593 lines
23 KiB
Plaintext
593 lines
23 KiB
Plaintext
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(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)
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(*) (*)
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(*) BELOW THE ROOT (*)
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(*) DOCUMENTATION AND TIPS (*)
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(*) (*)
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(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)
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Welcome to the land of Green Sky! In Below the Root, you must find and
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return Raamo to the people, for he is their spirit leader. Looking
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everywhere is essential to complete the quest.
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PREPARING A STORAGE DISK:
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Format a disk in DOS 3.3 format. This may be used in order to save games
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to disk.
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HOW TO BEGIN:
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Create your storage disk if you wish to save games to disk. Then put the
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program disk into the drive and boot Below the Root. Choose "J" for
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Joystick or "K" for Keyboard. Be sure to insert Side 2 first. The game
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introduction will automatically begin. Introduction may be stopped by
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pressing space bar or joystick button.
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KEYBOARD AND JOYSTICK COMMANDS:
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JOYSTICK CONTROL: To move your character or cursor, push joystick
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forward or backward, left or right. To make a selection, press either
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joystick button. To get to the possible selections while you are playing
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the game, hold down the joystick button and pull the joystick down.
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KEYBOARD CONTROL: Use the keys below to move in a direction. When you
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want to make a selection, press spacebar. Left-handed players may use
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alternate keys.
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R I
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| or |
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D--+--F J--+--K
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C M
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Left-handed players Right handed players
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MAIN MENU:
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After the game is loaded, the main menu will appear with the following
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choices:
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START GAME
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CONTINUE
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DISK STORAGE
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SAMPLE QUEST
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START GAME:
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To Begin a New Quest
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1. Choose START GAME on the main menu.
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2. The message "CHOOSE YOUR QUESTER" will appear. There are five
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characters to choose from, each with their own abilities and
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personality. Push your joystick forward or press the up key to cycle
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through your options, then make a selection.
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3. Depending on which character you choose, you may be asked to "INSERT
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SIDE 1". Follow the instructions on your screen.
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4. You will be instantly transported to the nid-place (home) of your
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character, ready to begin the quest!
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CONTINUE: To Return to your Quest
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Use CONTINUE option after loading a previously saved game from the
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storage disk.
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DISK STORAGE: To Save or Reload a Quest
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1. Select DISK STORAGE from the MAIN MENU.
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2. The following message will appear:
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SAVE GAME
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LOAD GAME
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RETURN TO MENU
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3. Move cursor to SAVE GAME and select. the following message will
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appear:
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QUEST 1 2 3 4 5
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You may save up to 5 different games on one storage disk. Saving
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additional games will erase an old one.
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4. Move cursor to a number and select.
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5. You will be instructed to insert your storage disk. Follow
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instructions on the screen. You will return to the Main Menu.
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NOTE: After loading a saved game be sure to begin play by chosing the
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CONTINUE option and not the START GAME option.
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SAMPLE QUEST: To get a preview of Green-Sky
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To get a preview, simply choose SAMPLE QUEST. A character will
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demonstrate a few of the techniques on playing the game.
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GREEN-SKY QUESTERS' STATS
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NAME: Neric
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SEX: Kindar-born young man
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HOME: Star Grund
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SPIRIT: 5
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STAMINA: 20
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NAME: Genna
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SEX: Kindar
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HOME: Grand Grund
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SPIRIT: 0
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STAMINA: 20
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NAME: POMMA
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SEX: Kindar child, Raamo's sister
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HOME: Sky Grund
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SPIRIT: 10
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STAMINA: 10
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NAME: Charn
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SEX: Ten-year old erdling boy
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HOME: Silk Grund
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SPIRIT: 5
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STAMINA: 15
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NAME: Herd
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SEX: Erdling
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HOME: Broad Grund
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SPIRIT: 5
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STAMINA: 20
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SPIRIT SKILLS:
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Spirit skills will aid you in your quest. It is essential that you
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discover how to use and raise your spirit skills. As you master higher
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levels, you will have more spirit skills and come closer to uncovering
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the secret that will save Green-Sky. Check your spirit level by
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reviewing the STATUS option on your menu. Be aware that your use of
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spirit skills uses energy.
