textfiles/apple/DOCUMENTATION/bcw.txt

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CASTLE WOLFENSTIEN ][
=====================================
THIS IS A SOFTDOC TO
ALL THE COMMANDS AND THE
OBJECT OF CASTLE WOLFEN-
STIEN ][.
WRITTEN BY:
ZOLTON & MR. BUSTER
=====================================
THE OBJECT
----------
THE OBJECT OF CASTLE
WOLFENSTIEN ][ IS
THE FOLLOWING:
YOU HAVE TO KILL HITLER.
YOU ACHIEVE THIS BY
BLOWING UP THE CHAMBER
WHICH HE IS IN.
=====================================
COMMANDS
--------
H)..............PUT GUN IN HOLSTER
U)..............GET OR DROP AN ITEM
B)..............DROP BOMB
R)..............RESET BOMB TIMER
M)..............BRIBE GUARDS
:)..............EXCHANGE WEAPONS
RET)..............TAKE INVENTORY
1-5)..............PRESENT PASS
1-9)..............UNLOCK CLOSETS
SB)..............SEARCH BODY/CLOSET
JOYSTICK, KEYBOARD, OR
PADDLES CAN BE USED.
THE KEYBOARD CONTROLS ARE
AS FOLLOWS:
MOVING: (NOTE: S=STOP)
\ ! / = Q W E
- S - = A S D
/ ! \ = Z X C
SHOOTING/STABING:
(NOTE: ALL YOU NEED TO DO
WITH THE DAGGAR IS TO WALK
INTO SOMEONE, IT AUTO-
MATICALLY KILLS HIM.)
AIMING: (NOTE: L=FIRE)
\ ! / = I O P
- L - = K L ;
/ ! \ = , . /
JOYSTICK CONTROLS:
------------------
USE THE JOYSTICK TO MOVE
WHEN YOU WANT TO AIM YOUR
GUN HOLD DOWN BUTTON (0)
AND MOVE THE JOYSTICK. TO
SHOOT PUSH BUTTON (1), AND
TO PUT AWAY THE GUN PUSH
BUTTON (0) WHILE NOT MOV-
ING THE JOYSTICK.
PADDLE CONTROLS:
----------------
TO USE THE PADDLES:
TURN THE PADDLE (0) FOR YOUR
DIRECTION OF MOVEMENT AND HIT
BUTTON (0) TO MOVE.TURN PADDLE (1)
TO AIM YOUR GUN AND PUSH BUTTON
(1) TO FIRE.
=====================================
INSTRUCTIONS
------------
NOW FINALLY FOR THE INSTRUCTIONS.
WHEN YOU FIRST WALK INTO A ROOM
A GUARD WILL ASK YOU FOR A PASS.
YOU CAN EITHER ENTER A NUMBER
FROM 1-5 OR BRIBE HIM BY USING
THE "M" COMMAND. WE FOUND THAT
THE BEST METHOD OF DISCOVERING
WHICH PASS TO USE IS BY DOING
THE FOLLOWING:
GIVE THE GUARD THE FIRST PASS,
THEN IF HE DOES NOT ACCEPT IT
HE WILL TAKE THE PASS AND ASK
YOU FOR ANOTHER ONE. YOU SHOULD
THEN BRIBE HIM. GO ON TO THE NEXT
ROOM REPEATING THE ABOVE STEPS
UNTIL YOU FIND THE CORRECT PASS.
(NOTE: MAKE SURE THAT YOU HAVE
ENOUGH MONEY TO BRIBE THEM WITH.)
ALSO WHEN YOU GO INTO A ROOM MAKE
SURE THAT YOUR GUN IS OUT OF SIGHT.
TRAVEL THROUGH THE MAZE OF ROOMS
BY EITHER USING THE MAP OR GOING
THROUGH IT AT RANDOM PATTERN COL-
LECTING THE DESIRED SUPPLIES NEEDED
TO KILL HITLER. IF YOU COME UPON
A LOCKED CLOSET YOU MAY EITHER
SHOOT IT OPEN (A DANGEROUS METHOD)
OR OPEN IT BY DOING THE FOLLOWING:
EACH DOOR HAS A 3-DIGIT CODE.
TO UNLOCK THE CLOSET YOU MUST ENTER
THE PROPER CODE. THIS IS ACHIEVED
BY RANDOMLY SELECTING THE FIRST
DIGIT (EX. 4). IF YOU HEAR A
"CLICK" YOU KNOW THAT THIS IS THE
FIRST DIGIT OF THE CODE. YOU THEN
GO ON TO THE NEXT DIGIT BY FIRST
ENTERING THE CORRECT FIRST DIGIT
AND THEN ENTERING A SECOND NUMBER.
IF YOU DONT HEAR A CLICK TRY
THE PROCEDURE AGAIN BUT WITH A
DIFFERENT DIGIT. YOU THEN DO THE
SAME THING WITH THE THIRD AND
FINAL DIGIT.
IN THESE LOCKED CLOSETS YOU MAY
FIND A VARIETY OF DIFFERENT THINGS.
FROM SECRET PASSAGES TO THE BOMB
ITSELF (WHICH WILL BE LATER EX-
PLAINED.)
YOU MAY ALSO FIND A DAGGAR INSIDE
ONE OF THE LOCKED CLOSETS. THE
DAGGAR IS A VERY USEFULL WEAPON.
