898 lines
45 KiB
Plaintext
898 lines
45 KiB
Plaintext
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CompuServe CIS:TEG-15065
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RISE OF THE DRAGON
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Part 1
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INTRODUCTION
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The year is 2053. You are Blade Hunter, private investigator and former cop,
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living in the decaying city of Los Angeles, California. On the morning of July
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31st, you wake up in your dingy, one-bedroom apartment to find three messages
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waiting on your VidPhone, two of them urgent....
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That's the beginning of RISE OF THE DRAGON. In this walkthru, you'll be guided
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step by step through the next five days of Blade Hunter's life. You'll
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investigate a series of drug-related deaths and uncover a conspiracy to destroy
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Los Angeles and take over the world. You'll discover the meaning of true love
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and come face to face with true terror. In the end, you'll confront the ancient
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Oriental god, Bahumat, and only one of you will walk away from the confrontation
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alive. Not a bad way to spend a week....
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Press <CR> for more !
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CompuServe CIS:TEG-15066
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In the paragraphs that follow, I'll assume that you're using a mouse to control
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the game action, and that you've at least glanced through the instructions for
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using the RISE OF THE DRAGON interface. If not, you might want to take time out
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to do so now.
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During the game there will be occasional events that can't be predicted
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precisely in this walkthru. Time is always passing during the game and certain
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events occur like clockwork, whether or not you're prepared for them. I'll try
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to keep the timing reasonably loose as I walk you through these five days of
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Blade's life. But if you dawdle too much, you may find that events in the game
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world are getting ahead of you. If this happens, you may have to restore to an
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earlier part of the game, or even start again from the beginning.
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Occasionally, the game will be interrupted by semi-animated sequences depicting
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events elsewhere in Los Angeles. These sequences are preceded by the word
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"Meanwhile," and will happen at fairly regular intervals. Because there's no way
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to know exactly where these sequences will occur relative to your progress in
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the game, I won't mention them in the walkthru (except in cases where the
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sequences represent significant advances in the plot or are triggered by
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!CompuServe CIS:TEG-15069
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specific actions on the part of your character). But don't be surprised to find
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your actions interrupted by one of these sequences at places where no such
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interruption is mentioned in this walkthru.
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All clear? Then, let's get started.
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DRESSING FOR THE PART
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The game begins in Blade Hunter's apartment. A helicopter buzzes perpetually
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past the window, rattling the overhead lamp, and sending flickering shadows up
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and down the walls of the room. Blade has just awakened from a sound night's
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sleep and is now standing around in his undershorts. So, the first thing you'll
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want to do is put some clothes on the poor guy. Use the mouse pointer to drag
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that pile of clothing from the floor into Blade's inventory icon (the rectangle
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containing the tiny silhouette of Blade in the lower right-hand corner of the
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screen). Then, drag the trench coat from Blade's coat rack into the inventory.
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Finally, aim the mouse pointer at the inventory icon and click the right mouse
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button to bring up the main inventory window.
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See the picture of Blade in his Fruit-of-the-Looms? Drag the pile of clothing
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!CompuServe CIS:TEG-15071
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over the picture of Blade and let go of the mouse button. Blade will get
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dressed. Much better! Now, drag the trench coat over the picture of Blade and
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he'll put that on. Why would Blade (or anybody in their right mind) wear a
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trench coat in Los Angeles in July? Because he's a private eye, of course.
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Private eyes always wear trench coats; it's part of the job.
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Put the inventory window away by clicking on the box marked EXIT. Notice the
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flickering red light on Blade's VidPhone? That means he's got a message or three
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waiting on his answering machine. Aim the mouse pointer at the VidPhone (on the
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desk behind Blade's bed), and the pointer will turn into a tiny magnifying
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glass, indicating that you can take a closer look at the VidPhone and other
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items on the desk. Click the left mouse button to ZOOM IN on the VidPhone.
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(Most, but not all, of the mouse-clicking you'll do in the game will involve
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the left mouse button. From now on, when I tell you to click the mouse button,
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assume that you should click the left button unless told otherwise.)
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Now, you should be looking at a close-up of Blade's desk, dominated by the
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rather clunky apparatus of the VidPhone. (Blade can't afford one of the fancier
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models.) To learn more about the items on the desk, point at each one and click
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!CompuServe CIS:TEG-15073
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the right mouse button; a description box will pop up and give you more
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information about each. To operate the VidPhone, click on the power switch, just
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above the upper left-hand corner of the computer-like keyboard. The VidPhone
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screen will announce that there is a message waiting for William Hunter --
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that's you, Blade -- from Mayor Vincenzi. To read the message, click on the
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remote control device lying to the left of the empty can of bio-beer. The remote
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will pop into position at the top of the screen and present you with four
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buttons. Click on the one labeled PLAY. Mayor Vincenzi's face will appear on the
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VidPhone screen.
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THE STORY UNFOLDS
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The Mayor will tell you that more kids have been dying in the same horrible
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manner that his daughter, Chandra, died. (The Mayor's daughter's death is the
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case on which Blade is currently working. For more details, read the comic book
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that came in the game box, and watch the introductory sequence that precedes the
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game.) He wants you to find the cause of this epidemic and suggests that you
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look up a friend of his daughter -- someone called The Jake -- at a place called
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the Pleasure Dome. In case you need it, he faxes you a picture of his daughter,
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showing how she looked after she died. It's not, so to speak, a pretty picture.
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Press <CR> for more !
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CompuServe CIS:TEG-15075
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As the message ends, the picture pops out of the tiny fax machine next to the
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VidPhone. Use the mouse pointer to drag the picture onto the inventory icon.