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PENSE: An ancient skill, mind touching, allows you to read the minds of
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others and communicate without speaking.
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Pense Emotions Can be performed from any distance. Uses 1 unit of
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spirit energy. Spirit Limit: 5
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Pense Messages You must be within speaking distance of the one you are
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pensing. Uses 1 unit of spirit energy. Spirit Limit: 10
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HEAL: The healing spirit allows you to restore partially your food and
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rest. This is helpful when you're far from your nid-place. Each use of
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the skill uses 5 units of spirit energy. Spirit Limit: 15
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GRUNSPREKE: The ability to influence tree growth. Each use of the skill
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uses 2 units of spirit energy. Spirit Limit: 20
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KINIPORT: The ability to move inaccessible objects or your own body with
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your mind. This most highly advanced spirit skill is so difficult to
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achieve that few Green-Sky people have the ability. However, you must
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master Kiniporting if you are to succeed.
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Kiniport Tools Will move objects out of reach. Uses 5 units of spirit
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energy. Spirit Limit: 25
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Kiniport your Body Will move your body to a place of your choice. Uses
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10 units of spirit energy. Spirit Limit: 30
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EXPLORING GREEN-SKY:
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Once you leave your nid-place, you are free to travel in any direction.
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It might be helpful to make a map. This is how you'll get around:
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WITH JOYSTICK:
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WALK: Move the joystick left or right.
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JUMP: (while standing still) Hold the joystick button down and push the
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joystick in the direction you want to jump.
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RUN: Jump and keep the joystick pressed toward the direction in which
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you wish to run. Return to a walk by stopping the character briefly.
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CLIMB: Push the joystick forward or backward while you are on a ladder
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or vine.
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CRAWL: Push joystick backward when in a standing position to stoop
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down. Then push joystick left or right.
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STAND UP: Push the joystick forward when you are in a crawl position.
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FALL: Walk off the end of a ramp or tree limb.
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GLIDE: Gliding is possible only if you are carrying a shuba. To glide,
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push the joystick button while you are falling. Once the gilde begins,
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push the joystick sideways to move left or right.
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EXIT OR ENTER A DOORWAY: Position yourself over the door and press the
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joystick button.
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ON KEYBOARD (use the keys shown on the diagram)
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WALK: Press the appropriate key for the direction you want to go. JUMP:
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From a standing position, press the appropriate directional key quickly
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two times. While walking, press the appropriate directional key once.
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To jump from a ladder or vine, go right or left. Jumping from ladders is
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not allowed underground. RUN: After a jump, you will automatically
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start running. STOP: Press the key opposite to the direction you are
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moving. CLIMB: Press the appropriate directional key while you're on a
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ladder or vine. CRAWL: Press the down key when you are not on a ladder
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or vine to stoop. Then go right or left. STAND UP: Press the up key
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when you're in the crawl position. FALL: Walk off the end of a ramp or
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tree limb. GLIDE: Press the left or right directional keys while you're
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falling. EXIT OR ENTER A DOORWAY: Position yourself over the door and
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press the up key.
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WHAT YOU CAN DO IN GREEN SKY:
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After you choose your character, you'll be ready to explore Green-Sky.
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The option menu enables you to choose all the activities you will need
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in Green-Sky. To display and use the option menu:
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WITH JOYSTICK:
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1. Hold the joystick button down while you pull the joystick backward.
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2. Move around the Menu by pushing the joystick in the direction you
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want to go.
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3. Stop on the option of your choice, press the joystick button.
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WITH KEYBOARD:
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1. Press the spacebar.
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2. Move around the Menu using directional keys.
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3. Stop on the option of your choice and press the space bar.
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NOTE: Whenever the Menu is visible, the timer will stop.
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PAUSE: Pause during game then return to the quest.
