57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
KARATEKA DOX
|
||
::::::::::::
|
||
FROM- THE DISK BRAKER
|
||
:::::::::::::::::::::::::::::::::::::::
|
||
|
||
THIS GAME IS BY FAR THE BEST GAME THAT
|
||
I HAVE EVER SEEN. THE GAME IS NOT VERY
|
||
HARD TO CONTROL. HERE ARE SOME DOX
|
||
THAT WILL HELP YA.
|
||
THE OBJECT OF THE GAME IS TO RESCUE
|
||
THE PRINCESS MARIKO FROM THE EVIL WARLORD'S
|
||
FORTRESS. YOU FIGHT YOU WAY THROUGH WAVES
|
||
OF WARRIORS TO BE ABLE TO REACH
|
||
ENTRANCEWAYS LEADING TO THE NEXT AND
|
||
HARDER LEVELS.
|
||
WHEN THE GAME BEGINS, YOU WILL HAVE
|
||
JUST CLIMBED TO THE TOP OF THE CLIFF
|
||
WHERE YOU MEET YOUR FIRST OPPONENT.
|
||
|
||
1> MOVE THE JOYSTICK INTO THE UPPER
|
||
RIGHT HAND SIDE TO RUN TO THE RIGHT
|
||
(THE DIRECTION YOU WANT TO GO.....)
|
||
WHEN YOU SEE THE WARRIORS STRENGTH
|
||
APPEAR AT THE BOTTOM(BLUE) LET THE
|
||
JOYSTICK GO, OR PUSH IT BACK FOR IF
|
||
YOU DON'T YOU WILL RUN INTO THE
|
||
WARRIOR AND HE'LL WASTE YOU!!!!!!
|
||
|
||
2> PRESS BUTTON #0 & MOVE THE JOYSTICK
|
||
IN THE UPPER RIGHT CORNER, OR THE
|
||
LOWER RIGHT CORNER, OR TO THE RIGHT
|
||
& IT'LL THROW A HIGH, LOW OR MEDIUM
|
||
KICK.
|
||
|
||
3> PRESS BUTTON #1 & MOVE THE JOYSTICK
|
||
IN THE UPPER RIGHT CORNER, OR THE
|
||
LOWER RIGHT CORNER, OR TO THE RIGHT
|
||
& IT'LL THROW A HIGH, LOW, OR
|
||
MEDIUM PUNCH.
|
||
|
||
REMEMBER THAT WHEN YOUR STRENGTH LEVEL(RED)
|
||
GOES DOWN YOU SHOULD RETREAT AND WAIT
|
||
FOR YOU STRENGTH TO BUILD UP AGAIN.
|
||
ALSO REMEMBER THAT THE LONGER IT TAKES
|
||
TO GET FROM WARRIOR TO WARRIOR THE STRONGER
|
||
THE WARRIORS GET AND THE WEAKER YOU GET
|
||
SO TRY TO RUN BETWEEN BATTLES!!!
|
||
|
||
WELL THAT'S ABOUT IT!!
|
||
HAVE FUN AND THANK "THE CRACKSMITH"
|
||
FOR HIS EFFORTS IN GETTING THIS GAME TO US.
|
||
THE CRACKSMITH'S FORGE
|
||
(214) 263-9017
|
||
PW: HAMMER
|
||
|
||
|