textfiles/apple/DOCUMENTATION/kings.quest.txt

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| King's Quest Soft Docs |
| Apple Version |
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| T-Men & Wareforce Soft Dox |
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| Programmed by |
| Jeff Stephenson |
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| Written by |
| The Camel Jockey |
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| Written by |
| |
| The Outpost [312] 441-6957 |
| The South Pole [312] 677-7140 |
| Dragon Quest [503] 292-6560 |
| Thieves Den [512] 441-9429 |
| Digital Dimension [714] 891-3334 |
| Apple Manor [716] 654-7663 |
| The Temple of Doom [805] 682-5148 |
| |
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| The Story |
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| |
| %%%% |
| % % |
| %%%% |
| % % long, long time ago, when |
| unicorns still roamed the forests |
| and the merfolk still dwelt in the |
| shallow wares frequented by men, |
| there ruled in the kingdom of |
| Daventry King Edward and his lovely |
| Queen. The people of Daventry were |
| prosperous and happy, and everywhere|
| peace reigned. But the King and |
| Queen were sad because they were |
| childless. They had no son to |
| inherit the throne, nor a daughter |
| to gladden their hearts. One bright,|
| sunny day King Edward the Benevolent|
| (for so he was called) and his Queen|
| were walking in the castle garden |
| when suddenly before then appeared a|
| powerful sorceror. "I know your |
| problem and I can cast a spell that |
| will bring you a child," he said. |
| |
| "Oh, great sorceror, if you can help|
| us, we will be everlastingly |
| grateful," said the Queen. |
| |
| "We will bestow upon you many |
| honors, and great riches," said the |
| King. |
| |
| "I have no use for honors or riches.|
| My payment will not be so great. All|
| I ask in return is the mahogany- |
| framed Mirror that hangs in your |
| private chamber. |
| |
| The sorecor's words game them |
| pause, for that Mirror was |
| priceless. It had the power to read |
| the future, and helped to keep |
| Daventry prosperous. The royal |
| couple used it to foretell the |
| weather for planting and harvest, as|
| had the kings and queens before |
| them. It had been hundreds of years |
| since a crop had been planted before|
| the last frost, or had been ruined |
| by autumn rain. what the sorceror |
| desired was indeed valuable. The |
| King and Queen retired to their |
| chamber to consult the magic Mirror.|
| King Edward and his wife gazed |
| int othe Mirror's depths and saw a |
| young princely figure with a gold |
| crown upon his head. Imagining the |
| youth to be the son they yearned |
| for, the royal couple gladly |
| bestowed the Mirrow upon the |
| sorceror. He took it to his dwelling|
| where he set one of his beasts to |
| guard over it. |
| The months passed and the Queen |
| did not conceive a child. For the |
| first time in four hundred years, |
| Daventry lost the harvest to an |
| early autumn rainstorm. The King and|
| Queen wept, and everyone tightened |
| their belts. Instead of having |
| excess produce to sell to |
| neighboring kingdoms, the people of |
| Daventry had to supplement their |
| stores with food bought elsewhere. |
| With famine came the dreaded |
| Plague, and the Queen was stricken. |
| For three days she lay in the grip |
| of a great fever, and Edward |
| maintaining a constant vigil by her |
| side. |
| On the fourth day of the Queen's|
| illness, a diminutive figure pushed |
| his way between the legs of the |
| castle guards. "I have a cure for |
| the Queen," he claimed. Quickly the |
| courtiers ushered him into the |
| Queen's chamber, where the King |
| despaired. |
| |
| "I have traveled a great distance to|
| bring relief to your dear wife. This|
| powerful root known only to dwarves |
| will cure any plague." |
| |
| The dwarf leaned over the Queen |
| and touched the root to her lips. |
| Her eyes fluttered open and she |
| smiled at Edward. |
| The Queen's attendants looked at|
| each other in wonderment. "Only a |
| touch revived her," the wispered. |
| "Imagine how fast she will recover |
| when given the whole root!" |
| |
| "Ask any reward for this miraculous |
| gift, oh small one," exclaimed King |
| Edward. |
| |
| "I ask in repayment the Shield left |
| you by your father when he died," |
| said the dwarf softly. |
| |
| The King paled at the thought, |
| The Shield, made of titanium and set|
| with emeralds, was traditionally |
| carried in battle by the ruler of |
| Daventry. Legend held that he who |
| bore the Sheild was invincible, and |
| his army always victorious. Thus |
| there had been no successful attacks|
| on the kingdom of Daventry for over |
| five hundred years. |
| |
| "Ask again little man. I will give |
| you your weight in gold, but please |
| do not ask for the Shield," said the|
| King. |
| |
| "You do not appear to value your |
| wife's life, your highness," said |
| the dwarf. "I will take no other |
| reward than that which I have |
| requested." Haughtily he turned to |
| go. |
| |
| "Come back," Edward called. "I'll |
| give you the Shield." The Dwarf too |
| the shield, and secreted it away in |
| a hole in the ground, in the way of |
| Dwarves. |