IT ENABLES YOU TO KILL GUARDS
WITHOUT WASTING BULLETS. ALL YOU
NEED TO DO IS WALK INTO A GUARD
WHILE HIS BACK IS TURNED AND HE
WILL INSTANTANEOSLY DIE. TO SWITCH
WEAPONS FROM THE GUN TO THE DAGGAR
OR VISA VERSA YOU TYPE A COLON.
YOU MAY ALSO FIND A MEDICAL KIT
INSIDE ONE OF THE LOCKED CLOSETS.
THIS IS VERY USEFUL IN CASE YOU
ARE WOUNDED. TO USE THE MEDICAL KIT
TYPE IN "F" AND THE COMPUTER WILL
REPLY WITH "BANDAGING...".
THERE ALSO CAN BE FOUND A TOOL
KIT, BUT TO OUR KNOWLEDGE, THERE
IS NO APPARANT USE FOR IT.
ANOTHER FEATURE OF CASTLE WOLF-
ENSTIEN ][ IS THAT THERE ARE SEAT-
ED GUARDS IN VARIOUS ROOMS. THESE
GUARDS WILL ALSO ASK YOU FOR A
PASS, BUT IT IS TO YOUR ADVANTAGE
TO BRIBE HIM. BY DOING THIS, HE WILL
GIVE YOU VALUABLE INFORMATION WHICH
WILL COME IN HANDY IN LATER PARTS OF
THE GAME. HE CAN GIVE YOU FOUR
TYPES OF INFORMATION:
A) HE TELLS YOU WHAT PASS TO USE
ON THAT CURRENT LEVEL.
B) HE GIVES YOU A COMBINATION
WHICH MAY BE USED ON ONE OF
THE CLOSETS.
C) HE TELLS YOU THE CIRCUIT BREAK-
ER NUMBER THAT IS USED TO TURN
OF THE ALARM.
D) HE GIVES YOU CERTAIN HINTS
ABOUT THE GAME.
INSIDE A HEAVILY GUARDED ROOM,
ABOUT 4 OR 5 GUARDS, THERE IS A
CLOSET IN THE CENTER OF THE ROOM
WHICH CONTAINS A METAL BOX. ON THE
BOX THERE IS A LOCKED PANEL AND THE
CIRCUIT BREAKERS. USUALLY TO TURN
OFF THE ALARM, YOU MUST ENTER THE
NUMBER OF THE CIRCUIT BREAKER. THIS
ACTS AS A TOGGLE SWITCH WHICH WILL
TURN THE ALARM ON AND OFF.
THE BOMB
--------
ONE OF THE MOST IMPORTANT ELEMENTS
OF THE GAME IS THE BOMB. YOU FIND
IT IN A LOCKED CLOSET AND USE IT
TO ASASINATE HITLER AND THE CABINET
MEMBERS. WHEN YOU PICK UP THE BOMB
A BUILT-IN TIMER AUTOMATICALLY
STARTS. IT STARTS AT 1002 AND WHEN
IT REACHES 0 IT BLOWS UP. TO PRE-
VENT THIS FROM HAPPENING PREMATURLY
YOU MAY HAVE TO RESET IT PERIODIC-
ALLY. THIS IS DONE BY FIRST DROPPING
THE BOMB (TYPE "B") AND THE HITTING
"R". YOU WILL THEN SEE THE MESSAGE
"RESETING TIMER...". WHEN THIS IS
DONE YOU PICK UP THE BOMB (TYPE "B"
AGAIN) AND THE TIMER WILL RESTART AT
1002.(NOTE: MAKE SURE THAT NO GUARDS
SEE YOU WHEN YOU PERFORM THIS PRE-
CEDURE.)
TO KILL HITLER YOU MUST TAKE THE
BOMB TO HIS CHAMBER, PLACE IT NEAR
THE DOOR, AND RETURN BACK TO PLACE
WHERE YOU STARTED FROM.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE MAP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
@=ROOM
!=PASSAGE
-=PASSAGE
=====================================
LEVEL I
=====================================
@--@--@ @ <---ELEVATOR TO
! ! ! ! LEVEL ][
@ @--@--@
! ! !
@ @ @ @--@
! ! !
@--@--@--@--@
! ! ! ! !
@--@--@--@ @
!
@ <---THIS IS WHERE YOU START
=====================================
LEVEL ][
=====================================
@--@ @--@--@
! ! ! ! !
@--@ @--@ @
! ! ! !
@--@--@--@ @
! ! !
@--@ !
! !
@ @--@
! ! !
THIS ---> @ @--@ <--- THIS IS WHERE
IS WHERE THE ELEVATOR
YOU START. TO LEVEL III
IS.
=====================================
LEVEL III
=====================================
@ @--@ <--- THIS IS WHERE
! ! HITLER IS !!!
THIS ---> @ @--@
IS WHERE ! ! !
YOU START @ @--@
! !
@--@--@
=====================================
THUS COMPLETES THE MAP OF
CASTLE WOLFENSTIEN ][
ENJOY THE GAME AND
DON'T FORGET TO
CALL:
THE STOREROOM I
(201) - 647 - 7980
THE ARMOURY (201)267-1207
THANX--->
ZOLTON AND MR. BUSTER
+-----------------------------------+
! !
! WATCH FOR MORE SOFTDOCS !
! WRITTEN BY: !
! ZOLTON AND MR. BUSTER !
! APPEARING ON THIS !
! AND OTHER FINE !
! BOARDS AROUND !
! THE COUNTRY !
! !
! !
! WRITTEN ON: !
! MAY 12, 1984 !
! !
+-----------------------------------+