166 lines
8.0 KiB
Plaintext
166 lines
8.0 KiB
Plaintext
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Filename: Safe Stealing
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[->>>> Stealing made easy <<<<-]
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...By The Fireman...
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Call -The Top Secret BBS- 913/888-1764
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This phile, the second of a continuing saga for the pursuit of free items,
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shall deal with ways to safely get free items. To correctly use the material
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herein you should be familiar with proper techniques to correctly steal, card,
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etc. items. I highly suggest you first read some philes on stealing then get
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some experience or have a knowledgeable friend 'teach' you the correct ways to
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get stuff. The phile will kinda go like this: 1st is the setup, you must get a
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person to pull off the job for ya. 2nd is some different ways to get the stuff
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you want, or the actual bulk of the phile. Finally is how to keep safe, or what
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you should do for an alibi.
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I. The setup
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=============
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A. Pick an intelligent or at least 'un-stupid' person that you don't
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really care if he gets busted, but think you can trust.
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B. Make sure he's capable of pulling off the sort of deal you want him
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too, also make sure he's not afraid or anything.
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C. Now for the actual setup.
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-------------------------
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1. You should either belong to some sort of Anarchy group or something
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if not then create one. Try to make up or have a name that could
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reveal the inteligence of this person, something like 'The Big Bunch
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of Thieves' is a little to easy for him to understand, try something
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more like 'Lakh of Larcens'. This will forcce them to think.
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2. Offer them a part or membership in this gang if they can complete
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a special favor.
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3. Tell them something that they might be able to gain at the same time
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they pull it off, or at a later date.
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4. If they haven't said Ok to the task then try giving them reasons why
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they shouldn't care, like 'They have fucked lotsa people over' or
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some other simple stupid remark.
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5. Acquaint them with your plan and prepare your alibi and etc...
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II. Different possible tasks.
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=============================
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A. The Breaking in theory.
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--------------------------
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1. This is very simple and most profitable.
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2. Set up a plan for TWO OrVmore subjects to break into a desired bldg.
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3. Have your self included in the plan just to watch over, but only
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follow them TO the target, instead of going with them away meet them
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then take the goods.
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4. Don't get in sight and don't let yourself get caught in a trouble-
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some position. Then you should be safe.
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5. It's wise here to pickup just a little more than you would yourself
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if you were to pull it off. (i.e. if you would take 2 computers have
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them take 3.) also let them get something else if they want, but set
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guidelines. No cleaning 'em out.
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B. The Carding theory.
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----------------------
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1. This is EXTREMLY simple, not even any fun.
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2. Just make the subject(s) find a house near them, then haave them go
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along with you to the trash dump, wherever, to get the CC#'s.
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3. The rest is obvious. Send the stuff to the house(s). In this also
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include something for them. (this helps to use them again)
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C. Info, Protection, Easy entrance theory.
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------------------------------------------
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1. This should be called a semi-blackmail:bribe.
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2. Just have someone get you some secrets or something to a place that
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they have special access to. (i.e. if they work at a bank, have them
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find a safe way in and out of it.) or maybe some pswds. to major
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systems, etc...
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3. This needs no alibi for it's ridiculous to imagine someone saying
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'Well, he was gunna lemme in his club if i unlocked this here door
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so he could sneak in.' just notify him that were he to turn around
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and try to nail you for something that you'd get him busted by just
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saying he would do this, or give you this, if you'd just break in,
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or whatever, just turn the tables on 'em.
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D. The small scam.
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------------------
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1. This is a little con game to be played, usually for just $$$.
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2. Apply any con here in which they are the one collecting the money
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while you're the innocent playing piece.
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> Game 1: Have the subject approach a person (alone) and ask for
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change, for say a ten dollar bill. Once he finds someone who pulls
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out their wallet and rummages for ten ones, you should come onto
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scene. Inconspicuously, walk by them and your partner should ask you
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while their digging it up. Once they get theirs out, you pull out
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yours. (previously the subject should have been waving around a real
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ten dollar bill.) now he places it in his pocket as though he's
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waiting. Now he should accept the other person's change and then
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say 'Good, I needed change for both tens.' then pull out two very
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close replicas and hold them covered partialy in gne hand. As you
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hand your change too him, after the other does, but making sure you
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drop it, as your subject picks it up he should hand the fake tens
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too you. then take off thanking both of you. Now you should take
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your time by asking some questions or something like, 'Hey, he
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didn't give us the dough!' then act foolish, etc. Finally when he's
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(your partner) has enuf of a lead, look at the dough and say some
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stupid thing like 'Did i already give you yours or what? This stuff
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is play money.'
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> Game 2: This one is more or less customized, but all you do is have
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yourself walk around some story as if waiting for someone, then
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finally leave. Seconds later, the subject runs in and asks the
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victim if he/she saw you. Basically have them call you (on a loop)
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and check that some article (worthless, but that the partner is
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carrying) then weasle them into giving you some money for the
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article with the idea that they'll give the stuff to you for a
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higher price.
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E. The small take.
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------------------
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1. Just use a basic shoplifting technique where you shall cause a
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interference so that the subject may easily take whatever
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item you want.
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2. This is no big deal and is quite useless, but is included so that
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there might be an 'E'
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III. The alibi.
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===============
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A. Set up something with a friend that would prove you were at home while
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the crime was commited (for Bldg. Breakins.) A good idea is a friend
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who runs a board that has clock to involve you in the user log.
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B. For Carding, Small scam, Small take, and The Blackmail:bribe attempt
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just make sure your not connectable to the artist (your subject).
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That should do it... Have fun and if you notice any corrections or find this
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useful or something leave Feedback on The Top Secret BBS or
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The King's Lair (Soon to be 20 meg Cat-fur) 913/236-4493
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: NIRVANAnet(tm)
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& the Temple of the Screaming Electron Jeff Hunter 510-935-5845
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Rat Head Ratsnatcher 510-524-3649
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Burn This Flag Zardoz 408-363-9766
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realitycheck Poindexter Fortran 415-567-7043
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Lies Unlimited Mick Freen 415-583-4102
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Specializing in conversations, obscure information, high explosives,
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arcane knowledge, political extremism, diversive sexuality,
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insane speculation, and wild rumours. ALL-TEXT BBS SYSTEMS.
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Full access for first-time callers. We don't want to know who you are,
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where you live, or what your phone number is. We are not Big Brother.
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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