73 lines
4.3 KiB
Solidity
73 lines
4.3 KiB
Solidity
WOLFMAN (CRL)
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Part 1: (You begin in your room) SEARCH ROOM, EXAMINE CHEST, OPEN
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DRAWER, GET TUNIC, REMOVE DOUBLET, BURN DOUBLET (so that the villagers
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won't find it), WEAR TUNIC, LOOK MIRROR (you are covered in blood!),
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WASH FACE, EXAMINE HANDS (they too are bloody), WASH HANDS, E (the men
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let you go), N, W, EXAMINE SHOP, EXAMINE LID, GET KEY, E, S, S, E,
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EXAMINE CHAPEL, MOVE BOARD (you notice a trapdoor in the floor!), OPEN
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TRAPDOOR, D, EXAMINE CRYPT, EXAMINE CASE, INSERT KEY, PUSH KEY, REMOVE
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KEY, GET BOOK, READ BOOK, OPEN BOOK, READ BOOK (it is about
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werewolves), U, W, N, N (you travel far north, ending under a bridge),
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LOOK, WAIT * 6, CLOSE EYES (the young man passes you), N, N, E, S, GET
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FLASK, E, S, S, S, FILL FLASK, N, N, N, N, E, S, S, WATER WEED (it
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blooms), W, N, N, N, E, S, S (the flower has turned blue), SMELL BLUE
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BLOOM (you see the monk's spirit), W, N, E, S, WAIT (you are
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'teleported' to a valley by the monk), S, W, EXAMINE POOL, GET
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BULLRUSH, E, S, GET FLINT, N, E, CUT CRUST (gas comes out), HIT FLINT
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(gassen antændes), LIGHT BULLRUSH, W, N, N, E, THROW FLINT (it hits
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the skeleton. A large iron spear falls from the ceiling!), N, N, W,
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GET COFFIN, E, S, E, E, WAIT (till the monster follows you), W, W, W,
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W, HOWL (you become the Wolfman!), E (the monster is killed easily),
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E, E, E, PUT COFFIN UPRIGHT (how logical! Anyway, you climb up), PUT
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COFFIN IN RIVER, ENTER COFFIN (you sail to the other cave), S, S, S,
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GIVE BOOK (the monk gives you a code)
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Part 2: N, SAY HELLO, SAY WHO ARE YOU, SAY WHERE DO YOU LIVE, SAY
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WHERE ARE YOU GOING, SAY ARE YOU HUNGRY, SAY ARE YOU THIRSTY, SAY ARE
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YOU SICK, SAY ARE YOU TIRED, SAY ARE YOU COLD, SAY ARE YOU LOST, SAY
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WHAT IS WRONG, SAY CAN I HELP YOU, SAY FOLLOW ME (you walk together to
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your home), N, LOOK AROUND, EXAMINE WINDOW, PULL CURTAINS (this
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protects David against the moon), REMOVE CLOTHES, GET IN BED, KISS
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DAVID (you fall in love. The next day David journeys onwards. He
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encounters some guards who ask about his destination), ANSWER ASHENLEA
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(they throw you in jail), PRETEND TO DIE (as the guards arrive to look
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at you you escape to a small room), LOOK AROUND, EXAMINE CEILING, JUMP
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(you climb up the pole so the guards don't find you), D, N, E, N, W,
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N, W, S, W, S, SEARCH ALCOVE, GET NET, GET NAIL, BEND NAIL (into a
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hook), UNRAVEL NET (you make a rope), TIE CORD TO HOOK, N, E, N, E, E,
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U, W, W, D, EXAMINE GRILL, LOWER HOOK (a key hooks on), U, E, E, D, W,
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W, UNLOCK DOOR, N, GET SWORD, GET ARMOUR, EXAMINE PEG (the items
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belong to Olaf), S, E, E, U, W, W, S, KILL GUARD (without your armour
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you are silent and easily kill the guard), WEAR ARMOUR, N, E, E, S, S,
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SAY OLAF (you go on patrol), REMOVE ARMOUR, JUMP (you jump into the
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water and swim to the shore), W (the moon is shining. You arrive at
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Ashenlea as the Wolfman!), LOOK AROUND, STEP TRAP (you are stuck in
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the trap until next morning), SHOUT (the hermit comes to your aid),
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THANK HERMIT (another hint!)
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Part 3: (You meet the monk), SAY NEZMOOR (you travel to Nezmoor), N,
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N, E, S, E, LOOK AROUND (you notice a pillar which rises to the
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ceiling), U, LOOK AROUND, GET CLOAK, SEARCH FLOOR, GET DIAMOND, D, W,
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N, W, W, N, SEARCH FLOOR, GET POUCH, S, W, S, W, GET CHAIN, E, S, W,
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S, TIE CHAIN ACROSS DOORWAY, S, E, U, EXAMINE ALTAR, EXAMINE CARVING
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(it has a depression in the middle), INSERT DIAMOND (it focuses the
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moonlight), SLEEP (you wake up as the hunters try to kill you - the
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chain warns you in time), D, W, EXAMINE WALL, PRESS BUTTON (the wall
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slides away!), U, U, U, U (you see some light in the distance), LOOK
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AROUND, EXAMINE FLAGSTONES (one has a ring insert), LOOK AT MOON (you
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become the Wolfman and move the stone), N (to the hunters), LOOK
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AROUND (you spot a tree), U, OPEN POUCH, THROW POUCH (it hits the fire
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and explodes), D, EXAMINE BODY, GET DAGGER, EXAMINE HAND, CUT FINGERS
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(you find a key), GET LOG, BURN DOOR (using the log), U, UNLOCK DOOR
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(you find Nardia. You continue your travel), N, PICK FLOWER, SMELL
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FLOWER, N, GIVE CLOAK TO NARDIA (she isn't cold anymore), E, N, N, E,
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N, W, N, W, N, N, N, N, E (you see one of the hunters), EAT FLOWER
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(you kill him), KISS NARDIA (finally the curse is lifted. The game is
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solved!)
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Hint: To get through the Moonflower-maze, keep picking flowers. The
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stems will have different lenghts, allowing you to map the area.
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Jacob Gunness - d.17/2-1991. |