYPE: AB+
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Special Attributes: Professional Violist; Third Degree Black
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Belt (Kung Foo)
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Hobbies: Collecting Purple Things and Teddy Bears.
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EN. Dahai Lohor Naraht
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Assigned to Biology & Biomaths, USS Enterprise
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Horta - 8,412th Egg of the Horta; HEIGHT: 2'3"; SKIN:
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Orange-Brown "Islands"; Voder strapped to "Back"
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Hobbies: Recreational Gambling, Cooking with Heavy Metals.HF
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SHIP'S COMPLIMENT
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KIRK (COMMANDING) TANZER (RECREATION ROOM)
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SPOCK (SCIENCE) McCOY (SICKBAY)
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UHURA (COMMUNICATIONS) BURKE (SICKBAY)
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CHEKOV (NAVIGATIONS) KERASUS (LABORATORY)
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AVOCA (HELM) OHARA (SECURITY)
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SCOTT (ENGINEERING) LEE (SECURITY)
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NARAHT (ENGINEERING) LITOWINSKY (LIBRARY)
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FREEMAN (WARP DRIVE) RENNER (TRANSPORTER)
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SHIP'S SYSTEMS
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Some candidates may not have detailed information concerning the theory
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and operation of Constitution class starships. Since basic knowledge of
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these systems is required for participation in this scenario, a brief
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rundown of equipment structure and capabilities is included. (Excerpted
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from Jane's Fighting Starships, vol. 1, Federation Star Fleet Vessels:
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revised edition. By kind permission of the publisher, Jane Interstellar
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Ltd., London WC1/Deneb V.)
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ENGINES
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Propulsion is by controlled matter-antimatter reaction. Total
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annihilation of both substances takes place within magnetic bottle.
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Maximum speed: Warp Factor 8; cruising speed: Warp Factor 4; maximum
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safe cruising speed: Warp Factor 6. If Warp Factor 6 is maintained for
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more than twenty-four hours at a time, the magnetic bottle containing
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the matter-antimatter reaction erodes dangerously and becomes
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un-regenerable because of magnetization of the generating equipment.
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Damage to the dilithium crystals is also likely, especially if the
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crystals have seen more than 3000 hours of service. Failure of dilithium
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crystals (which help channel power to the warp engines from the
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matter-antimatter reactors in the nacelles) will force the ship to drop
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out of warp. The ship may proceed on impulse power until repairs are
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effected (usually eight hours).
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Destruction of all of the ship's dilithium crystals will force the ship
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to proceed to a planet where they can be obtained through mining or
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trade. However, just getting to such a planet is likely to take anywhere
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from several months to several years. Captains who burn out all of
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their ships' dilithium crystals are rarely entrusted with another
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starship command.
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Matter for the matter-antimatter reaction is usually interstellar
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hydrogen, NH, or other radicals that are "scooped" out of space by the
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accretion layer of the ship's warp field. Antimatter is manufactured
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periodically aboard ship by accepted laboratory methods (each nacelle
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has a collapsed-matter-target linear accelerator adapted for use as an
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antiparticle "breeder"). Fuel is therefore a regenerable resource.
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However, there are places in space where even monatomic hydrogen is so
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sparse that the ship will be in danger of running out of "steam."
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Sensors can be used to locate these interstellar doldrums in advance.
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Primary life support is powered by the warp engine system. Secondary
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life support is powered by the impulse engines. Periods longer than
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thirty days on impulse will exhaust secondary life support, leaving the
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ship without backup.
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PHASERS
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Phasers come in two kinds: the large "ship's phaser" and the small
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"handphaser." A "phaser beam" is hypercoherent radiation from an
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artificially grown cesium-dilithium crystal LED that is energized by
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ganged conventional high-power laser (descendants of the "satellite
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killers" of old). The multiple lasers and the crystal are manufactured
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and tuned to emit a "chord" of frequencies only a few
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hundred-thousandths of an angstrom apart. The multiple beams
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exponentially augment one another's effeciency and are still more
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coherent than any conventional laser alone while they remain in phase
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(hence the name). Phasers are independently powered out of the ship's
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secondary energy supply (as opposed to those on the newly designed
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Enterprise, which are powered directly out of the warp engines). When a
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starship is in warp, the phaser beams (at firing) shares its
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faster-than-light (FTL) acceleration for a brief period after punching
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out of the warp field. Therefore, they can be used in FTL battle, but
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over long distances they quickly lose their FTL speed. Phasers can be
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"burned out" by excessive use (bombardments of more than five minutes
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without a rest-and-recycling period). Their most common malfunction --
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also related to overuse (which often occurs after approximately three
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minutes of constant use) -- is failure of one of the ganged lasers. This
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causes the phaser chord to lose effectiveness. Full power is not always
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necessary. A captain may call for half- or quarter-power.
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Ship's phasers are the most effective way to reduce another ship's
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defensive screening. A sequence of three hits (sustained barrages
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lasting from 3 to 10 seconds each) at full power on another ship's
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screens will begin overloading those screens and reducing their
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effectiveness. Subsequent hits knock the target's screen down another 10
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percent to 15 percent for each hit until there is no power left and the
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target ship's naked hull is exposed.
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Enterprise's phaser "banks" are located both fore and aft. The fore bank
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is located under the main "disk" hull, near the center; the aft bank, on
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the rear edge of the disk, above the impulse engines. Both banks are
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aimable within about a 270-degree spherical radius, leaving very few
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unprotected angles. (But there are a few.)
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Handphasers are small versions of the large ship's phasers. Setting
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range from "stun" to "kill." The stun setting will leave the average
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human being unconscious for anywhere from ten minutes to an hour,
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depending on the victim's physical condition. A handphaser on the
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highest setting is capable of heating a small boulder red-hot in a
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matter of seconds or melting through a metal door. Handphasers are good
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for about twenty minutes' continuous use before needing recharge. They
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are rechargeable either aboard ship or, in the field, by use of extra
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power packs (which contain about fifteen minutes' power each).
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Handphasers have the same tendencies to burn out or lose chord as the
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big ship's phasers do. They can be set to intentionally overload and
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explode. Some alien species (for example, Hortas) are not affected by
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handphaser fire unless special alterations have been made to the weapon.
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They have small limited-range warp-field generators that enable them to
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be used against objects traveling faster than the speed of light.
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PHOTON TORPEDOES
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A photon torpedo is a simple, elegant, and effective weapon comprised of
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a very small amount of antimatter contained in a magnetic bottle and the
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generating apparatus to maintain the bottle. On command, the bottle
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degenerates, which brings the antimatter into contact with the
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generator's matter and produces a tremendous explosion of both standard
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shock waves and extremely hard radiation. Photon torpedoes can be fired
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directly at a nearby object to explode on contact with it, or they can
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be set with delayed fuses and ejected as mines.
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Photon torpedo "tubes" must be recharged after each use, both by
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reloading the tubes with new torpedo apparatus and equipping the torps
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with fresh antimatter from ship's breeder. The process takes from thirty
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seconds to a minute after a "full spread" has been fired.
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Enterprise is equipped to fire photon torpedoes from both front and
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rear: each bank is comprised of four aimable tubes. A "full spread" is
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eight torpedoes, one from each tube: front, back, right front, right
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rear, left front, left rear, upper center, lower center. Simultaneous
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fire from all four tubes pointing in a given direction may be
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concentrated on one point.
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TRACTOR BEAMS
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Tractor beams are actually "grasers": coherent beams of gravity-wave
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packets. A tractor beam locks onto a given object
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