392 lines
16 KiB
Plaintext
392 lines
16 KiB
Plaintext
(>---===+ Impossible Mission Documentation +===---<)
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1. Subject: Mission of vital importance to national and global
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security. Operations to begin immeadiately. Utmost urgency.
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2. Situation: During the past three days, key military computer
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installations of every major world power have reported security
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failures. In each case, someone gained access to a primary missile
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attack computer.
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Only one person is capable of computer tampering on this scale:
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Professor Elvin Atombender (hereafter reffered to as "Elvin") We
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believe that Elvin is working to break the computer's launch
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codes. When he succeeds, he plans to trigger a missile attack that
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will destroy the world.
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3. Mission: You must penetrate Elvin's underground stronghold and
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stop him. To succeed you will have to invade the scientist's robot
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guards, break his security code and find his control center. Your
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predecessors, agents 4116 and 4124 (may they rest in peace), were
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able to send back some information about Elvin's installation. It
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is detailed in the following pages.
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Your only weapons will be your keen analytical mind and your
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M1A9366B pocket computer. Good luck. The world is depending on
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you.
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Elvin's stronghold ------------------
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Using a fortune he amassed by raiding the computer systems of
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various financial institutions, Elvin constructed a vast
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underground stronghold packed with computer equipment. There, in
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seclusion, Elvin spent four years working to breach the security
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of military computer installations around the world. As you know,
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he has succeeded.
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Our computer estimates that he will break the launch codes and
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trigger the missle attack in exactly six hours. This is the amount
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of time you will have to complete your mission.
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Elvin's stronghold consists of 32 rooms. Each room can be
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accessed by an elevator or lift. For each room there may be a lift
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(1 inch b/w thing that moves up or down sometimes both) in which
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you access each level in the room.
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Elvin's security system -----------------------
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Our intellegence indicates that Elvin uses three types of codes
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(or passwords) in his security sustem. One code deactivates the
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robots, another operates the lifts and the third code (a password)
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unlocks the control room.
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Now comes the really strange part.
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-> We believe that Elvin hides the passwords in his furniture <-
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Elvin, who is extremely absent-minded, frequently forgets the
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passwords for his security computer. His solution is to scatter
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them haphazardly around the house. You can find one of his
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passwords in the sofa. Or the stereo. Or the candy machine. But
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you must find them. Without the passwords, you will almost
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certainly end up like agent 4124 (but we don't want to think about
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that, do we?)
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Once you find the codes, using them should be relatively easy
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(for the most part). You should be able to log onto a security
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terminal as you enter each room and deactivate the robots or reset
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the lifts (if neccessary) from there.
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Note -> You can deactive or reset lifts depending upon how many
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"init lift" passwords you have or find. <- This should present no
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problems.
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Note-> You can deactivate the robots with a "snooze" password
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(temporarily) in that room.. When you find one it shows the
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picture of a robot with a series of zzzzzz's...Or you can check
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your status while standing in the elevator and pressing button 0
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or 1.
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(-> Extreme note!! <-) However, the control room password is
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another matter. Realizing the importance of this particular code,
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Elvin has broken it into dozens of pieces, scattering them
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throughout the complex. You will have to find and retrieve all of
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the pieces and match them up like a puzzle to form a password.
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(Objective of game)
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With the completed password, you can gain access to the control
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room where Elvin is preparing to launch the missiles. You have to
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stop him or the world is going to be terminally late for dinner
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tonight. (All gone)
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Overview of objective
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Idea is to run about room avoiding robots and holes (on bottom
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floor) and try to find the pieces of the puzzle to solve.
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Controls --------
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> In the elevator: Push the joystick forward or back to go up or
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down. Push the joystick left or right to move in either direction
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along the corridor. Running to the edge of the screen takes you
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into a room. (This is the place where you start in the beginning)
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Also-> This is where you use your buttons to view your status or
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use equipment which will be explained later on.
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> In the rooms: Push the joystick left or right to move in either
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direction. If you press the fire button, your agent will perform a
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mid-air foward flip that you won't believe (this is especially
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useful for somersaulting over pesky robots and gaps in the floor.
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> On lifting platforms: If you're standing on a striped lifting
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platform (b&w 1 inch block) in one of the rooms, you can push the
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joystick forward or backward to go up or down (to it's limits of
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course)
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Game play ---------
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As you explore Elvin's stronghold, your pocket computer (at the
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bottom of the elevator screen) will display a map of the rooms and
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tunnels you have entered. In every room, you should conduct a
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search.
