134 lines
3.7 KiB
Plaintext
134 lines
3.7 KiB
Plaintext
ANKH DOCS
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(OLD VERSION)...BROUGHT TO YOU BY.....
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COUNT CRACULA
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AND
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HOUDINI SOFTWARE
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1. THE MAP
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KEY: - = PASSAGE
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! = PASSAGE
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# = ROOM
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@ = ROOM WITH TREASURE
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#'S = ROOMS
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@ #--#--@--#--#--#--#
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! ! ! ! !
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! ! \ ! !
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# #--#--# #-#-# @ #
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! ! ! ! !
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! ! ! ! !
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# # #--#--# # #--#
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! ! ! !
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! ! ! !
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#--#--#--#--#--#--#--#
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! ! !
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! ! !
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#--@--7--9 # #--#--#
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! ! ! ! !
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! ! ! ! !
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0 3--1 2 # #--#--#
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! ! ! ! ! !
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! ! ! ! ! !
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4--5 6--8 # #--#--#
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! !
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! !
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#--#--#--# #--#--#
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2. THE KEYS
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FIRE MOVE
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---- ----
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E I
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S D F J K L
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TO PICK UP THINGS, HOLD DOWN CONTROL, AND PUSH THE FIRE KEY FOR THE
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DIRECTION YOU WANT. TO MOVE SMALL DISTANCES, HOLD DOWN CONTROL AND
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PRESS THE MOVE KEY FOR THE DIRECTION YOU WANT. V CONTROLS THE VOLUME,
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ESCAPE PUTS THE GAME ON HOLD.
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3. THE PIECES
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DAGGER: SHOWS YOU HIDDEN TRIANGLES.
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BLOCK WITH DOT IN MIDDLE: EITHER SHOOTS, OR CURVES SHOT
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BLOCK WITH DASH IN MIDDLE: MOVES WHEN SOMETHING IS SHOT.
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SMILEY FACE: OPEN DOOR WHEN SHOT
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BLOCK OUTLINE: OPENS DOOR WHEN SHOT OR HIT WITH
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PICKER UPPERS. SOME ARE USELESS.
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4. THE GAME
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THE POINT OF ANKH IS TO PICK UP ALL THE TRAINGLES THAT ARE
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NOT RIGHT, ---- ! \ AND BY GOING INTO ALL 64 ROOMS.
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\ / ! \
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\/ !---
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NON-RIGHT RIGHT
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THIS IS ACCOMPLISHED BY OPEN DOORS (OBVIOUSLY). DOORS CAN BE OPENED BY
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SHOOTING A SMILEY FACE OR A BLOCK OUTLINE. IF THE BLOCK OUTLINE
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EXPLODES, DON'T WORRY. IT WASN'T NEEDED. WHEN YOU HEAR A BEEP, YOU
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KNOW THAT THE DOOR WILL OPEN, EITHER IN THE ROOM THAT YOU ARE IN, OR
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SOMEWHERE ELSE. MY FIRST RULE FOR THE GAME IS SHOOT FIRST, ASK
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QUESTIONS LATER. WHENEVER YOU SEE SOMETHING IN A ROOM, SHOOT IT. IF
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THERE IS NO BEEP, OR IT DOES NOT EXPLODE, TOUCH IT WITH YOUR FEELERS.
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THERE ARE MANY TRIANGLE IN THE ROOMS. IF THEY ARE NOT RIGHT TRIANGLE
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AND ARE IN ONE OF THE TEASURE ROOMS, THEN PICK THEM UP. IF THEY ARE
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RIGHT TRIANGLES, THEN SHOOT THEM. IF THEY DON'T EXPLODE, THEN PICK
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THEM UP. THEY ARE GOOD FOR SOMETHING. WHEN YOU HAVE ALL THE PIECES,
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AND HAVE BEEN IN ALL THE ROOMS, THEN YOU WIN. A COUPLE ON HINTS... IN
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THE NUMBERED ROOMS, SHOOT THE OUTLINE BLOCK, THEN THE SMILEY FACE TO
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OPEN THE DOORS TO THE NEST NUMBERED ROOM. WHEN YOU GET THE RIGHT
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TRIANGLE, DROP IT IN THE ALCOVE IN ROOM ZERO WITH THE NON-RIGHT
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TRIANGLE. IN THE PIANO ROOM (WHEN YOU SHOOT THE BOX, IT PLAYS MUSIC),
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DROP ALL THE NON-RIGHT TRIANGLES, AND SHOOT THEM SO THE MUSIC THEY
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MAKE IS THE SAME AS THE MUSIC THE BOX MAKES WHEN SHOT. IN THE ROOM
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WHERE THE TWO THINGS SANDWICH YOU BETWEEN THEM, PUSH OUT YOU PICK UP
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BUTTONS AT THEM. THIS WILL PUSH THEM OFF, AND YOU WILL BE ABLE TO MOVE
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TO ANOTHER ROOM. ALSO, TRY NOT TO HAVE A DOOR CLOSE ON YOU. THIS HAS
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HAPPEND TO ME ONCE TO OFTEN, AND USUALLY WHEN I WAS ABOUT TO WIN. TO
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GET STUCK IN A DOOR, YOU STOP IN IT'S PATH WHIL IT IS CLOSING, OR JUST
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MOVE THROUGH IT'S PATH, AND NOT GET THROUGH FAST ENOUGH. SOMETIMES,
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YOU HAVE TO MOVE THROUGH A MOVING DOOR'S PATH, BUT TRY NOT TO GET
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CAUGHT.
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5. CHEAT
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TO CHEAT AT ANKH, TYPE THE FOLLOWING:
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BLOAD ANKH <RETURN>
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CALL-151 <RETURN>
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6AEB:EA EA <RETURN>
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A00G <RETURN>
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THIS WILL GIVE YOU UNLIMITED ENERGY.
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