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Click on the button labeled NEXT. The second message on the answering machine
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is from Momar's Cars. Left-click on PLAY and watch the message. Why, it's an
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unsolicited advertisement! It looks like things really haven't changed much by
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the middle of the 21st century.
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Ignore this ad (it has nothing to do with the story that follows) and click on
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NEXT. The third message is from Karyn Sommers. Click on PLAY and you'll learn
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that Karyn is your girlfriend. She's mad at you because you promised to take her
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out last night and didn't show up. As if that wasn't bad enough, it seems that
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you left your keys at her apartment, and she's threatening to flush them down
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the toilet! She'll be at the Bureau of Records, if you have the nerve to
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confront her in person.
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That's the last message on the VidPhone, so click on DONE. See the red button
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on the panel resembling a floppy disk drive just above the keyboard? Click on
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the red button and your personal I.D. card will pop out of the slot. (It must
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not have been a floppy drive after all.) Drag the I.D. card onto the inventory
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Press <CR> for more !
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CompuServe CIS:TEG-15077
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icon; you'll need it later.
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Before you leave the VidPhone screen, drag the ammo clip from the extreme
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lower-left corner of the screen onto the inventory icon. Finally, move the mouse
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pointer to the far right side of the screen. The pointer will turn into an exit
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sign. Click to EXIT the VidPhone screen and return to Blade's apartment.
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RISE OF THE DRAGON is published and distributed by Sierra On-Line.
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This walkthru is copyright (c) 1991 by Chris Lampton. All rights reserved.
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Last page !CompuServe CIS:TEG-15079
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RISE OF THE DRAGON
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Part 2
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GETTING IT TOGETHER
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Move the mouse pointer to the cabinet above Blade's sink and it will change
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into a magnifying glass again. ZOOM IN on the cabinet by clicking on the mouse
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to get a better look at the items Blade keeps in his "kitchen." Right-click on
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each to see what they are. Then click on the cabinet handles to open the
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cabinet. Uh-oh, it's locked. Wonder where Blade keeps his keys? Hey, didn't
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Karyn say something about keys?
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Play with the water taps to turn the water on and off, then move the mouse
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pointer to either side of the screen, and click to EXIT the cabinet screen. It's
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about time to hit the road, but you really should go to the bathroom first. Aim
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the mouse pointer at the bathroom door and click to EXIT the apartment and enter
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the bathroom.
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Press <CR> for more !
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CompuServe CIS:TEG-15080
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Click on the shower controls to take a shower and on the toilet handle to
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flush. (Maybe you should have done this before Blade got dressed.) Then, click
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on the medicine chest to open it. There are two items inside: a first-aid kit
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and a bottle of NaPent (an "aerosol personal protection device"). Drag both of
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these into Blade's inventory, then move the mouse pointer to either side of the
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screen, and EXIT the bathroom.
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A private eye needs a weapon, but so far we haven't seen any guns in Blade's
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apartment. Maybe he hides his gun in the sort of place where fictional tough
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guys always like to keep their guns, the kind of place where he can reach it in
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a hurry if somebody tries to break into his apartment in the middle of the
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night. Click on Blade's pillow to move it out of the way and, sure enough,
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there's Blade's pistol. Drag it onto the inventory icon. Then, click on the
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inventory icon (with the left button, not the right) to call up the inventory
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window. Drag the ammo clip over the gun to load it, then click on the box marked
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EXIT to get the inventory window out of the way.
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MOVING AROUND TOWN
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!CompuServe CIS:TEG-15082
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We're ready to go. Move the pointer to the extreme left side of the screen and
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click to EXIT the apartment. You'll find yourself in the hallway next to Blade's
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door. The door will swish closed almost immediately. You can reopen it by
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inserting Blade's I.D. card in the panel to the right of the door. (To use the
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I.D. card, click on the inventory icon, and drag the card off the inventory.
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Then, move it to the panel and release it.) If you should accidentally leave
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Blade's I.D. card in his apartment -- in the VidPhone, say -- you can get back
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into the apartment by manipulating the red water spigot in the upper left-hand
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corner of the screen with your mouse pointer. But this only works once, so try
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not to get locked out too often.
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Before we leave the building, let's take a look at the other end of the
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hallway. Move the mouse pointer to the bottom of the screen and click to EXIT
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this half of the hallway. You'll find yourself looking out on a silhouetted
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landscape of construction girders. Click on a few things to see what they are,
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but don't walk off any girders without saving your game first: It's a long drop
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to street level.
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Move the mouse pointer back to the bottom of the screen and click to EXIT.
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You'll be outside of Blade's doorway again. See the elevator at the end of the
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!CompuServe CIS:TEG-15085
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hallway? There are two buttons next to the sliding doors, one for up and one for
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down. Click on the UP button to take a quick ride to the roof. Once on the roof,
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look around for a moment, then click on the elevator button to get a ride back
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down to Blade's apartment. Now, click on the DOWN button to EXIT the building
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altogether.
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Welcome to the Compton M-way station. You can get an idea of the caliber of
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Blade's neighborhood from the stylish graffiti on the wall, and the homeless
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gentleman snoozing on the floor. ZOOM IN on that route map in the center of the
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screen so that you can catch a ride to a better class of neighborhood.
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The route map shows you all the places that you can get to via the M-way. There
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will be more such places later as you piece together the clues that will solve
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the case, but for now, there are only four. To go to one of the places shown on
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the map, point at the text box containing the name of the location you want to
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visit, and click with the mouse. You'll be transported there in a mere spin of
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the hard disk. (Clicking on one of these text boxes with the right mouse button
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instead of the left will tell you how long it takes to get to that particular
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location, in case you're pressed for time.)
