332 lines
12 KiB
Groff
332 lines
12 KiB
Groff
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[]----------------+-----------------------------------+----------------[]
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| | C O M P L E T E "J E T" D O C S | |
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| +-----------------------------------+ |
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| A Boardwalk Presentation |
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| -+------------------------+- |
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| In League with The Mod Factory |
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[]---------------------------------------------------------------------[]
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JET Operating Manual
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Courtesy of: The Dispatcher
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Written by: Lord de Winter
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September 17th, 1986.
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Note: JET should work on any Apple system with or without a Joystick.
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If you've lee..er..downloaded a packed version of JET the correct file
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length should be <208>. There is a bogus ware in circulation right now
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in the Atlanta Area at least.
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Introduction
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------------
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At SubLOGIC we've been steadily developing a comprehensive system of
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real- time three-dimensional display and simulation technologies for
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microcompu- ters. Jet is an exciting application of these technologies
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in a realistic simulation of both the F-16 Fighting Falcon and F-18
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Hornet jet fighters. These jets have tremendous power and agility, and
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each is very easy to fly. Jet includes a free flight mode for
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practicing aerobatics and precision ma- neuvering, and two different
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combat modes to test your skills. We hope Jet will provide you with
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some excitement of flying the real thing.
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Menu #1: Display Type
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---------------------
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A) Color
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B) Black & White## Menu #2: Select Mode
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--------------------- --------------------
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#1) Dogfight #2) Target Strike
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#3) Free Flight #4) Demonstration
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#5) Load Scenery Disk
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Menu #3: Skill Level
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--------------------
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0) Practice (no crash)
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.
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.
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.
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9) Difficult (easy to crash) ####### Menu #4: Aircraft Type
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-------------------- ----------------------
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#1) F18 (Carrier)
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. #2) F16 (Land Based)
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.
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9) Difficult (easy to crash)
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Menu #5: Select Armament
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------------------------
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1) Aim-9 Missile (Dogfighting. 1 to 6 of each.)
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2) Aim-7 Missile (Dogfighting. 1 to 6 of each.)
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3) Agm-65 Missile (Target Strike.)
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4) Mk-82 Bomb (Target Strike.)
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5) Exit Arming Menu
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Apple ][e and ][c Keyboard Controls
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-----------------------------------
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[W] Radar ON/OFF [Cntl-E] Ejects
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[R] Range Circle ON/OFF [S] Sound ON/OFF
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[;] Selex Next Target [Cr] Selex Active Weapon
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[5] View Select (T,F,G,H,B) [Esc] Exit to Menus
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[Cntl-S] Reload Scenery Database [A] Attitude Indicator ON/OFF
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[C] Control Tower View [Cntl-G] Gear UP/DOWN
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[Cntl-B] Airbrakes [Spacebar] Fire Active Weapon
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[<-] Afterburner [->] Throttle
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[Cntl-J] DIS/ENABLE Cntr Joystick [P] Pause with Message
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[Cntl-P] Pause without Message
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Apple ][ and ][+ Keyboard Controls
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----------------------------------
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[Same as ][e and ][c]
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Next comes explanations of the commands.
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Out the Window View
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-------------------
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In flight mode the screen displays a view of the local scenery in front
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of the jet. If you select the F-16, your initial view will be of the
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hanger walls and ceiling that surround your aircraft. When flying the
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F-18 your initial view is off the bow of a Nimitz-class aircraft
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carrier, where your jet sits ready to be launched from the carrier
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deck. As you take off and start to fly, the out-the-window display
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rapidly updates the view bases on your position and attitude.
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Heads-Up Display
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----------------
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A variety of instruments located around the sides of the screen allow
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for quick readings with minimum outside viewing interference. The
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veritical bar to the left of the outside view is your AIRSPEED
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INDICATOR. This in- dicates the jet's velocity in Mach number (times
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the speed of sound). Other instruments located around the outside-view
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display will now be de- scribed in detail.
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A. Altimeter
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This vertical bar indicates the jet's altitude above ground level (AGL)
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in feet. The altimeter's scale is nonlinear and highly accurate even at
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low altitudes (i.e., landing). The nonlinear scale also alerts your to
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near-ground approaches when teh bar indicator begins to move very
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rapidly.
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B. Heading Indicator
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The heading indicator displays the jet's magnetic heading (0...359),
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where 0 degrees indicates north, 90 degrees is east, 180 degrees is
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south, and 270 degrees is west.
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C. Frame Loading Indicator
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Frame loading measures teh force exerted on the aircraft perpendicular
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to the wing surface. This force is measured in G's, where one G equals
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the force of gravity. If frame loading shows a negative value, the
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force is applied upward with respect to the wing.This instrument is
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important be- cause of the human body's limited tolerance to high
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acceleration.If frame loading exceeds 9 G's, the pilot will black out
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due to blood draing from the head. If frame loading drops below -3 G's,
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the pilot will red out as blood rushes to the head.
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D. Gear Status Indicator
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This indicator displays the aircraft's landing gear status.Press Cntl-G
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to toggle the landing gear up or down as required.
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E. Brake Status Indicator
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This indicator displays the status of the jet's airbrake. To toggle the
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airbrake on or off, press, Cntl-B.
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F. Fuel Level Indicator
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This indicator displays the amount of fuel remaining as a percentage of
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total internal fuel capacity. As the throttle is increased,fuel comsump-
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tion rises proportionally. With afterburners on, fuel consumption is
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doubled. If your fuel supply is depleted,the engines will flame out and
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you will have to attempt a dead stick landing.
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Selectable Instruments
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----------------------
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Several other instruments may be enabled or disabled at any time.These
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instruments are optional because they can obscure the out-the-window
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view and because they slow down overall animation speed.
