332 lines
14 KiB
Groff
332 lines
14 KiB
Groff
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C O M P L E T E J E T D O C S PT2
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Courtesy of: The Dispatcher
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Written by: Lord de Winter
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##
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Sample Flight
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-------------
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[1] Take off: Hold [->] to increase throttle.
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Watch o Thrust Indicator
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o Airspeed Bar
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o Afterburner Indicator
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[2] Rotate & Liftoff: Press [B] several times for up elevators
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[3] Stop Pitching : Press [G] to enter steady climb.
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[Cntl-G] to get Landing Gear up.
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[4] Rear View : Look back at airport. Press [5][B].
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[5] Front View : Press [5][T]
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[6] Level Off : Press [T] when level, press [G] to stop pitching.
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[7] Try views & zoom: o For left view [5][F]
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o Zoom in using [Y] until 8x is reached
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o Zoom out using [N] 3 times until 1x is reached.
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[8] Front View : [5][T]
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[9] Bank Left : Bank left press [F] until 45degrees is reached.
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Stop banking by [G].
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Note: Now the stars in the sky shold be spinning by quickly and heading
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display at the top of the screen counting down rapidly.
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[10] When heading 115degrees, bank right press [H] until level then [G] to
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Level out. Heading should be 80degrees.
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[11] Approach Airport : o Lower nose, Press [T]
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o Reduce power hold down [<-]
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o Stop pitching by [G]
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o Altimeter is dropping
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o Runway in sight. Airbrakes press [Cntl-B]
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o Landing gear down by [Cntl-G]
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[12] Landing : o Turn off attitude indicator [A]
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o Bank right/left to guide yourself to runway
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o At 500 feet, raise nose, by [B]
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[13] Keep jet from climbing by controlling pitch. Once on the ground,
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taxi around using [F] & [H] for steering. Congrats! You're alive!
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Takeoff and Landing on the Carrier
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----------------------------------
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If you choose to fly the F-18, you will start out on the deck of a
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Nimitz- class aircraft carrier. Superimposed over a forward view of the
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launch catapult is a flashing message:
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PRESS [L] TO LAUNCH FROM THIS CARRIER
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First increase throttle to full thrust with afterburners on.Then press
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[L] to launch the jet will be released and will accelerate rapidly down
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the deck.As airspeed increases, pull back on the elevator.When the F-18
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clears the bow of the carrier the nose will come up and you will start
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gaining altitude
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In order to re-arm or refuel the F-18 you must land back on the
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carrier. To this you should try to position yourself about 3 miles west
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and slightly south of the carrier on a heading of 80 degrees.As you
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approach the Nimitz the carrier's landing strip should be visible to the
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left of it's superstructure,angled slightly north with respect to the
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ships hull.Lower your landing gear and engage the airbrake to reduce
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airspeed.Now you must try to keep the jet parallel to the landing strip
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by banking left or right, and aim your nose for the stern of the carrier
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by pitching up or down.Reduce the throttle to about 20% to cut airpseed
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even more.If you begin losing altitude too soon,increase the throttle.If
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approach speed is too high, decrease throttle.As you pass over the stern
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of the ship, begin to flare by raising the jet's nose and try to touch
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down just short of the trip wire. If you catch the tripwire the jet will
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stop abruptly & you will be returned to the launch catapult (in Free
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Flight mode) or to the re-arming menu page (for either combat mode).
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Weapons Systems
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---------------
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A. Ordnance
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In either combat mode,once you've selected a skill level the arming menu
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then appears as:
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Select Armament
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[1] Aim-9 Missile 160 lbs x 0
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[2] Aim-7 Missile 500 lbs x 0
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[3] Agm-65 Missile 460 lbs x 0
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[4] Mk-82 Missile 500 lbs x 0
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[5] Exit Arming Menu
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For the F-16 the following weight data appears below the menu:
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F-16 Empty 14000 lbs
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Internal Fuel 3700 lbs
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Total Weight 17700 lbs
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Corresponding figures are displayed for the F-18.
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Choose your weapons by pressing the appropriate number key (of course).