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!CompuServe CIS:TEG-15087
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PATCHING THINGS UP
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The Mayor suggested you visit the Pleasure Dome, but let's go to City Hall
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first and try to patch things up with Blade's girlfriend Karyn. Click on the
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City Hall box and presto! We're standing on a street corner somewhere in the
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vicinity of Chinatown. See the old Chinese derelict sprawled against the wall?
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Aim the mouse pointer at him and click to have a brief conversation. Then, talk
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with the flower vendor to his right. Let him sell you a bouquet of roses.
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They're expensive, but they'll get you back into Karyn's good graces.
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To buy the roses, you'll need to wait until the inventory window pops up, then
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drag your I.D. card out of the inventory with the mouse. Drop it on the vendor.
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It'll reappear in the bottom left-hand corner of the screen, along with a dozen
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roses. Drag both into your inventory. (Whenever someone gives you an object in
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this game, it first appears in the lower left-hand corner of the screen. Always
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remember to drag these objects into your inventory before leaving the screen. If
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you forget, they may or may not be waiting for you when you get back. The same
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holds true for objects that you drop yourself.)
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EXIT to the left side of the screen. City Hall is a large imposing building
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!CompuServe CIS:TEG-15089
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with a crowd of people streaming by outside. Point and click at the front door
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to go inside.
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Once in the main lobby of City Hall, it's just you and Jenni the receptionist.
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Talk with Jenni and she'll let it be known that she has more than a casual
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attraction toward you. Ignore her come-on (or, if you're feeling particularly
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adventurous, call her bluff), and tell her you want to see Karyn Sommers. She'll
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relent and break off the conversation. EXIT through the door marked Records.
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There are three people working in the Bureau of Records. Karyn is the one in
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the middle. Point at her and click. She'll tell you what she thinks of
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you...again. Tell her you're sorry and that you brought some roses. Your
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inventory will pop up; give the roses to Karyn. This will cool her anger, but
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she'll insist on another date to make up for the one you missed. Take her up on
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it. Tell her you'll see her that evening at 7:30. (Don't forget the time. You'll
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want to be at Karyn's apartment, which is visible as one of the text boxes on
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the M-way map, before 7:30 arrives!)
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Karyn will give you the keys you left at her apartment. Pick them up and drag
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them into your inventory. Then, point at the bottom of the screen and click to
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Press <CR> for more !
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CompuServe CIS:TEG-15091
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EXIT. Once back in the main lobby, try going through the doors marked "Mayor"
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and "Police Headquarters." You won't be able to get into the Mayor's office, but
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you can barge past Jenni and into Police Headquarters. This won't do you a lot
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of good, though. You'll be stopped by the guard inside.
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WAREHOUSE DISTRICT
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Retrace your steps back to the main lobby, then out to the front steps, and
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back to the street corner where you bought the roses from the flower vendor. See
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that small alley leading off on the right side of the screen? Point at it and
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click to EXIT. You'll enter the warehouse district. Click on the open gate at
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the right-hand edge of the screen and EXIT to the large warehouse on the other
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side of the fence. There are two places around the warehouse where you can ZOOM
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IN for a closer look. Examine them carefully. One is an electrical panel that
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appears to be part of the power supply for the warehouse cooling system. The
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other is the doorway of a loading dock.
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EXIT back through the warehouse gate, but don't leave the warehouse district.
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There's a small alley below and to the left of the large cooling fan set in the
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warehouse wall. EXIT to this alley. Inside, you'll find a small passage marked
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Press <CR> for more !
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CompuServe CIS:TEG-15093
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KEEP OUT. Ignore the sign and EXIT into the passage. You'll find yourself inside
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a small warehouse along with an ancient Asian gentleman in a shawl.
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The man's name is Chang Li. Talk with him and you'll learn that he already
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knows your name, as well as your mission. After a brief exchange, he'll dismiss
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you. Retrace your steps back to the street corner, then EXIT to the M-way
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station. (Point at the bottom of the screen and click.)
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DISCOVERING KEY ITEMS
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Where to next? First, let's head back to Blade's apartment to see what we can
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do with the keys that Karyn gave you. ZOOM IN on the M-way route map and click
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on the box marked Blade's. Once back at your apartment, drag the I.D. card out
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of your inventory, and use it to unlock your door. Enter the apartment, ZOOM IN
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on the cabinets above the sink, and use the key to unlock the cabinet doors.
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Inside the cabinet you'll find four mini-bombs, a candy bar, and a wire tester.
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Drag them all into your inventory, then close the cabinet door, and EXIT back to
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the apartment. EXIT the apartment, remove your I.D. card from the door panel,
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put it in your inventory, then click on the DOWN elevator button to get back to
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the M-way station.
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Press <CR> for more !
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CompuServe CIS:TEG-15095
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RISE OF THE DRAGON is published and distributed by Sierra On-Line.
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This walkthru is copyright (c) 1991 by Chris Lampton. All rights reserved.
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Last page !CompuServe CIS:TEG-15097
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RISE OF THE DRAGON
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Part 3
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PLEASURE DOME
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Now it's time to check out the Pleasure Dome. Zoom in on the M-way route map
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and click on the Pleasure Dome text box. You'll be transported to a sleazy
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alleyway outside a high-tech nightclub with a blinking neon sign out front.
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Click on the front door and EXIT to the club. You'll be stopped at the door by a
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pair of sinister looking guards. Wait a few seconds while they scan you
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electronically. Hm, they don't seem to like that gun you're carrying! Don't
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hassle them (unless you're prepared to save the game and try again after they've
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pounded your skull into the pavement). Tell them that they can have your gun
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and, when the inventory window pops up, drag your weapon over to the woman at
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the, um, gun-check window.
