textfiles/apple/DOCUMENTATION/kobayashi.2

332 lines
15 KiB
Groff
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

DOCTOR McCOY
CMDR. Leonard Edward McCoy, MD.
Chief of Medicine and Psychiatry, USS Enterprise
Human - HEIGHT: 5'11"; HAIR: Brown; EYES: Blue; BLOOD TYPE: A+
Special Attributes: Fellow of the Interstellar College of Xenomedicine.
Hobbies: Spock baiting, Creole Cuisine
Leonard McCoy, M.D. (Commander): Another name that made Enterprise
famous (or vice versa); chief medical officer during the second
five-year mission and again (after a brief retirement) during the Vejur
incident; commissioned full commander after the incident; born Atlanta,
Georgia, 24 October 2119; M.D. and internships, Cornell Medical
Center/New York Hospital; board certified in human and exopsychiatry,
Payne Whitney Clinic; senior fellow, the Interstellar College of
Xenomedicine; enlisted and assigned to Enterprise; one of the most
decorated medical officers in Star Fleet; Legion of Honor; Star Fleet
Awards of Valor; Fleet Surgeons' "LifeStar" with double cluster; rumored
to have had the Enterprise's sick bay rebuilt to his own
specifications.
COMMANDER SCOTT
CMDR. Montgomery Scott
Chief Engineer, USS Enterprise
Human - HEIGHT: 6"1"; HAIR: Brown; EYES: Brown; BLOOD TYPE: O-
Hobbies : Comparative alcohol appreciation, Reading technical
manuals.
Commander Montgomery Scott: Renowned throughout Star Fleet as the man
who can make anything work; chief engineer of Enterprise for almost her
entire period of commission; born Aberdeen, Scotland, 31 August 2121;
shipwright's apprentice in the P&O Orbital Shipyards at L5/"Glasgow
Yonder" until old enough to enter Star Fleet Academy; junior engineer
aboard U.S.S. Potemkin; assistant chief engineer aboard U.S.S. Hood;
transferred to Enterprise under Captain Pike; brief stint at Star Fleet
Corps of Engineers, Planetary Division, following second five-year
mission; Nobel Prize nominee (structural engineering) for the design and
construction of the dome for Greater Mariner Base; serving aboard
Enterprise for special missions; working on engine plans for NX
transwarp starships.HF
COMMANDER UHURA
CMDR. Nyota Uhura
Chief of Communications, USS Enterprise
Human - HEIGHT: 5'5"; EYES: Brown; HAIR: Black; BLOOD TYPE: AB+
Hobbies: Comparative Xenolinguistics, Denebian Opera.
Commander Nyota Uhura: Rumored to have opened more hailing frequencies
than any other entity alive; known throughout the galaxy as "the Voice
of Enterprise"; born Nairobi, United States of Africa, 24 October 2140;
M.S., comparative xenolinguistics, Queen's College, Cambridge; enlisted
in Star Fleet, Communications Division; assigned to Enterprise early in
the second five-year mission; promoted to full commander at the
mission's end; assigned to Federation True Universal Translator Project
(which she created); serving as special-missions communications chief;
concurrently conducting research on the potential of thought as a
carrier for instantaneous interstellar communications and
species-specific context in language.HF
LT. COMMANDER CHEKOV
LT. Pavel Chekov
Weapons Officer, USS Enterprise
Human - HEIGHT: 5'6"; HAIR: Black; EYES: Brown; BLOOD TYPE: O-
Hobbies: Sky-yacht Racing, Old Cyrillic and Slavic Linguistics
and History.
Lieutenant Commander Pavel Chekov: Navigator and weapons officer par
excellence; one of the youngest officers in Fleet history to achieve
"high mastery" rating on three stations at once (helm, weapons,
science); born Moskva, U.S.S.R., 6 March 2145; attended Moscow
University at Flamsteed, Luna; completed his Bachelor's degree in
astrogation while in Star Fleet Academy; assigned to Enterprise during
the second five-year mission; promoted to lieutenant commander at its
end; transferred to Star Fleet Command, Earth; awaiting first officer's
billet aboard one of the new Grissom class exploratory starships;
currently posted to Enterprise for special missions; captain of the
solar-sail yacht Volga and of the winning America's Cup sky yachting
team for the past two years.
CAPTAIN SULU
Captain Hikaru Sulu: Former helmsman of Enterprise, temporarily assigned
as captain of the exploratory ship U.S.S. Robert A. Heinlein; born
Wailuku, Maui, Hawaii, 3 July 2141; enlisted in Star Fleet Academy;
graduated with highest honors with a dual specialty in engineering and
helm functions; assigned to Enterprise early in the second five-year
mission; promoted and decorated on various occasions, most notably for
conspicuous heroism during the raid on the Romulan StarSeed Project and
during the events surrounding Enterprise's tests of the elective-mass
inversion drive; promoted to captain after the Vejur incident; presently
on a one-year exploration and mapping mission in the Great Rift area of
the Sagittarius Arm.
