textfiles/apple/DOCUMENTATION/kingsquest2.txt

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[ ]
[ King's Quest ][ ]
[ Romancing The Throne ]
[ ]
[ An Extasyy Presentation ]
[ ]
[ Cracked by: ]
[ ]
[ Crustacio Mutoid ]
[ And ]
[ The Bit Blitz ]
[ ]
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Softdocs by: The Bit Blitz
A long, long time ago, when creatures of myth and magic walked
the earth openly with lesser mortals, there dwelt in the kingdom
of Daventry a King name Graham. He had one the crown by his wit
and courage, when he went forth to uncover and reclaim the three
lost treasures of Daventry. Now Graham ruled over the land, with
the aid of the mirror that foretold the future, the bottomless
treasure chest, and the invincible shield. The people of Daventry
prospered under the reign of the kindly monarch.
Just one year after returning from his first victorious quest,
King Graham arose and looked into the mirror as he was wont to do
daily. Much to his astonishment, he beheld the face of Edward,
the King who came before him in the succession.
King Edward spoke, "Graham, your kingdom is strong now, thanks
to the recovery of the three treasures and your wise leadership.
But it will soon grow weak again, if you do not provide and heir
to the throne. Marry, my son, and give your people a prince that
make their future secure."
The vision faded. King Graham pondered how he might find a
bride fit to reign over Daventry. He consulted with Gerwain, his
wise prime minister.
"She must be good, and kind, so that she will love my people
and they will love here," said Graham. "She must have the wisdom
to counsel me in my daily problems, and a loving heart to bring
me comfort. I wish my Queen to glow with an inner beauty of
spirit as well as beauty of face and formt."
Gerwain suggested that Graham host a celebration, and invite
all the maidens of marriageable age from his whole kingdom. He
could then observe and conserve with the likely candidates, and
see if any one of them fit his idea of a queen.
The invitations were sent out, and the whole kingdom turned
out for the celebration. From every corner of Daventry the
maidens came. Short and tall, slender and plump, fair and dark,
pretty and plain. There were maidens from all stations of life,
from Dukes' and earls' daughters to the village goose girl and
the scullery maid from the castle kitchens. They all had but one
thing in common: They greatly admired the handsome King, and were
eager to catch his eye. Word had spread that the King was looking
for a bride, and they were all thrilled at the prospect of
marrying the charming Graham.
For two days the celebration wore on, and though he tried to
be cheerful, Graham gradually became somber. None of the maidens
he had met quickened his pulse. One maid squinted, another triped
over everything in sight. Another was too coy, and the one after
her giggled constantly. They all had some fault, however small.
It was with great relief that Graham saw his guests ride away at
then end of the celebration. He retired to his room to reflect
gloomily.
"My kingdom is home to hundreds of lovely maidens," he
mourned. "Why is there not one among them who touches my heart
and my dreams."
As he asked the question, King Graham was standing near the
magic mirror. He glanced toward it, and noticed that the glass
had grown inexplicably cloudy.
The mist cleared, All at once, King Graham beheld the most
beautiful maiden he had ever seen. She had hair of glowing
auburn, and eyes of midnight blue. Her skin was the color of rich
cream, but alas, no roses bloomed in her cheeks, and the corners
of her pretty mout drooped in sorrow.
She was standing at a window, motionless except for the stray
breeze that stirred her hair. A tear fill from one eye, and
sparkled on her cheek like a diomand on velvet. She put up one
hand to brush it away, and Graham was struck by the grace of her
movement.
The kings heart was suddenly enveloped in a strange fever. He
knew that this was the maiden for whom he longed - this was the
woman who must be his queen. He wanted to find her and bring a
smile to her lovely face. He wanted to take her in his arms, and
protect her from trouble forevermore. Eagerly he consulted the
magic mirror.
"Oh mirror wis," said Graham, "I have vowed to make this
maiden my bride. Where may I find her?"
The mirror clouded again, and a voice was heard. "This is the
maiden Valanice. She is from the kingdom of Kolyma, and is known
for her goodness no less than her beauty. The jealous crone
Hagatha whisked Valanice away to an enchanged land, and
imprisoned her in a quartz tower guarded by a ferocious wild
beast."
"I must rescue her or die in the attempt," declared King
Graham. "How may I find this enchanted land?"
"You must travel to the kingdom of Kolyma," said the mirror.
"There you may search for the keys which unlock the three doors
to the enchanted land..."
The voice faded and the mirror cleared. Graham stared at his
own reflection. Vainly did he call for its return, to give him
more clues to the whereabouts of the magic keys. Finally, he
shouldered his provisions, and set out on his quest of love.
Only you, my bold adventurer have the power to finish this
tale. Accompany King Graham on his quest to find the magic keys.
Encounter characters of legend, folklore and fantasy. Explore
underground caverns, eerie towers, and ocean wonderlands. Help
him rescue the enchanted maiden, so he can lay his kingdom and
his heart at her feet.
You will be faced with challenges that would intimidate those
of lesser timbre. Summon all your strength and courage. Leave no
stone unturned, no avenue unexplored, and your perseverance will
be richly rewarded.
It may be possible to find each key through more than one
avenue. The more imaginative your solutions, the greater you
reward.
Study all the ancient lores for clues. Along the way collect
as many treasures as you can - treasures fit for a queen.
Game play instructions:
King's Quest ][ requires either a //c or a 128 //e with double
hi-res graphics capabilities.
Commands for the Hero:
Talk to your computer in commands of one or two words, or even
simple sentences.
Use a jostick or the Keyboard to move King Graham around.
Joystick-Directions for directions. Button 0 for return, Button 1
for swim.
Keyboard- ;-Northwest
'-Northeast
>-Southwest
/-Southeast
Arrow keys for North, South, East, and West
Initialize a save game disk - "INIT DISK"
Saving the game - "SAVE GAME" then under the A-Z position on
disk.
Restoring a game - "RESTORE GAME" then under the A-Z position on
disk.
Additional commands:
ESC - Pause King's Quest ][
TAB - Inventory and Score
1 - Turn music off/on
3 - Save Game
5 - Restore Game
7 - Restart Game
9 - Echo last command
= - Swim
This ware put out 11/08/1985...By:
Crustacio Mutoid
And
The Bit Blitz
With Thanx to: Jack The Nibbler & Disk Dissector
The Great Extasyy boards:
The Seven Cities of Gold [10 meg/AE/BBS] 307-382-4006
The Protestor's Shack [10 meg/AE/BBS] 512-396-0780
The Free World Security Organization [10 meg BBS] 303-755-8263