575 lines
20 KiB
Plaintext
575 lines
20 KiB
Plaintext
Problem:
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What's the object of this game?
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Hint:
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After being forced to become a Manhunter in New York by the Orb
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Alliance, You discovered that Phil Cook, an Orb ally, was a
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dangerous killer. As the game begins, Phil is escaping from New
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York in his spaceship. You chase him in a second spaceship
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vowing not to let him get away. Having chased him across the
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country you crash land in San Francisco. Find Phil before he
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kills again, help defeat the Orbs!!
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Hint:
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Most clues are visual and symbolic. You must look carefully at the
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screen to determine how the clue in that screen ties in with the
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rest of the game. Take notes as you play. Save the game often.
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The game shows you what you are able to do, what you can get,
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and where you are able to go.
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Hint:
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If the cursor is an arrow, press <ENTER> to move in that direction.
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If the cursor is a magnifying glass, press <ENTER> to take a
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closer look. If your cursor is a hand, you may pick up or
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manipulate the object by pressing <ENTER>. If the cursor is a
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#3, you are in third person perspective and are able to see
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yourself on the screen.
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Hint:
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Press <F3> to travel. You will be shown a map of San Francisco. All
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the locations you are authorized to investigate are indicated by
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a blinking square. The number of locations you can visit will
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increase as the game progresses. Use your arrow keys or joystick
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to position the blue and red circle over the location you want
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to travel to and press <ENTER>.
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Hint:
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Press the <TAB> key to view your inventory screen. Highlight the
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item you wish to use by using the up-down arrow keys and press
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<ENTER>.
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Hint:
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The MAD (for Manhunter Assignment Device) is a personal computer
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that has two functions: INFO and TRACKER. The MAD is standard
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equipment for all Manhunters.
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Hint:
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The yellow target is the person you are currently tracking. The
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tracker will allow you to see exactly where your suspect has
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traveled. If more than one person is involved in the criminal
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activity, you may put your cursor over the other suspect while
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tracking, and quickly press <ENTER> to tag the new suspect.
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Problem:
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What do I do at the crash site?
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Hint:
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Move your cursor to the green card on the ground. Press <ENTER> to
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take the I.D. card. Note the name "Peter Brown" on the card.
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Enter "Peter Brown" into your MAD. You will assume Peter Brown's
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identity. Peter Brown's apartment is now yours.
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Hint:
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At the crash site. Move your cursor to the rectangular blue object
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on the ground and pick it up. Peter Brown was tracking a
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suspect. Use the Tracking function to track the suspect. Watch
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as the suspect travels from the bank to the warehouse, the Ferry
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Building, and the Embarcadero Fountain. Travel to the Bank of
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Canton.
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Problem:
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What do I do at the Bank of Canton?
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Hint:
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Enter the bank through the same door that the suspects used. Take
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the dragon note that is on the desk. Take the newspaper that is
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lying on the floor. Note the name of the scientist in the
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article. Look at the dead man's left hand. Read the name on the
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door as if you were standing outside. Enter the name into your
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MAD computer.
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Problem:
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There is no one named "Bat Vomit" in the city!
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Hint:
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The name is reversed. Enter the correct name "Tad Timov" into your
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MAD. Tad Timov is the dead security guard that worked for the
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Bank of Canton. Your character will be now be able to travel to
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his apartment. But first exit the bank and go to the left. You
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will find a dead body.
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Problem:
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What do I do with the dead body I found near the bank?
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Hint:
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Look at the large bite on the victim's neck, take the broken fang
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that is lodged in his skin. Pick up the laundry receipt, look at
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the tattoo on his hand. Travel to the warehouse.
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Problem:
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I can't get into the warehouse office!
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Hint:
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Set the arcade mode to "EASY". Avoid the robots. Enter the room at
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the bottom-left corner of the screen.
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Problem:
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What do I do in the warehouse office?
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Hint:
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Read the schedule message on the wall. Take a close look at the
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message written in blood on the top of the desk. Note the first
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names in the message, Zac and Mic, and the contents of the
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message. Pick up the mallet leaning against the wall and notice
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the fish imprint on the end. Travel to Tad Timov's apartment.
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Problem:
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What should I do at Tad's apartment?
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Hint:
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Wait and you will be attacked by a guard dog. There is nothing else
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you can do here, YET. Travel to the Ferry Building.
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Problem:
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What should I do at the Ferry Building?
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Hint:
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The doors are locked so you cannot go in. There is a message that
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you must look at on the side of the building. You cannot do
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anything else here, YET. Travel to the Embarcadero Fountain.