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The guards will now ask if you have anything else for them. If you plan to see
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Press <CR> for more !
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CompuServe CIS:TEG-15098
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that gun again, better give them a little something nice. Hand the candy bar to
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the fat guard and he'll give you a claim check in return. Put it in your
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inventory. Then, EXIT through the front door of the club.
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Inside, you'll see people chatting, scantily-clad women dancing, and a trio of
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gamblers playing cards. Talk with the gamblers. Only the woman in the gold hood
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will give you the time of day, and even she won't tell you anything useful. When
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you're finished talking, EXIT through the door marked Bar.
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The big man behind the bar is Mujalambo. Talk with him. After a ritual exchange
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of insults, ask him about The Jake, the friend of Chandra's that the Mayor
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mentioned to you in the phone call this morning. He'll direct you to the man at
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the end of the bar.
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Chat with the man at the end of the bar. Tell him that you're looking for The
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Jake, then tell him that a friend of The Jake's is in trouble. He'll give you
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some lip, but don't lose your temper. Tell him that the friend is Chandra
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Vincenzi and that she's dead. He won't believe you. In fact, he'll break off the
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conversation. So, show him the picture of Chandra that the Mayor faxed you. The
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shock of seeing Chandra's corpse will bring him around fast.
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!CompuServe CIS:TEG-15100
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Surprise! The guy at the end of the bar is The Jake himself! He'll pull you
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aside for some serious conversation in his "office" -- a secluded booth in the
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corner of the bar. Talk with him and he'll drop the name of a drug pusher named
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Chen. Save the game at this point and interrogate The Jake about Chen. If you
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play your cards right, he'll give you Chen's address. If not, restore the game
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to the beginning of the conversation and try again. (As with many of the
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conversations in this game, there are several dozen possible conversational
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sequences that you can have with The Jake. Roughly half of these lead to The
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Jake giving you Chen's address. We're not going to restrict you to a specific
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conversational sequence in this walkthru since so many possible sequences will
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do the job.)
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When the conversation ends, EXIT The Jake's "office," then EXIT the bar.
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(Before you go, you might want to talk with some of the other patrons of the
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bar. But if you decide to engage the services of the hooker named Candi, be sure
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to save the game first!) Once back in the room with the gamblers, EXIT to the
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left of the screen and take a look around in the next room. There's nothing
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useful here, just some atmospheric scenery. When you've seen enough, EXIT to the
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right, then go back out the front door of the Pleasure Dome.
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!CompuServe CIS:TEG-15103
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KEEPING YOUR SOCIAL OBLIGATIONS
|
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|
|
Give your claim check to the fat guard and he'll return your gun. Drag it into
|
|
your inventory and go back to the M-way. This time, when you ZOOM IN on the
|
|
M-way route map, you'll notice a new location: Chen Lu's. This is the address of
|
|
the drug pusher that The Jake told you about. Should we go there now? No.
|
|
There's no reason to cram too much action into the first day of this adventure,
|
|
especially when Karyn is expecting you to show up at her apartment at 7:30.
|
|
Instead of going to Chen Lu's, click on the box labeled Karyn's.
|
|
|
|
Now, you're standing in the hallway outside Karyn's apartment. Knock on the
|
|
door of Apartment 40 and see if she's home. No answer? Okay, you can wait around
|
|
until she arrives. So you don't get bored, use the fast forward button on the
|
|
inventory window to kill some time. (Click on the inventory icon to bring up the
|
|
inventory window. Then, click on the button marked with the ">>" symbol at the
|
|
top of the window. Every click will advance the time by an hour.) Before you
|
|
know it, Karyn will open her door and invite you inside. At this point, you can
|
|
sit back and watch a sequence of scenes depicting your date. When it's over,
|
|
you'll be standing outside the door of your apartment at 12 noon the next day.
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!CompuServe CIS:TEG-15105
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RISE OF THE DRAGON is published and distributed by Sierra On-Line.
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|
|
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This walkthru is copyright (c) 1991 by Chris Lampton. All rights reserved.
|
|
!CompuServe CIS:TEG-15064
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RISE OF THE DRAGON
|
|
|
|
1 Introduction, Dressing, Plot
|
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2 Preparations, M-Way, Karyn,
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Warehouse, Key Items
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3 Pleasure Dome, DaCompuServe CIS:TEG-15106
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RISE OF THE DRAGON
|
|
Part 4
|
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|
CHEN LU
|
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|
|
Ready to investigate Chen Lu? Click on the DOWN elevator button to enter the
|
|
M-way station, call up the route map, and click on Chen Lu's. On your way into
|
|
Chen's building, you'll literally bump into a hulking blonde-haired thug with an
|
|
eye patch who's on his way out. When you see the door of Chen's apartment,
|
|
slightly ajar, EXIT through the door and into Chen's living room. You'll see
|
|
Chen almost immediately, writhing in obvious distress on the floor, his body
|
|
covered with small white patches. There's nothing you can do for Chen at this
|
|
point, so ZOOM IN on his VidPhone (to the left of the large screen television),
|
|
and turn it on by pressing the POWER button. (You'll be interrupted by a
|
|
MEANWHILE sequence at this point, showing the police dispatching units to Chen's
|
|
apartment.) Drag Chen's I.D. card out of the slot and into your inventory, then
|
|
EXIT back to the living room.
|
|
Press <CR> for more !
