107 lines
5.5 KiB
Plaintext
107 lines
5.5 KiB
Plaintext
Solution for
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MURDER ON THE MISSISSIPPI
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Solved by Oistein Ihle, sent by Mr 2703, typed by Martin Brunner
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Originally found at http://solutions.c64.org/
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The first task involves identification of the body at Nr 4. To do this,
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go into cabin 4, then up to the captain and ask him to follow you. Take
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him into cabin 4, and after he has told you what he knows, go out of
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the cabin, still with the captain following you. Try to open a cabin
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you know is closed (nr1 for example). This action gets the captain to
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say "I'll ask Henry to open the door for you" or something like that.
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After the captain has said this, Henry will when he is following you.
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All closed cabins can be opened in this fashion. This rigmarole is necessary
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to open the doors (and getting the clues) to cabins 1 and 16.
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To use the list, just go into the room listed and inspect, but before
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you inspect always ask the passenger about the victim. This makes them
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aware of the situation (you wouldn't be able to inspect the cabin if
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you didn't). For example, go to cabin 20, ask Twylla about the victim,
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then inspect her cabin. You will find a rosewood box.
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Right, here's a list of where clues are to be found:
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Rosewood Box: Cabin 20
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Colt Pistol: Cabin 15
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Cleaning Cotton: Cabin 27
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Key to Box: Cabin 1 (left near the pillow of the bed)
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Bullet: Cabin 16
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To get cabin 1 and 16 open ask Henry to follow
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you, then try to open the cabin. Henry will open it for you.
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In room 16 a knife comes against you when you open the door. To avoid
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it, pull the joystick backwards as you enter. This should help, but
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save the game before entering rooms 1 or 16, just in case. In these
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rooms the roof may fall down, although it becomes apparent if this is
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going to happen when you open the door. If you see something dropping
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from the top edge of the door, when entering it pull joystick backward
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to go out of door, then try again. If you do not, you die and are forced
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to start it all over again! The floor is occasionally weak in cabin
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1, so to avoid falling through the floor. Go near the wall until you
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are in front of the bed. Now inspect the picture, where the key is hidden.
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Drop as many clues as you can in the steamer trunk, Regis' pockets only
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take between six and eight clues.
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Go to cabin 3, inspect and put key and box on table. It opens, so examine
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box, and examine it again (it has a false bottom). In the box there's
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a Derringer and a newspaper clipping. Stand outside on the deck between
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cabins 4 and 6, inspect and you see something that you can't reach dangling
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in the railing. After you have done this, you must go down to the engine
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room where Regis sees a gaff.
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Getting the gaff is a little tricky, and involves inspecting twice in
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the engine room. First Henry allows you to search his cabin. Inspect
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for the second time, and Regis sees the gaff, and is able to take it.
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After getting the gaff, inspect between cabins 4 and 6 again. This time
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you're able to reach the dangling thing, which turns out to be a weapon
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stock with chain.
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Now the going begins to get tricky. Get all the new and old clues and
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go to cabin 3. Inspect, then examine the table: the colt and bullet,
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the Derringer and bullet and finally the Derringer and weapon stock.
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Now the obvious clues have been solved, but more are needed. Go to Godwin
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(cabin 12) and ask about Henry. No notes needed are needed here. Go
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to Mdm Des Plaines (cabin 23) and ask about Captain Overbight. Note
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this down "I gave him my jewels to keep in save".
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After you've done that, ask about Henry, (take no notes) and go up to
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Captain Overbight and share the "jewels" note with him.
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He opens the safe. Inspect the safe and take the ticket. Go to Mr Humphrey
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(cabin 15) and ask him about Mdm Les Plains and Henry. No notes are
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needed, so don't take 'em.
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Go to the Judge (cabin 9) and ask about Henry. Note this down "He wouldn't
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tell me where next stop was". Go to Ms Smallworth and ask her about
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Henry. No notes are needed. Share this note with Henry, (Engine Room).
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He will answer (and please note this down) "He kept on asking me about
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the stops". Ask Henry about Ms Smallworth. No notes are needed. Share
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this note with the Captain (at the Wheelhouse). He answers (and note
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this down) "Pree said she wanted to mail a letter". Share this note
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with Daisy Du Pree (cabin 8). She tells you that the letter is in the
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dresser. Inspect the dresser, get the letter and go to cabin 3 to inspect
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and examine it, and out comes a mining certificate.
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Go to Mr Humphrey (cabin 15) and ask him about Mdm Les Plains. Note
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this down: "I'm fond of her unusual perfume". Share this note with Mdm
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Les Plains (cabin 23) and she answers (and not this down) "He liked
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that cologne Twylla loaned me". Share this not with Ms Smallworth (cabin
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20). She answers, "I returned cologne to Daisy Du Pree". Note this down
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and ask Ms Smallworth about Henry. No notes are needed. Share this note
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with Daisy Du Pree (cabin 8) and she tells you that she has put the
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cologne in her dresser. Inspect her dresser, and get the bottle of cologne.
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Now go to cabin 3, inspect and then examine the cologne and cotton.
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Go down to Henry and ask him about Ms Smallworth. The go to Ms Smallworth
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again and ask her about Henry. If you now go to Henry and ask him about
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Ms Smallworth again, he calls her Ms Gold... So a connection between
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Mr Golden (see Newspaper Clipping) who committed suicide and Ms Smallworth,
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who perhaps is his daughter becomes apparent? No notes are needed here.
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Accuse Ms Smallworth (cabin 20) and take her to the saloon (cabin 24) and
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the complete explanation is displayed, for your delectation.
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