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Problem:
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What should I do at the fountain?
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Hint:
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Jump in. Try to enter the pipe on the right side.
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Problem:
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How can I enter the pipe in the fountain?
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Hint:
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Set the arcade mode to "EASY". You need to get into the pipe on the
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right, but you keep slipping on slime. Anytime you get too close
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to the drain, press <ENTER> to spin away. When you slide close
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to the pipe opening press <ENTER> several times until you slide
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right in.
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Problem:
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I keep getting my face eaten by rats and bats!
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Hint:
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Set the arcade mode to "EASY". Stand in one place as you punch and
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stomp. Don't try to move forward yet. The rats and bats will
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eventually stop coming. Move forward when they stop.
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Problem:
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What do I do in the den?
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Hint:
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Take the driver's license that is lying on the floor. Match the
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last name, "STONE" with the first name that you read on the desk
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in the warehouse office. Enter the name in your MAD. Take the
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empty flask. Look at the dead creature. Read the message on the
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wall.
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Problem:
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What is the dead creature's name in the den?
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Hint:
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Mic Stone. Enter Mic Stone into your MAD.
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Problem:
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Where do I go after I leave the den?
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Hint:
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Travel to the Hyde Street Pier.
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Problem:
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What do I do at the pier?
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Hint:
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Climb down the ladder. Look into the pipe on the beach. Go under
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the pier and climb the piling. Notice the hole in the pier. You
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can't do anything here for now, but you will come back later.
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Travel to the Manhunter's apartment.
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Problem:
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What do I do at the Manhunter's apartment?
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Hint:
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Look out the window to reveal various messages. Look in the dresser
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drawer, take the cloth.
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Problem:
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What are the locations I may have missed?
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Hint:
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The Bank of Canton, warehouse, Ferry Building, Embarcadero Fountain
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and the Hyde Street Pier.
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Problem:
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What items should I have in my robe?
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Hint:
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Peter Brown's I.D. Card, Tad Timov's dragon note, the newspaper
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clipping, the fang, the laundry receipt, the mallet, Mic Stone's
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driver's license, the empty flask, and the cloth that says "Rub
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jewel of heaven".
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Problem:
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Getting started on day 2.
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Hint:
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The Orbs gave you an assignment. Press <F3> to travel to pier 5 to
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do some investigating. Use the MAD tracker to tag the other
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suspects.
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Problem:
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What do I do at pier 5?
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Hint:
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Look at the dead creature on the boat. Take the muzzle. Compare the
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broken fang with the fang that you found in front of the bank.
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Problem:
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What do I do with the muzzle?
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Hint:
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Remember when Timov's dog attacked you? Return to his apartment and
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muzzle the beast. Search his place for clues.
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Problem:
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What do I do at Tad Timov's apartment?
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Hint:
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When you see Tad's dog, select the muzzle from your robe that you
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found on the boat. Take the camera. Note the symbols on the
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tapestry on the wall that says "Heaven Vision." Travel to the
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Temple.
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Problem:
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I keep getting a Ninja's throwing star in my forehead, what can I do?
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Hint:
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Set the arcade mode to "EASY". Defend yourself long enough and the
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Buddah will rise, allowing you to climb the sectet stairs. To
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make the arcade sequence a little easier, save the game every
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time you dodge a few Ninja stars.
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Problem:
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OK, I'm in the stairway, now what?
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Hint:
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Examine all the statues. These statues provide two important clues.
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Read the dragon note. "R3" means "RIGHT 3" - Replace R3 with the
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word from the third statue on the right. Replace L1 with the
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word on the first statue on the left. Replace R4 with the word
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on the fourth statue on the right. Look at the cloth that you
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found in the drawer. It says "Rub jewel of Heaven." Use the
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cloth on the Heaven statue for another clue. Continue up the
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stairway.
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Problem:
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What should the decoded dragon message say?
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Hint:
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"The R3 is the L1 to R4" = The Castle is the Gateway to Hell.
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Problem:
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What does the decoded "Heaven" message say?
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Hint:
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F+Oar P+inches = four pinches.
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Problem:
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I keep falling into a pool of acid! Help!
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Hint:
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Set the arcade mode to "EASY". Stay in the center of the bridge as
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you move across. Saving the game after making it halfway across
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will make crossing easier.
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Problem:
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A very big man insists on branding dragons onto my hand! I need some
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advice.
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Hint:
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Don't touch the brand. Instead, run over, grab the scroll, and jump
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out the window. Once outside, run to the right before the Ninjas
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get you.
