2021-04-15 13:31:59 -05:00

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Mindless Mayhem Issue 2 <wow!>
Once again, I have to say that this file MAY contain horrid,
evil, sick, demented, poorly slapped together, sloppy,
obtrusive, misspelled, nazi punkified work. Pretty neato,
eh?
Also, I am not responsible for any of the actions contained
wherein, because I was probably on an adrenaline high.
I'll take NO responsibility of ANY actions you take after
reading this text.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
oh yeah, today is 5/18/91.
- -
There has been some talk that lye bomb's do NOT work.
Well, I really wouldn't know, 'cause I never stuck around
to see if it worked. I have been told by a chemist friend
that it doesn't balance out, and the only real effect you'd
get out of it is (Al+ NaOH + H20) a soggy aluminum and dilute
NaOH. Well that's life, ain't it?
Enough downer's. Today, we get to discuss some
(un)Mindless Mayhem, Breaking and Entry.
There is NO possible way for me to cover all forms
of breaking and entry, knocking out alarms, keeping you from
making stupid mistakes, getting caught, etc. However, I can
offer some advice (note, I'm not saying HOW to do it, just
some ideas in case you go ahead and try anyway), and it's
free (unless this file cost you something, which it would on
my board), so if you want you can take it with a shaker of
salt.
Why do that when you can card? Why do that when you
can mug kids? To answer that question, I have come up with
a rather interesting answer: Why not? I mean, after all,
this type of activity gives you a great adrenaline rush, get
you some real good stuff, and can make you lots of money if
you have a fence or people willing to buy it directly from
you. The only drawbacks I see are: getting caught (eew)
and severly injuring yourself in the process.
Anyway, favourite sites to hit are construction
sites, because they have those neat trailers and you can
never know what's in them. I will describe a typical break
in at one, and what Is used to do it.
Supplies: Back Pack, crowbar, flashlight,
dark clothing, some form of contact
with your lookout, a lookout (wow),
and good eyesight or a 6th sense.
Along with a pair of gloves.
Why do you need these? Well, let me try to explain:
Backpack's can carry things. Wow. You can carry the bar,
flashlight, radio (i used that to keep in touch with my
lookouts), wire cutters if you want, BB gun, whatever.
They also can carry a bigger folded up bag to carry ill-
-gotten booty in.
Crowbars can break windows, pry open things, break things you
can't take (like that 200 ton 1976 photocopier) etc.
Flashlight so you can see! Only an idiot would turn on
the lights in a place like that at night. If they (the
lights) are already on, leave them on and just slink by the
windows.
Dark Clothing is self explanatory and so are the last two.
Ok, here we go. lookout would drop X off about
1 or 2 blocks away from the 'hit place' and they'd chat via the
radio's until X got there, then keep silence until something
comes up (a car, cop or whatever) approaching, or something
of interest that X wouldnt want, but they might, etc.
When X arrived the place, X'd describe it to them
as X looked for a good place to try to get in. X'd try to make
the cleanest possible break in, so X'd check the windows to
see if they are unlocked (to avoid noise of breaking glass),
doors, vents, etc. If X had to break glass, X would let
them know, and X would look for bugs on the glass or
something to that effect. If satisfactory, X would break it,
remove all pieces of glass left in the frame, or slide it
open if X now had access to the lock.
After that, X'd climb in. but BEFORE X went in,
X'd make a quick scan for an in-wall-mount alarm (those
keypads). If there is none, X would enter and procede to
clean out the room. X would NOT pick up the phone, because
some places have alarms on them and make a real loud noise
some hidden speaker. X would disconnect them (if any good)
and place them in the bag, and if time permits describe the
place to the look outs. (note they are using 2 way FM radios)
as X is doing this, X'd search the desks for things of use,
and pretty much take everything that isn't nailed down, then
use the crowbar to undo the nails, if you get my picture.
Then X'd look at the door of the room, and then beyond with-
out leaving the room. Again, this is a check for those key
-pad things. If it seems ok, X'd go in, and do the same as
in the other rooms. If there was something big, but worth
taking, X'd call the lookouts and see which one wanted to
come and help X load the car (that they'd bring). If there
was a back door, X'd unlock it, and continue looking around,
sometimes having a snack if any were out (like in the fridge,
or in the freezer.), or maybe a cup of coffee or water.
The lookouts most likely would want a better description
of the place, and that's a good idea to do as long as you
dont sit down and become oblivous to the world around you.
Anyway, if your backpack and bag become filled, just
deposit them outside, and then take some more, fill your
coat, carry what you can. Sometimes there are blue-prints,
which can be fun and logical to keep, because after the
places are built (assuming they arent homes or even if they
are) they could be used for future planning, if you decide
to come back.
By now, the lookout #3 mostlikely has arrived, and
they'd load the trunk and leave. X's most recent hit was worth
about $1,800. I know this because it said so in the Police
Notebook in my neighbourhood paper.
Looking back at this, I can see I didn't do that well of a
job telling you HOW to do it, but there are some good
pointers in there. Things like pagers can be sold to people
that need them for a short time, and the fax machines and
such can be kept for personal use or sold for a decent
amount. X had NEVER found any liquid cash, but you may be
lucky. X was only caught once, and this was in 7th grade,
and that was done in a very stupid (childish?) manner. So
you can see just how easy this can be, with some well thought
out plans ahead of time.
Next issue, we will be discussing something unyet thought of.
If you feel compelled, please give Destiny Knights a ring
at 708/307-3768. We'd be happy to hear from ya.
- -
This file, of course, can be freely copied as long as you don't
add or take anything out of it. Anyone that would do such a thing
falls under my exclusive "Loser Listing" of which several of my
users are now under for doing so to other's text files.
--
Mindless Mayhem is published at random intervals by a band of
gypsies at Destiny Knights. Textual contents are our property,
but we can't stop you from changing them, can we?
Editing this file without previous written permission is prohibited
and punishable by having to dream up next issue's punishment.
Watch for our PO Box soon!