218 lines
10 KiB
Plaintext
218 lines
10 KiB
Plaintext
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:->-:-:-:-:-:-:
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: -: H A R D B A L L :- :
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: A Digital Gang/Black Bag Presentation :
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: Cracked by The Dragon Lord & The Spaz :
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: Docs typed by: Sherlock Apple :
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: Distributed by: The Bit :
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-: Introduction :-
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BATTER UP! Welcome to the most realistic baseball game ever designed. Step
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up to the plate and try to knock that ball out of the park. You can choose to
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bunt, steal a base, and control base running. When your team is in the field,
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you can control the type and location of the pitch as well as the fielders.
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-: Starting the Game :-
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1. Turn on your Apple ][ and monitor
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2. Insert the "HardBall" disk into the disk drive with the label side up a~d
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close the disk drive door (duh).
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3. To restart the game, press Control-R
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-: Controls :-
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The joystick controls the fielding team (defense) and the keyboard
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(directional keys as described below) control the team at bat (offense).
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Keyboard Directional Key Definitions:
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Y
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T U
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<- G J ->
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B M
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N
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(Up - Y, Right - J, Down - N, Left - G, Up and Right (Northeast) - U,
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Down`and Right (Southeast) - M, Down and Left (Southwest) - B,
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Up and Left (Northwest) - T)
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Pressing any of these keys will execute similarly to aiming the joystick
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and pressing the fire button (except in the manager screen, press RETURN as
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fire button).
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-: Select Game Options :-
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Once the game is loaded, you may use the joystick to select a variety of
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game option combinations such as Home/Visitor, which team (if any) the computer
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will play (for a one-player game), and whether you want a designated hitter
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(-DH). For example, a two player game would be selected on lines 1, 2, 7, or 8,
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depending on who wants to be Home team and whether or not to have a designated
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hitter. Move the joystick up or down to select other possible options. When the
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choice you want to make is displayed, press the fire button to start the gaoe.
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-: Manager's Decision Screen :-
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The four screens displayed during HardBall are: The Manager's Decision
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Screen, the Pitcher/Batter Screen, Left Field View, and Right Field View.
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The game begins with the Manager's Decision Screen. It will also appear if
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a player presses the space bar on the keyboard at any time during the pitcher
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screen. In this Manager's Screen, pressing the space bar will "Play Ball"
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(starting the game action or continuing where you left off). This screen will
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display a selected line-up for both teams. "v/" (a check) will indicate who is
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at bat and there will also be and indication of who is on which base (1b, 2b,
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or 3b), how they bat (Right, Left, or Switch), the position they play and their
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batting average.
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Below each teams roster will be a menu of management decision options
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which each player may select by moving the cursor to that line and pressing the
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fire button (or Return if using directional keys). In the case of
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"substitution" or "exchange positions", additional screen prompts will be
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displayed at the bottom (to be explained later).
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For the other options, the parameters (indicated here by parenthesis) will
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be cycled through and displayed one at a time by depressing the fire button (or
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Return if using directional keys) when that line is selected (highlighted). The
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current parameter being displayed is automatically the one selected and remains
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in force until changed. The option lists are as follows:
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FOR THE TEAM IN THE FIELD (DEFENSE) - 5 CHOICES:
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- Player Substitution
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- Exchange Positions _
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- Outfield (Normal, Shift Right, or Shift Left) |
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- Infield (Normal or Double Play) | Parameter
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- (NO) Intentional Walk _| Options
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FOR THE TEAM AT BAT (OFFENSE) - 2 CHOICES:
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- Player Substitution
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- Exchange Positions
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If either player selects "Substitution" or "Exchange Positions", the lower
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portion of the Manager's Decision Screen will chane to the appropriate team
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color. In these modes, press the space bar in the middle of an activity to
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cancel and return to the game.
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NOTE: For the offensive team (at bat), use the directional keys in place of the
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joystick and the return key in place of the fire button in the
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"Substitution" and "Exchange Position" sections below.
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-: Substitution :-
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A line will be displayed to select "Substitute (from bench) with (on
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roster)" at which time the underlined entry can be selected by moving the
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joystick right or left (selecting a player) and pressing the fire button. When
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the bench entry is specified, you can scroll the list of players on the bench
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up or down within a 3-line window at the bottom of the screen by using the
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joystick. Then select the desired player to come onto the field by pressing the
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fire button. When the roster entry is selected, the cursor can be moved up or
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down the roster list with the joystick, then press the fire button to select
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the player to come off the field. Note: Once a player is substituted out (after
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the first pitch), he can't return to the field and doesn't go to the bench
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list. The new player coming onto the field will replace him at his current
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position.