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CompuServe CIS:TEG-15107
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There are two ways you can handle the rest of this sequence. Either look around
|
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Chen's apartment until the cops arrive and arrest you -- you'll be taken to
|
|
jail, then released the next morning on the Mayor's orders. Or you can leave the
|
|
apartment and hang out somewhere else for a few minutes while the police do
|
|
their work. If you choose to get arrested, you'll lose a full day's time, which
|
|
makes the timing a bit tighter on at least part of what follows. But you'll also
|
|
get to see some scenes you wouldn't get to see if you weren't get arrested.
|
|
Either way, return to Chen's apartment as soon as possible using the I.D. you
|
|
swiped from Chen's VidPhone to open the door. (Drag it from your inventory onto
|
|
the panel next to the door. Remember to drag it back into your inventory before
|
|
you EXIT to the apartment.)
|
|
|
|
Once you're back in Chen's living room, ZOOM IN on his VidPhone again, and
|
|
insert Chen's I.D. in the slot. Some information will appear on the VidPhone
|
|
display, including Chen's name, address, phone number, social security number,
|
|
and gun permit number. Notice how the number 0772 keeps recurring in all of
|
|
these? Maybe that's significant....
|
|
|
|
Use the VidPhone to view Chen's messages. (There's only one and it will explain
|
|
!CompuServe CIS:TEG-15110
|
|
|
|
why Chen got iced.) Then drag Chen's I.D. back into your inventory. EXIT back to
|
|
the living room, and from there, EXIT to the bathroom (the door in the center of
|
|
the rear wall). See that tiny white rectangle next to the filthy sink? Pick it
|
|
up and put it in your inventory. If you examine it, you'll learn that it's a
|
|
device for administering measured doses of drugs directly through the skin. It
|
|
looks a lot like the patches that were covering Chen just before he died.
|
|
|
|
EXIT back to the living room, then EXIT around the corner next to the VidPhone,
|
|
into Chen's bedroom. Examine the dragon statue next to the ventilator fans.
|
|
Notice those glaring eyes? Click on one and the statue will descend into its
|
|
pedestal, revealing a safe hidden behind it. ZOOM IN on the safe.
|
|
|
|
There's a numeric keypad on the front of the safe, with a tiny video display
|
|
big enough for a four-digit combination. Four digits? How about 0772? Type those
|
|
four digits, then click on the door handle to open the safe.
|
|
|
|
Inside the safe is another candy bar and a scroll with some kind of Oriental
|
|
writing on it. Drag them both into your inventory, close the safe, and EXIT back
|
|
to the bedroom.
|
|
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|
!CompuServe CIS:TEG-15112
|
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|
|
CITY HALL
|
|
|
|
You're finished with Chen's apartment. Go back to City Hall -- I'm sure that
|
|
you can find your way there by now -- and visit Karyn in the Bureau of Records.
|
|
Talk to her and she'll ask if there's anything you want her to look at. Tell her
|
|
there is. Drag the drug patch out of your inventory and give it to her. She'll
|
|
send it to the lab for analysis. Then, show her Chen's I.D. She'll run it
|
|
through the computer, which will turn up pictures of two of Chen's accomplices:
|
|
Jonny Qwong and the Snake. (The Snake looks a lot like the guy you ran into
|
|
outside Chen's apartment last night.) Qwong's address is also in the computer.
|
|
|
|
Finally, show her the scroll with the Chinese writing on it. She won't
|
|
recognize the writing, but she'll suggest you show it to a Chinese scholar.
|
|
Where have you met a wise-looking Chinese person recently? Ah, yes....
|
|
|
|
CHANG LI
|
|
|
|
Gather up the I.D. and the scroll, bid Karyn a fond farewell, and return to the
|
|
warehouse district. (Go back out to the street and EXIT to the alley next to the
|
|
flower vendor.) Remember where you met Chang Li in the warehouse? Seek him out
|
|
!CompuServe CIS:TEG-15114
|
|
|
|
again. Talk to him and he'll tell you about a time of prophecies, about a
|
|
terrible doom that awaits humankind, and the hero that will save them. He seems
|
|
to think that the hero is you.
|
|
|
|
Humor the old boy. If you tell him that you think he's full of stuff, he'll
|
|
clam up, so pretend to go along. As soon as the topic comes up, offer to show
|
|
him the scroll (or "sample of calligraphy," as it's called in the menus). He'll
|
|
translate it for you. It says something about the ancient god Bahumat, a date in
|
|
the VERY near future, and the Hollywood Reservoir. Bahumat is the god mentioned
|
|
in the legend and the hero who will slay him is somebody named "Knife" (or
|
|
"Blade," perhaps?).
|
|
|
|
To aid you in your upcoming battle with Bahumat, Chang Li gives you a bunch of
|
|
goodies, including a fortune cookie with an incomprehensible message inside, a
|
|
tome of ancient wisdom, the stone of life, and a bullet-proof Kevlar vest.
|
|
Shovel all of it into your inventory, then call up the Main Inventory Window
|
|
(right-click on the inventory icon), and put on the Kevlar vest. (You'll have to
|
|
remove your trench coat, put on the vest, then put the trench coat back on
|
|
again.) Be sure to examine the new items in your inventory by right-clicking on
|
|
each one, then head back to the M-way.
|
|
!CompuServe CIS:TEG-15116
|
|
|
|
|
|
There are a couple of new locations on the M-way map: the Reservoir and Jonny
|
|
Qwong's. Ignore them for the moment; go to the Pleasure Dome. Enter the club
|
|
(remember to give the guards your gun and pick up the claim check, though you
|
|
won't need to bribe them again), and head straight for the bar. Talk with The
|
|
Jake. He'll take you into his booth and give you a rundown on what's happening
|
|
in the city. Most pathways through this conversation end in desirable outcomes,
|
|
but be sure that you give The Jake your telephone number, and ask him to call
|
|
you later if anything comes up.
|
|
|
|
Leave the Pleasure Dome, use your claim check to pick up your gun outside, and
|
|
return to the M-way. Go to Jonny Qwong's house. When you get there, you'll find
|
|
that it's patrolled by armed guards and that there's no way to get inside.