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Each time you make a selection the number to the right of that weapon is
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incremented by one and your total weight is increased accordingly. If
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you select more than 6 of one weapon,that weapon's counter is reset to 0
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Press [5] when you're done.Remember the combined weight of your weapons
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affect the performance and flight characteristics of your jet. As you
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burn fuel and fire weapons your weight decreases and the jet becomes
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more maneuverable.When flying the F-16 you can return to the arming menu
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at any time by landing and steering the jet into the hanger at your
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homebase If you are flying the F-18 you can return to the arming menu by
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catching the trip wire on the carrier's deck landing strip.After
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re-arming the F-18 you will be placed on the launch catapult.
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Dogfight Armament:
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[1] Aim-9 Side Winder : 5 mile range
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Heat seeking, light weight
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Accurate
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Good for close combat
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[2] Aim-7 Sparrow : 25 mile range
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Radar homing
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Disadvantage - high weight
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[3] M 61 Machine Gun : 500 rounds loaded
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Can be used against MiGs
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20mm cannon
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Target Strike Armament:
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[1] Mk-82 Smart Bomb : Bomb. No propulsion
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Tracks a point on the ground
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Limited accuracy
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Large warhead - large hit radius
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[2] Agm-65 Maverick : Air to Ground
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14 mile range
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Optically guided
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Accurate
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Small warhead - small hit radius
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The Dogfight Game
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-----------------
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A. Object & Rules
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Dogfight is an intense 3-dimensional combat scenario that pits you
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against Soviet MiG-21 and MiG-23 fighter aircraft. They are equip- ped
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with Atoll air-to-air missiles, while you can select from a var- iable
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arsenal of Aim-9 missiles and/or Aim-7 missiles along with your 20mm
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Vulcan cannon. Your mission is to engage and shoot down all en- emy
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aircraft at the skill level you've selected (hint! Start off easy and
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work your way up. You don't want to fight their best, with your worst
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now do you ??). Then return home to refuel and re-arm. If your mission
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has been a success, a new wave of enemy aircraft will then appear at the
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next higher level. For each successful enemy hit that you score, a
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token marker appears on the fuselage of your jet. Your score can be
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viewed ou the rear window as the number of tokens lining the right side
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of your jet. If your score exceeds 9, ten digit tokens are marked along
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the left side of the fuselage. Shoot down all enemy aircraft before
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returning to base and a two-point bonus will be added to your score. A
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warning beeper will sound if an enemy missile comes within the danger
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threshold of your aircraft. If you're hit by an Atoll missile the
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screen will flash red and orange and the jet will spin out of con-
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trol.You have seconds to eject before your jet explodes and your body
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becomes no more bits and pieces. If you eject in time you'll float back
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to earth (provided the parachute opens) where you'll be recovered and
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given a new jet to fly in combat. Once you get shot down 3 times, you
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are grounded and the game is over.
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Enemy Aircraft
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At the start of each mission, the enemy aircraft will come at you from
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the south. You will encounter two different types of enemy jets: the
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MiG-21 and the MiG-23. These aircraft utilize the same flight equations
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as your jet, but since they weigh more and have less thrust they are
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less maneuverable. The skill level you select will determine the type &
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num- ber of aircraft you must shoot down. During a dogfight the MiG's
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will track you and fire their Atoll air-to-air missiles. Missiles also
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track your jet,and will detonate their warheads if they get within a hit
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radius
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To shoot down an enemy aircraft you must first select one as your
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target. The current targeted aircraft flashes out your window & on the
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radar dis- play. Press the [;] key & your onboard tracking computer
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will automatic- ally sequence to the next target. Since there can only
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be a maximum of 3 enemies in your airspace at any time, you can cycle to
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the desired target with a maximum of 2 keystrokes.
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Once you've selected a target you can fire the active weapon. Press the
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[RET] or [CR] key to recycle through your available weapon systems and
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choose the one you'd like to use. Press the [Spacebar] to fire that
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wea- pon. Air-to-air missiles will automatically track the target and
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detonate if they get within the hit radius. A rising tone from your
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onboard com- puter will indicate that the MiG has been hit. The MiG
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will flash, spin out of control (leaving a trail of flak in its wake)
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and finally explode.
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After shooting down all opponents, or if you run out of weapons and ammo
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you will have to return to base. Any remaining MiG's will chase you un-
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till you enter the safe zone surrounding your base.You then land, re-arm
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and get back up in the sky to nuke those Commie's.
