51 lines
3.3 KiB
Solidity
51 lines
3.3 KiB
Solidity
Solution: Take control of one or two cities. Search for a GUB agent by
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using the look for [P]eople command. The password is PANACEA. This
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agent may appear while the Gang is engaged in [L]ooting or Searching for
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[V]ehicles, as well. The password always stays the same. Gain control
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of one or two more cities, and stay in the same area. Search for a
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second agent using the [P]eople command, who will tell you where the GUB
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is located. This city is different every scenario. After you learn
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where the GUB is located, visit it. Go to the city where it is, and
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again search for [P]eople. Save the game when you arrive in the City,
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because when you find the GUB, the game will ask you simple copyright
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protection questions. Some answers are: (1) there are three types of
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chronies; (2) mutants are zombies; (3) Canada and Mexico have the same
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number of cities. Accept the mission from the GUB chairman. There are
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eight scientists. Each one is located in one city. Once again, search
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for them in cities by using the [P]eople command. They can only be
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found once you have contacted the GUB. The [P]eople command may also
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bring you into contact with agents who give you general hints about
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where a scientist might be. More than one scientist can be in one area
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(but not in the same city). Find the scientists. Note the cities
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you've searched. Searching 1-2 days in each city should be sufficient.
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At some point, return some scientists to the GUB. By now, the GUB
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should have given you a radio direction finder which can locate 2
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scientists. Note that you may accidentally come upon scientists that
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can be found with the RDF, reducing its value. Importantly, once you
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receive the RDF, two things happen. One, a third bomb detonates in a
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major city, making mutants a constant threat. Two, you meet "Invader
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Death Squads," which are heavily armed and armored gangs. To defeat
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them, carry many cars and many men (using the unimproved ones as decoys
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and rammers), or use quick combat and instruct your men to shoot at the
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wheels (the only part of the car that can't be improved!).
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Strategic tips: Santa Monica, California contains the SSI Headquarters,
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where you can find chronies and many vehicle improvements. Pittsburgh
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has two foundries and a welding shop. Detroit and Indianapolis have
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vehicle improvement shops. Chicago and New York have snow tires.
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Dallas and Houston have fuel additives and food supplements,
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respectively. Cheyenne has a drill instructor. New York and Washington
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D.C. have politicians. Minneapolis has a doctor.
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Tactical tips: Never give wine to your men in a ratio greater than one
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to one. Never let your men participate in Mardi Gras (they'll desert).
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Never take over a town that's controlled by Reborners (your men will
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join them). Any town can be taken over, if you stay long enough. Hard
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fighting for a town usually also depletes its supplies. Aim at the
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tires of heavily armored vehicles. Never ram. Use large vehicles
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instead of small ones. Always keep antitoxin, and find some if you run
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out or have none. Healers can be found by using the [P]eople command.
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Never let your men ride amusement park rides (they'll crash and be
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killed). Never stay north during December, January, and February.
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Never use abstract combat. Be wary of hiring new doctors or drill
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sergeants to replace old ones. (Politicians are much less important). |