|
|
However, there's a manhole in the middle of the street that looks accessible.
|
|
Click on it and EXIT to the sewer. (The first time you try this, you'll be
|
|
interrupted by a comment from a street person about the size of the rats in the
|
|
sewer. Ignore him and try again.)
|
|
|
|
JONNY QWONG'S VIDPHONE
|
|
|
|
Press <CR> for more !
|
|
CompuServe CIS:TEG-15118
|
|
|
|
In the sewer, ZOOM IN on the VidPhone trunk on the left wall. You'll find a
|
|
VidPhone access box with a locked cover. Remove one of the mini-bombs from your
|
|
inventory and attach it to the padlock. Wait for it to explode. Then, click on
|
|
the broken padlock to open the cover and reveal the contents of the box.
|
|
|
|
Lord, look at all those wires and gauges! This must be a puzzle, right? Yes,
|
|
it's not only a puzzle, but a timed puzzle. Take too long to solve it and you'll
|
|
be eaten by rats; make a false move and you'll be electrocuted. It's a good idea
|
|
to save the game now (or even at the point where you entered the sewer) and
|
|
follow these instructions very carefully!
|
|
|
|
Remove the wire testing kit (which is really a wire TAPPING kit) from your
|
|
inventory and drop it in the middle of all the wires in the phone box. Three
|
|
wire clips -- colored red, blue and yellow -- will appear at the bottom of the
|
|
screen, along with a picture of the kit itself. Close the door to the phone box
|
|
and ZOOM IN on the wiring diagram taped to the outside. The red, blue and yellow
|
|
arrows on the diagram show you where the three clips are to be attached inside.
|
|
Keep this diagram in mind and open the door again.
|
|
|
|
You now have to attach the clips to the wires. See those two rapidly changing
|
|
Press <CR> for more !
|
|
CompuServe CIS:TEG-15120
|
|
|
|
gauges at the top of the phone box? NEVER attach a clip while the gauges are in
|
|
the red or you'll be electrocuted. With that in mind, attach the red clip at the
|
|
top of the long red wire and the blue clip at the bottom of the long black wire.
|
|
(If you put a clip in the wrong place, it will simply pop back to the bottom
|
|
left-hand corner of the screen, where you can pick it up and try again.) See
|
|
those eight golden connectors along that vertical post in the middle of the box?
|
|
Attach the yellow clip to the post at the position of the second connector from
|
|
the bottom. If you get the yellow clip in the right place, Blade will tell you
|
|
that the job is done. If you get it wrong, a light on the wire tester will start
|
|
flashing. Remove the yellow clip FAST before you get electrocuted, and try
|
|
again. Once you're done, close the box and get out of the sewer before the rats
|
|
devour you.
|
|
|
|
RISE OF THE DRAGON is published and distributed by Sierra On-Line.
|
|
|
|
This walkthru is copyright (c) 1991 by Chris Lampton. All rights reserved.
|
|
Last page !
|
|
CompuServe CIS:TEG-15CompuServe CIS:TEG-15123
|
|
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|
|
|
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|
|
RISE OF THE DRAGON
|
|
Part 5
|
|
|
|
ENDING THE DAY WITH A BANG
|
|
|
|
EXIT to the M-way and head back to City Hall. Enter the alley next to the
|
|
flower vendor. Step through the open gate into the area around the big
|
|
warehouse. ZOOM IN on the electrical panel. Ready to throw a monkey wrench into
|
|
Bahumat's works? Take one of the mini-bombs from your inventory and attach it to
|
|
the panel, then sit back and watch the fireworks!
|
|
|
|
The warehouse is now a smoldering ruin. EXIT back to the M-way and return to
|
|
your apartment. There's nothing more to do tonight, so use the fast forward
|
|
button on the inventory window to accelerate time. Check every hour or so to see
|
|
if the button is flashing on your VidPhone. If it is, read any new messages
|
|
using the method described in the first part of this walkthru. (ZOOM IN on the
|
|
phone, pop up the remote, insert your I.D. in the phone, and press the
|
|
Press <CR> for more !
|
|
|
|
|
|
|
|
|
|
CompuServe CIS:TEG-15124
|
|
|
|
appropriate buttons. Reverse the process when done. Remember to drag your I.D.
|
|
into your inventory before EXITing back to your apartment.) You should intercept
|
|
at least one call to Jonny Qwong's number from somebody named Deng Hwang. You
|
|
should also see at least one "Meanwhile" sequence showing the consequences of
|
|
the explosion at the warehouse. At 1 a.m., Blade will crawl into bed and go to
|
|
sleep.
|
|
|
|
When you wake up the next afternoon, head straight to City Hall and visit Karyn
|
|
in her office. She'll give you the lab report based on the drug patch you gave
|
|
her the day before. It's in the form of a video tape, depicting the animated
|
|
structure of a new drug called MTZ that instantly mutates human DNA. Could this
|
|
be the stuff that's killed a lot of kids on the street, including the Mayor's
|
|
daughter?
|
|
|
|
While you're talking with Karyn, ask her about Deng Hwang. She'll start to run
|
|
a computer trace on the name, then find that's somebody's blocked access to the
|
|
file. Tell her to throw caution to the winds and override the block. She'll give
|
|
you some cryptic information about Deng Hwang.
|
|
|
|
GETTING TO THE MAYOR
|
|
!CompuServe CIS:TEG-15126
|
|
|
|
|
|
Break off the conversation and pick up the video tape. EXIT to the main lobby
|
|
of City Hall and click on the Mayor's door. Jenni, the receptionist, will try to
|
|
stop you. Tell her you have to see the Mayor about an urgent matter. She'll try
|
|
to dissuade you, but stick your guns. Finally, she'll call the Mayor and get his
|
|
okay. Click on his door again and EXIT to the Mayor's office.