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SPEAK: Move close to another game character. Be sure you are facing each
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other. The other character's message will appear.
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PENSE: Depending on your level of spirit skill, you can pense emotions
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or messages. To pense messages, you must be standing close to and facing
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the other character.
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OFFER: Offer anything you are carrying to another character. Cycle
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through your inventory and select.
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TAKE: Position yourself over any item you would like to take. If you can
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take the item, it will instantly disappear from the screen. You are now
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carrying it in your inventory.
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BUY: Stand close to and face the merchant. The merchant will take your
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token and give you permission to take an item, provided you have room to
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carry it. After buying, be sure to take item.
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USE: Use trencher beaks, vine ropes, honeylamps, and other tools you
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happen to aqquire.
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Trencher Beak: Face the bramble then USE the beak. One layer of bramble
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will disappear; repeat process until you clear bramble. If you get
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caught in a bramble patch without a beak or cutting tool, you must RENEW
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yourself.
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Vine rope: Face direction you want to throw rope. Try to USE the rope.
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The rope will appear if there is something for the rope to conntect to
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in the direction you throw it. CRAWL across the vine rope, or you'll
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fall.
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Honeylamp: It will be obvious when you need to USE the lamp.
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EAT: Eat any of the edibles you are carrying. Cycle through your
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inventory and select.
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DROP: Drop an item, if you are carrying too much.
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SELL: You may sell tools and food to any of the merchants.
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HEAL: This spirit skill will restore your energy and food level.
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REST: Rest indoors on the hanging green nids, either in your own
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nid-place or in the nid-places of others who offer you rest. Stand in
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front of the nid and select REST.
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EXAMINE: Examine unfamiliar objects you happen to come upon.
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INVENTORY: Displays what you are carrying.
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GRUNSPREKE: If you have enough spirit skills, you have the power to make
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tree limbs grow. Stand at the edge of a limb, facing outward. With each
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successful grunspreking, the tree limb grows. Step out on the new growth
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and GRUNSPREKE again to create a living bridge.
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KINIPORT: If you have enough spirit skills, you have the power to mvoe
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tools or your own body using psychic power. When you select KINIPORT, a
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pointer will appear on the screen.
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To kiniport tools: Move the pointer to the tool you want to move.
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Select. Then point to where you wish to move it. Select again. You must
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place the tool on a spot where you will be able to stand when you pick
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it up.
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To kiniport your body: Place the pointer on your body near your feet.
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Select. Then point to the spot where you want to move.
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STATUS: Displays your STATUS at any given point during your quest.
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RENEW: If you get stuck somewhere, RENEW will return you home at the
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expense of losing a day of quest time.
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MENU: Return to the main menu.
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STATUS: How you can check on your progress:
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Checking on status will give you all the information about yourself.
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SAMPLE DISPLAY:
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DAY 1 NERIC
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EARLY MORNING LEVEL OF REST 10
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SPIRIT LIMIT 05 LEVEL OF FOOD 10
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STAMINA 20 LEVEL OF SPIRIT 05
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DAY: Your performance as a quester will be judged on the number of days
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you take to complete the quest. At the end of 50 days your time will run
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out.
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TIME OF DAY: Reports the current time of day. Game time passes whenever
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you are moving around the Green-Sky enviroment. Time stops whenever the
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Option Menu, Main Menu, Status Display, or text of any kind is being
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displayed.
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SPIRIT LIMIT: Indicates your current Spirit Limit.
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STAMINA: Rates your maximum strength. Questers with more stamina can
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store more rest and food energy, jump farther, and carry more. Your
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stamina can be increased in the Quest by eating Strange Exilers.
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QUESTER: Displays your name. Depending on which character you have
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chosen, your beginning spirit and stamina will vary.
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LEVEL OF REST: Your rest energy is used as your journey time passes.
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Jumping, climbing, and especially crashing will also use rest energy.