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Searching for codes ----------
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Search every object or piece of furniture in the room for codes
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and password puzzle pieces (if you can avoid the robots). You can
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do this by standing directly in front of an object (sofa, desk,
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fireplace or whatever) and pushing the joystick forward.
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The word "searching" will appear in a box at the top of the
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screen. You will also see a horizontal bar indicating the length
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of time it will take to search the object. You must continue
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holding the joystick forward until the bar disappears. If your
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search is interrupted for any reason you can go back to the object
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and resume searching where you left off. But if you leave the
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room, you'll have to start the search from the beginning.
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When you have finished searching the object, one of four things
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will replace the words "searching" at the top of the screen:
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> The words "nothing here." (Then the object disappears)
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> A picture of a striped lifting platoform with an arrow above it.
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This represents a lift init password which alows you to reset all
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of the lifting platforms to their original positions. (not
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elevators)
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> A picture of a sleeping robot. This represents a snooze password
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which allows you to temporarily deactivate the robots in a room.
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> A puzzle piece. This is part of the password which allows entry
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to the control room. It will be entered into the memory of your
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pocket computer automatically.
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Using security terminals -----------
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Use can use the -> snoozes <- and -> lift inits <- at any
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security terminal. These terminals are usually located near the
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entrance to each room. They look like television sets with
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darkened screens facing toward you. (Actually it looks like facing
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an apple w/a monitor which is off. (it's on a stand)
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To use a security terminal, move directly in front of it and push
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the joystick forward. The screen of the security terminal will
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enlarge to fill your display. You can select one of three
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functions with the joystick. (press button when the arrow points
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to the function you want):
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> Reset lifting platforms. To use this option, you must have a
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lift init password in your possession. (Your pocket computer
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displays the number of 'lift inits' you have.)
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> Temporarily disable robots. To use this option, you must have
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"snooze" password in your possession. (Your pocket computer
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displays the number of 'snoozes" you have.)
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> Log off.
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Code rooms ----------
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Elvin's stronghold contains two code rooms where you can earn
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additional passwords. Walk up to the console and push the joystick
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forward as if you were searching it. A sequence of squares will
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flash on the wall, each with a musical note, and a white glove
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will appear. Use the glove to touch each square in a sequence so
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that the notes are sorted in ascending order. (from low to high)
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If you produce the proper sequence of notes, the checkerboard
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will flash and you will get a -> snooze <- or -> lift init <-
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password. You can do this as many times as you like, but the
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sequence gets longer each time. You can quit at any time by
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touching the purple bar at the bottom of the checkerboard.
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Pocket computer ---------------
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Your pocket computer is an amazing device. It allows you to play
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with the puzzle pieces right on the screen, twisting them around
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to figure out how they go together.
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To activate your pocket computer, you must be "standing" in one
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of the "elevators" or corridors. Press the button to turn on the
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pocket computer. Note -> you can't use the pocket computer in any
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of the rooms. Pressing the fire button in a room will cause you to
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do a somersault.
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When the computer is activated, the map of Elvin's stronghold
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will vanish and a white glove will appear. Use the glove to put
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the puzzle pieces together, to form the password which will let
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you enter Elvin's control room.
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Using the pocket computer commands ---------
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> Arrow keys- (upper left corner) - Moves other pieces that were
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found into memory window.
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> Phone key- (bottom left corner) - Dials out for help. (see using
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the phone)
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> Password- (mid lowest left) - The computer assembles Elvin's
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control password here.
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> Memory window- (mid upper left) - Displays the pieces of the
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puzzle your working with. (arrow command moves up a piece or down
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a piece to add to the puzzle)
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> Snooze & init passwords- Just tells how many of each you have
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found if any.
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> Selected puzzle piece(s)- (mid right of center box)- The only
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way the piece gets here is when you move it from the memory window
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to assemble it.
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> Off key- Turns off the pocket computer. (pauses game)
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> Game clock- Shows time left to play. (Game ends at 6:00:00)
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> Vertical flip key- (first top command on the 8 keys together
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(from left to right)) - Flops the selected puzzle piece
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vertically.
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> Horizontal flip key- (to right of vertical) - Flops the selected
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puzzle piece horizontally.
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> Trash can key- (right of horizontal key) Deletes the selected
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puzzle piece from the display. (not memory)
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> Exclamation key- (right of "off" key) - If you just deleted a
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puzzle piece or put two pieces together, you can use this to
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"undo" it.