|
|
|
|
Talk to the Mayor. The conversation that follows is a bit tricky, but here's a
|
|
sequence of menu choices that will produce optimal results:
|
|
|
|
1. "You should show a little courtesy to someone who has information that could
|
|
cost you the next election."
|
|
|
|
2. "I found out who killed your daughter."
|
|
|
|
3. "No effin' way. I'm finished with this crap. Show me the door."
|
|
|
|
Hand the Mayor the video tape when prompted. At the end of the conversation,
|
|
he'll give you a Los Angeles Police Department pass. Put it in your inventory
|
|
and EXIT the office.
|
|
!CompuServe CIS:TEG-15128
|
|
|
|
|
|
Now that you have a pass, you can enter Police Headquarters. Click on the
|
|
Headquarters door, give your pass to the guard inside, and EXIT to the hallway
|
|
behind him. (Be sure to pick up your pass again after the guard is finished with
|
|
it.) You'll see some impressive looking artillery on the wall. Drag it into your
|
|
inventory; it may come in handy later. Then, EXIT all the way back to the M-way.
|
|
|
|
When you click on the route map, you'll see that another location has been
|
|
added to the map: Deng Hwang's. Go there and look around. It appears to be some
|
|
kind of factory. Talk to the guard at the gate. He'll tell you that you can't
|
|
get in without a pass. Look around a little more, then EXIT back to the M-way.
|
|
Visit the Reservoir, take yet another look around, then head back to your
|
|
apartment.
|
|
|
|
There's nothing else to do for the moment. It's now the afternoon of August 2nd
|
|
(or 3rd, depending on whether you allowed yourself to get arrested back at
|
|
Deng's apartment). Use the fast forward button on the inventory window to
|
|
accelerate forward to August 4th, pausing periodically to check the VidPhone for
|
|
calls. You should see a "Meanwhile" sequence in which Karyn is kidnaped, and
|
|
receive a nasty call from Deng Hwang. At 1 a.m. each evening, Blade will crawl
|
|
!CompuServe CIS:TEG-15130
|
|
|
|
into bed for a night's sleep.
|
|
|
|
HOLLYWOOD RESERVOIR
|
|
|
|
On the morning of the 4th, you'll find a call waiting on the VidPhone from The
|
|
Jake. He'll ask you to meet him at the warehouse at 8:30 that evening. Should
|
|
you head to the warehouse? Not quite yet. While still in your apartment, fast
|
|
forward ahead one hour. You'll see a "Meanwhile" sequence in which Bahumat
|
|
announces to the people of Los Angeles that he is going to poison them with the
|
|
drug MZT. Remember what Chang Li said about Hollywood Reservoir? Bahumat must be
|
|
planning to drop the MZT in the Reservoir!
|
|
|
|
Go to the Reservoir. Nothing will be happening when you get there, but take
|
|
precautions anyway. Call up the main inventory window by right-clicking on the
|
|
inventory icon. Drag the gun you picked up at police headquarters over the
|
|
picture of Blade, and release it. Blade will take the gun in hand. Then, fast
|
|
forward to evening. You'll be interrupted by a brief "Meanwhile" sequence in
|
|
which Bahumat's henchmen are dispatched to the Reservoir. When the Reservoir
|
|
reappears, three things will have been added: a truck, a hovercar, and a guard.
|
|
|
|
!CompuServe CIS:TEG-15132
|
|
|
|
Quick! The shooting's about to start, so save the game! The guard will see you
|
|
and start shooting at you, as will several other guards concealed at various
|
|
points around the Reservoir. Aim your mouse pointer at them. Notice how the
|
|
mouse pointer now looks like a set of cross-hairs? That's your gunsight. Fire at
|
|
the guards by clicking on the left mouse button. If you shoot them before they
|
|
riddle you with bullet holes (represented by the bloody holes rapidly appearing
|
|
along the left side of the screen), you'll stop them from poisoning the
|
|
Reservoir; otherwise, you'll die and be treated to a sequence depicting the "End
|
|
of Life in Los Angeles As We Know It."
|
|
|
|
WAREHOUSE DISTRICT
|
|
|
|
Keep restoring to the beginning of this sequence until you win. Then, click on
|
|
the hovercar. When the control panel of the hovercar appears, click on the route
|
|
map, and choose City Hall as your destination. You'll land on the front steps of
|
|
City Hall. It's almost time for your appointment with The Jake. Hurry to the
|
|
warehouse district, then fast forward until The Jake shows up.
|
|
|
|
(If you arrive too late, The Jake will be dead when you get to the warehouse.
|
|
You can either go ahead and complete the game with The Jake dead, or replay the
|
|
Press <CR> for more !
|
|
CompuServe CIS:TEG-15134
|
|
|
|
Reservoir sequence and attempt to reach the warehouse in time to save his life.)
|
|
|
|
The Jake will show up slightly early for your meeting...with the Snake pointing
|
|
a gun at his head. You are given a chance to save your game, then you are
|
|
plunged into an arcade sequence, the goal of which is to shoot your way through
|
|
hordes of gun-wielding bad guys to save The Jake's life. Instructions for
|
|
playing arcade sequences are in the manual. If you hate arcade games and manage
|
|
to lose this one repeatedly, you'll be given a chance to WIN THE ARCADE after
|
|
you've died five times. You may take this opportunity or leave it, as you see
|
|
fit. If you want to die in a hurry, just jump repeatedly into the pool of toxic
|
|
chemicals beneath the loading dock where the sequence starts.
