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[ King's Quest ][ ]
[ Romancing The Throne ]
[ ]
[ An Extasyy Presentation ]
[ ]
[ Cracked by: ]
[ ]
[ Crustacio Mutoid ]
[ And ]
[ The Bit Blitz ]
[ ]
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Softdocs by: The Bit Blitz
A long, long time ago, when creatures of myth and magic walked the earth
openly with lesser mortals, there dwelt in the kingdom ory a King name
Graham. He had one the crown by his wit and courage, when he went forth
to uncover and reclaim the three lost treasures of Daventry. Now Graham
ruled over the land, with the aid of the mirror that foretold the
future, the bottomless treasure chest, and the invincible shield. The
people of Daventry prospered under the reign of the kindly monarch.
Just one year after returning from his first victorious quest, King
Graham arose and looked into the mirror as he was wont to do daily. Much
to his astonishment, he beheld the face of Edward, the King who came
before him in the succession.
King Edward spoke, "Graham, your kingdom is strong now, thanks to the
recovery of the three treasures and your wise leadership. But it will
soon grow weak again, if you do not provide and heir to the throne.
Marry, my son, and give your people a prince that make their future
secure."
The vision faded. King Graham pondered how he might find a bride fit to
reign over Daventry. He consulted with Gerwain, his wise prime
minister.
"She must be good, and kind, so that she will love my people and they
will love here," said Graham. "She must have the wisdom to counsel me in
my daily problems, and a loving heart to bring me comfort. I wish my
Queen to glow with an inner beauty of spirit as well as beauty of face
and formt."
Gerwain suggested that Graham host a celebration, and invite all the
maidens of marriageable age from his whole kingdom. He could then
observe and conserve with the likely candidates, and see if any one of
them fit his idea of a queen.
The invitations were sent out, and the whole kingdom turned out for the
celebration. From every corner of Daventry the maidens came. Short and
tall, slender and plump, fair and dark, pretty and plain. There were
maidens from all stations of life, from Dukes' and earls' daughters to
the village goose girl and the scullery maid from the castle kitchens.
They all had but one thing in common: They greatly admired the handsome
King, and were eager to catch his eye. Word had spread that the King was
looking for a bride, and they were all thrilled at the prospect of
marrying the charming Graham.
For two days the celebration wore on, and though he tried to be
cheerful, Graham gradually became somber. None of the maidens he had met
quickened his pulse. One maid squinted, another triped over everything
in sight. Another was too coy, and the one after her giggled constantly.
They all had some fault, however small. It was with great relief that
Graham saw his guests ride away at then end of the celebration. He
retired to his room to reflect gloomily.
"My kingdom is home to hundreds of lovely maidens," he mourned. "Why is
there not one among them who touches my heart and my dreams."
As he asked the question, King Graham was standing near the magic
mirror. He glanced toward it, and noticed that the glass had grown
inexplicably cloudy.
The mist cleared, All at once, King Graham beheld the most beautiful
maiden he had ever seen. She had hair of glowing auburn, and eyes of
midnight blue. Her skin was the color of rich cream, but alas, no roses
bloomed in her cheeks, and the corners of her pretty mout drooped in
sorrow.
She was standing at a window, motionless except for the stray breeze
that stirred her hair. A tear fill from one eye, and sparkled on her
cheek like a diomand on velvet. She put up one hand to brush it away,
and Graham was struck by the grace of her movement.
The kings heart was suddenly enveloped in a strange fever. He knew that
this was the maiden for whom he longed - this was the woman who must be
his queen. He wanted to find her and bring a smile to her lovely face.
He wanted to take her in his arms, and protect her from trouble
forevermore. Eagerly he consulted the magic mirror.
"Oh mirror wis," said Graham, "I have vowed to make this maiden my
bride. Where may I find her?"
The mirror clouded again, and a voice was heard. "This is the maiden
Valanice. She is from the kingdom of Kolyma, and is known for her
goodness no less than her beauty. The jealous crone Hagatha whisked
Valanice away to an enchanged land, and imprisoned her in a quartz tower
guarded by a ferocious wild beast."
"I must rescue her or die in the attempt," declared King Graham. "How
may I find this enchanted land?"
"You must travel to the kingdom of Kolyma," said the mirror. "There you
may search for the keys which unlock the three doors to the enchanted
land..."
The voice faded and the mirror cleared. Graham stared at his own
reflection. Vainly did he call for its return, to give him more clues to
the whereabouts of the magic keys. Finally, he shouldered his
provisions, and set out on his quest of love.
Only you, my bold adventurer have the power to finish this tale.
Accompany King Graham on his quest to find the magic keys. Encounter
characters of legend, folklore and fantasy. Explore underground caverns,
eerie towers, and ocean wonderlands. Help him rescue the enchanted
maiden, so he can lay his kingdom and his heart at her feet.
You will be faced with challenges that would intimidate those of lesser
timbre. Summon all your strength and courage. Leave no stone unturned,
no avenue unexplored, and your perseverance will be richly rewarded.
It may be possible to find each key through more than one avenue. The
more imaginative your solutions, the greater you reward.
Study all the ancient lores for clues. Along the way collect as many
treasures as you can - treasures fit for a queen.
Game play instructions:
King's Quest ][ requires either a //c or a 128 //e with double hi-res
graphics capabilities.
Commands for the Hero:
Talk to your computer in commands of one or two words, or even simple
sentences.
Use a jostick or the Keyboard to move King Graham around.
Joystick-Directions for directions. Button 0 for return, Button 1 for
swim.
Keyboard-
;-Northwest
'-Northeast
>-Southwest
/-Southeast
Arrow keys for North, South, East, and West
Initialize a save game disk - "INIT DISK"
Saving the game - "SAVE GAME" then under the A-Z position on disk.
Restoring a game - "RESTORE GAME" then under the A-Z position on disk.
Additional commands:
ESC - Pause King's Quest ][
TAB - Inventory and Score
1 - Turn music off/on
3 - Save Game
5 - Restore Game
7 - Restart Game
9 - Echo last command
= - Swim