567 lines
22 KiB
Plaintext
567 lines
22 KiB
Plaintext
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| King's Quest Soft Docs |
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| Apple Version |
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| T-Men & Wareforce Soft Dox |
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| Programmed by |
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| Jeff Stephenson |
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| Written by |
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| The Camel Jockey |
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| Written by |
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| |
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| The Outpost [312] 441-6957 |
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| The South Pole [312] 677-7140 |
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| Dragon Quest [503] 292-6560 |
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| Thieves Den [512] 441-9429 |
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| Digital Dimension [714] 891-3334 |
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| Apple Manor [716] 654-7663 |
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| The Temple of Doom [805] 682-5148 |
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| The Story |
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| %%%% |
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| % % |
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| %%%% |
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| % % long, long time ago, when |
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| unicorns still roamed the forests |
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| and the merfolk still dwelt in the |
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| shallow wares frequented by men, |
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| there ruled in the kingdom of |
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| Daventry King Edward and his lovely |
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| Queen. The people of Daventry were |
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| prosperous and happy, and everywhere|
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| peace reigned. But the King and |
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| Queen were sad because they were |
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| childless. They had no son to |
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| inherit the throne, nor a daughter |
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| to gladden their hearts. One bright,|
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| sunny day King Edward the Benevolent|
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| (for so he was called) and his Queen|
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| were walking in the castle garden |
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| when suddenly before then appeared a|
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| powerful sorceror. "I know your |
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| problem and I can cast a spell that |
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| will bring you a child," he said. |
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| "Oh, great sorceror, if you can help|
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| us, we will be everlastingly |
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| grateful," said the Queen. |
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| "We will bestow upon you many |
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| honors, and great riches," said the |
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| King. |
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| "I have no use for honors or riches.|
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| My payment will not be so great. All|
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| I ask in return is the mahogany- |
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| framed Mirror that hangs in your |
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| private chamber. |
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| The sorecor's words game them |
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| pause, for that Mirror was |
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| priceless. It had the power to read |
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| the future, and helped to keep |
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| Daventry prosperous. The royal |
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| couple used it to foretell the |
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| weather for planting and harvest, as|
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| had the kings and queens before |
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| them. It had been hundreds of years |
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| since a crop had been planted before|
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| the last frost, or had been ruined |
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| by autumn rain. what the sorceror |
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| desired was indeed valuable. The |
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| King and Queen retired to their |
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| chamber to consult the magic Mirror.|
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| King Edward and his wife gazed |
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| int othe Mirror's depths and saw a |
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| young princely figure with a gold |
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| crown upon his head. Imagining the |
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| youth to be the son they yearned |
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| for, the royal couple gladly |
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| bestowed the Mirrow upon the |
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| sorceror. He took it to his dwelling|
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| where he set one of his beasts to |
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| guard over it. |
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| The months passed and the Queen |
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| did not conceive a child. For the |
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| first time in four hundred years, |
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| Daventry lost the harvest to an |
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| early autumn rainstorm. The King and|
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| Queen wept, and everyone tightened |
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| their belts. Instead of having |
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| excess produce to sell to |
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| neighboring kingdoms, the people of |
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| Daventry had to supplement their |
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| stores with food bought elsewhere. |
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| With famine came the dreaded |
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| Plague, and the Queen was stricken. |
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| For three days she lay in the grip |
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| of a great fever, and Edward |
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| maintaining a constant vigil by her |
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| side. |
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| On the fourth day of the Queen's|
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| illness, a diminutive figure pushed |
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| his way between the legs of the |
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| castle guards. "I have a cure for |
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| the Queen," he claimed. Quickly the |
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| courtiers ushered him into the |
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| Queen's chamber, where the King |
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| despaired. |
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| "I have traveled a great distance to|
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| bring relief to your dear wife. This|
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| powerful root known only to dwarves |
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| will cure any plague." |
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| The dwarf leaned over the Queen |
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| and touched the root to her lips. |
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| Her eyes fluttered open and she |
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| smiled at Edward. |
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| The Queen's attendants looked at|
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| each other in wonderment. "Only a |
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| touch revived her," the wispered. |
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| "Imagine how fast she will recover |
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| when given the whole root!" |
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| "Ask any reward for this miraculous |
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| gift, oh small one," exclaimed King |
