332 lines
12 KiB
Groff
332 lines
12 KiB
Groff
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____________________________________
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/ \
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| THE HOBBIT |
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| typed by |
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| James Bond (007) |
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| The Sledge Hammer Workshop |
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| ************************** |
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\____________________________________/
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INTRODUCTION:
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Welcome to Middle-earth. This is the world of Bilbo the hobbit, of
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Thorin and Gandalf, of dwarves and trolls and wizards. This is the
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magical and mysterious land of J. R. R. Tolkien's The Hobbit.
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You are about to play one of the most sophisticated adventures ever
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designed for the microcomputer. Addison-Wesley and Melbourne House are
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very proud to be able to present the Hobbit Software Adventure, based on
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Tolkien's brilliant fantasy novel.
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In the Hobbit Adventure, you play the role of Bilbo Baggins. You will be
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able to roam freely throught Middle-earth, explore and discover this
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enchanted land. You will meet all types of creatures, some friendly and
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helpful, others very dangerous. Your adventure will be exciting and will
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hold many surprises each time you play.
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If you are unfamiliar with honbbits, you should know that they are "a
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little people," about half the size of humans. Since they spend a great
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deal of their time eating (at least six meals a day), they tend to have
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large and fat stomachs. Unlike most creatures of Middle-earth, they are
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not very magical, capable of preforming only the most ordinary kind of
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trick. Hobbits wear bright-colored clothing but no shoes, since their
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feet have leathery soles and thick fur on the tops to protect them. They
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are a quiet and simple folk and do not care for anything unexpected. No
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self-respecting hobbit has any use for adventures.
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Like other good hobbits, Bilbo just wanted to be left alone in quiet
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comfort. But there was always a little spark of adventurouness in him, a
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tiny bit of the not-entirely-hobbitlike Took-clan, inherited from his
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mother, Belladonna Took. Perhaps this was why Bilbo was singled out by
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the dwarves and mistaken for a burglar, and why he found himself
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reluctantly agreeing to join Gandalf and Thorin on the most incredible
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adventure any hobbit could imagine in his most unhobbitlike dreams.
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As the adventure opens, Gandalf the wizard has talked you (as Bilbo)
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into entering a new and exciting adventure helping Thorin the dwarf.
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Your Mission is to seek out the evil dragon, return the treasure he is
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hoarding to your warm and comfortable hobbit-hole, and place it in a
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chest for safekeeping. As a secoundary mission, you must look after
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Thorin and protect him. If he should die early in the game, it is most
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unlikely that you will be able to survive the dangers ahead of you.
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It is also important for you to know that, as a hobbit, you are a rather
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small and milad creature, and most others you will meet along the way
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will be bigger and stronger than you. You will therefore need to
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exercise all of your cunning and skill to survive.
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Best of Luck, Bilbo, and may you return with wounderful tales to tell on
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a cold winters evening in front of a log fire.
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**********************************************************************
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COMMUNICATING WITH THE PROGRAM:
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In the Hobbit Adventure, the computer will act as a translator between
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you and the program. You will tell the computer what you want to do in
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Inglish, and the computer will translate the request and the program
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will execute it.
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The computer will also be your source of information about where you
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are, what you can see, and what other creatures in the adventure are
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doing.
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If the computer is not sure of something you mean, or if there is an
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ambiguity in your instruction, it will come back to you with questions
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for clarification.
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The Hobbit program has a large vocabulary (see the section on the
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Inglish Language). It knows over 500 words and can preform over 50
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different actions (combining verbs and prepositions), so it is capable
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of very sophisticated communication. The use of Inglish to interact with
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the computer allows you to enter your instructions in familiarly
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structured sentences.
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THE SCREEN DISPLAY:
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The screen display is divided into two windows. The bottom five lines of
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the screen are the "communications window." Everything that you type in
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will be shown here. This is also the place where the computer will
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indicate when it does not understand something you typed. For instance,
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if you mistype the word door as "DOR," the program will come back with:
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I DON'T UNDERSTAND THE WORD "DOR."
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Other messages will also appear when the program is unable to execute
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your instructions. Each window will scroll independently of the other.
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The rest of the screen is the "adventure window." This is where you will
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find out what is happening in the adventure, what you can see, and what
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the other characters are doing and saying.
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The adventure window is displayed on the screen in upper- and lowercase.
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Every action that takes place, whether performed by you or one of the
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other characters, will be shown here. Descriptions of locations and of
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objects and their contents, etc., will also be shown.
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Usually, the text that is displayed on this screen is short enough to
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fit in one window. Occasionally, however, the screen must scroll to fit
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all of the information. When this happens, the screen will pause and the
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word MORE will appear. Press any key to see the rest of the
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information.
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The adventure window is also the area where graphics depictions of the
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various locations will appear. Over 80 locations described in the book
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are represented in this adventure. When this happens, the bottom two
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lines of the adventure window will remain text to let you know what is
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happening, and the rest of the window will change to pictures.
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Through the pictures of the locations containe many details, it is
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possible that Bilbo can see things and people in the area that you
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cannot see on the screen. Don't be decieved by thinking that the screen
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shows everything. It is always a good idea to take a look around.
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**********************************************************************
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THE INGLISH LANGUAGE:
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The Hobbit program can understand the following words (valid
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abbreviations are given in parentheses).