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> Color keys- (to right of exclamation key) - changes the color of
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the selected puzzle piece.
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> Pause key- (botom right corner, two of them) Pauses the game.
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Using the glove ---------------
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> To move the glove, move the joystick in the desired direction.
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> To activate a function key, "point" to it with the glove and
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press the joystick button.
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> To pick up a puzzle piece in the memory window, "point" to it
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with the glove and press the joystick button. Then you can move it
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by moving the joystick.
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> To drop a puzzle piece, press the joystick button.
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> To make a copy of the selected piece, "point" to it with the
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glove and press the joystick button.
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> To put back a copy of the selected piece, position the copy
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directly over the selected piece and press the joystick button.
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> To select a puzzle piece that isn't selected, "point" to it with
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the glove and press the joystick button.
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> To find out if two pieces match, position one piece directly
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over the other and press the joystick button.
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Solving the puzzles -------------------
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> some pieces are upside down or backwards (or both) when you find
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them, so if a piece doesn't seem to match anything, try flipping
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it with the function keys.
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> Pieces must be the same color, or they won't match. If two
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pieces with different colors look like the should match, then use
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the color keys to change them.
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> A completed puzzle looks like a computer punch card: a solid
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rectangle with several little holes in it.
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> A completed puzzle may be upside down or backwards when you
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finish putting it together. (you may have to flip it around before
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it is recognized as a solution)
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> There are four pieces in each completed puzzle, and nine puzzles
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in the game, each time you complete a puzzle, one letter of
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Elvin's password password will appear at the bottom of the pocket
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computer screen.
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> When you have all nine of the letters in the password, you can
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open the door to Elvin's control center and save the world.
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Control room ------------
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The door to Elvin's control room is in one of the bedrooms. When
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you have completed the password, position your agent directly in
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front of the door and push the joystick forward. The door will
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open, and you'll finally have the last laugh.
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Using the phone -----------
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When you touch the phone key on your pocket computer, it dials up
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the agency's main computer. (to get some help with the puzzles)
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But there is a charge for using it. Each use of the phone cost two
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minutes on the game clock.
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The agency's computer will give you three choices. Select the one
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you want with the glove, and then press the joystick button.
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Choices -------
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Correct orientations of leftmost pieces- the computer will flip
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the two puzzle pieces in the memory window to orient them
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correctly (right side up and forwards, instead of upside down and
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backwards). A read mark will appear to the left of each piece that
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has been flipped.
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Have we enough pieces to solve the upper left puzzle?- The
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computer will look at the upper puzzle piece in the memory window
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and tell you whether you've found all three of the pieces that go
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with it to make a completed puzzle.
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> Hang up- hangs up the phone.
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Continuing play- You can start a new game at any time by
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depressing the 'esc' key. The rooms and robots will be re-
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arranged, and the computer will generate a new set of puzzles.
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Scoring -------
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The game clock (on the pocket computer display) starts at 12:00.
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The game ends when the clock reaches 6:00.
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Losing time --------
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Each time you fall off the bottom of the screen or get zapped by
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a robot or floating orb, you are penalized 10 minutes.
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Each time you use the phone, you are penalized two minutes. When
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the game ends, you are awarded points as follows:
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1 point for each second remaining on the clock 100 points for
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each puzzle piece found. 100 Points for each snooze & lift init
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password found. 500 Points for each puzzle solved. 1000 Points for
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completing the mission.
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Hints -----
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Here are some playing hints from the author of impossible
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mission:
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> Some rooms are harder than others. If a room seems too hard
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(presumably because you don't have any passwords to reset the
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lifts and turn off the robots), come back to it after you've
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aquired some passwords.
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> Each robot has a different behavior program. Some robots move
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faster than others, some of them shoot lightning bolts, and some
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have no sight or hearing. So watch them closely. You can often
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figure out what program a robot is running before you try to get
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past it.
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> Your pocket computer will let you combine any two pieces that
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don't overlap, but this isn't always enough. Puzzle pieces which
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don't overlap may not really belong together. If you find that
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it's impossible to finish a partially completed puzzle, you may
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have combined the wrong puzzle pieces.
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> You don't have to somersault over every hole in the floor. If a
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gap is no wider than a lifting platform, try stepping across it.
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But don't let up on the joystick until you get to the other side,
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or you'll fall.
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> If you have to cross a very large chasm, you can actually have
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one foot in the abyss before you press the fire button to jump. If
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you do this just right, it will give you the extra distance you
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need.
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