| |
| The Queen partook of the root, |
| but to no avail. She worsened and |
| died. Daventry's church bells tolled|
| in mourning, and the King vowed |
| vengence against the false dwarf. |
| Years passed, and the news of the |
| loss of he Shield spread. Armies |
| attacked the weackened Daventry, and|
| the King went out to lead his armies|
| without the Shield. Never before did|
| they have need of the Mirror to |
| foretell enemy moves. Now, that too |
| was gone. |
| |
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| %%% %%% |
| % %% %% % |
| % %%% % |
| % % %any years passed, and |
| the King was very lonely. One day, |
| while out riding with his courtiers,|
| Edward came upon a pack of wolves |
| tearing at the lower limbs of a big |
| tree. When the group approached, the|
| wolves scattered to reveal a |
| beautiful young woman perched in the|
| tree. |
| She descended regally. "I thank |
| you for the rescue, kind sirs. I am |
| the Princess Dahlia, of Cumberland. |
| I was traveling through this land |
| when that pack of wolves fell upon |
| my group. My bodygaurd fled in |
| terror from their fangs, leaving me |
| quite alont. I owe you my life, and |
| my heartfelt gratitude." |
| The King was charmed with the |
| Princess Dahlia, and brought her |
| back to his castle to visit. He felt|
| new life coursing through his veins,|
| and knew it was because he had met |
| someone who might fill the |
| loneliness left my his late Queen. |
| In due time Edward asked Dahlia |
| to marry him, and she accepted. The |
| people of Daventry were wildly |
| excited at the prospect of a new |
| Queen (and hopeful again of an |
| heir), and made preparations for a |
| glorious wedding celebration. |
| One the night before the |
| wedding, when the air was thick with|
| toasts and merriment, Princess |
| Dahlia bid Edward good night. He |
| never noticed her hand stealing up |
| to his belt and extracting the ring |
| of keys hanging there. Much later, |
| the Royal treasurer approached the |
| King with alarming news. |
| He had discovered the treasury |
| door standing open, withte King's |
| own key in the lock. The Princess |
| Dahlia had been inside, holding a |
| small Chest of gold. |
| The treasurer stood frozen to |
| the spot. The Princess' bright |
| laughter changed to a witch's cackle|
| as her form grew old and withered. |
| She grasped the Chest and mounted |
| her broom to fly out the open |
| window. The treasurer watched in |
| dismay as she swooped up through the|
| clouds and disappeared. |
| When the King heard the news, he|
| wept in despair. That Chest was |
| magic, and the last great tresure |
| remaining in Daventry. No matter how|
| much was taken from it, the Chest |
| always remained brimful of golden |
| coins. Without the Chest he could |
| buy no more food, pay no more |
| soldiers. |
| |
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| %%% %%% |
| % %% %% % |
| % %%% % |
| % % %any more years passed,|
| and Daventry grew poor and weak. |
| King Edward was old and feeble, and |
| say that his end was near. Fearing |
| that the country would fall into |
| even greater disorder when he died, |
| he send for his favorite knight, Sir|
| Graham. |
| |
| "Your are the bravest and truest |
| knight in my kingdom, Sir Graham. |
| Long ago I envisioned your form in |
| my magic Mirror, and thought I was |
| seeing my son and heir. The years |
| have proven me at least half wrong. |
| But the prophecy may yet be |
| fullfilled. To prove yourself worthy|
| of my crown, I command you to |
| journey out into the world and |
| retrieve te three great treasures |
| taken from Daventry by treachery and|
| stealth. Succeed in this great |
| quest, and you shall become King |
| upon my death. Fail, and our |
| beautiful Daventry will grow over |
| weaker until it is invaded and |
| conquered by unfriendly nations. |
| This I promise by all that is |
| honorable and right." |
| |
| "May you return victorious, Sir |
| Graham!" |
| |
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| Introduction |
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| |
| Become Sir Graham and travel |
| through lands of myth and magic to |
| recover the great treasures. You |
| must retrieve them all, for only the|
| combined magic of the three will |
| restore Daventry to its former |
| glory. |
| Look to the fables and fairy |
| stories of yore for clues. Leave no |
| stone unturned, no avenue |
| unexplored, and you will triumph in |
| your Quest. Along the way, collect |
| as many treasures as you can. The |
| kingdom of daventry will need |
| everything you can bring back. And |
| you will profit from the experience.|
| It may be possible to accomplish|
| each task in more than one way. The |
| more imaginative your solutions, the|
| better filtted you will be to rule |
| Daventry. |
| |
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| Map Your Progress |
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| |
| You will not be able to fulfill |
| the prophecy, Sir Graham, without |
| charting your progress. Create a map|
| showing objects and landmarks you |
| see along the way. You'll want to |
| note dangerous areas, in particular.|
| Above all, try every direction |
| and map all of the different |
| possibilities. If you overlook an |
