186 lines
8.7 KiB
Solidity
186 lines
8.7 KiB
Solidity
<QUESTRON II>
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Produced by: Strategic Simulations, Inc.
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Distributed by: Strategic Simulations, Inc.
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<DESCRIPTION>
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As a player you will travel back in time to stop six wicked sorcerers from
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creating a magic book of evil.
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<TIPS>
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While playing Wizards Squares, I find that the ball usually lands on Red or
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Blue.
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If you have low hit points, watch out for Slasher Boars. Also, steer clear of
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swamps and mountains, as they contain the toughest of monsters (Hurlers, Ice
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Urchins, Spikers,etc.). Grub Snufflers are the best monster to meet because
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they have a much greater pro- fit ratio. (hit points against gold carried)
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The game is finished in the realm of sorcerers, in the Dungeon of Despair.
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You must have about 10,000 hit points and many spells to finish it. An
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absolute neccessity is the "Scroll of Scalna", which can be found in the
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other dungeon in the realm. The Scroll is a magical map, and it automatically
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maps your path.
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Watch out in the dungeons, and constantly check ahead of you with the
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"Xamine" command at the bottom of the list of commands, as bear traps or
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spikes whip up and destroy your amour, or do up to 4000 hit points damage.
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Some weapons are better than others for killing certain monsters. Here is a
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list indicating what weapon is best against some of the different monsters.
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Tanglers -------- Dagger
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Wave Slappers --- Rapier
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Spincers -------- Rapier
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Mutant Carps ---- Cudgel
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Slasher Boars --- Spear
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Ramdarts -------- Bow and Arrow
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Giant Cockroach - Fauchard
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Spiker ---------- Staff
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Make sure that you have plenty of food before descending into any dungeons or
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tombs, as you may get lost and run out of food. This will cause you to starve
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to death
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Some magic items can help you in your quest - If you Use the wand of power,
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you gain 200 hit points, and if you Use the moonstone amulet, you gain 100
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food.
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<SOLVE>
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Here are the moves you will have to do to complete this quest......don't
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panic if you can't follow them closely, as searching for some food will be
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unfortunately a hard task!
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First of all, go to Bay View to buy rope and hooks - to allow you to go
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through mountains - as well as a hammer.
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To gain one level, you will just have to go to Redstone Castle, open the door
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to the Hall of visions with the gold key (already in your inventory at the
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start of the game). There, speak.......Mesron may help you......you will have
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to do it after each 'big action'.
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You will then have to gather lots of money, as living in Questron 2 is based
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upon money. When you are rich enough to cure yourself from bad injuries, go
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to Redstone Castle and open every chest in sight. This means that you will
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have to kill nearly all Guards, and thus you will be at great risk.
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The emerald key is located in the Northwest corner of the Castle, in a room
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guarded by only one soldier, and where two chests stand. The copper key is
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located in the Southwest corner of the Castle, near the Guard dressed in red.
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You will have enough money to buy some Hit-Points.
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Your next goal is Rivercrest Cathedral and within, the Rivercrest tombs.
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Here, not very far from the entrance - it is the first door in the hall to
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the East - lies the Moonstone Amulet. Bring it immediately to the Holy One,
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in the Cathedral. He can help you. There is also an Emerald Door - far from
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the entrance to the Southeast, which can be opened with the emerald key found
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in the Castle. Not far from it lies the Wand of Power.
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Go back to Redstone Castle and the Hall of Visions to gain one level. The
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best thing to do now is to go to Octapoint to buy some weapons, clothes,
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spells and travel facilities.
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Now go back to the Rivercrest tombs. Follow the corridor to the Northeast
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until you find the Blind Robed Priest. Give him the fare he wants and go
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through the passage he grants you. Go to the door to the East, cross the room
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to the South door, go through it and speak with the character standing there.
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He is Morle the Magician. He will give you a mission (find and give him the
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Orb), and a brass key.
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Go back to Redstone Castle, open the doors that you haven't been able to
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unlock with the other keys, and go to the Hall of Maps. When you have
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memorised the maps, go to collect the Ord (just under you!), the door opens
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with the copper key.