LT. CMDR. Harb Tanzer
Chief of Recreation, USS Enterprise
Human - HEIGHT: 5'9"; HAIR: Silver; EYES: Blue; BLOOD TYPE: A+
Special Attributes: Past Contact Bridge Champion of the
Federation - four standard years.
LT. CMDR. Lia Burke, RN, MD, ND, FICN
Assistant Head Nurse, USS Enterprise
Human - HEIGHT: 5'7"; HAIR: Blonde; EYES: Hazel; BLOOD TYPE: A+
Hobbies: Recreational Computer Simulations, Chess (2-D & 4-D),
Alien Mythologies.
LT. Jerry Freeman
Assigned to Biology, USS Enterprise
Human - HEIGHT: 5'10"; HAIR: Brown; EYES: Brown; BLOOD TYPE: A+
Hobbies: Antique Entertainment forms, Image Processing.
LT. Janice Kerasus (pronounced JANEECE)
Chief of Linguistics, Communications Department, USS Enterprise
Human - HEIGHT: 5'11"; HAIR: Brown; EYES: Brown; BLOOD TYPE: A+
Hobbies: Cats, Creative Writing, Equestrian Events.
LT. Derval Seamonn Ni Avoca
Replacement Helm Officer, USS Enterprise
Human - HEIGHT: 6'1"; HAIR: Black; EYES: Brown; BLOOD TYPE: A+
Hobbies: Irish Studies, Amateur distilling of off color limericks.
LT. Sean Ohara
Assistant to Security, USS Enterprise
Altonian - HEIGHT: 5'2"; HAIR: Brown (shaggy); EYES: Green (2);
Distinguishing Marks: Blonde Patches on Mane.
Hobbies: Moon Watching, Burger Eating.
LT. Azrieh Lee
Junior Weapons Officer (specialist in phaser technology), USS
Enterprise
Human - HEIGHT: 5'5"; HAIR: Brown; EYES: Brown; BLOOD TYPE: B+
Hobbies: Graphics Arts, Historical Costumes.
LT. Olga Litowinsky
Chief Computer Librarian, USS Enterprise
Human - HEIGHT: 5'6"; HAIR: Salt & Pepper; EYES: Blue; BLOOD
TYPE: AB-
Hobbies : Children's Books, Surf Fishing.
LT. Theresa Renner
Transporter Technician, USS Enterprise
Human - HEIGHT: 5'5"; HAIR: Brown; EYES: Brown; BLOOD TYPE: AB+
Special Attributes: Professional Violist; Third Degree Black
Belt (Kung Foo)
Hobbies: Collecting Purple Things and Teddy Bears.
EN. Dahai Lohor Naraht
Assigned to Biology & Biomaths, USS Enterprise
Horta - 8,412th Egg of the Horta; HEIGHT: 2'3"; SKIN:
Orange-Brown "Islands"; Voder strapped to "Back"
Hobbies: Recreational Gambling, Cooking with Heavy Metals.HF
SHIP'S COMPLIMENT
KIRK (COMMANDING) TANZER (RECREATION ROOM)
SPOCK (SCIENCE) McCOY (SICKBAY)
UHURA (COMMUNICATIONS) BURKE (SICKBAY)
CHEKOV (NAVIGATIONS) KERASUS (LABORATORY)
AVOCA (HELM) OHARA (SECURITY)
SCOTT (ENGINEERING) LEE (SECURITY)
NARAHT (ENGINEERING) LITOWINSKY (LIBRARY)
FREEMAN (WARP DRIVE) RENNER (TRANSPORTER)
SHIP'S SYSTEMS
Some candidates may not have detailed information concerning the theory
and operation of Constitution class starships. Since basic knowledge of
these systems is required for participation in this scenario, a brief
rundown of equipment structure and capabilities is included. (Excerpted
from Jane's Fighting Starships, vol. 1, Federation Star Fleet Vessels:
revised edition. By kind permission of the publisher, Jane Interstellar
Ltd., London WC1/Deneb V.)
ENGINES
Propulsion is by controlled matter-antimatter reaction. Total
annihilation of both substances takes place within magnetic bottle.
Maximum speed: Warp Factor 8; cruising speed: Warp Factor 4; maximum
safe cruising speed: Warp Factor 6. If Warp Factor 6 is maintained for
more than twenty-four hours at a time, the magnetic bottle containing
the matter-antimatter reaction erodes dangerously and becomes
un-regenerable because of magnetization of the generating equipment.
Damage to the dilithium crystals is also likely, especially if the
crystals have seen more than 3000 hours of service. Failure of dilithium
crystals (which help channel power to the warp engines from the
matter-antimatter reactors in the nacelles) will force the ship to drop
out of warp. The ship may proceed on impulse power until repairs are
effected (usually eight hours).
