171 lines
7.3 KiB
Solidity
171 lines
7.3 KiB
Solidity
Mindfighter - The Solution
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Admin storage room - See "Shelves".
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Alison - Say "yes" when she asks you a question - you will need
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her undivided attention later.
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Apple (in store room) - Eat it.
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Basement - See "Pipes"
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Bathroom - Open cabinet to find pills, soap and towel.
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Bargate - Scene of public punishments.
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Barren park - See "Blanket" and "Newspaper Clippings".
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Barren parkland - Start of part three. See "Moss" and "War
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Memorial".
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Blackened metal - Examine it.
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Blanket (in barren park) - Wear it.
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Bottle (in medical room) - Eat penicillin capsule inside it to
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restore health.
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Brass key - In waste tip building. Locks doors in same location. See
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"Cobwebs".
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Bright Light - Head south towards it. Use no other direction.
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Cabinet - See "Bathroom".
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Canvas bag - Start of part two. Ignore it.
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Cardboard box (in lounge) - Take file from box, and see "File".
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Cell One - East from sector seven. Needs keys. See "Jimmy".
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Cell two - Empty, ignore it.
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Cemetery - See "Wood".
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Chair (in lounge) - see "Matthew".
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Chisel (found at baths) - See "Step".
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Clothes - Keep everything you start with, including coin and
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lighter, or you will be stuck in the future. See "Ruined bedroom".
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Coach station - See "Vehicles".
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Coat - See "Lighter" "Coin" and "Clothes".
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Cobwebs (inside waste tip) - Break them to find brass key.
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Coin - No use. See "Coat" and "Clothes".
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Crumbling avenue - See "Blackened metal".
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Crates - See "Docks".
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Daryl - See "Snowstorm".
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Dead rat - No use.
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Diagram (in small hall) - Read it.
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Docks - When ship arrives at docks go to crates and change to an
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eagle. See "Trance" "Eagle" and "Yabushi's cabin".
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Document - See "Shelves". Read it.
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Dog (found at rubble path) - Give it to foxes at crates.
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Drip - See "Trance".
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Drum (in store room) - Ignore it.
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Eagle - You do not have to give commands once you are the eagle -
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just change (see "Trance") when you are in the right places and it
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will do the rest. See "Fence", "Grilles" and "Docks".
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Easel (in Robins bedroom) - Ignore.
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Envelope - See "Kettle", "Photo" and "Letter".
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Fence (electrified) - Do not attempt to touch, cut or climb. When
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you have destroyed the ship go to any section of the fence and fly
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over it. (See "Trance").
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File - Examine it a few times and an envelope falls out.
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Foxes - See "Dog".
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Gas mark - See "Shelter". Wear it to enter gas wasteland.
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Glass fragment - Forget it.
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Going home - See "Clothes" and "Ruined bedroom".
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Grilles - From part two, at start, go E, W, change into eagle (see
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"Trance"). You are now in the ventilation system. Don't go north or
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south. Go W, N, N. Change into the eagle here and you can enter the
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medical room to the east (see "Uniform" and "Bottle"). Go west back
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into vent. S, W, W, E, N and change into eagle once more.
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Guards - Avoid unless wearing uniform. See "Medical room".
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Harry - Ignore.
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House rubble - Go up into ruined bedroom. See "Ruined bedroom",
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"Tag" and "Twisted metal".
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Helen - See "Letter", "Phone number" and "Photo".
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Interrogation rooms - Ignore.
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Jeans - See "Clothes" and "Ruined bedroom".
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Jerry can - In shelter. Contains petrol.
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Jetty - Where you land after leaving ship.
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Jimmy - Open first cell and he'll thank you. Don't wear uniform.
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Kettle - Press switch, wait, steam envelope. See "Phone number".
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Keys (in guards rest room) - Unlock all doors.
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Killing Ayatola - After phoning Helen (and after Matthew has had his
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idea) return to lounge, sit and wait until nine o'clock or until the
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end of the game, whichever is longer. At that time, if everything has
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been done correctly, he will die.
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Kitchen - Ignore all except kettle.
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Letter - About Helen.
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Lighter (in coat pocket) - Don't drop it. See "Yabushi's cabin" and
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"Ruined bedroom".
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Lounge - See "Television" and "Cardboard box".
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Magazine - See "Shelves". Read it.
