277 lines
12 KiB
Plaintext
277 lines
12 KiB
Plaintext
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CAPTAIN BLOOD DOX
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================
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The Story
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---------
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Trapped in a universe of your own creation- a world populated by strange
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creatures in unlikely scenarios, extensions of your own over-active imagination- but it's only a game, right ? Wrong. It's every hacker's
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worst nightmare..and you're living it!
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As the erstwhile programmer who calls himself Captain Blood, you're in
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one heck of a predicament. The Hyper-space warp that sucked you into the
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game also fragmented your genetic structure, creating five exact dupli-
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cates of yourself that are now hiding somewhere in the galaxy of Hydra. You
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must find your clones and assimilate them to replenish the vital fluids you
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so desperately need.
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Playing The Game
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----------------
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When the game begins you will see the interior of your spaceship, fol-
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lowed immediately by a view of the nearest planet. The arm you see on the
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screen is your own - use the joystick to move the arm around the screen.
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Because you lack necessary vital fluids, you start to shake, making it
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difficult to select options from the control panel.
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An on-board clock keeps track of elapsed time in minutes and seconds.
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You have approximately 2.5 real-time hours to find a clone and get back some
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vital fluid before your arm becomes completely uncontrollable. If you do
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find a clone, you gain another 2.5 hours of playing time.
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The first planet that comes into view each time you begin a new game
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will ALWAYS be inhabited. After that, you're on your own.
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NOTE: The program recreates the galaxy each time you begin a game. This means
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that coordinates of inhabited planets are not valid from one game to the
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next.
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PLANET VISION SCREEN
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--------------------
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The Planet Vision Screen is the first screen that appears when you
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begin a new game. The planet that you see is the one nearest to your present
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location. Several options are available to you on the Planet Vision
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Screen: GeoPhoto Vision, Planet Destruction, and OORXX Landing Mission
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These options are described below.
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The Control Panel
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-----------------
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The control panel in front of you contains various buttons, only a few
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of which are active at any one time. Six control buttons are positioned
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diagonally on either side of a large central button. These buttons will be
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referred to (from left to right) as Buttons 1-6. Unless otherwise instruc-
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ted, select an option by pointing your hand's index finger to it and pressing
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the fire button.
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GeoPhoto Vision
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---------------
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To get a close-up view of the planet surface, activate the GeoPhoto Vision
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mode by selecting Button 6. Flashing points of light indicate enemy mis-
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siles on the planet surface. Select this button again to get an even clo-
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ser view. Select Button 2 to return to the Planet Vision Screen.
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Planet Destruction
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------------------
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To destroy the planet on the Vision Screen, select Button 5(the one marked
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with an 'X'). NOTE: You may exit the Planet Destruction sequence at any
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point by simply pressing the INST/DELkey.
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OORXX Landing Mission
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---------------------
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To activate an OORXX landing mission select Button 4 (the one marked with a
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down arrow) from the Planet Vision Screen. An OORXX will be transported
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immediately to the planet surface and a vector image of the landscape will
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appear on your viewing screen.
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FLYING THE OORXX
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Because you ship is too large to land on a planet, you must view the
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planet's surface through the eyes of an OORXX- creatures designed for just
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such missions. You guide the OORXX as it flies across the planet surface.
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The two markers on either side of the screen indicate your altitude
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above the planet surface. The horizontal dotted line along the bottom of
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the screen indicates your speed- the longer the line, the greater your
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speed. To decrease speed, hold down the fire button and pull back. To
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increase speed, hold down the fire button and push forward.
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Landing Sites
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Each planet has a designated landing site, located at the end of a long
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narrow valley. As you fly, an onscreen sight indicates your current position.
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If you are headed in the right direction, the sight will appear as a
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flashing diamond shape. If you are off target, an arrow on the left or right
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side of the sight will point you in the direction you should turn. When
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you reach the landing site, the OORXX will land automatically and the
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resident alien (if there is one) will appear.
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Avoiding Missiles
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If enemy missiles are present on the planet surface, they will begin
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homing in on the OORXX immediately; a continuous beeping noise lets you know
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that you've been sighted. To avoid the missiles, you must fly as low as pos-
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sible without crashing.
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When a missile locks in on yourposition, arrows appear on either side
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of the screen and begin moving toward each other. The closer the arrows get to one another, the closer the missile is to the OORXX; if the arrows meet in
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the center of the screen, the OORXX will be destroyed and you will be re-
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turned to the ship's interior.
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THE UPCOM
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To communicate with aliens, you must use the UPCOM (Universal Protocol of
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Communication) icon system. Once you land, the UPCOM Module appears auto-
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matically on the sceeen if an alien is present.
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Receiving A Message
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As the alien speaks, icons will appear on the left side of the UPCOM
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Module. To receive a translation of a certain icon, simply point to the icon
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in question; the translation will appear on the right side of the screen
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If the central mouth is still moving, it means the alien has more to say.
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Point to the 'mouth' and press the fire button to read the rest of the
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message.
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Sending A Message
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You may respond to the alien using any of the highlighted icons shown in
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the UPCOM window. The window shows only a small portion of the available
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icons. To scroll left or right, simply point to one of the scroll selectors
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located on either side of the icon window. To scroll more quickly, point
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to the scroll bar located at the bottom of the window and hold the fire
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button; then move the joystick left or right to move the icons in that
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direction.
