textfiles/apple/DOCUMENTATION/crylla2.txt

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CRYLLAN MISSION 2088: THE 2ND SCENARIO
from Victory Software
requires AT LEAST 1.25 MB
New Features and Functions of "'The Second Scenario"
According to the documentation, while Cryllan Mission:2088, The 2nd
Scenario begins with the same situation, it is a new, different
game, not just an 'update' of Cryllan Mission: 2088. This seems
to be true.
New "enhanced viewing window" places Map, Clock, Arrow ('compass',
not active in towns or combat), and Body Status areas along the
right side. Nine buttons at the bottom mean
Surface Towns Caverns Combat
[1] heal heal heal heal
[2] restore health restore restore restore
[3] attack attack attack attack
[4] look/ident look dung map cmbt prefs
[5] group stats stats pass turn toggle cmbt mode
[6] camp char stats turn left grenade
[7] pass turn talk turn right flee
[8] terrain scan equip armor move fwd char summaries
[9] lifeform scan equip wpns move back survey monsters
Nurses can perform a Restore Health. In cmbt, doctors & nurses must
be adjacent to chars they heal.
Individual char files are no longer saved to disk. (The Team of
characters you create IS saved to disk.)
ASK OBJECT dialog button is added to obtain key items from
certain personages.
Purchasing requires you to be across counter from the shopkeeper.
May click on countertop in direction of merchant.
You cannot xfer characters from the 1st scenario game.
Can bypass the opening sequence by clicking.
Names of the program files are different from 1st scenario to
avoid confusing the parts of the two
games: CM2S.PROGRAM, CM2S.ACADEMY, HD.CM2S.START.
More Information (not necessarily changes)
Begin by assembling a team of six at the Kinnar Space Academy. Can be
Soldier, Science Officer, Nurse, Doctor. Attributes and
minimum profession requirements are as follows:
SciOff Nurse Doctor
Stamina (absorbing laser blast energy) 0 0 19
Dexterity (tossing plasma grenades) 0 15 19
Kinetics (Avoiding enemy fire) 0 0 0
Intelligence (healing wounded players) 17 15 15
Marksmanship (accuracy in firing weapons) 12 12 0
Values range from 0-99.
Experience is reflected in Level (e.g. 0-88...) & Rank changes (2nd Lieut.-Gen.).
TRANSPORTS: Papers are required to purchase Transports (e.g. ships,
carts, etc.). To enter/add a transport you have purchased move team
on top of dimmed xport icon, click on team's icon to get to Arrange
Combat Formation. Config the xport into group's 'convoy'. More than
one xport may occupy a square. (All can be entered, one at a time.)
Transport Stats show hull status and char(s) carried.
ENTERING A TOWN, ETC.: To enter a Town, Building, Cavern, or transport,
move on top of the Town, etc. icon & click the team's icon.
MOVEMENT: In Towns and outdoors, click on destination to move there.
May also use keypad keys ( 8=North, 2=South, 3=Southeast, etc. and 5=Enter).
In Caverns & Buildings click on the viewing window (e.g. on right side to
turn left, etc.) OR use the buttons at the bottom OR use the
keypad (8=forward, 4=turn left, 2= backup, 6=turn right).
WEAPONS: Only a total of three can be carried by each
char. (Max grenades is 2.) Weapon must be READIED to be used in combat.
SAVE GAME: Can save at any time. Save is automatic when towns, etc.
are entered or exited. Evidently, you can have just one Team and
one Saved Game.
QUIT: OpenApple-Q does a Save & quits.
TALK: OA-T to talk to an adjacent personage.
PASS: OA-P, ENTER: OA-N, ATTACK: OA-A, COMBAT: OA-M,
EXIT XPORT: OA-E, REST: OA-R
FLEE: OA-F, BEGIN CMBT ROUND: OA-B, SHOW SPOILS: OA-S
TOSS GRENADE (e.g. in a town, etc.): OA-G
DUNGEON MAP: OA-D IN dungeon
HEAL uses 1 gamma plasma (amt of healing depends upon
nurse/doc INTelligence)
RESTORE HEALTH uses 3 gamma plasmas
RESURRECT via a res kit; uses 1 TanaShanti. Res'd char
will be weak for 1-3 days and loses 1% from max Body Status.
Launching from Game System Disk
First make copies of all diskettes. Boot copy of the SYSTEM2088
disk and play/save games on the copies.
Installing and Play on Hard Disk
To install the 2nd Scenario to hard disk place the following in
CM2088.2 (or whatever) hard disk folder. (An "*" indicates an
Addenda Sheet addition.) However, even the Addenda Sheet is not
entirely up to date.
PROGRAM2088 disk: xfer CM2S.PROGRAM, HD.CM2S.START, CM2S.ACADEMY,
and VIV.GOAT.DIR*. NOTE: the manual and Addenda Sheet list
different names for some files. For example CM2S.PROGRAM is
called "CRYLLA.PROGRAM", CM2S.ACADEMY is called "SPACE.ACADEMY", etc..
OUTDOORS2088 disk: xfer ALL folders (VIV.DUNG.DIR, VIV.SAVE.GAME,
VIV.TOWN.DIR, VIV.WORLD.DIR, SAVE.GAME, TOWN.DBS, PLAYER.TEXTS);
may copy in any order. NOTE: on page 9 the manual mentions
SAMPLE.PLAYERS. I did not find this file. Instead, pre-generated
characters are in the SAVE.GAME folder. (You can use the
pre-generated players or create your own characters and team at
the ACADEMY.)
SYSTEM2088: xfer GOATS* folder and SYSTEM/START* (START can
be renamed).
Use START program to launch the game. This provides an attractive
intro and allows going to the 'Academy (e.g. to create characters)
or to the game Program. Starting from HD.CRYLLA.START will launch
the game without frills, IF you have a saved game.
R/