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Your level can be restored by resting in your nid or in the nid of a
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friendly character. Your maximum level is one-half of your stamina. If
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your rest drops below 0, you will be forced to return to your nid-place.
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You will have lost a day of game time but your energy levels will be
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replenished.
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LEVEL OF FOOD: Food energy is depleted in the same manner as rest
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energy. Dropping below zero will return you to your nid-place. Keep
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your food level up by eating.
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LEVEL OF SPIRIT: The amount of spirit energy you posess. This energy is
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depleted every time you use a Spirit Skill. Spirit energy is restored as
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game time passes.
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Note: An example of the difference between SPIRIT LIMIT and LEVEL OF
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SPIRIT:
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You may have a SPIRIT LIMIT of 20 and thus have the ability to
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GRUNSPREKE. Grunspreking, however, uses two units of spirit energy, so
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if your level of spirit is currently less than 2, you cannot Grunspreke
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until your energy is restored.
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(*)(*)(*) BELOW THE ROOT GAME TIPS (*)(*)(*)
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OBJECTS: (descriptions and where to find them)
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PAN BREAD: Pan Bread is a main source of food for the people of Below
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the Root. Pan Bread is a good meal and provides good nutrients. You can
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find Pan Bread at Sky Grund, Grand Grund, and Silk Grund. You can also
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find Pan Bread at a shop.
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ROAST LAPAN: Roast Lapan provides protein for long trips. Some roast
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lapans have strange tastes and lower your spirit energy. You can find
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Roast Lapans below Garden Grund at the Lapan House, and also at Broad
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Grund.
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FRUIT AND NUTS: Fruit and nuts provide quick energy to keep going, and
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are a good snack. Fruit and nuts can be found at Garden Grund, Below the
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Root in Vatar's Quarters, at Temple Grund, and you can purchase them at
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shops.
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SHUBAS: Shubas are used to glide between the Grund, and slow you down so
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you can land on branches without hurting yourself. You are automatically
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given one shuba at your home. Additional shubas can be found below
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Garden Grund, or may be purchased at Star Grund. Beware, for some shubas
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tear easily, especially when you're falling from braches.
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TOKENS: Tokens are the money of Below the Root. Tokens can be used to
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bribe others, or to purchase objects at shops. Tokens are located every-
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where in Below the Root. An enormous supply is also found in the
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caverns.
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WISSENBERRIES: Wissenberries have no real use, except to bribe the guard
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at the front of the door that leads to the cavern. Never eat
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wissenberries, for they can weaken you. Wissenberries are found at Sky
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Grund, Garden Grund, and at Temple Grund. They can also be purchased at
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Grand Grund.
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VINE ROPES: Vine ropes are used to cross from one place to another, and
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can prove very useful at times. Vine ropes can also be given to Raamo to
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save him. Vine ropes are located at Sky Grund, Broad Grund, and at
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Temple Grund. Can be purchased at Star Grund.
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HONEYLAMPS: Honeylamps are used in the caverns to light the way. You
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need a big supply, for honeylamps die quickly. They can be found at
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Grand Grund, in Broad Grund shops, and in the caverns.
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TRENCHER BEAK: Trencher beaks are used to cut bramble in order to make a
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path. Trencher beaks are weak and could break at any time. The Wand of
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Befal is a better tool. Trencher Beaks found at Broad Grund Shops, and
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at Silk Grunds.
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WAND OF BEFAL: The Wand of Befal takes the place of a trencher beak, but
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is very strong, and does not break. The Wand of Befal is hard to get. It
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is owned by the evil group called the NEKOM. You must get kidnapped by
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the NEKOM in order to aqquire the wand. See elsewhere for the hideouts
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of the NEKOM. SPECIAL NOTE: The Wand of Befal can also be used to kill
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people, but completely takes away your spirit level and energy.
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SPIRIT LAMP: The Spirit Lamp takes the place of the honeylamps, but does
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not burn out. The Spirit Lamp can only be acquired in Temple Grund using
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D'O Falla's key. The Chamber of the Forgotten is where the Spirit Lamp
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is found. The Chamber is located by Vine Palace in Temple Grund. See
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elsewhere for the location of D'O Falla's key.