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| Edward. |
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| "I ask in repayment the Shield left |
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| you by your father when he died," |
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| said the dwarf softly. |
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| The King paled at the thought, |
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| The Shield, made of titanium and set|
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| with emeralds, was traditionally |
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| carried in battle by the ruler of |
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| Daventry. Legend held that he who |
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| bore the Sheild was invincible, and |
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| his army always victorious. Thus |
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| there had been no successful attacks|
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| on the kingdom of Daventry for over |
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| five hundred years. |
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| "Ask again little man. I will give |
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| you your weight in gold, but please |
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| do not ask for the Shield," said the|
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| King. |
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| "You do not appear to value your |
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| wife's life, your highness," said |
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| the dwarf. "I will take no other |
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| reward than that which I have |
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| requested." Haughtily he turned to |
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| go. |
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| "Come back," Edward called. "I'll |
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| give you the Shield." The Dwarf too |
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| the shield, and secreted it away in |
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| a hole in the ground, in the way of |
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| Dwarves. |
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| The Queen partook of the root, |
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| but to no avail. She worsened and |
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| died. Daventry's church bells tolled|
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| in mourning, and the King vowed |
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| vengence against the false dwarf. |
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| Years passed, and the news of the |
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| loss of he Shield spread. Armies |
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| attacked the weackened Daventry, and|
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| the King went out to lead his armies|
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| without the Shield. Never before did|
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| they have need of the Mirror to |
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| foretell enemy moves. Now, that too |
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| was gone. |
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| %%% %%% |
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| % %% %% % |
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| % %%% % |
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| % % %any years passed, and |
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| the King was very lonely. One day, |
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| while out riding with his courtiers,|
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| Edward came upon a pack of wolves |
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| tearing at the lower limbs of a big |
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| tree. When the group approached, the|
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| wolves scattered to reveal a |
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| beautiful young woman perched in the|
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| tree. |
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| She descended regally. "I thank |
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| you for the rescue, kind sirs. I am |
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| the Princess Dahlia, of Cumberland. |
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| I was traveling through this land |
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| when that pack of wolves fell upon |
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| my group. My bodygaurd fled in |
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| terror from their fangs, leaving me |
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| quite alont. I owe you my life, and |
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| my heartfelt gratitude." |
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| The King was charmed with the |
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| Princess Dahlia, and brought her |
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| back to his castle to visit. He felt|
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| new life coursing through his veins,|
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| and knew it was because he had met |
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| someone who might fill the |
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| loneliness left my his late Queen. |
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| In due time Edward asked Dahlia |
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| to marry him, and she accepted. The |
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| people of Daventry were wildly |
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| excited at the prospect of a new |
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| Queen (and hopeful again of an |
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| heir), and made preparations for a |
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| glorious wedding celebration. |
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| One the night before the |
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| wedding, when the air was thick with|
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| toasts and merriment, Princess |
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| Dahlia bid Edward good night. He |
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| never noticed her hand stealing up |
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| to his belt and extracting the ring |
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| of keys hanging there. Much later, |
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| the Royal treasurer approached the |
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| King with alarming news. |
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| He had discovered the treasury |
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| door standing open, withte King's |
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| own key in the lock. The Princess |
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| Dahlia had been inside, holding a |
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| small Chest of gold. |
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| The treasurer stood frozen to |
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| the spot. The Princess' bright |
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| laughter changed to a witch's cackle|
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| as her form grew old and withered. |
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| She grasped the Chest and mounted |
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| her broom to fly out the open |
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| window. The treasurer watched in |
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| dismay as she swooped up through the|
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| clouds and disappeared. |
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| When the King heard the news, he|
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| wept in despair. That Chest was |
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| magic, and the last great tresure |
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| remaining in Daventry. No matter how|
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| much was taken from it, the Chest |
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| always remained brimful of golden |
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| coins. Without the Chest he could |
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| buy no more food, pay no more |
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| soldiers. |
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| %%% %%% |
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| % %% %% % |
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| % %%% % |
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| % % %any more years passed,|
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| and Daventry grew poor and weak. |
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| King Edward was old and feeble, and |
