331 lines
8.8 KiB
Plaintext
331 lines
8.8 KiB
Plaintext
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=====================================
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CASTLE WOLFENSTIEN ][
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=====================================
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THIS IS A SOFTDOC TO
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ALL THE COMMANDS AND THE
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OBJECT OF CASTLE WOLFEN-
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STIEN ][.
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WRITTEN BY:
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ZOLTON & MR. BUSTER
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=====================================
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THE OBJECT
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----------
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THE OBJECT OF CASTLE
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WOLFENSTIEN ][ IS
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THE FOLLOWING:
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YOU HAVE TO KILL HITLER.
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YOU ACHIEVE THIS BY
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BLOWING UP THE CHAMBER
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WHICH HE IS IN.
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=====================================
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COMMANDS
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--------
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H)..............PUT GUN IN HOLSTER
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U)..............GET OR DROP AN ITEM
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B)..............DROP BOMB
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R)..............RESET BOMB TIMER
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M)..............BRIBE GUARDS
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:)..............EXCHANGE WEAPONS
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RET)..............TAKE INVENTORY
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1-5)..............PRESENT PASS
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1-9)..............UNLOCK CLOSETS
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SB)..............SEARCH BODY/CLOSET
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JOYSTICK, KEYBOARD, OR
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PADDLES CAN BE USED.
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THE KEYBOARD CONTROLS ARE
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AS FOLLOWS:
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MOVING: (NOTE: S=STOP)
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\ ! / = Q W E
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- S - = A S D
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/ ! \ = Z X C
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SHOOTING/STABING:
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(NOTE: ALL YOU NEED TO DO
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WITH THE DAGGAR IS TO WALK
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INTO SOMEONE, IT AUTO-
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MATICALLY KILLS HIM.)
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AIMING: (NOTE: L=FIRE)
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\ ! / = I O P
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- L - = K L ;
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/ ! \ = , . /
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JOYSTICK CONTROLS:
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------------------
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USE THE JOYSTICK TO MOVE
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WHEN YOU WANT TO AIM YOUR
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GUN HOLD DOWN BUTTON (0)
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AND MOVE THE JOYSTICK. TO
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SHOOT PUSH BUTTON (1), AND
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TO PUT AWAY THE GUN PUSH
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BUTTON (0) WHILE NOT MOV-
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ING THE JOYSTICK.
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PADDLE CONTROLS:
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----------------
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TO USE THE PADDLES:
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TURN THE PADDLE (0) FOR YOUR
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DIRECTION OF MOVEMENT AND HIT
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BUTTON (0) TO MOVE.TURN PADDLE (1)
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TO AIM YOUR GUN AND PUSH BUTTON
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(1) TO FIRE.
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=====================================
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INSTRUCTIONS
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------------
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NOW FINALLY FOR THE INSTRUCTIONS.
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WHEN YOU FIRST WALK INTO A ROOM
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A GUARD WILL ASK YOU FOR A PASS.
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YOU CAN EITHER ENTER A NUMBER
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FROM 1-5 OR BRIBE HIM BY USING
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THE "M" COMMAND. WE FOUND THAT
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THE BEST METHOD OF DISCOVERING
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WHICH PASS TO USE IS BY DOING
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THE FOLLOWING:
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GIVE THE GUARD THE FIRST PASS,
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THEN IF HE DOES NOT ACCEPT IT
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HE WILL TAKE THE PASS AND ASK
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YOU FOR ANOTHER ONE. YOU SHOULD
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THEN BRIBE HIM. GO ON TO THE NEXT
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ROOM REPEATING THE ABOVE STEPS
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UNTIL YOU FIND THE CORRECT PASS.
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(NOTE: MAKE SURE THAT YOU HAVE
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ENOUGH MONEY TO BRIBE THEM WITH.)
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ALSO WHEN YOU GO INTO A ROOM MAKE
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SURE THAT YOUR GUN IS OUT OF SIGHT.
