199 lines
8.2 KiB
Plaintext
199 lines
8.2 KiB
Plaintext
[^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^]
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[ ]
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[ King's Quest ][ ]
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[ Romancing The Throne ]
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[ ]
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[ An Extasyy Presentation ]
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[ ]
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[ Cracked by: ]
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[ ]
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[ Crustacio Mutoid ]
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[ And ]
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[ The Bit Blitz ]
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[ ]
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[^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^]
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Softdocs by: The Bit Blitz
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A long, long time ago, when creatures of myth and magic walked
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the earth openly with lesser mortals, there dwelt in the kingdom
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of Daventry a King name Graham. He had one the crown by his wit
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and courage, when he went forth to uncover and reclaim the three
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lost treasures of Daventry. Now Graham ruled over the land, with
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the aid of the mirror that foretold the future, the bottomless
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treasure chest, and the invincible shield. The people of Daventry
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prospered under the reign of the kindly monarch.
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Just one year after returning from his first victorious quest,
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King Graham arose and looked into the mirror as he was wont to do
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daily. Much to his astonishment, he beheld the face of Edward,
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the King who came before him in the succession.
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King Edward spoke, "Graham, your kingdom is strong now, thanks
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to the recovery of the three treasures and your wise leadership.
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But it will soon grow weak again, if you do not provide and heir
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to the throne. Marry, my son, and give your people a prince that
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make their future secure."
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The vision faded. King Graham pondered how he might find a
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bride fit to reign over Daventry. He consulted with Gerwain, his
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wise prime minister.
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"She must be good, and kind, so that she will love my people
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and they will love here," said Graham. "She must have the wisdom
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to counsel me in my daily problems, and a loving heart to bring
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me comfort. I wish my Queen to glow with an inner beauty of
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spirit as well as beauty of face and formt."
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Gerwain suggested that Graham host a celebration, and invite
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all the maidens of marriageable age from his whole kingdom. He
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could then observe and conserve with the likely candidates, and
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see if any one of them fit his idea of a queen.
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The invitations were sent out, and the whole kingdom turned
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out for the celebration. From every corner of Daventry the
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maidens came. Short and tall, slender and plump, fair and dark,
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pretty and plain. There were maidens from all stations of life,
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from Dukes' and earls' daughters to the village goose girl and
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the scullery maid from the castle kitchens. They all had but one
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thing in common: They greatly admired the handsome King, and were
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eager to catch his eye. Word had spread that the King was looking
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for a bride, and they were all thrilled at the prospect of
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marrying the charming Graham.
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For two days the celebration wore on, and though he tried to
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be cheerful, Graham gradually became somber. None of the maidens
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he had met quickened his pulse. One maid squinted, another triped
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over everything in sight. Another was too coy, and the one after
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her giggled constantly. They all had some fault, however small.
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It was with great relief that Graham saw his guests ride away at
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then end of the celebration. He retired to his room to reflect
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gloomily.
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"My kingdom is home to hundreds of lovely maidens," he
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mourned. "Why is there not one among them who touches my heart
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and my dreams."
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As he asked the question, King Graham was standing near the
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magic mirror. He glanced toward it, and noticed that the glass
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had grown inexplicably cloudy.
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The mist cleared, All at once, King Graham beheld the most
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beautiful maiden he had ever seen. She had hair of glowing
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auburn, and eyes of midnight blue. Her skin was the color of rich
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cream, but alas, no roses bloomed in her cheeks, and the corners
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of her pretty mout drooped in sorrow.
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She was standing at a window, motionless except for the stray
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breeze that stirred her hair. A tear fill from one eye, and
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sparkled on her cheek like a diomand on velvet. She put up one
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hand to brush it away, and Graham was struck by the grace of her
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movement.
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The kings heart was suddenly enveloped in a strange fever. He
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knew that this was the maiden for whom he longed - this was the
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woman who must be his queen. He wanted to find her and bring a
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smile to her lovely face. He wanted to take her in his arms, and
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protect her from trouble forevermore. Eagerly he consulted the
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magic mirror.
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"Oh mirror wis," said Graham, "I have vowed to make this
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maiden my bride. Where may I find her?"
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The mirror clouded again, and a voice was heard. "This is the
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maiden Valanice. She is from the kingdom of Kolyma, and is known
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for her goodness no less than her beauty. The jealous crone
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Hagatha whisked Valanice away to an enchanged land, and
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imprisoned her in a quartz tower guarded by a ferocious wild
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beast."
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"I must rescue her or die in the attempt," declared King
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Graham. "How may I find this enchanted land?"
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"You must travel to the kingdom of Kolyma," said the mirror.
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"There you may search for the keys which unlock the three doors
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to the enchanted land..."
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The voice faded and the mirror cleared. Graham stared at his
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own reflection. Vainly did he call for its return, to give him
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more clues to the whereabouts of the magic keys. Finally, he
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shouldered his provisions, and set out on his quest of love.
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Only you, my bold adventurer have the power to finish this
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tale. Accompany King Graham on his quest to find the magic keys.
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Encounter characters of legend, folklore and fantasy. Explore
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underground caverns, eerie towers, and ocean wonderlands. Help
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him rescue the enchanted maiden, so he can lay his kingdom and
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his heart at her feet.
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You will be faced with challenges that would intimidate those
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of lesser timbre. Summon all your strength and courage. Leave no
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stone unturned, no avenue unexplored, and your perseverance will
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be richly rewarded.
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It may be possible to find each key through more than one
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avenue. The more imaginative your solutions, the greater you
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reward.
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Study all the ancient lores for clues. Along the way collect
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as many treasures as you can - treasures fit for a queen.
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Game play instructions:
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King's Quest ][ requires either a //c or a 128 //e with double
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hi-res graphics capabilities.
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Commands for the Hero:
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Talk to your computer in commands of one or two words, or even
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simple sentences.
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Use a jostick or the Keyboard to move King Graham around.
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Joystick-Directions for directions. Button 0 for return, Button 1
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for swim.
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Keyboard- ;-Northwest
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'-Northeast
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>-Southwest
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/-Southeast
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Arrow keys for North, South, East, and West
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Initialize a save game disk - "INIT DISK"
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Saving the game - "SAVE GAME" then under the A-Z position on
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disk.
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Restoring a game - "RESTORE GAME" then under the A-Z position on
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disk.
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Additional commands:
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ESC - Pause King's Quest ][
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TAB - Inventory and Score
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1 - Turn music off/on
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3 - Save Game
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5 - Restore Game
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7 - Restart Game
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9 - Echo last command
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= - Swim
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This ware put out 11/08/1985...By:
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Crustacio Mutoid
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And
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The Bit Blitz
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With Thanx to: Jack The Nibbler & Disk Dissector
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The Great Extasyy boards:
|
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The Seven Cities of Gold [10 meg/AE/BBS] 307-382-4006
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The Protestor's Shack [10 meg/AE/BBS] 512-396-0780
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The Free World Security Organization [10 meg BBS] 303-755-8263
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