148 lines
8.0 KiB
Plaintext
148 lines
8.0 KiB
Plaintext
Mindless Mayhem Issue 2 <wow!>
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Once again, I have to say that this file MAY contain horrid,
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evil, sick, demented, poorly slapped together, sloppy,
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obtrusive, misspelled, nazi punkified work. Pretty neato,
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eh?
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Also, I am not responsible for any of the actions contained
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wherein, because I was probably on an adrenaline high.
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I'll take NO responsibility of ANY actions you take after
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reading this text.
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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oh yeah, today is 5/18/91.
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- -
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There has been some talk that lye bomb's do NOT work.
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Well, I really wouldn't know, 'cause I never stuck around
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to see if it worked. I have been told by a chemist friend
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that it doesn't balance out, and the only real effect you'd
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get out of it is (Al+ NaOH + H20) a soggy aluminum and dilute
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NaOH. Well that's life, ain't it?
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Enough downer's. Today, we get to discuss some
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(un)Mindless Mayhem, Breaking and Entry.
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There is NO possible way for me to cover all forms
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of breaking and entry, knocking out alarms, keeping you from
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making stupid mistakes, getting caught, etc. However, I can
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offer some advice (note, I'm not saying HOW to do it, just
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some ideas in case you go ahead and try anyway), and it's
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free (unless this file cost you something, which it would on
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my board), so if you want you can take it with a shaker of
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salt.
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Why do that when you can card? Why do that when you
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can mug kids? To answer that question, I have come up with
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a rather interesting answer: Why not? I mean, after all,
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this type of activity gives you a great adrenaline rush, get
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you some real good stuff, and can make you lots of money if
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you have a fence or people willing to buy it directly from
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you. The only drawbacks I see are: getting caught (eew)
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and severly injuring yourself in the process.
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Anyway, favourite sites to hit are construction
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sites, because they have those neat trailers and you can
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never know what's in them. I will describe a typical break
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in at one, and what Is used to do it.
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Supplies: Back Pack, crowbar, flashlight,
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dark clothing, some form of contact
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with your lookout, a lookout (wow),
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and good eyesight or a 6th sense.
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Along with a pair of gloves.
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Why do you need these? Well, let me try to explain:
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Backpack's can carry things. Wow. You can carry the bar,
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flashlight, radio (i used that to keep in touch with my
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lookouts), wire cutters if you want, BB gun, whatever.
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They also can carry a bigger folded up bag to carry ill-
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-gotten booty in.
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Crowbars can break windows, pry open things, break things you
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can't take (like that 200 ton 1976 photocopier) etc.
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Flashlight so you can see! Only an idiot would turn on
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the lights in a place like that at night. If they (the
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lights) are already on, leave them on and just slink by the
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windows.
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Dark Clothing is self explanatory and so are the last two.
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Ok, here we go. lookout would drop X off about
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1 or 2 blocks away from the 'hit place' and they'd chat via the
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radio's until X got there, then keep silence until something
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comes up (a car, cop or whatever) approaching, or something
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of interest that X wouldnt want, but they might, etc.
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When X arrived the place, X'd describe it to them
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as X looked for a good place to try to get in. X'd try to make
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the cleanest possible break in, so X'd check the windows to
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see if they are unlocked (to avoid noise of breaking glass),
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doors, vents, etc. If X had to break glass, X would let
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them know, and X would look for bugs on the glass or
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something to that effect. If satisfactory, X would break it,
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remove all pieces of glass left in the frame, or slide it
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open if X now had access to the lock.
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After that, X'd climb in. but BEFORE X went in,
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X'd make a quick scan for an in-wall-mount alarm (those
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keypads). If there is none, X would enter and procede to
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clean out the room. X would NOT pick up the phone, because
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some places have alarms on them and make a real loud noise
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some hidden speaker. X would disconnect them (if any good)
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and place them in the bag, and if time permits describe the
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place to the look outs. (note they are using 2 way FM radios)
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as X is doing this, X'd search the desks for things of use,
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and pretty much take everything that isn't nailed down, then
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use the crowbar to undo the nails, if you get my picture.
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Then X'd look at the door of the room, and then beyond with-
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out leaving the room. Again, this is a check for those key
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-pad things. If it seems ok, X'd go in, and do the same as
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in the other rooms. If there was something big, but worth
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taking, X'd call the lookouts and see which one wanted to
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come and help X load the car (that they'd bring). If there
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was a back door, X'd unlock it, and continue looking around,
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sometimes having a snack if any were out (like in the fridge,
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or in the freezer.), or maybe a cup of coffee or water.
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The lookouts most likely would want a better description
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of the place, and that's a good idea to do as long as you
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dont sit down and become oblivous to the world around you.
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Anyway, if your backpack and bag become filled, just
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deposit them outside, and then take some more, fill your
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coat, carry what you can. Sometimes there are blue-prints,
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which can be fun and logical to keep, because after the
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places are built (assuming they arent homes or even if they
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are) they could be used for future planning, if you decide
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to come back.
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By now, the lookout #3 mostlikely has arrived, and
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they'd load the trunk and leave. X's most recent hit was worth
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about $1,800. I know this because it said so in the Police
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Notebook in my neighbourhood paper.
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Looking back at this, I can see I didn't do that well of a
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job telling you HOW to do it, but there are some good
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pointers in there. Things like pagers can be sold to people
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that need them for a short time, and the fax machines and
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such can be kept for personal use or sold for a decent
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amount. X had NEVER found any liquid cash, but you may be
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lucky. X was only caught once, and this was in 7th grade,
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and that was done in a very stupid (childish?) manner. So
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you can see just how easy this can be, with some well thought
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out plans ahead of time.
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Next issue, we will be discussing something unyet thought of.
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If you feel compelled, please give Destiny Knights a ring
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at 708/307-3768. We'd be happy to hear from ya.
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- -
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This file, of course, can be freely copied as long as you don't
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add or take anything out of it. Anyone that would do such a thing
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falls under my exclusive "Loser Listing" of which several of my
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users are now under for doing so to other's text files.
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--
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Mindless Mayhem is published at random intervals by a band of
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gypsies at Destiny Knights. Textual contents are our property,
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but we can't stop you from changing them, can we?
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Editing this file without previous written permission is prohibited
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and punishable by having to dream up next issue's punishment.
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Watch for our PO Box soon!
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