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SPIRIT BELL: The Spirit Bell rings whenever there is a door that you
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cannot see underground. The Spirit Bell is located on top of Sky Grund.
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See elsewhere for more details.
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STRANGE EXILERS: Strange exilers are a type of food that you can eat,
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and you will grow stronger. Strange exilers are really useful if you're
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low on energy and strength and food, the strange exiler revives this
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plus gives you extra. Strange exilers are located in Sky Grund, Garden
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Grund, and in Temple Grund. Exilers are very rare. There is also one in
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the hideout of the evil gang, D'O Slatt and in the caverns. See
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elsewhere for the location of D'O Slatt's hideout and how to get there.
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TEMPLE KEY: The Temple Key has a numerous amount of uses. The Temple Key
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can unlock the front gates of Temple Grund. The Temple Key can also
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unlock the door to the Temple. The Temple Key can also unlock the doors
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that hold objects in D'O Slatt's and the Nekom's hideouts. The Temple
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Key is located in Temple Grund, near the top of the grund. Use a shuba
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to glide down and retreive the key. NOTE: If you don't have the key, and
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can't get the key, and need to get into Temple Grund, there's a way. See
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elsewhere.
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D'O FALLA'S KEY: D'O Falla's key is the key to unlock the Chamber of the
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Forgotten. In order to get this key, first get permission from D'O Falla
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who lives in Temple Grund in the Vine Palace. Then jump off the edge of
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Temple Grund and glide to the ground. Go left, climb up the ladder, and
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glide down onto the platform and retrieve the key.
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WHERE TO GET SPIRIT ENERGY:
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WISE CHILD: The Wise Child lives up near the garden in Garden Grund, and
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is very easy to get to. The Wise Child gives you advice and 5 points of
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Spirit Energy.
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RAAMO'S MOTHER: Raamo's mother lives in the Temple in Temple Grund, and
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gives 5 points of spirit energy. You need the Temple Key to enter.
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VATAR: Vatar lives below in the caverns and gives 5 points of spirit
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energy, and has 2 fruits & nuts which you can get simply by talking to
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him. Once you enter the caverns, keep going right and you can't miss
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it.
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HERMIT: The hermit lives atop of Grand Grund. It really isn't that hard
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to get there, but you need a trencher beak or the Wand of Befal to enter
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& exit.
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D'O NESHOM: D'O Neshom lives atop Sky Grund, and it is not easy to get
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there. You will need at least 1 vine rope. If you are Pomma, you will
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need 2 vine ropes to get there. Vine ropes are all around in Sky Grund.
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D'O Neshom gives you 5 points of energy, plus the Spirit Bell.
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ANIMALS: Pensing rabbits (lapans) and monkeys will give you 1 point of
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spirit energy. Spiders and snakes do not give spirit energy, and can
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tear your shuba quite easily. There are 3 spirit-giving animals in Sky
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Grund, 2 in Garden Grund, 1 in Silk Grund, 1 below Temple Grund, and 1
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underground near Raamo. Simply get by the animals, and pense them for 1
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point of spirit energy. If you get enough animals, that could amount up
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to 7 extra points, good for characters with weak spirit energy.
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EVIL MEN'S HIDEOUTS AND DESCRIPTIONS
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NEKOM: The Nekom is an evil organization that has the Wand of Befal, a
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type
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of trencher beak, but much stronger and it does not break. The hideout
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of the Nekom is below Star Grund, and almost impossible to reach by
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hand. Getting kidnapped is easier. There are many kidnappers for the
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Nekom. If someone offers you sleep, pense them and you can tell if
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they're working for the Nekom. If they are, you can sleep there and
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you'll be kidnapped. Once you are kidnapped and in the Nekom hideout,
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you will need the power to kiniport or you will need the Temple Key in
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order to get the Wand of Befal.