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TRAVEL THROUGH THE MAZE OF ROOMS
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BY EITHER USING THE MAP OR GOING
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THROUGH IT AT RANDOM PATTERN COL-
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LECTING THE DESIRED SUPPLIES NEEDED
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TO KILL HITLER. IF YOU COME UPON
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A LOCKED CLOSET YOU MAY EITHER
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SHOOT IT OPEN (A DANGEROUS METHOD)
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OR OPEN IT BY DOING THE FOLLOWING:
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EACH DOOR HAS A 3-DIGIT CODE.
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TO UNLOCK THE CLOSET YOU MUST ENTER
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THE PROPER CODE. THIS IS ACHIEVED
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BY RANDOMLY SELECTING THE FIRST
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DIGIT (EX. 4). IF YOU HEAR A
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"CLICK" YOU KNOW THAT THIS IS THE
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FIRST DIGIT OF THE CODE. YOU THEN
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GO ON TO THE NEXT DIGIT BY FIRST
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ENTERING THE CORRECT FIRST DIGIT
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AND THEN ENTERING A SECOND NUMBER.
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IF YOU DONT HEAR A CLICK TRY
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THE PROCEDURE AGAIN BUT WITH A
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DIFFERENT DIGIT. YOU THEN DO THE
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SAME THING WITH THE THIRD AND
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FINAL DIGIT.
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IN THESE LOCKED CLOSETS YOU MAY
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FIND A VARIETY OF DIFFERENT THINGS.
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FROM SECRET PASSAGES TO THE BOMB
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ITSELF (WHICH WILL BE LATER EX-
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PLAINED.)
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YOU MAY ALSO FIND A DAGGAR INSIDE
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ONE OF THE LOCKED CLOSETS. THE
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DAGGAR IS A VERY USEFULL WEAPON.
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IT ENABLES YOU TO KILL GUARDS
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WITHOUT WASTING BULLETS. ALL YOU
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NEED TO DO IS WALK INTO A GUARD
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WHILE HIS BACK IS TURNED AND HE
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WILL INSTANTANEOSLY DIE. TO SWITCH
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WEAPONS FROM THE GUN TO THE DAGGAR
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OR VISA VERSA YOU TYPE A COLON.
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YOU MAY ALSO FIND A MEDICAL KIT
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INSIDE ONE OF THE LOCKED CLOSETS.
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THIS IS VERY USEFUL IN CASE YOU
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ARE WOUNDED. TO USE THE MEDICAL KIT
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TYPE IN "F" AND THE COMPUTER WILL
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REPLY WITH "BANDAGING...".
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THERE ALSO CAN BE FOUND A TOOL
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KIT, BUT TO OUR KNOWLEDGE, THERE
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IS NO APPARANT USE FOR IT.
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ANOTHER FEATURE OF CASTLE WOLF-
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ENSTIEN ][ IS THAT THERE ARE SEAT-
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ED GUARDS IN VARIOUS ROOMS. THESE
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GUARDS WILL ALSO ASK YOU FOR A
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PASS, BUT IT IS TO YOUR ADVANTAGE
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TO BRIBE HIM. BY DOING THIS, HE WILL
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GIVE YOU VALUABLE INFORMATION WHICH
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WILL COME IN HANDY IN LATER PARTS OF
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THE GAME. HE CAN GIVE YOU FOUR
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TYPES OF INFORMATION:
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A) HE TELLS YOU WHAT PASS TO USE
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ON THAT CURRENT LEVEL.
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B) HE GIVES YOU A COMBINATION
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WHICH MAY BE USED ON ONE OF
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THE CLOSETS.
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C) HE TELLS YOU THE CIRCUIT BREAK-
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ER NUMBER THAT IS USED TO TURN
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OF THE ALARM.
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D) HE GIVES YOU CERTAIN HINTS
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ABOUT THE GAME.