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G. Radar Display
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The radar display is superimposed over the outside view.It shows the lo-
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cation of enemy targets-missiles-and your home base with respect to your
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aircraft. Your own aircraft is displayed as a blue dot in the center of
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the display. Enemy aircraft or ground targets appear as red dots (your
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selected target flashes red) and enemy missiles appear white. Your home
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base will appear as a flashing red/white dot. If your home base is out-
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side normal radar range, the red/white dot will be plotted at the edge
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of the radar screen in the direction home base is located.The radar
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display can be turned on and off by pressing the [W] key.
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H. Attitude Indicator
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The attitude indicator is toggled on and off with the [A] key. This in-
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strument shows the orientation of your aircraft with respect to the
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ground. A scale of lines in 20-degree increments both above and below
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the horizon indicates the pitch of your aircraft. Single points at the
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top and bottom of the scale indicate a 90-degree pitch attitude.The
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aircraft's bang angle is displayed by rotation of the pitch scale.This
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instrument is very useful when the horizon is not visible outside
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window.
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I. Range Indicator
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The range indicator is toggled on and off with the [R] key.This instru-
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ment, which appears as a circle in the center of the screen indicates
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the distance to your selected target (see WEAPONS SYSTEMS).A white
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circle indicates that the target is out of range.When the target comes
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into range, the circle turns black and diminishes counterclockwise as
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your close in.In Target Strike mode range is computed by measuring the
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distance to the point on the ground that intersects your aircraft's
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flight path.This is the target point your guided ordnance will track
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when released.The range indicator can also be used in conjunction with
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the attitude indicator to determine precisely which way your aircraft is
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pointing.
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View Control
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------------
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Control Tower Mode: In normal flight mode, the out-the-window display is
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from the cockpit point of view.In control tower mode you can watch your
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aircraft from the control tower's point of view.You may zoom in or zoom
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out (see VIEW DIRECTION CONTROL) but the view direction is fixed towards
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your aircraft.If you eject from the aircraft the view will track you as
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your parachute opens and you float gently (?hmmm?) back to earth.
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Flying the aircraft in this mode is like flying a jet by remote
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control. Press [C] key to toggle between cockpit and control tower
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points of view.
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View Direction Control
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----------------------
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Keypresses: [5][F] - Left View [5][H] - Right View
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[5][T] - Front View [5][B] - Rear View
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[5][G] - Upward View
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You can also zoom in and out,like a camera lens, to adjust your angle of
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view. 2x is the normal viewing angle, but you can zoom in to 8x or out
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to 1x as desired.The current zoom factor is displayed in the lower right
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corner of your Heads-Up Display:
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[Y] - Zoom in by a factor of 2
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[N] - Zoom out by a factor of 2
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Flying the Jet
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--------------
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A. Flying by Wire
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Fly by wire refers to a system of aircraft control in which the pilot
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sends steering commands to a computer which in turn generates actual
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elevator and airleron movement. All the pilot has to do is point the
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aircraft in the desired direction and the computer will keep it flying
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that way. Because the F-16 can generate more pounds of thrust that it
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weighs,it can accelerate vertically and is considered ballistic. This
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allows any angle of controlled flight.
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B. Controls
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The Jeft has five controls for flight operations:
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The THROTTLE controls engine thrust. To decrease thrust press the [<-]
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key. To increase, hold down the [->] key for a few seconds & the thrust
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indicator will climb rapidly. When thrust percentage exceeds 99, the
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afterburners are activated and a red A.B. indicator is displayed. Press
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the [<-] key once to disable the afterburners.
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The ELEVATOR controls the aircraft's pitch attitude. Press [B] or pull
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back on the joystick to pitch up. If the aircraft has sufficient
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airspeed this will bring the nose of the jet up.To pitch the aircraft
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down, either press [T] or push forward on the joystick.
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AILERONS control the jet's bank angle. To bank the aircraft left or
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spin counterclockwise, press [F] or move the joystick to the left. To
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bang right or spin clockwise, press [H] or push the joystick to the
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right.
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NOTE: When using the keyboard for elevator/aileron control, note that
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the more times you press a control key the faster you rotate.Press [G]
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will stop rotation about both axes.
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LANDING GEAR are used for all ground maneuvering. They are toggled up
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and down by pressing [Cntl-G].You may not raise the landing gear while
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on the ground.When flying, the landing gear should be raised to reduce
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the drag on your aircraft. This will give you a higher top speed. If
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you attempt to land with the gear up you will, of course, crash.
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The AIRBRAKE is used for landings and quick midair decelerations. Use
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[Cntl-B] to toggle it on and off.
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Ejection
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--------
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In extreme emergencies (imminent crash or missile hit) it may become
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neccessary to bail out of the aircraft. Press [Cntl-E] to eject.
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Sample Flight
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-------------
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To begin a sample flight, load the Jet and select the appropriate dis-
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play device. Make your menu selections as follows:
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Game Mode - [3] for Free Flight
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Skill Level - [0] for Practice Mode
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Aircraft Type - [2] for F-16
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Now you should see the flight mode display,including theout-the-window
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view and instruments. Turn the attitude indicator on by pressing [A].
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This overlays pitch markings on top of your window display.Turn on the
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range indicator by pressing [R].This overlays a small white circle in
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the center of the screen which can be used to indicate direction the jet
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is flying in.
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NOTE:You may pause the simulation at any time by pressing the P] key.
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Press any key to resume flying. Press [Cntl-P] to pause the sim-
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ulation without displaying the pause message.
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Joystick: Press [Cntl-J] to enable and center the Joystick. Once the
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joystick has been enabled,it may be disabled by pressing [Cntl-J]again
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Flight Simulation Continued Next File: Complete Jet Docs Part 2
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