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Problem:
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I keep getting cut in half by a Ninja!
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Problem:
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What do I do with the scroll, what does it mean?
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Hint:
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West is not a direction, it is a name. Match up the name "West"
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with one of the first names that you read back at the warehouse.
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Enter "Zac West" into your MAD Info.
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Problem:
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I'm in the room with an old man with a twitching mustache. What do I do?
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Hint:
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Remember the "Heaven" message? Select four pinches from the pot
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with the "Heaven" marking (second from left). Smoke the pipe,
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watch the vision and take the statue.
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Problem:
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What does the vision mean?
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Hint:
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You saw a vision of the old man's daughter turning into a mutant.
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Remember her face, you will need to recognize her later. Travel
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to the Shop.
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Problem:
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I'm at the Shop and I can't figure out what to do.
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Hint:
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The morbid shopkeeper seems to be holding a finger. If you had some
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body parts to give him he might let you try to play cards and
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win a prize. If you don't have any, leave and travel to the
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TransAmerica pyramid.
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Problem:
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What are all those S's in the pyramid building?
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Hint:
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All of the S's are slaves.
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Problem:
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What do I do in the pyramid building?
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Hint:
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Take the rifle. Free the slave that the robot is punishing. To free
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the slave set the arcade mode to "EASY". The idea is to rotate
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clockwise without getting hit. Move only when the robot aims at
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you. When you are at the top of the screen, the slave will
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escape. Continue to rotate until you are at the bottom of the
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screen. Walk off the screen and travel to the doctor's house.
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Problem:
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What do I do at the doctor's house?
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Hint:
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Get the letter from the doctor's pocket. Pour the urine sample into
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the flask that you found near the Embarcadero Fountain by
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selecting the flask from your inventory. Travel to the cable
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car barn.
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Problem:
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What should I do at the cable car barn?
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Hint:
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Hop onto a cable car to get inside. You need to go to the box in
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the upper-right corner and bump against the right side. Pull
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the switch to open the gate. Run through the gate. If you are
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having difficulty set the arcade mode to "EASY" and try again.
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Problem:
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I found the cable car, what do I do?
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Hint:
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Look at the posters on the side of the cable car. Look at the dead
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man on the pile of bodies in the car. Take the letter from his
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belt. Look at his hand. Leave the same way you came in and
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travel to the private club. Knock on the door.
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Problem:
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They won't let me into the club or the laundry!
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Hint:
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You can't get into the club because it's private. It's for ratmen
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only. Come back later when you have a disguise. Travel to the
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laundry. The laundry is closed, come back tomorrow. Travel to
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the scientist's house.
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Problem:
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How can I travel to the scientist's house?
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Hint:
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Type the name "Noah Goring" into your MAD. You picked up the name
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"Noah" from the newspaper clipping, "Goring" from the doctor's
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letter.
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Problem:
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What do I do at the scientist's house?
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Hint:
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Take the matches. Look out the window. Read the files. Notice the
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white thread. Travel to the Wax Museum.
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Problem:
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What do I do at the Wax Museum?
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Hint:
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Notice the fish that the wax figure is holding. You found a mallet
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with a fish on it at the warehouse. Use the mallet here to
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smack the fish. Look at the three propaganda exhibits (you can
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see the other two exhibits after watching the film, then moving
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left). At the last exhibit, look in the chimney. Leave the wax
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museum. Select travel, if you have completed all of the
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activities in day 2 you will be sent to your apartment. This
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ends day 2.
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Problem:
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Whenever I go to the Manhunter's apartment and try to lay down in the
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hammock, it tells me that "It's too early to go to bed". Why?
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Hint:
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You have not completed all of the activities in Day 2.
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Problem:
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What are the locations I may have missed?
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Hint:
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Pier 5, Tad Timov's apartment, the Temple, the Temple stairway, the
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Ninja initiation room, the room with the old man and the smoke,
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the shop, the TransAmerica building, the doctor's house, the
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cable car barn, Noah Gorings house, and the Wax Museum.
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Problem:
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What additional items should I have in my robe?
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Hint:
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Zac West and Noah Goring.
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Hint:
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The additional items you should have are, the camera, the scroll,
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the statue, the rifle, letter #1, letter #2, the full flask, and
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the matches.
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Problem:
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Where should I go first?
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Hint:
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Travel to the laundry. You will see a girl. Move towards the
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girl. Give the girl the laundry receipt. When she winks at you,
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follow her. It's a trap... but you must fall for it.