Destruction of all of the ship's dilithium crystals will force the ship
to proceed to a planet where they can be obtained through mining or
trade. However, just getting to such a planet is likely to take anywhere
from several months to several years. Captains who burn out all of
their ships' dilithium crystals are rarely entrusted with another
starship command.
Matter for the matter-antimatter reaction is usually interstellar
hydrogen, NH, or other radicals that are "scooped" out of space by the
accretion layer of the ship's warp field. Antimatter is manufactured
periodically aboard ship by accepted laboratory methods (each nacelle
has a collapsed-matter-target linear accelerator adapted for use as an
antiparticle "breeder"). Fuel is therefore a regenerable resource.
However, there are places in space where even monatomic hydrogen is so
sparse that the ship will be in danger of running out of "steam."
Sensors can be used to locate these interstellar doldrums in advance.
Primary life support is powered by the warp engine system. Secondary
life support is powered by the impulse engines. Periods longer than
thirty days on impulse will exhaust secondary life support, leaving the
ship without backup.
PHASERS
Phasers come in two kinds: the large "ship's phaser" and the small
"handphaser." A "phaser beam" is hypercoherent radiation from an
artificially grown cesium-dilithium crystal LED that is energized by
ganged conventional high-power laser (descendants of the "satellite
killers" of old). The multiple lasers and the crystal are manufactured
and tuned to emit a "chord" of frequencies only a few
hundred-thousandths of an angstrom apart. The multiple beams
exponentially augment one another's effeciency and are still more
coherent than any conventional laser alone while they remain in phase
(hence the name). Phasers are independently powered out of the ship's
secondary energy supply (as opposed to those on the newly designed
Enterprise, which are powered directly out of the warp engines). When a
starship is in warp, the phaser beams (at firing) shares its
faster-than-light (FTL) acceleration for a brief period after punching
out of the warp field. Therefore, they can be used in FTL battle, but
over long distances they quickly lose their FTL speed. Phasers can be
"burned out" by excessive use (bombardments of more than five minutes
without a rest-and-recycling period). Their most common malfunction --
also related to overuse (which often occurs after approximately three
minutes of constant use) -- is failure of one of the ganged lasers. This
causes the phaser chord to lose effectiveness. Full power is not always
necessary. A captain may call for half- or quarter-power.
Ship's phasers are the most effective way to reduce another ship's
defensive screening. A sequence of three hits (sustained barrages
lasting from 3 to 10 seconds each) at full power on another ship's
screens will begin overloading those screens and reducing their
effectiveness. Subsequent hits knock the target's screen down another 10
percent to 15 percent for each hit until there is no power left and the
target ship's naked hull is exposed.
Enterprise's phaser "banks" are located both fore and aft. The fore bank
is located under the main "disk" hull, near the center; the aft bank, on
the rear edge of the disk, above the impulse engines. Both banks are
aimable within about a 270-degree spherical radius, leaving very few
unprotected angles. (But there are a few.)
Handphasers are small versions of the large ship's phasers. Setting
range from "stun" to "kill." The stun setting will leave the average
human being unconscious for anywhere from ten minutes to an hour,
depending on the victim's physical condition. A handphaser on the
highest setting is capable of heating a small boulder red-hot in a
matter of seconds or melting through a metal door. Handphasers are good
for about twenty minutes' continuous use before needing recharge. They
are rechargeable either aboard ship or, in the field, by use of extra
power packs (which contain about fifteen minutes' power each).
Handphasers have the same tendencies to burn out or lose chord as the
big ship's phasers do. They can be set to intentionally overload and
explode. Some alien species (for example, Hortas) are not affected by
handphaser fire unless special alterations have been made to the weapon.
They have small limited-range warp-field generators that enable them to
be used against objects traveling faster than the speed of light.
PHOTON TORPEDOES
A photon torpedo is a simple, elegant, and effective weapon comprised of
a very small amount of antimatter contained in a magnetic bottle and the
generating apparatus to maintain the bottle. On command, the bottle
degenerates, which brings the antimatter into contact with the
generator's matter and produces a tremendous explosion of both standard
shock waves and extremely hard radiation. Photon torpedoes can be fired
directly at a nearby object to explode on contact with it, or they can
be set with delayed fuses and ejected as mines.
Photon torpedo "tubes" must be recharged after each use, both by
reloading the tubes with new torpedo apparatus and equipping the torps
with fresh antimatter from ship's breeder. The process takes from thirty
seconds to a minute after a "full spread" has been fired.
Enterprise is equipped to fire photon torpedoes from both front and
rear: each bank is comprised of four aimable tubes. A "full spread" is
eight torpedoes, one from each tube: front, back, right front, right
rear, left front, left rear, upper center, lower center. Simultaneous
fire from all four tubes pointing in a given direction may be
concentrated on one point.
TRACTOR BEAMS
Tractor beams are actually "grasers": coherent beams of gravity-wave
packets. A tractor beam locks onto a given object