219 lines
10 KiB
Plaintext
219 lines
10 KiB
Plaintext
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Logic Center Elite presents...
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*******************************************************************************
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* Golf's Best *
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* Documentation typed up by The Sheik *
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* Supplied by The Track Master *
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*******************************************************************************
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How to Play:
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You are standing at the tee on Hole #3 at the Pinehurst No.2 course. It's
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a par four, 316/335 yards in length, surrounded by bunkers. You must decide
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how to play the hole-just like on the golf course.
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1. What club should you use?
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2. How hard should you swing?
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3. How should you hit the ball-straight, with a slice or hook?
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4. In what direction should you hit?
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Let's look at the hole and "practice" a little before we hit.
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Press the 2 key. You will see a legend showing the colors, and the patterns
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they represent. You will notice that the colors correspond to bunkers, fair-
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ways, greens, trees, rough, etc. Now hit any key and go back to the tee. You
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can see the bunkers, trees, etc. on this hole.
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Now let's think about club selection. At the end of this documentation you
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will see a table showing the clubs, force of swing, average roll, an degree of
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loft. This table helps you determine which club to select and the force with
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which to hit-full swing, half swing, quarter swing.
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Your golf bag contains five woods, nine irons, a sand wedge, a pitching
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wedge, and a putter. The woods are numbered 1W-5W; the irons are numbered
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1I-9I. The wedges are PW, SW, and the putter is PT.
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Club Selection:
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Look at the bottom left portion of the screen. You will see six figures:
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a golfer, a golf club, a vertical line, a clock, speaker, and letters with #s.
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Let's talk about the club first.
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Before you can hit, you must select a club. Press the letter 'C' and you will see this prompt:
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Which club:0A
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Type the two letter name of the club you want to hit with. For illustration, type 2W. You will return to the hole. Look at the area where
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the club was and you should now see 2W. You have selected the two wood. If
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you change your mind, type 'C' again and select a different club. You can
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select a club and return it to your "bag" as many times as you need, until
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you're satisfied with the selection.
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Force of Stroke:
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How hard should you hit the ball? Full swing, half swing, quarter swing?
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Anytime you select a wood or iron, you must decide on the swing; this is the
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force or the degree of swing.
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Press the letter 'F' and you'll see the prompt:
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Full, Half, Quarter:
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Type 'Q' and return to the hole. Look at the golfer now; he's taking a
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quarter swing! (wow) Press 'F' again and respond by typing 'F'. Now he's
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taking a full swing. You can adjust the swing to fit the situation. For
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illustration, let's use a full swing.
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NOTE: The force of stroke is a little different for the wedges and putter.
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We'll discuss this in a moment.
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Style-Hook, Slice, or Straight
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Does this hole require a hook or a slice? Do you need to hit it straight?
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The vertical line figure means that you are set to hit a straight shot. Press
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the letter 'S' and see the prompt. Hook, Slice, or Normal: Respond to the
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prompt by typing an 'H' for Hook. When the hole displays, look at the vertical
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line-it's bending to the left. If you typed S, it would bend to the right.
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Press S again and select a normal style (N). Hooks and slices are highly
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valuable. In general, the amount of curve is the greatest off the tee.
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Direction:
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So far, you have selected a club, a swing, and a style. The little
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clock figure tells you that you need to pick a direction. Line up your
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shot by imagining the ball following a line that points in the direction of
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the hour hand.
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Let's try this so you can see. Press the letter 'D' to see the prompt.
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Enter direction: 00:00
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Type in 10:30 and try to imagine where the hour hand is pointing when
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the time is 10:30. Watch while the game plots your direction with a line.
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Did the line intersect with the hole? Play around with the direction and
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line the shot up with the hole.
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NOTE: If you do not select a direction, the ball will go in the general
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direction of the pin.
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Stroke the Ball:
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Are you ready? Have you selected a club, swing, style and direction?
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Good! Hit the ball by pressing 1. Watch the lower portion of the screen as
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the computer plots the flight of the ball. Hope you didn't hit a tree!
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Quiet Please:
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Suppose you'd like to play at work (during lunch, of course!) and don't
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want to disturb anyone-especially, your boss. Press 3 anytime to silence
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any any beeps, clicks, or music and your "speaker figure" will turn off its
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sound.
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A Reminder:
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The current hole you are playing and its par are displayed for your
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convenience.