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| say that his end was near. Fearing |
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| that the country would fall into |
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| even greater disorder when he died, |
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| he send for his favorite knight, Sir|
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| Graham. |
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| "Your are the bravest and truest |
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| knight in my kingdom, Sir Graham. |
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| Long ago I envisioned your form in |
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| my magic Mirror, and thought I was |
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| seeing my son and heir. The years |
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| have proven me at least half wrong. |
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| But the prophecy may yet be |
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| fullfilled. To prove yourself worthy|
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| of my crown, I command you to |
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| journey out into the world and |
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| retrieve te three great treasures |
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| taken from Daventry by treachery and|
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| stealth. Succeed in this great |
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| quest, and you shall become King |
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| upon my death. Fail, and our |
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| beautiful Daventry will grow over |
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| weaker until it is invaded and |
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| conquered by unfriendly nations. |
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| This I promise by all that is |
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| honorable and right." |
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| "May you return victorious, Sir |
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| Graham!" |
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| Introduction |
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| Become Sir Graham and travel |
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| through lands of myth and magic to |
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| recover the great treasures. You |
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| must retrieve them all, for only the|
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| combined magic of the three will |
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| restore Daventry to its former |
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| glory. |
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| Look to the fables and fairy |
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| stories of yore for clues. Leave no |
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| stone unturned, no avenue |
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| unexplored, and you will triumph in |
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| your Quest. Along the way, collect |
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| as many treasures as you can. The |
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| kingdom of daventry will need |
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| everything you can bring back. And |
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| you will profit from the experience.|
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| It may be possible to accomplish|
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| each task in more than one way. The |
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| more imaginative your solutions, the|
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| better filtted you will be to rule |
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| Daventry. |
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| Map Your Progress |
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| You will not be able to fulfill |
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| the prophecy, Sir Graham, without |
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| charting your progress. Create a map|
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| showing objects and landmarks you |
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| see along the way. You'll want to |
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| note dangerous areas, in particular.|
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| Above all, try every direction |
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| and map all of the different |
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| possibilities. If you overlook an |
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| area, you might miss and important |
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| clue or necessary tool. |
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| The road you must tracel is long|
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| and perilous; it is beset by many |
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| dangerous beings. You must have the |
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| wisdom to know when to stand and |
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| fight and when to flee from superior|
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| strength. But take heart you may |
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| recieve help in unexpected places. |
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| Loading Instructions |
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| 1. Insert Disk 1, label side up, |
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| into the drive. Close the door|
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| to the drive. |
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| 2. Turn on power to the monitor |
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| and the computer. |
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| 3. When the banner page appears, |
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| press any key to begin the |
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| game. |
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| IF KING'S QUEST WON'T BOOT PROPERLY,|
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| CHECK TO SEE THAT YOU MEET THESE |
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| REQUIREMENTS: |
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| o As stated on the sticker on |
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| the outside of the box, 128K |
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| memory is required to operate |
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| KING'S QUEST. Apple //e owners |
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| MUST have an extended memory |
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| card installed. |
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| |
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| o Printer cards (and other |
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| peripherals) sometimes |
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| interfere with the operation of|
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| KING'S QUEST. You may have to |
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| remove all cards from your |
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| slots, except of course the |
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| drive card and the extended |
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| memory card. |
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| |
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| o The earliest Apple //e |
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| computers had "A" mother |
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| boards. To run the complex |
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| graphics in KING'S QUEST, you |
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| need a "B" mother board. Your |
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| dealer is empowered by Apple |
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| Computers to replace an "A" |
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| mother board with a "B" mother |
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| board, free of charge. |
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| |
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| Commands for the Hero |
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| Your computer will be your |
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| hands, eyes and ears. Talk to it in |
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| commands of one or two words, or |
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| even whole sentences. Unless |
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| otherwise instructed, follow all |
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| commands with the [RETURN] key. |
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| Using the joystick or the |
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| keyboard, move Sir Graham North, |
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| South, East, West, diagonally, and |
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| when appropriate, up or down. To |
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| halt his steps with the keys, press |