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Main hall - See "Portrait".
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Matthew - Must be watching news to get an idea. Sit in chair and
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wait. See "News".
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Matthews bedroom - Ignore.
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Medical room - See "Grilles", "Uniform" and "Bodies".
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Moss - Ignore.
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News - On TV at 6pm.
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Newspaper clipping - In barren park. Read it.
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Officer - Avoid unless wearing uniform.
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Old wall - Location of rag. See "Yabushi's cabin".
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Page - See "Shelves". Read it.
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Parchment - See "Shelves". Ignore it. Written in Chinese.
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Park Remains - See "Blanket" and "Newspaper clipping".
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Penknife - Ignore.
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Petrol - In jerry can. See "Yabushi's cabin".
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Phone number - Ring Helen after news. Go to phone in hall, dial 0101
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725 1426 (examine envelope to find number), then return to lounge and
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sit. See "Killing Ayatola".
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Photo - Photo of Helen.
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Pills - See "Cabinet". In packet, eat when tired.
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Pipes (in basement) - See "Value" and "Wire".
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Pliers - Cuts wires on generator - wires are in same location.
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Portrait (in main hall) - Can examine it.
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Professor Fergere - No importance.
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Rag - See "Old wall" or "Yabushi's cabin".
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Ring - See "Clothes" and "Ruined bedroom".
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Robert - Ignore
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Robin's bedroom - See "Easel" and "Wardrobe".
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Rubble (in civic centre) - Examine it. See "Shelter".
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Ruined bedroom - To go home you must have the coin, lighter (in coat
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pockets) and be wearing shoes, jeans, sweatshirt, boxer shorts, gold
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ring and coat. You must not be carrying anything found in the future.
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the enter trance.
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Ruined building - Has steel tub with water. see "Water".
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Ruined shops - Location of wrench. See "Wrench".
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Samurai sword - The best weapon. Found in Yabushi's room.
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Shelter - Down from rubble.
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Shelves - In admin storage room.
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Ship - Yabushi's ship, arrives at 3pm on Wednesday June the 30th at
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the jetty. See "Docks".
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Shoes - See "Clothes" and "Ruined bedroom".
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Shorts - See "Clothes" and "Ruined bedroom".
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Sign One (on fence) - In Chinese, incomprehensible.
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Sign Two (in ruined flats) - says "Golden Grove".
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Sign Three (on wall in sector three) - Read it.
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Small book (in hallway) - Ignore it.
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Small hall - See "Diagrams".
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Snowstorm - Found in waste tip building. Give to Daryl.
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Soap (in bathroom) - You can wash your hand with it (if you like).
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Steel rod (in gas wasteland) - Second-best weapon.
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Step/Stairs - In waste tip building. Loosen whilst carrying wrench
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and chisel.
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Store room - See "Drum" and "Apple".
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Sweatshirt - See "Clothes" and "Ruined bedroom".
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System building - To enter see "Grilles".
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Tag - Read it.
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Tall guard - Avoid unless wearing a uniform.
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Television - Turn it on. See "Matthew".
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Towel (in bathroom) - Ignore.
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Trance - To enter a trance - inhale, hold breath, exhale. repeat
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this to leave trance. While in trance, PORTRAY EVENTS THROUGH EYES. To
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change into an eagle METAMORPH INTO EAGLE while in trance. See
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"Trance".
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Tub - See "Water".
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Uniform (in medical room) - Wear it and the men in the system
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building won't attack you unless you attack them first. Remove it when
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rescuing Jimmy or he will attack you.
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Unshaven guard - Avoid.
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Valve - On pipes in basement. Turn valve and go (once you have the
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keys) S, S, S to finish part two.
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Vehicles - Examine them.
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Viewpoint - Starting place.
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Wardrobe - Ignore.
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water (in tub) - Don't drink - radiation sickness.
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Wire (in basement) - See "Pliers".
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Wrench - Third best weapon. See also "Step".
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Yabushi - System leader of this part of the country. Avoid unless
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wearing uniform.
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Yabushi's cabin - When you land on the ship go S, D, S, empty can,
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take lighter from pocket, burn rag, then.... see "Fence".
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Yavitsa - Avoid unless in uniform.
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Yellow paper - See "Shelves". Read it.
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Yabushi's room - See "Samurai sword".
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