| area, you might miss and important |
| clue or necessary tool. |
| The road you must tracel is long|
| and perilous; it is beset by many |
| dangerous beings. You must have the |
| wisdom to know when to stand and |
| fight and when to flee from superior|
| strength. But take heart you may |
| recieve help in unexpected places. |
| |
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| Loading Instructions |
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| |
| 1. Insert Disk 1, label side up, |
| into the drive. Close the door|
| to the drive. |
| |
| 2. Turn on power to the monitor |
| and the computer. |
| |
| 3. When the banner page appears, |
| press any key to begin the |
| game. |
| |
| |
| IF KING'S QUEST WON'T BOOT PROPERLY,|
| CHECK TO SEE THAT YOU MEET THESE |
| REQUIREMENTS: |
| |
| o As stated on the sticker on |
| the outside of the box, 128K |
| memory is required to operate |
| KING'S QUEST. Apple //e owners |
| MUST have an extended memory |
| card installed. |
| |
| o Printer cards (and other |
| peripherals) sometimes |
| interfere with the operation of|
| KING'S QUEST. You may have to |
| remove all cards from your |
| slots, except of course the |
| drive card and the extended |
| memory card. |
| |
| o The earliest Apple //e |
| computers had "A" mother |
| boards. To run the complex |
| graphics in KING'S QUEST, you |
| need a "B" mother board. Your |
| dealer is empowered by Apple |
| Computers to replace an "A" |
| mother board with a "B" mother |
| board, free of charge. |
| |
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| Commands for the Hero |
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| |
| Your computer will be your |
| hands, eyes and ears. Talk to it in |
| commands of one or two words, or |
| even whole sentences. Unless |
| otherwise instructed, follow all |
| commands with the [RETURN] key. |
| Using the joystick or the |
| keyboard, move Sir Graham North, |
| South, East, West, diagonally, and |
| when appropriate, up or down. To |
| halt his steps with the keys, press |
| the direction key you hit last, |
| again. |
| |
| +---------------+ |
| | Movement keys | |
| |
| +---------------+ |
| |
| [; or :] N.W. |
| [' or "] N.E. |
| [. or >] S.W. |
| [/ or ?] S.E. |
| |
| You will use the arrow keys to |
| move North, South, East, and West or|
| if you have a joystick you will have|
| no need of the keyboard for your |
| movement. |
| |
| Acrobatics feats may be required|
| at times. Give your computer a |
| single command. Type: |
| |
| [JUMP] |
| [DUCK] |
| [SWIM] |
| |
| (You can also use the joystick |
| buttons to jump and swim.) |
| |
| You may meet others who have |
| messages for you. Command them to |
| speak. Type: |
| |
| [TALK TO GNOME] |
| |
| You may later need objects you |
| see along the way. Type: |
| |
| [GET THE KEY] |
| |
| Pay attention to details. To see|
| an object closely, Type: |
| |
| [LOOK AT KEY] |
| |
| Answers your computer's |
| questions directly. Your command to |
| unlock a door may prompt your |
| computer to ask "With what?" Answer:|
| |
| [WITH THE KEY] |
| |
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| Magic of Your Own |
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| |
| You may want to take a break at |
| some point, and later begin where |
| you left off. You can save your |
| progress on a seperate disk. Use a |
| blank disk, or one with information |
| that you do not need, because it |
| will be erased when it is prepared. |
| |
| +--------------------------+ |
| | Preparing Save Game Disk | |
| +--------------------------+ |
| |
| You will need to prepare your |
| "save game disk" only once. Any time|
| during the game, |
| |
| TYPE [INIT DISK] |
| |
| Follow the prompts on the screen to |
| create the "save game disk". |
| |
| |
| +---------------+ |
| | Saving a Game | |
| +---------------+ |
| |
| The game can be saved almost any|
| time during play. If you do this |
| often, then you won't lose much |
| ground if Sir Graham should suffer |
| an unfortunate accident. |
| |
| TYPE [SAVE GAME] |
| |
| You will be instructed to enter a |
| letter to identify your game. |
| |
| TYPE [A-Z] |
| |
| Put your "save game disk" in the |
| drive and press [RETURN]. The game |
| will be saved, and you may then |
| continue playing KING'S QUEST. |
| |
| |
| +---------------------+ |
| | Restoring Your Game | |
| +---------------------+ |
| |
| To resume a saved game any time |
| after loading KING'S QUEST, |
| |
| TYPE [RESTORE GAME] |
| |
| You will be asked to type the letter|
| for your saved game. |
| |
| TYPE [A-Z] |
| |
| Insert your "save game disk" and |
| press [RETURN]. Now you may continue|
| playing KING'S QUEST from the point |
| at which you saved the game. |
| |
| |
| To save you typing time, these |
| convience keys quickly and easily |
| make these common commands: |
| |
| [ESC] - Pause KING'S QUEST |
| [TAB] - Check Sir Graham's inventory|
| and score. |
| [1] - Save Game A-Z |
| [3] - Restore game A-Z |
| [5] - Restart KING'S QUEST |
| |
| [CTRL-E] - Echo last command. |
| [CTRL-C] - Cancel current command. |
| |
| [CLOSED APPLE] - Jump (or press |
| upper joystick |
| button) |
| [OPEN APPLE] - Swim (or press |
| lower joystick |
| button) |
| |
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