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THE INGLISH VOCABULARY:
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Movements:
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NORTH (N) NORTHEAST (NE)
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SOUTH (S) NORTHWEST (NW)
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EAST (E) SOUTHEAST (SE)
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WEST (W) SOUTHWEST (SW)
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UP (U) DOWN (D)
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Action Verbs:
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BREAK FILL SAY
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CLIMB FOLLOW SHOOT
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CLOSE GIVE SWIM
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CROSS GO TAKE
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DIG KILL THROW
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DRINK LOCK TIE
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DROP PICK TURN
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EAT PUT UNLOCK
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EMPTY OPEN UNTIE
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ENTER RUN WEAR
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Special Commands:
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EXAMINE LOOK (L) QUIT
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HELP NOPRINT SAVE
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INVENTORY (I) PAUSE SCORE
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LOAD PRINT WAIT
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Prepositions:
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ACROSS INTO THROUGH
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AT OFF TO
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FROM ON UP
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IN OUT WITH
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Adverbs:
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CAREFULLY QUICKLY
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SOFTLY VICIOUSLY
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RULES OF INGLISH
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Inglish is one of the most sophisticated language-recoginition programs
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developed for the microcomputer. It allows you to communicate with the
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program in a language and structure that is familiar to you.
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The rules of Inglish is simple. The main thing to keep in mind is that
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each instruction must be in the form of "verb-the-noun," where the noun
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(or pronoun) can also be implied.
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Each sentence must have a verb.
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RUN; CLIMB; WAIT
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are all valid sentences, with an implied pronoun of "I."
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The meaning of the verb may be altered by the use of adverbs.
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RUN QUICKLY
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VICIOUSLY BREAK THE DOOR
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English grammar applies, and the order of the different parts of the
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sentences is usually not critical.
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WITH THE SWORD CAREFULLY ATTACK THE TROLL
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ATTACK THE TROLL CAREFULLY WITH THE SWORD
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Adjectives that describe nouns must come before the noun. If it sounds
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right in English, it is probably valid in Inglish.
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OPEN THE GREEN DOOR is correct, but
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OPEN THE DOOR GREEN is not.
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Prepositions usually come before the noun in Inglish.
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ATTACK WITH THE SWORD
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PICK UP THE GOLD
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The preposition could go before or after some verbs, or even at the end
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of the sentence if it sounds more natural.
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TURN THE LIGHT ON
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PICK THE GOLD UP
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USE OF AND:
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You can use the word AND in all its normal meaning in Inglish. This
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means, among other things, that you can enter more than one sentence or
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perform more than one action at a time.
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TAKE THE LAMP AND THE ROPE OUT OF THE BARREL
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DROP THE SHORT AND THE LONG SWORD
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TAKE THE TREASURE AND RUN
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PUNCTUATION:
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Sentences can be separated by the use of punctuation. You can use
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commas, semicolons, and periods as you normally would.
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Quotation marks are used when you are speaking to another character.
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(see the section on Conversing.)
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The only limitation the computer puts on what you can enter is that the
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command must not be more than 128 characters long.
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Keep in mind, however, that if you enter a very long instruction, other
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characters in the adventure could use that time their own advantage.
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USE OF EVERYTHING, ALL, EXCEPT:
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It is sometimes not convenient to have to enter a long list of objects
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when the words EVERYTHING or ALL would suffice. You are able to use
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these words in Inglish just as you normally would.
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You may also specify what you want to manipulate by using EXCEPT in
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conjunction with ALL and EVERYTHING.
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EAT EVERYTHING
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BREAK ALL THE BOTTLES
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OPEN ALL EXCEPT THE GREEN DOOR
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LIMITATIONS OF INGLISH:
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To describe an object, you are only able to use the object's name and
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its associated adjectives (if any apply). For instance, if you see some
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delicious foamy beer in a bottle, you could say:
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DRINK BEER
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or DRINK DELICIOUS BEER
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or DRINK FOAMING BEER
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or DRINK DELICIOUS FOAMING BEER
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all of these would result in quenching your thirst. You cannot, however,
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use the position of an object as its description.
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DRINK BEER IN BOTTLE
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would not be acceptable.
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You cannot have more than one indirect object object in a sentence.
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Basically, this means that you cannot do one thing in more than one way
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in the same sentence.
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PUT THE ROPE ON THE TABLE and
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PUT THE REOP ON THE CHAIR
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are both valid, but
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PUT THE ROPE ON THE TABLE OND THE CHAIR
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is not.
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By the same general rule, you cannot say things like
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ATTACK THE TROLLS WITH EVERYTHING
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SPECIAL COMMANDS:
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There are a number of special commands unique to the Hobbit Adventure:
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LOOK (L) gives you a graphic depiction of your location. Then, by
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pressing a key, you will receive a text description of the location,
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including all exits and objects (other than any you are carrying).
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INVENTORY (I) describes everything you are carrying.
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EXAMINE (object) enables you to have a closer look at any object you
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come across.
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WAIT passes the time.
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@ (no return) instructs the program to repeat the last command. (This
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must always be the first input of a sentence.)
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NOPRINT disables the PRINT command. (PRINT and NOPRINT may not be be
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avaliable in all versions. Check your reference card.)
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SAVE allows you to save your current game on disk. After you have saved
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the game, play will continue normally. The next time you play, you can
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pick up where you left off.
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LOAD loads a previously saved game from the disk.
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QUIT restarts the game.
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SCORE tells you what your presentage is so far.
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Pause suspends the game until another key is pressed.
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