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-: Exchange Positions :-
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Choose the entry to be filled first in a manner similar to that defined
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above for "substitution" on the line "exchange __________ position with _______
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position". This will allow vertical scrolling of the cursor through the roster
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positions and show each corresponding player's full preformance statistics at
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the bottom of the screen. Press the fire button to select the position to be
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exchanged. If you select a player in a position for which he is not suited,
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then an appropriate message (i.e., "player out of position") will be displayed
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later. There will also be a likelihood of an error in play or poor pitching.
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Remember, press the space bar to start (or continue) play of the game.
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-: Game Play :-
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Play begins with the pitcher's screen depicting the pitcher, batter,
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umpire and crowd in the background. Using the joystick, the player representing
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the pitcher (field team) may select a type of pitch as displayed at the bottom
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of the screen. He must select one of four choices displayed out of the
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following eight pitching types:
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- Fastball! (straight and very fast)
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- Fastball (straight and fast)
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- Offspeed (straight)
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- Change-up (straight slower pitch)
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- Curve ball (a big sweeping curve)
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For lefthanded pitchers, the ball curves to the right
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For righthanded pitchers, the ball curves to the left
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- Screwball (opposite of curve ball)
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For lefthanded pitchers, the ball curves to the left
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For righthanded pitchers, the ball curves to the right
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- Sinker (the ball drops - curves down)
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- Slider (similar to curve ball, but curves at last moment)
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The other player, representing the team at bat, may select his offensive
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strategy by using the directional keys to select one or more options. The game
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can then continue if the pitcher has also made his selection.
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NOTE: Even if no options are desired, this player must press RETURN for the
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game to continue. His options will also appear at the bottom of the screen and
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will include bunt or base stealing (if appropriate).
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Once both players have made their selections, a new set of choices are
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presented at the botttom of the screen. Txe pitcher wiLl be able to select the
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location of the pitch (i.e., high, inside, etc.) with the joystick and his
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wind-up will begin once the fire button is released. Txe batter will be able to
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swing in the selected location when the corresponding directional key is
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pressed.
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When the ball is hit, the receiving fielder will be identified by
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flashing. The player may use the joystick to position the fielder (back, left,
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forward, right) to catch the ball. Once the ball is cought, he is presented
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choices as where to throw the ball (2nd, 3rd, home, or 1st).
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Nine pitching zones over home plate:
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2 1 2 x - always a stike
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1 X 1 1 - high probability of being a strike
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2 1 2 2 - low probability of being a strike
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-: Miscellaneous Notes :-
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- As a pitcher gets tired, the probability of throwing a strike goes down.
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- Certain pitchers will be stronger in some pitching strikes.
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- If a pitch is not in the strike zone, the batter can swing but can't hit
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the ball.
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- When the ball is hit, the fielding screen is displayed and (unless it is a
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foul ball) when the play is completed, the Manager's Decision Screen will
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be displayed momentarily before returning to the pitching/batting screeo.
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- When bunting with 2 strikes against you, if the ball goes foul, it is
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considered your third strike.
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- Runners have the option of running to the next base upon reaching a base
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after a hit.
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- If you tell a runner to s|eal a base and the batter doesn't hit the ball,
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then the catcher will attempt to throw the lead runner out.
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- When someone first steps up to bat, some of his statistics will be
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displayed.
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-: Scouting Tips from Bob Whitehead :-
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Like any good manager, you need to develop a good scouting report. So I
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thought I would give you a partial scouting report on some of the pitchers to
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give you a head start.
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All-Stars Champs
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Frisina - Throws a lot of junk Euler - Good screwball
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Peers - Control Pitcher James - Watch for fastball
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Atkins - Nothing but heat Morlini - Bullpen veteran
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Estrada -`Ace reliever Tompkins - Smoke
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-: Conclusion :-
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HARDBALL - Written by Bob Whitehead. (C) 1985 Accolade. All rights reserved.
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Files may be saved on the Hardball program disk without damage to the program.
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HARDBALL - A Digital Gang/Black Bag Presentation - Cracked by The Dragon Lord &
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The Spaz - Docs typed by Sherlock Apple - Distributed by The Bit
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- End of file -
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