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The Target Strike Game
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---------------------
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Object and Rules:
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Your mission in the Target Strike game is to seek out and destroy all
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enemy ground targets. When flying the F-16, targets will be randomly
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selected from the local area airstrips, fuel depots, factories, and mis-
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sile silos. In F-18 mode, your targets are Soviet Kynda-class cruisers
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randomly placed in the sea to the south of your carrier. Each target
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will be designated by a flashing red point.Your ordance can include both
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Agm-65 air-to-ground missiles and Mk-82 smart bombs. Press [RET] or
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[CR] to cycle through your available weapons systems & choose the one
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you like best.
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Turning on your range indicator automatically activates the ground
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target ing computer.As you fly, the range indicator will show the
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distance from your jet to the point on the ground that interesects your
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current flight path.If this distance is greater than the range of your
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selected weapon, the range circle will show all white. When you come
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withing range, position the desired homing point in the center of the
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range circle and press the [Spacebar]. The weapon will be released and
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will track that point to the ground. If it impacts within the target's
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hit radius, the target will explode and a shock wave will spread from
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the impact point. Scoring is the same as in Dogfighting.
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Surface to air Missiles
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-----------------------
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Enemy SAM launchers are only capable of detecting your presence within
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the conical airspace directly above them. If you pass within this air-
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space they will track your jet and launch their missiles.Because of this
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you should fly as low as possible when nearing your target.Shold an
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enemy missile come within the danger threshold of your aircraft,a
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warning beeper will sound. If you are hit, the screen will flash read
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and orange then spin out of control. Rules of Ejecting are the same as
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always. Get out or be fried.
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Game Tips & Strategies
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----------------------
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The Dogfight Game:
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When dogfighting, it's important to have the zoom set correctly.At great
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er distances, a higher zoom factor (4x-8x) will greatly increase your
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accuracy. During close-in fighting the lowest zoom factor will increase
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your field view and make it easy to find a target. Viewing the battle
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from the control tower can help determine enemy aircraft altitude.You
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may want to get into the habit of scanning several viewing directions
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during a dogfight to give yourself a better overall view of the
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surroundings.
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The Target Striking Game:
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As when dogfighting, high zoom factors increase accuracy. When firing
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air-to-ground weapons remember that aiming errors are magnified at
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shallow pitch angles.Approaching the target from a steeper pitch will
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allow you to deviate slightly from the target and still impact the
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ground near it.However, this will also place you in greater danger of
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being detected by the ever-hated SAM launchers.
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Avoiding Missiles:
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Should you detect an approaching enemy missile, there are two ways to
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in- crease your chances for survival. You can try to evade the missile,
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but this will be difficult. However the missile will run out of thrust
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quick ly and lose speed rapidly once it begins to coast.Tracking
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imperfections can also cause the missile to miss you (don't count on
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it). Another way to avoid the dang thing is to fly at right angles to
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its flight path. It will keep turning, wasting its energy and degrading
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its homing accuracy. If all else fails, you can eject, but this will
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forfeit one of the three aircraft you are allowed each game.
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Aircraft Technical Data
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Courtesy of: The Dispatcher Written by: Lord de Winter
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Information for the F-16
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Empty Weight: 14000 lbs Maximum Weight: 33000 lbs
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Max Thrust : 23800 lbs Maximum Speed : 1320 mph
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Wing Span : 31 feet Length : 47 feet
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Information for the F-18
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Empty Weight: 20000 lbs Maximum Weight: 50000 lbs
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Max Thrust : 16000 lbs x 2 Maximum Speed : 1190 mph
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Wing Span : 37 feet Length : 56 feet
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Information for the MiG-21
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Empty Weight: n/a Maximum Weight: 20000 lbs
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Max Thrust : 14500 lbs Maximum Speed : 1385 mph
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Wing Span : 23 feet Length : 51 feet
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Information for the MiG-23
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Empty Weight: 22000 lbs Maximum Weight: 37000 lbs
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Max Thrust : 25000 lbs Maximum Speed : 1520 mph
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Wing Span : 26-46 feet (variable-sweep) Length : 55 feet
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*** Thus ends the Complete Jet Softdocs. We do hope you found this helpful.
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-END-
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