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D'O Slatt: D'O Slatt's men are much more evil then the followers of the
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Nekom. These men also offer you sleep. Some can be found wandering
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outside, just waiting to kidnap you. Just pense them in order to find
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out if they're working for D'O Slatt. They usually say, "D'O Slatt's men
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are waiting." Sometimes, outside, men or women with an evil emotion
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usually work with D'O Slatt. Once you are kidnapped and arrive at D'O
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Slatt's hideout, you will need to use the Temple Key or the power to
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kiniport to get the Strange exiler there. The hideout is located in
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Broad Grund. A man who lives near Broad Grund is a kidnapper for D'O
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Slatt also.
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BRIEF STATUS OF CHARACTERS:
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NERIC: Neric is a good one to use if you are just beginning to play
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Below the Root. Neric has good strength, and some spirit energy. He's a
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good one to quest with.
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GENAA: Genaa is a good one if you need a little challenge. Genaa is very
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strong, but has no spirit energy. See elsewhere for places to acquire
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spirit energy.
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HERD: Herd is kind of like Neric. He has moderate strength, and moderate
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spirit energy. He is a middle person. Note that some people do not like
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Herd and will not give him supplies.
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POMMA: Everybody ADORES Pomma. They'll give her anything she wants. Even
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if people hate kids, her emotions win them over. Pomma has some
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strength, and is greatly spirit gifted. Pomma will need strange exilers
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later in the quest.
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CHARN: Let's all face it, Charn was created for a challenge, and I mean
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a big challenge!!! He is a weakling, and his spirit gift was created for
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the birds. If you want a challenge, here it is!!!
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MORE TIPS AND HINTS FOR BELOW THE ROOT:
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ENTERING THE TEMPLE GRUND WITHOUT A KEY: If you need to get into Temple
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Grund, and have no key, simply revive your spirit energy, and go to the
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top of Star Grund. Get to the rightmost edge of the highest branch, and
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grunspreke till it says you can't grunspreke anymore. Then jump off the
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edge, and quickly pop open your shuba. You will keep on gliding, right
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past the gate to Temple Grund, and you're in!!
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SHOPS ARE NO GOOD: Shops really are no help. You can get the same
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supplies for free at houses. Each thing that is in a store is also in
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some house. Why buy when you can get it for free??
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GUARD AT THE FRONT ENTRANCE: The guard to the front entrance to the
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cavern takes wissenberries before you enter. If you give him 2 batches
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of wissen- berries, the guard will disappear and you won't ever have to
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worry about gathering wissenberries ever again.
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HOW TO GET TO THE CAVERN: Getting to the cavern is really quite simple.
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The cavern is directly below Sky Grund, simply go to the bottom of Sky
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Grund and go left. You can't miss it!
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HOW TO GET TO IMPOSSIBLE PLACES: Using the grunspreke power, the wand of
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befal, and a shuba you can get almost anywhere!
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WHAT YOU NEED TO EXPLORE THE CAVERN: You need wissenberries for the
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|
front guard, you need a token for the guard inside, you need a lamp (the
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spirit lamp, or many honeylamps) and you need the Wand of Befal or a
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|
trencher beak in order to clear the bramble in the cave. You also need a
|
|
vine rope or a shuba in order to save Raamo, and the Spirit Bell in
|
|
order to find some hidden doors.
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HOW TO SOLVE BELOW THE ROOT:
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Solving Below the Root is not an easy task. But here's a way to go about
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|
it. Explore every grund, take any supplies, get the spirit energy if
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there is any, and explore the next grund. Return to your house
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|
frequently to drop off items. When you have explored every grund, go in
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the caverns with your special cavern supplies, and keep going right.
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Going left in the caverns leads no place. You can visit Vatar. Keep
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|
going right, and soon you'll hear your spirit bell ring. Enter the
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|
invisible door, go left and use your power of kiniport to save Raamo! Be
|
|
sure to offer him a shuba or a vine rope, and you've won!!
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-END-
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