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Other Features and Shots:
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See how easy it is? How did you do? Sometimes the ball may hook or slice
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even though you hit it straight. Don't get too frustrated-it happens to the
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pros, too.
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Let's play with some of the other features before you hit your next shot.
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Range-
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The range feature plots a line with a selected number of feet or yards,
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from the ball to the pin. Press the 'R' key to see the prompt.
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Enter range in units? For illustration, type 100 and press RETURN. You
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will see a line that represents a range of 100 yards (or feet) from your ball
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toward the pin. The computer determines if the unit should be yards or feet,
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depending upon how close you are to the pin. The "range" feature should be
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used to help you determine when to "play short," or "go for it."
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Correction:
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Press the ESC key, if you see you are entering an invalid response, and you
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will return to the main prompt screen.
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The Second Shot:
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Ready to hit the second shot? If you are within 70 yards of the pin, you
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will notice that you are seeing a different view of the hole. GOLF's BEST<tm>
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shows three different views of the hole: one from the tee, one from the fair-
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way, and one from the green.
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You may need to select a wedge for your next shot. The wedges (and putter)
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do not require you to select a degree of swing; instead you select force by
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specifying a distance, in feet.
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Lets try a pitching wedge. Press the 'C' key, and select PW (pitching wedge). Now press 'F' key to select force. You will see the prompt:
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Enter Force:
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Type the distance you with to hit the ball, in feet. Remember: You may
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need to hit your second shot. Select a club, force, style and direction.
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Press 1 and watch the ball go. (If you ended up in the woods, you may want
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to select a hunting wedge. HA!)
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NOTE: You do not select a style for putts or wedge shots.
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The Putt:
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When you are on the geen and ready to putt, press the letter 'C' to select
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a club and type 'PT'. Press the letter 'F' to select the force and enter the
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force in feet. The computer shows you the slope of the green by displaying
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an arrow that points to the LOWEST area on the green. Be sue to take this into
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consideration.
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For example, if you are 20 feet from the pin and the slope is steep, you
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may need to hit with a force of 30 feet to "play the break."
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Now select a direction and press 1. Did it go in? No? Try agan!
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The 19th Hole:
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That's all there is to it! Just select a club, force, style, and direction
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to hit the ball. It's just like being on the course!
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In all cases, the normal rules of golf apply. The person who is the
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farthest from the pin hits first; all out-of-bounds and water shos will cost
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you a stroke; and no Mulligans are allowed! The computer keeps score for
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you. Press 4 to see the scorecard. How are you doing?
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Sometimes the real world interferes with the important things we like to do-
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like play golf. From time-to-time, we must return to work and family duties.
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The player who is "up" can quit at any time: just press the letter 'Q' and
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respond to the prompt by typing the ltter 'Y' (yes). Press RETURN and you're
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off the couse and back at work.
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No need to take a shower, turn in your cart, or carry your clubs to your
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car-they are safely stored away until the next game!
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Have a good round on Pinehurst No. 2!
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Course Rules:
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1. Player farthest from the pin hits first.
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2. One stroke penlty if ball goes in the water.
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3. One stroke penalty if ball goes out of bounds & loss of distance.
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4. Replace all divots!
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5. Courtesy demands "quiet" when a player is ready to hit.
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Command Keys:
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C - Club Selection Q - Quit
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D - Direction R - Range
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F - Force S - Style
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Function Keys:
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1. Hit the ball
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2. Color Pattern legend
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3. Sound Control
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4. Scorecard Display
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Your Bag of Clubs:
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Club Full Half Quarter (Ave.roll) Loft
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1W 266 156 104 16 16.0
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2W 232 136 91 15 18.0
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3W 222 126 81 11 22.0
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4W 101 113 71 9 25.0
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5W 197 108 66 7 30.0
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1I 233 134 88 13 16.0
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2I 218 124 80 11 18.0
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3I 197 110 68 8 22.0
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4I 167 94 59 8 25.0
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5I 149 83 52 6 30.0
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6I 142 78 48 5 34.0
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7I 126 69 42 5 38.0
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8I 118 64 39 4 42.0
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9I 98 53 32 3 46.0
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PW Up to 300 feet
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SW Up to 200 feet
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PT Up to 200 feet
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Disclaimer:
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This file was typed in exactly as presented in the original instructions.
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- end of file -
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[Ripco] Which 1-177 ?=menu,<CR>=abort: |