|
|
|
|
RISE OF THE DRAGON is published and distributed by Sierra On-Line.
|
|
|
|
This walkthru is copyright (c) 1991 by Chris Lampton. All rights reserved.
|
|
Last page !CompuServe CIS:TEG-15385
|
|
|
|
|
|
|
|
|
|
RISE OF THE DRAGON
|
|
Part 6
|
|
|
|
DENG HWANG
|
|
|
|
After you've won the arcade sequence, The Jake will thank you for saving his
|
|
life, and give you the Snake's I.D. card. Put it in your inventory and return to
|
|
the hovercar. (You left it on the steps of City Hall, remember?) Get back into
|
|
the hovercar and fly to Deng Hwang's. You'll land on the roof of Hwang's
|
|
factory. Take the elevator to the lobby. Talk to the receptionist. Tell her that
|
|
she reminds you of somebody. When she recognizes you from high school, tell her
|
|
that you remember her well, and that you'd like to go out with her for drinks
|
|
that evening. When she refuses to let you into the security room, tell her
|
|
you'll take her out to a movie. Then, enter the security room through the red
|
|
door on the left of the screen.
|
|
|
|
Move fast in the security room: The receptionist isn't going to let you stay in
|
|
Press <CR> for more !
|
|
|
|
|
|
|
|
CompuServe CIS:TEG-15386
|
|
|
|
there forever. (It's a good idea to save the game at the beginning of this
|
|
sequence, in case you need to start over.) Click on the control panel beneath
|
|
the large video screen. See those lock switches in the upper right corner of the
|
|
panel marked LOCK and UNLOCK? Set all of them to UNLOCK, except for the Break
|
|
Switch, which you should set to LOCK. (This will lock the guards in the break
|
|
room.)
|
|
|
|
You can't do anything else until you deactivate the security systems. Push down
|
|
on the large bar marked Security Systems. No good. You have to enter a manual
|
|
override sequence by pressing the buttons with the colored squares over them in
|
|
the proper sequence. And what's the proper sequence? Remember the fortune cookie
|
|
that Chang Li gave you? Take a look at it now, and note the sequence of letters
|
|
inscribed on it: RYP YWP YRPWRY PBW. It seems to consist of the letters R, Y, P,
|
|
W and B repeated in random order. Could those be the initials of the five colors
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above the security buttons -- Red, Yellow, Purple, White, and Blue? Yes! Push
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the buttons in this order:
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Red, Yellow, Purple, Yellow, White, Purple, Yellow, Red, Purple, White, Red,
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Yellow, Purple, Blue, White.
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!CompuServe CIS:TEG-15388
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Great! Now the security systems are disabled! Press the button for 100KV - OFF,
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then EXIT back to the security room and into the lobby.
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The receptionist will call security, but it's too late: You've disabled the
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alarm. EXIT to the hallway behind the security desk. Enter the red door on the
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right. See the electrical box on the wall? Open the top and bottom doors of the
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box. Throw the switch behind the top door, then use the screwdriver next to the
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sink to remove the panel behind the lower door. (Drag the screwdriver from the
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sink to the panel, then release it over the panel.) A mass of wires will appear
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behind the panel. Drag the wires from the box to your inventory and EXIT back to
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the hallway.
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ENDGAME
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This time, enter the red door in the middle. Inside, you'll find Karyn! She's
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strapped into a chair, with some sort of automated gadget around her neck that's
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about to inject her with the deadly MTZ! Connect the wires you grabbed in the
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last room to the wires surrounding Karyn. (Drag the wires from your inventory
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and release them over Karyn's body.) Then ZOOM IN on Karyn's head. Detach the
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three wires attached to the collar around Karyn's neck by clicking on the points
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!CompuServe CIS:TEG-15623
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where they connect to the collar.
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You've saved Karyn's life! Sit back and watch as you and Karyn flee Deng
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Hwang's guards, only to find yourselves trapped and at the mercy of Deng Hwang's
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minions. Suddenly Deng Hwang himself appears and transforms himself into...the
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ancient god Bahumat! Another arcade sequence begins. As before, you'll have the
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option to WIN THE ARCADE after you've died five times.
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Everything following the arcade sequence is animation. Sit back and enjoy your
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victory. You've saved Los Angeles from the evil god Bahumat and his disciples.
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More importantly, you've saved your true love Karyn; in the end, the two of you
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walk off together in the somber glow of the street lamps.
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FINAL NOTES
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Although this walkthru should give you all the information you need to play
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through RISE OF THE DRAGON from beginning to end, there are a few avenues that
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I've left unexplored. If you enjoyed the game your first time through, you might
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want to play again with an eye toward exploring some of these undiscovered
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possibilities. Here are a frw taings you might want to investigate the second
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!CompuServe CIS:TEG-15625
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time around:
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The drug MZT is so deadly that no sane person would even think of slapping one
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of those little white patches on his or her neck. But why not go a little crazy
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and have Blade try the MZT patch from Chen's apartment on himself? Be sure to
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save the game first!
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Blade would sure hate to see Karyn die in the chair where Deng Hwang imprisoned
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her, but aren't you curious what would have happened if you hadn't released her
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in time? Indulge yourself! Watch Karyn turn into yet another ugly mutant!
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There's a second method for disabling the security systems from the security
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room panel. Check the comic book that came with the game. I leave the details
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as, um, an exercise for the reader.
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Spraying the can of NaPent on characters in the game can produce interesting
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effects. Instead of sweet-talking your way past the receptionist at Deng Hwang's
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factory, try spritzing her with NaPent.
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RISE OF THE DRAGON is published and distributed by Sierra On-Line.
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Press <CR> for more ! |