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To select an icon, simply point to it and press the fire button. That
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icon will then appear on the right side of the UPCOM Module. You may
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select up to eight icons for each sentence. When your message is com-
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plete, point to the 'mouth' and press the fire button to transmit your mes-
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sage to the alien. The left-arrow shaped button on the right side of the
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UPCOM Module lets you delete an icon, and you may also insert an icon into
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an existing sentence.
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Teleporting
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If an alien agrees to be teleported the Teleport icon will appear on the
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bottom left of the screen. Select this button to teleport the alien onto your
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ship. To teleport an alien from your ship onto a planet's surface, select
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the Teleport icon button once you land
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Returning To The Ship
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Select the triangular-shaped button on the right side of the Module to
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return to the ship.
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THE SHIP'S INTERIOR
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To return to the ship's interior from a planet surface, select the
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triangular-shaped button located on the right side of the screen. From the
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Galaxy Map or Planet Vision Screen, select any INACTIVE button to return
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to the ship's interior. The main control panel is shown at the bottom of
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the screen.
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Interior Controls
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-----------------
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Buton 1 is used to save your game to disk. Complete instructions are
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given below. To activate the Planet Vision Screen for a view of the near-
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est planet, select Button 2; select any inactive button to return to the
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ship's interior. To view the Galaxy Map, select Button 3 (the one marked
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with a 'nebula' shape); select any inactive button to return to the
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ship's interior.
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The Fridgitorium
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If you have teleported an alien (or clone) onto theship, it will appear
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in the Fridgitorium on the left side of the screen. While in the Fridgitor-
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ium, the alien will not be able to communicate. To disintigrate creatures
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in the Fridgitorium, select the button directly below the Fridgitorium. When
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a creature is disintigrated, you recover its vital fluids. However,
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only the clones' vital fluids are compatible with your system.
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OORXX Reactivation
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Once you guide an OORXX to a planet's landing site, the OORXX remains
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there and may be reactivated at any tiem. If you have already landed on
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the planet whose coordinates are shown at the top of the screen (i.e. the
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nearest planet), a question mark will appear on the right side of the screen
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Select the question mark to reactivate the OORXX on that planet's surface.
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THE GALAXY MAP
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To view the Galaxy Map, select Button 3 from the ship's interior. The
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horizontal and vertical lines superimposed on the Galaxy Map allow you to
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select a specific planet from among 32,768 possible choices.
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Coordinates
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-----------
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The location of each planet in the galaxy is expressed by a set of coor-
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dinate numbers, X/Y. The vertical line is the 'X' coordinate and the horizon
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tal line is the 'Y' coordinate line. The nearest planet is the one located
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at the intersection of the two lines.The coordinates of this planet are
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displayed at the top of the screen.
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Selecting A Planet
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As you move your hand around the MAP, the coordinates of the planet you
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are pointing to at any given moment are shown in the box at the upper left
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side of the sceeen.
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To select a destination planet, point to the vertical ('X') coordinate
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line and press and hold the fire button; then move the joystick left or
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right to move the coordinate line. As the coordinate line moves, the for the 'X' coordinate will change accordingly in the box on the upper
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right side of the screen. When the desired 'X' coordinate appears in this
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box, release the fire button to lock in that coordinate number.
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To select a new 'Y' coordinate, point to the horizontal ('Y') coor-
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dinate line and press and hold the fire button; then move up or down to
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move the coordinate line. As the coordinate line moves, the value for the
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'Y' coordinate will change accordingly in the box on the upper right side of
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the screen. When the desired 'Y' coordinate appears in this box, release
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the fire button to lock in that coordinate number.
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Hyperspace
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----------
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To travel to the new planet you have selected on the Galaxy Map, activate
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the Hyperspace option by selecting the central control panel button (the one
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marked with an up-arrow). When the Hyperspace sequence is over, the new
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planet will appear on the viewing screen. NOTE: You may exit the Hyper-
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space sequence at any point by simply pressing the INST/DEL key.
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SAVING A GAME
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-------------
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You may save your game to disk any time AFTER five minutes of play. To
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save game, return to the ship's interior and select Button 1(the disk icon)
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The saved file will be called BLOOD CPT. If the game was not
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successfully saved, the disk icon will flash for several seconds; in this
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case, check your disk and try again. Each time you save to disk, the new
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saved game will replace the old saved game. Although you cannot pause the
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game during play, you may save your progress at any point and return to
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your game at a later time.
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Loading A Saved Game
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--------------------
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You may load a saved game ONLY DURING THE FIRST FIVE MINUTES OF GAME
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PLAY. To load a saved game, first begin a new game. When the Planet
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Vision Screen appears, select any inactive button to proceed to the
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ship's interior. Then select Button 1(the disk icon). If the game did not load successfully, the disk icon will flash for several seconds; in this
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case, check your disk and try again. Should you wish to load a saved game
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after five minutes have expired, you will have to reboot the program.
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THE END
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-------
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To survive, you must find all five clones and disintigrate them in your
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ship's Fridgitorium. The last clone should give you the coordinates of the
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planet where Torka - the beautiful alien Ondoyante - is waiting. Once you
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go there and teleport her onto your ship (note that she does NOT stay in
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the Fridgitorium!), you've won. Now all you have to do is figure out how
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to get yourself out of the game.....
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