73 lines
4.4 KiB
Solidity
73 lines
4.4 KiB
Solidity
ZORK I: THE GREAT UNDERGROUND EMPIRE
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(You begin outside a white house) N, E, E, N, W, U (into the tree), GET EGG, D,
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S, E, OPEN WINDOW, IN, GET SACK AND BOTTLE, W, GET LAMP AND SWORD, E, U, LIGHT
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LAMP, GET ROPE AND KNIFE, D, W, MOVE RUG (under it is a trapdoor), OPEN
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TRAPDOOR, D (someboyd slams the trapdoor shut), N, KILL TROLL WITH SWORD (till
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he dies), DROP SWORD, S, S, E, GET PAINTING, W, N, N, W, W, W, U, GET BAG, SW,
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E, S, SE, OPEN SACK (you notice some food and a clove of garlic), GIVE LUNCH AND
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WATER TO CYCLOPS (he falls asleep), ULYSSES (startled, he runs off and breaks
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the door in the process! You ought to save your game here), U (the thief appears
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and attacks you), GIVE EGG TO THIEF, KILL THIEF WITH KNIFE (until he dies. You
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may then take the chalice and the now open egg), DROP KNIFE AND BOTTLE, GET
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CHALICE AND EGG, D, E, E, OPEN CASE, PUT PAINTING,CHALICE AND COINS IN CASE,
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TURN OFF LAMP, E, E, E, N, W, WIND UP CANARY (inside the egg. A bird flies into
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view and drops a bauble), GET BAUBLE, GET CANARY, S, E, IN, W, PUT EGG;BAUBLE
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AND CANARY IN CASE, OPEN TRAPDOOR, D, LIGHT LAMP, N, E, E, SE, E, TIE ROPE TO
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RAILING, D, GET TORCH, EXTINGUISH LAMP, S, DROP ALL BUT TORCH, E, OPEN COFFIN
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(you find a sceptre), GET COFFIN AND SCEPTRE, W, TEMPLE (you are teleported to
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the thief's treasure chamber), D, E, E, PUT COFFIN IN CASE, E, E, E, E, D, D, N,
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WAVE SCEPTRE (the rainbow becomes solid), E, W, GET POT (the usual one!), SW, U,
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U, W, N, W, IN, W, PUT POT AND SCEPTRE IN CASE, D, N, E, E, E, ECHO (the echo
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changes), GET BAR, U, E, N, GET MATCHBOOK, N, GET WRENCH AND SCREWDRIVER, PRESS
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YELLOW (the bubble by the dam starts glowing), S, S, TURN BOLT WITH WRENCH (the
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water drains away), DROP WRENCH, W, WAIT (5 times. The water level is low enough
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for you to cross the river), N, GET TRUNK, N, GET PUMP, S, S, SE, D, W, SE, E,
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D, S, TEMPLE (to the treasure chamber), D, E, E, PUT BAR AND TRUNK IN CASE, W,
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W, U, TEMPLE (back again), GET ALL (incl. BELL), S, GET BOOK AND CANDLES, BLOW
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OUT CANDLES, D, D, RING BELL (the spirits are frightened. You drop the candles),
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LIGHT MATCH, LIGHT CANDLES WITH MATCH (the spirits are terrified), READ PRAYER
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(they make their escape), S, DROP BOOK AND CANDLES, GET SKULL, N, U, N, N, N, E,
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U, E, D, INFLATE BOAT WITH PUMP (the plastic is actually a small boat!), DROP
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PUMP, GET IN BOAT, LAUNCH IT, WAIT 10 (you sail down-river to a buoy), GET BUOY,
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E, GET OUT OF BOAT, DROP BUOY, OPEN IT (it contains and emerald), GET EMERALD
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AND SHOVEL, NE, DIG IN SAND WITH SHOVEL, AGAIN, AGAIN, AGAIN (you uncover a
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scarab), DROP SHOVEL, GET SCARAB, SW, S, S, W (across the rainbow), W, SW, U, U,
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W, N, W, IN, W, PUT SKULL;EMERALD AND SCARAB IN CASE, D, N, E, N, NE, N, N, N,
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GET TRIDENT, U, N, N, W, N, W, GET GARLIC, N (the bat stays away, thanks to the
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garlic), E, PUT TORCH AND SCREWDRIVER IN BASKET, N, LIGHT LAMP, D, GET BRACELET,
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E, NE, SE, SW, D, D, S, GET COAL, N, U, U, N, E, S, N, U, S, PUT COAL IN BASKET,
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LOWER BASKET (to 'Drafty Room'), N, D, E, NE, SE, SW, D, D, W, DROP ALL, W, GET
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COAL;TORCH AND SCREWDRIVER, S, OPEN LID, PUT COAL IN MACHINE (to be found again
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in "Zork III"!), CLOSE LID, TURN SWITCH WITH SCREWDRIVER (the coal turns into a
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diamond), OPEN LID, GET DIAMOND, DROP SCREWDRIVER, N, PUT TORCH AND DIAMOND IN
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BASKET, E, GET AL BUT TIMBER AND SACK, E, U, U, N, E, S, N, U, S, RAISE BASKET,
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GET DIAMOND AND TORCH, W, GET FIGURINE, S, E, S, D (through the slide to
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'Cellar'), U, PUT FIGURINE;TRIDENT;BRACELET;DIAMOND AND TORCH IN CASE (a map
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appears in the case), GET MAP, E, E, S, W, SW (using the secret path), ENTER
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BARROW ("Zork II" awaits. Later!!)
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TREASURES:
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1. Bar - in 'Echo Room'
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2. Trident - in 'Atlantis Room'
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3. Trunk - in 'Reservoir'
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4. Emerald - inside the buoy in the river
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5. Scarab - buried in 'Sandy Cave'
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6. Egg - in the tree
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7. Jade Figurine - in 'Bat Room'
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8. Bag of Coins - in 'Maze'
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9. Chalice - in 'Treasure Room'
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10. Canary - inside the egg
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11. Coffin - in 'Egyptian Room' in the temple
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12. Torch - in 'Torch Room'
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13. Sceptre - in the coffin
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14. Bauble - with the bird
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15. Pot of Gold - at 'End of Rainbow'
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16. Painting - in 'Gallery'
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17. Bracelet - in 'Gas Room'
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18. Diamond - from the coal after a trip to 'Machine Room'
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19. Crystal Skull - in 'Land of the Dead'
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Jacob Gunness - 23/3-1990. |