227 lines
18 KiB
Groff
227 lines
18 KiB
Groff
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--------------------------------------------------------------------------------. ANCIENT ART OF WAR AT SEA DOCFILE #2 - GLOSSARY OF TERMS
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brought to you by the Gauntlet of C0Dfish
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a Circle of Dickz file (c) 1988
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-------------------------------------------------------------------------------- ----------------------------------------------------------------------------
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: :
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: CAMPAIGN: A campaign is a series of military maneuvers that form a :
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: war. The AAoWaS comes with eleven separate campaigns, :
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: each set at a different location and time. Using the :
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: Game Generator you can design your own campaigns. :
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: :
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: COMMAND :
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: OPTIONS: Are used to move through the program and to give orders to :
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: your ships and squadrons. Command Options will change :
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: during the game but can usually be found on the bottom :
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: line of the screen. After Zooming, command options can :
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: also be found at the top of the screen. To use a Command :
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: option, press the key that is indicated or, if no key is :
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: indicated, press the first letter of the command. :
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: :
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: CONDITION: Cannonfire and low supplies will decrease a ship's :
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: condition. A ship's condition is determined by her hull :
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: and sail damage. When the condition of the sails decrease :
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: the ship's speed and maneuverability also will decrease. :
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: When a ship's sails are destroyed, the ship will also be :
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: disabled. When the condition of a ship's hulls :
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: deteriorates, cannons are damaged and firepower decreases. :
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: A ship with severe hull damage will sink. :
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: To improve the condition of a ship, it must be repaired at a :
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: repair port. During a battle, some repairs can be made to :
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: a badly damaged ship by boarding with a stronger friendly :
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: ship. :
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: :
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: CROWN : A crown represents the heart of a side's homeland. A war :
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: can be won by anchoring a ship next to a Crown of the :
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: opposite color, but first, all enemy ships at the Crown :
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: must be defeated. A Crown provides supplies and repairs :
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: to ships of the same color. Crowns are supplied from :
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: inland and do not require merchantships. :
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: :
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: DETACH : If a squadron contains more than one ship, and ther are :
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: fewer than 40 squadrons on the map (including any enemy :
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: squadrons not shown), you can divide the squadron in two. :
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: Put the marker over the squadron. When "Detach" appears :
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: on the command line, press D. Use + or - to select a ship :
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: and then press S to switch it to the new squadron. When :
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: you are done, press E. The new squadron will appear just :
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: to the right of the original squadron. By typing J (join) :
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: you can move ships back to the original squadron. :
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: :
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: ENCOUNTER: If one of your squadrons comes close to an enemy squadron, :
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: an encounter will be reported, and both squadrons will :
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: turn into the shape of crossed sabres. You can either :
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: take command of that squadron and lead it into battle, by :
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: Zooming, or let the ships fight without your help. If the :
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: two squadrons start flashing, it means they have started :
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: fighting without you. You can check the size of both :
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: squadrons while they are flashing to see who is winning :
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: but you cannot take command after the fighting has :
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: started. To adjust the amount of time between an :
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: encounter and the start of a battle, go to "Ye Olde :
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: Options Shoppe." With "fight delay" set to medium, you :
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: have about 30 seconds between an encounter and the start :
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: of a battle. :
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: :
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: ENEMY : The enemy are the black squadrons and ships. The enemy :
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: are lead by one of six historical military minds, each :
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: with his own style of waging war. :
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: :
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: The mass tactics of the Duke of Medina Sidonia. :
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: The aggressive attack of Blackbeard. :
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: The formal tactics of Marten Tromp. :
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: The determination of John Paul Jones. :
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: The brilliance of Lord Admiral Nelson. :
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: The unpredictability of Thor Foote :
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: :
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: FLAGSHIP: Is a strong ship-of-the-line with an Admiral on board. It :
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: is the most powerfull ship on the high seas. Sinking the :
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: last flagship on either side wins the campaign. :
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: :
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: HELP :
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: LINE: Is just above the Command Line at the bottom of the screen :
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: It appears when using certain commands to tell you what :
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: to do. :
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: :
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: INFO : To get information about a squadron, move the marker over :
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: it until you see "Info" on the command line. Then press :
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: I. If two or more squadrons are directly over each other :
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: on the map, you will get information on only one squadron. :
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: Using the Info command, you can learn the name of the :
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: ships in the squadron, their type, condition and supplies. :
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: You can also adjust their sailing speed. :
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: :
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: JOIN : If two squadrons are close enough, you can Join them (up to :
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: a max of 3 ships in a squadron). If "Join" is not show at :
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: the bottom of the screen, you can use "Move" to bring the :
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: squadron closer together. Put the marker over the :
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: squadron. When "Join" appears on the command line, press :
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: J. Use + or - to select a ship and then press the Space :
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: bar to move it to the new squadron. When you are done, :
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: press E. :
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: :
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: MARKER : Is represented by the white crosshairs on the screen. Use :
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: the arrow keys or joystick to move it. Place it over a :
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: squadron to get information, give orders or move the :
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: squadron. When the marker is over a squadron, you will :
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: hear a peep and the command line will change. It will :
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: beep once for every squadron under it, so if two or more :
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: squadrons are in the exact same location, you will hear :
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: more than one beep. :
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: :
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: MERCHANT :
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: SHIP: Merchantships supply ports. Warships can intercept enemy :
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: merchantships, capturing their supplies and sinking them. :
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: Your warships can also get supplies by intercepting white :
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: merchantships. If the intercepting squadron's supplies :
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: are above 50%, the merchantship will have enough supplies :
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: left to continue on it's destination. :
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: :
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: MESSAGES: During a campaign your ships will sometimes report :
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: information to you. Messages will appear at the bottom of :
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: the screen just above the Help Line. Up to two messages :
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: can be shown on the screen at the same time. When a new :
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: message comes in, the previous message will move down and :
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: the new message will take it's place on top. To remove :
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: the messages on the screen, press C to clear them. :
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: Reports and sightings are give in terms of map location, :
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: not in terms of the squadron sending the report. :
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: Some of the messages are: :
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: :
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: x Enemy Sighted: One of your squadrons has visual contact :
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: with an enemy squadron. It will also report the enemy :
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: squadrons location on the map. * NOTE * Occasionally, :
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: tired sailors ill report a false sighting. :
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: x Encounter: Your squadron is preparing to fight another :
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: squadron. You have a short time after receiving this :
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: message to Zoom to the battle before the fighting starts :
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: if you ant to command your ships individually. :
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: x Fighting: The two fighting squadrons will flash to show that :
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: a battle is in progress. You cannot Zoom in on a squadron :
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: while it is fighting. :
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: x Battle Won/Lost: The results of fighting will be given when :
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: you don't Zoom. :
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: x Flagships: The capture of a flagship is a major event. When :
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: a flagship is won or lost, it will be reported. :
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: x Lost in Rough Water: Rough water is a dangerous place for :
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: frigates to be. :
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: x Lost in Shallow Water: Shallow water is a dangerous place :
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: for ships-of-the-line and flagships. :
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: :
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: MOVE : To move a squadron, place the marker over a friendly :
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: squadron until "Move" is shown on the command line, then :
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: press M. Now trace the route you want the squadron to :
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: take. When you've reached the end of the route, press :
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: M again. A white dot will appear there, marking the :
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: destination. :
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: :
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: PRACTICE: To improve your skills as a tactical commander, move the :
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: marker over one of your squadrons and press P. You can :
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