150 lines
5.6 KiB
Plaintext
150 lines
5.6 KiB
Plaintext
CRYLLAN MISSION 2088: THE 2ND SCENARIO
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from Victory Software
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requires AT LEAST 1.25 MB
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New Features and Functions of "'The Second Scenario"
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According to the documentation, while Cryllan Mission:2088, The 2nd
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Scenario begins with the same situation, it is a new, different
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game, not just an 'update' of Cryllan Mission: 2088. This seems
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to be true.
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New "enhanced viewing window" places Map, Clock, Arrow ('compass',
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not active in towns or combat), and Body Status areas along the
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right side. Nine buttons at the bottom mean
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Surface Towns Caverns Combat
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[1] heal heal heal heal
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[2] restore health restore restore restore
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[3] attack attack attack attack
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[4] look/ident look dung map cmbt prefs
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[5] group stats stats pass turn toggle cmbt mode
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[6] camp char stats turn left grenade
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[7] pass turn talk turn right flee
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[8] terrain scan equip armor move fwd char summaries
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[9] lifeform scan equip wpns move back survey monsters
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Nurses can perform a Restore Health. In cmbt, doctors & nurses must
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be adjacent to chars they heal.
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Individual char files are no longer saved to disk. (The Team of
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characters you create IS saved to disk.)
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ASK OBJECT dialog button is added to obtain key items from
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certain personages.
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Purchasing requires you to be across counter from the shopkeeper.
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May click on countertop in direction of merchant.
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You cannot xfer characters from the 1st scenario game.
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Can bypass the opening sequence by clicking.
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Names of the program files are different from 1st scenario to
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avoid confusing the parts of the two
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games: CM2S.PROGRAM, CM2S.ACADEMY, HD.CM2S.START.
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More Information (not necessarily changes)
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Begin by assembling a team of six at the Kinnar Space Academy. Can be
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Soldier, Science Officer, Nurse, Doctor. Attributes and
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minimum profession requirements are as follows:
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SciOff Nurse Doctor
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Stamina (absorbing laser blast energy) 0 0 19
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Dexterity (tossing plasma grenades) 0 15 19
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Kinetics (Avoiding enemy fire) 0 0 0
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Intelligence (healing wounded players) 17 15 15
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Marksmanship (accuracy in firing weapons) 12 12 0
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Values range from 0-99.
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Experience is reflected in Level (e.g. 0-88...) & Rank changes (2nd Lieut.-Gen.).
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TRANSPORTS: Papers are required to purchase Transports (e.g. ships,
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carts, etc.). To enter/add a transport you have purchased move team
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on top of dimmed xport icon, click on team's icon to get to Arrange
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Combat Formation. Config the xport into group's 'convoy'. More than
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one xport may occupy a square. (All can be entered, one at a time.)
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Transport Stats show hull status and char(s) carried.
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ENTERING A TOWN, ETC.: To enter a Town, Building, Cavern, or transport,
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move on top of the Town, etc. icon & click the team's icon.
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MOVEMENT: In Towns and outdoors, click on destination to move there.
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May also use keypad keys ( 8=North, 2=South, 3=Southeast, etc. and 5=Enter).
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In Caverns & Buildings click on the viewing window (e.g. on right side to
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turn left, etc.) OR use the buttons at the bottom OR use the
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keypad (8=forward, 4=turn left, 2= backup, 6=turn right).
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WEAPONS: Only a total of three can be carried by each
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char. (Max grenades is 2.) Weapon must be READIED to be used in combat.
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SAVE GAME: Can save at any time. Save is automatic when towns, etc.
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are entered or exited. Evidently, you can have just one Team and
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one Saved Game.
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QUIT: OpenApple-Q does a Save & quits.
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TALK: OA-T to talk to an adjacent personage.
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PASS: OA-P, ENTER: OA-N, ATTACK: OA-A, COMBAT: OA-M,
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EXIT XPORT: OA-E, REST: OA-R
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FLEE: OA-F, BEGIN CMBT ROUND: OA-B, SHOW SPOILS: OA-S
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TOSS GRENADE (e.g. in a town, etc.): OA-G
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DUNGEON MAP: OA-D IN dungeon
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HEAL uses 1 gamma plasma (amt of healing depends upon
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nurse/doc INTelligence)
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RESTORE HEALTH uses 3 gamma plasmas
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RESURRECT via a res kit; uses 1 TanaShanti. Res'd char
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will be weak for 1-3 days and loses 1% from max Body Status.
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Launching from Game System Disk
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First make copies of all diskettes. Boot copy of the SYSTEM2088
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disk and play/save games on the copies.
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Installing and Play on Hard Disk
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To install the 2nd Scenario to hard disk place the following in
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CM2088.2 (or whatever) hard disk folder. (An "*" indicates an
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Addenda Sheet addition.) However, even the Addenda Sheet is not
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entirely up to date.
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PROGRAM2088 disk: xfer CM2S.PROGRAM, HD.CM2S.START, CM2S.ACADEMY,
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and VIV.GOAT.DIR*. NOTE: the manual and Addenda Sheet list
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different names for some files. For example CM2S.PROGRAM is
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called "CRYLLA.PROGRAM", CM2S.ACADEMY is called "SPACE.ACADEMY", etc..
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OUTDOORS2088 disk: xfer ALL folders (VIV.DUNG.DIR, VIV.SAVE.GAME,
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VIV.TOWN.DIR, VIV.WORLD.DIR, SAVE.GAME, TOWN.DBS, PLAYER.TEXTS);
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may copy in any order. NOTE: on page 9 the manual mentions
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SAMPLE.PLAYERS. I did not find this file. Instead, pre-generated
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characters are in the SAVE.GAME folder. (You can use the
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pre-generated players or create your own characters and team at
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the ACADEMY.)
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SYSTEM2088: xfer GOATS* folder and SYSTEM/START* (START can
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be renamed).
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Use START program to launch the game. This provides an attractive
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intro and allows going to the 'Academy (e.g. to create characters)
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or to the game Program. Starting from HD.CRYLLA.START will launch
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the game without frills, IF you have a saved game.
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R/
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