200 lines
7.5 KiB
Plaintext
200 lines
7.5 KiB
Plaintext
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[^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^]
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[ ]
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[ King's Quest ][ ]
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[ Romancing The Throne ]
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[ ]
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[ An Extasyy Presentation ]
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[ ]
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[ Cracked by: ]
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[ ]
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[ Crustacio Mutoid ]
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[ And ]
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[ The Bit Blitz ]
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[ ]
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[^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^]
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Softdocs by: The Bit Blitz
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A long, long time ago, when creatures of myth and magic walked the earth
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openly with lesser mortals, there dwelt in the kingdom ory a King name
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Graham. He had one the crown by his wit and courage, when he went forth
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to uncover and reclaim the three lost treasures of Daventry. Now Graham
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ruled over the land, with the aid of the mirror that foretold the
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future, the bottomless treasure chest, and the invincible shield. The
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people of Daventry prospered under the reign of the kindly monarch.
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Just one year after returning from his first victorious quest, King
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Graham arose and looked into the mirror as he was wont to do daily. Much
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to his astonishment, he beheld the face of Edward, the King who came
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before him in the succession.
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King Edward spoke, "Graham, your kingdom is strong now, thanks to the
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recovery of the three treasures and your wise leadership. But it will
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soon grow weak again, if you do not provide and heir to the throne.
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Marry, my son, and give your people a prince that make their future
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secure."
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The vision faded. King Graham pondered how he might find a bride fit to
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reign over Daventry. He consulted with Gerwain, his wise prime
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minister.
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"She must be good, and kind, so that she will love my people and they
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will love here," said Graham. "She must have the wisdom to counsel me in
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my daily problems, and a loving heart to bring me comfort. I wish my
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Queen to glow with an inner beauty of spirit as well as beauty of face
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and formt."
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Gerwain suggested that Graham host a celebration, and invite all the
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maidens of marriageable age from his whole kingdom. He could then
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observe and conserve with the likely candidates, and see if any one of
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them fit his idea of a queen.
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The invitations were sent out, and the whole kingdom turned out for the
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celebration. From every corner of Daventry the maidens came. Short and
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tall, slender and plump, fair and dark, pretty and plain. There were
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maidens from all stations of life, from Dukes' and earls' daughters to
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the village goose girl and the scullery maid from the castle kitchens.
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They all had but one thing in common: They greatly admired the handsome
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King, and were eager to catch his eye. Word had spread that the King was
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looking for a bride, and they were all thrilled at the prospect of
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marrying the charming Graham.
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For two days the celebration wore on, and though he tried to be
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cheerful, Graham gradually became somber. None of the maidens he had met
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quickened his pulse. One maid squinted, another triped over everything
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in sight. Another was too coy, and the one after her giggled constantly.
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They all had some fault, however small. It was with great relief that
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Graham saw his guests ride away at then end of the celebration. He
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retired to his room to reflect gloomily.
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"My kingdom is home to hundreds of lovely maidens," he mourned. "Why is
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there not one among them who touches my heart and my dreams."
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As he asked the question, King Graham was standing near the magic
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mirror. He glanced toward it, and noticed that the glass had grown
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inexplicably cloudy.
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The mist cleared, All at once, King Graham beheld the most beautiful
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maiden he had ever seen. She had hair of glowing auburn, and eyes of
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midnight blue. Her skin was the color of rich cream, but alas, no roses
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bloomed in her cheeks, and the corners of her pretty mout drooped in
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sorrow.
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She was standing at a window, motionless except for the stray breeze
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that stirred her hair. A tear fill from one eye, and sparkled on her
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cheek like a diomand on velvet. She put up one hand to brush it away,
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and Graham was struck by the grace of her movement.
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The kings heart was suddenly enveloped in a strange fever. He knew that
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this was the maiden for whom he longed - this was the woman who must be
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his queen. He wanted to find her and bring a smile to her lovely face.
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He wanted to take her in his arms, and protect her from trouble
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forevermore. Eagerly he consulted the magic mirror.
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"Oh mirror wis," said Graham, "I have vowed to make this maiden my
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bride. Where may I find her?"
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The mirror clouded again, and a voice was heard. "This is the maiden
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Valanice. She is from the kingdom of Kolyma, and is known for her
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goodness no less than her beauty. The jealous crone Hagatha whisked
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Valanice away to an enchanged land, and imprisoned her in a quartz tower
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guarded by a ferocious wild beast."
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"I must rescue her or die in the attempt," declared King Graham. "How
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may I find this enchanted land?"
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"You must travel to the kingdom of Kolyma," said the mirror. "There you
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may search for the keys which unlock the three doors to the enchanted
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land..."
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The voice faded and the mirror cleared. Graham stared at his own
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reflection. Vainly did he call for its return, to give him more clues to
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the whereabouts of the magic keys. Finally, he shouldered his
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provisions, and set out on his quest of love.
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Only you, my bold adventurer have the power to finish this tale.
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Accompany King Graham on his quest to find the magic keys. Encounter
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characters of legend, folklore and fantasy. Explore underground caverns,
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eerie towers, and ocean wonderlands. Help him rescue the enchanted
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maiden, so he can lay his kingdom and his heart at her feet.
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You will be faced with challenges that would intimidate those of lesser
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timbre. Summon all your strength and courage. Leave no stone unturned,
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no avenue unexplored, and your perseverance will be richly rewarded.
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It may be possible to find each key through more than one avenue. The
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more imaginative your solutions, the greater you reward.
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Study all the ancient lores for clues. Along the way collect as many
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treasures as you can - treasures fit for a queen.
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Game play instructions:
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King's Quest ][ requires either a //c or a 128 //e with double hi-res
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graphics capabilities.
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Commands for the Hero:
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Talk to your computer in commands of one or two words, or even simple
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sentences.
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Use a jostick or the Keyboard to move King Graham around.
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Joystick-Directions for directions. Button 0 for return, Button 1 for
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swim.
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Keyboard-
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;-Northwest
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'-Northeast
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>-Southwest
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/-Southeast
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Arrow keys for North, South, East, and West
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Initialize a save game disk - "INIT DISK"
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Saving the game - "SAVE GAME" then under the A-Z position on disk.
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Restoring a game - "RESTORE GAME" then under the A-Z position on disk.
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Additional commands:
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ESC - Pause King's Quest ][
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TAB - Inventory and Score
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1 - Turn music off/on
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3 - Save Game
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5 - Restore Game
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7 - Restart Game
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9 - Echo last command
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= - Swim
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