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INSIDE A HEAVILY GUARDED ROOM,
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ABOUT 4 OR 5 GUARDS, THERE IS A
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CLOSET IN THE CENTER OF THE ROOM
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WHICH CONTAINS A METAL BOX. ON THE
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BOX THERE IS A LOCKED PANEL AND THE
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CIRCUIT BREAKERS. USUALLY TO TURN
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OFF THE ALARM, YOU MUST ENTER THE
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NUMBER OF THE CIRCUIT BREAKER. THIS
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ACTS AS A TOGGLE SWITCH WHICH WILL
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TURN THE ALARM ON AND OFF.
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THE BOMB
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--------
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ONE OF THE MOST IMPORTANT ELEMENTS
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OF THE GAME IS THE BOMB. YOU FIND
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IT IN A LOCKED CLOSET AND USE IT
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TO ASASINATE HITLER AND THE CABINET
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MEMBERS. WHEN YOU PICK UP THE BOMB
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A BUILT-IN TIMER AUTOMATICALLY
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STARTS. IT STARTS AT 1002 AND WHEN
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IT REACHES 0 IT BLOWS UP. TO PRE-
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VENT THIS FROM HAPPENING PREMATURLY
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YOU MAY HAVE TO RESET IT PERIODIC-
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ALLY. THIS IS DONE BY FIRST DROPPING
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THE BOMB (TYPE "B") AND THE HITTING
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"R". YOU WILL THEN SEE THE MESSAGE
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"RESETING TIMER...". WHEN THIS IS
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DONE YOU PICK UP THE BOMB (TYPE "B"
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AGAIN) AND THE TIMER WILL RESTART AT
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1002.(NOTE: MAKE SURE THAT NO GUARDS
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SEE YOU WHEN YOU PERFORM THIS PRE-
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CEDURE.)
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TO KILL HITLER YOU MUST TAKE THE
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BOMB TO HIS CHAMBER, PLACE IT NEAR
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THE DOOR, AND RETURN BACK TO PLACE
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WHERE YOU STARTED FROM.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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THE MAP
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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@=ROOM
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!=PASSAGE
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-=PASSAGE
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=====================================
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LEVEL I
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@--@--@ @ <---ELEVATOR TO
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! ! ! ! LEVEL ][
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@ @--@--@
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! ! !
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@ @ @ @--@
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! ! !
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@--@--@--@--@
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! ! ! ! !
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@--@--@--@ @
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!
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@ <---THIS IS WHERE YOU START
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=====================================
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LEVEL ][
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=====================================
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@--@ @--@--@
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! ! ! ! !
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@--@ @--@ @
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! ! ! !
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@--@--@--@ @
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! ! !
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@--@ !
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! !
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@ @--@
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! ! !
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THIS ---> @ @--@ <--- THIS IS WHERE
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IS WHERE THE ELEVATOR
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YOU START. TO LEVEL III
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IS.
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=====================================
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LEVEL III
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@ @--@ <--- THIS IS WHERE
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! ! HITLER IS !!!
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THIS ---> @ @--@
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IS WHERE ! ! !
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YOU START @ @--@
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! !
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@--@--@
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=====================================
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THUS COMPLETES THE MAP OF
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CASTLE WOLFENSTIEN ][
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ENJOY THE GAME AND
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DON'T FORGET TO
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CALL:
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THE STOREROOM I
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(201) - 647 - 7980
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THE ARMOURY (201)267-1207
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THANX--->
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ZOLTON AND MR. BUSTER
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+-----------------------------------+
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! !
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! WATCH FOR MORE SOFTDOCS !
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! WRITTEN BY: !
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! ZOLTON AND MR. BUSTER !
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! APPEARING ON THIS !
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! AND OTHER FINE !
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! BOARDS AROUND !
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! THE COUNTRY !
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! !
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! !
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! WRITTEN ON: !
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! MAY 12, 1984 !
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! !
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+-----------------------------------+
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