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Return to Morle inside Rivercrest tombs and get his Orb back. He will
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teleport you to the Realm of the Sorceror'.
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You should be near Demph. Enter it and buy as many spells, Hit points and as
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much food as possible. Buy also (if you can afford it) a camel or some kind
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of terrestrian animal to carry you. You will have to find a boat to get back
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to Landor. Go to Burnside. Here you should find some for about 2000 gold
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pieces. Go to the North of Burnside. You should see the boat on the coast.
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Sail Norrth until you reach Landor (not far from Redstone Castle).
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Go to the Hall of Visions and improve your abilities (you should be an
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Apprentice now). Maybe you will have a key replacing all other keys. You can
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go and consult the Sage that will improve your abilitieas too.
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Sail back to the Realm of the Sorceror's. Enter the dungeon located on the
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Eastof the island. The equipment you need is randomly distributed on each
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level. Open every chest until you have them all. Don't forget to watch out
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for traps.......type X to avoid them.
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The Scroll of Scalna lies somewhere on Level 3, the Crystal Goblet on level
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4, the Agate Key on Level 6 and the Onyx Key on Level 8. Now go to the
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surface.
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Go to Twilight Cathedral and give the crystal goblet to the Holy One. He will
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be very impressed!!
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Go to the Great Fortress. You will have to execute all Guards and open each
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chest to find some useful tools. Be sure you are strong enough to try it. You
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should find the Sapphire Key to the East of the Fortress, and the Ruby Key in
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the guard's quarters. Open the door leading to Simon the Stooge with the
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agate key. Give him some money so as to have your abilities increased.
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Exit the Fortress and come back again (only then will the King talk to
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you......well you DID slay all his guard company!). Go to the two-door set.
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Open the first with the agate key and the second with the ruby key. Go to
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speak to the King. Although he is angry about you, he asks you to be his
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hero! No time to hesitate......he will give you the Opal key (to open all
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doors in the Fortress). Go to the last door left (behind the King) open it
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with the opal key, follow the path to the Eternal Flame. Get it and exit the
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Fortress.
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Go to Twilight Fortress, visit the Holy One (maybe some Bread of Life?), and
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enter the tombs thanks to the Onyx Key. Find your way to the Black Key. It is
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in a room to the far West of the labyrinth. The Eternal Flame will help you
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to cross the dark passage. There is nothing else interesting in the tombs so
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don't waste time there.
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Go back to Landor and Redstone Castle. Go to the Hall of Visions. Mesron will
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tell you that Seacrest is about to be attacked. Go there as fast as you can!
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(you just have to go FOUR MOVES to the right from the Castle, then go North
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until you enter the village.......don't waste any moves, avoid all encounters
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as time is of the essence.......once in Seacrest, you should face Mantor, and
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his killer guards - if not it's too late). Get near to Mantor and throw him a
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fireball (from the Book of Magic). He will vanish and the guards will be free
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from the spell thrown on them. You have saved Seacrest!!
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Go back to the Hall of Visions. Speak twice to earn some experience, and be
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considered as a Knight of Landor. Mesron will tell you that Morle has been
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captured by Mantor.
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Your Hit Points are now only limited by the number of Gold Pieces you have.
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Try to buy as many as you can, more than 10,000 if you want to survive (the
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end of the game costs a lot of hit points!!).
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Go back to the Realm of Sorceror's, enter Demph and buy some spells
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(Fireballs!).
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Now you can enter the Dungeon of Despair: you are a Knight of Landor and own
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the Black Key. Reach Level 8 of the Dungeon by any available means.....beware
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the last trap leads to Mantor's Lair.....he has thrown a spell that costs you
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about 40 hit points each move you make (Mantor's Mind Zap).
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Go East then North until you reach Morle who cries for you to hurry. Find
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Mantor (just wander about for a few seconds to find him), follow the
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corridors. Kill all annoying guards.
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Once you have entered the main room where Mantor and his private guards
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stand, try to reach the Book of Evil (in the centre) and throw the Destruct
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Spell (from the Book of Magic) until Mantor disappears.
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Morle teleports you with his last psychic strength to Redstone Castle where
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you are welcomed as THE HERO!!!
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Well done, Count Of Questron, Baron of Landor!!
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