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| the direction key you hit last, |
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| again. |
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| |
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| +---------------+ |
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| | Movement keys | |
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| +---------------+ |
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| |
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| [; or :] N.W. |
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| [' or "] N.E. |
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| [. or >] S.W. |
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| [/ or ?] S.E. |
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| |
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| You will use the arrow keys to |
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| move North, South, East, and West or|
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| if you have a joystick you will have|
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| no need of the keyboard for your |
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| movement. |
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| |
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| Acrobatics feats may be required|
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| at times. Give your computer a |
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| single command. Type: |
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| [JUMP] |
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| [DUCK] |
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| [SWIM] |
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| (You can also use the joystick |
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| buttons to jump and swim.) |
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| |
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| You may meet others who have |
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| messages for you. Command them to |
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| speak. Type: |
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| [TALK TO GNOME] |
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| You may later need objects you |
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| see along the way. Type: |
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| [GET THE KEY] |
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| |
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| Pay attention to details. To see|
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| an object closely, Type: |
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| [LOOK AT KEY] |
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| Answers your computer's |
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| questions directly. Your command to |
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| unlock a door may prompt your |
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| computer to ask "With what?" Answer:|
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| [WITH THE KEY] |
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| |
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| Magic of Your Own |
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| |
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| You may want to take a break at |
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| some point, and later begin where |
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| you left off. You can save your |
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| progress on a seperate disk. Use a |
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| blank disk, or one with information |
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| that you do not need, because it |
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| will be erased when it is prepared. |
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| |
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| +--------------------------+ |
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| | Preparing Save Game Disk | |
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| +--------------------------+ |
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| |
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| You will need to prepare your |
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| "save game disk" only once. Any time|
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| during the game, |
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| |
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| TYPE [INIT DISK] |
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| Follow the prompts on the screen to |
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| create the "save game disk". |
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| |
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| +---------------+ |
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| | Saving a Game | |
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| +---------------+ |
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| The game can be saved almost any|
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| time during play. If you do this |
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| often, then you won't lose much |
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| ground if Sir Graham should suffer |
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| an unfortunate accident. |
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| |
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| TYPE [SAVE GAME] |
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| |
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| You will be instructed to enter a |
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| letter to identify your game. |
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| |
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| TYPE [A-Z] |
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| |
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| Put your "save game disk" in the |
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| drive and press [RETURN]. The game |
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| will be saved, and you may then |
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| continue playing KING'S QUEST. |
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| |
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| |
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| +---------------------+ |
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| | Restoring Your Game | |
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| +---------------------+ |
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| |
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| To resume a saved game any time |
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| after loading KING'S QUEST, |
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| |
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| TYPE [RESTORE GAME] |
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| |
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| You will be asked to type the letter|
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| for your saved game. |
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| |
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| TYPE [A-Z] |
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| |
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| Insert your "save game disk" and |
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| press [RETURN]. Now you may continue|
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| playing KING'S QUEST from the point |
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| at which you saved the game. |
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| |
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| |
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| To save you typing time, these |
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| convience keys quickly and easily |
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| make these common commands: |
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| |
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| [ESC] - Pause KING'S QUEST |
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| [TAB] - Check Sir Graham's inventory|
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| and score. |
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| [1] - Save Game A-Z |
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| [3] - Restore game A-Z |
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| [5] - Restart KING'S QUEST |
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| |
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| [CTRL-E] - Echo last command. |
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| [CTRL-C] - Cancel current command. |
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| |
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| [CLOSED APPLE] - Jump (or press |
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| upper joystick |
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| button) |
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| [OPEN APPLE] - Swim (or press |
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| lower joystick |
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| button) |
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| |
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<=-=*=---------------------------=*=-=>
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