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Problem:
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I was clubbed and came to in the dark, what now?
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Hint:
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The slave you freed released you. Take the walking stick. Leave the
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laundry and travel to Ghirardelli Square and investigate.
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Problem:
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What should I do at Ghirardelli Square?
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Hint:
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Get the rat's paw. Then travel to the shop.
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Problem:
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What do I do at the shop?
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Hint:
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Give the man at the counter the rat's paw. He will let you play
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cards. Find the ace three times. Don't take a prize yet, play
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and find the ace three more times. When he offers you a prize
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this time, select the mask on the left.
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Problem:
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I can't beat this guy at the card game.
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Hint:
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Set the arcade mode to "EASY". Watch carefully, he's trying to
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trick you with a false shuffle. To beat that con, save the game
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as soon as the shuffle is completed, then choose the ace. If
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you're wrong, just restore the game. After you leave the shop
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travel to the private club.
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Problem:
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I still can't get into the club.
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Hint:
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Get as close as you can to the door. Wear the mask and knock on the
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door.
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Problem:
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What do I do at the club?
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Hint:
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Get as close as you can to the door. Wear the mask and knock on the
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door. When the ratman shows you the arm, note the symbols
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tattoed on it. Play dice. When the ratmen get mad at you give
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them the flask. While they are fighting over the flask, grab the
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hatchet and leave. Travel to Ghirardelli Square again.
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Problem:
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What do I do this time at Ghirardelli Square?
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Hint:
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Try to climb up the sign to the man hanging up there. You will need
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to get the ring that is hanging around his neck. If you have
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difficulty climbing the sign set the arcade mode to "EASY".
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Problem:
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I keep getting zapped by the guy with the shocking personality.
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Hint:
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Don't touch him. Use the walking stick to take the ring from his
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neck.
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Problem:
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Anything else I should do at Ghirardelli Square?
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Hint:
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Go into the window in the tower. When you reach the gate, take a
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close look.
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Problem:
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My flask keeps breaking while I'm at Ghirardelli Square!
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Hint:
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Go back to the private club and find the proper time to give the
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flask away.
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Problem:
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How do I open the gate?
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Hint:
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Notice that the pattern on the lock is the same as the ring. Open
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the lock with the ring.
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Problem:
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Ok, I've opened the gate and now I've got real trouble!
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Problem:
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I've return to the Wax Museum and don't know what to do.
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Hint:
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Investigate where both suspects went. There is fresh meat on the
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pile of bodies in exhibit #2. Examine Noah Goring carefully. Go
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into the fireplace in the last exhibit. When done leave the
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museum. Travel to the Hyde Street Pier.
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Problem:
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I've found Noah Goring, but I don't know what to do with him.
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Hint:
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Use the fang to cut the white thread on his tie. Take the card.
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Problem:
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What do I do at the Hyde Street Pier.
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Hint:
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Go under the pier. Climb up the piling. Use the hatchet to cut
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through the bottom of the crate. Hide in the crate.
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Problem:
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How do I get out of the crate?
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Hint:
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Use the hatchet.
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Problem:
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The mutants keep stomping me!
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Hint:
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Look at the mutant in the second cell, middle row. That's Ming.
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Remember her from the vision you saw after smoking the pipe with
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her father? Give her the statue.
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Problem:
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How do I free the mutants?
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Hint:
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Insert the Orb card that you found in Noah Goring's tie into the
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cell door-access machine. Fool the camera into thinking you're
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and Orb by using the Orb-On-A-Stick.
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Problem:
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How do I escape?
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Hint:
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Use the balloon.
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Problem:
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How do I use the balloon?
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Hint:
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Turn on the gas, light the gas with the matches you found at the
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scientist's house.
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Problem:
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Where do I land?
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Hint:
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|
Land at Julius Castle.
|
|
|
|
Problem:
|
|
I'm in the control room and confused. What do I do?
|
|
Hint:
|
|
Take a closer look at the controls. Close all of the gates. Select
|
|
the ROBOT button - move all of the robots to the lowest sensor
|
|
square in the center. Select the SLAVE button - move all of the
|
|
slaves into Slavery. Select the LAVA button - open the gate on
|
|
the bottom right to flood the robots. Open the bottom center
|
|
gate to flood the cable car barn. Open the gate next to the lava
|
|
in the second row down, center to flood the pyramid and Coit
|
|
Tower. Watch as the mutants turn into people again. Move the
|
|
slaves into Hell.
|
|
|
|
Problem:
|
|
I'm at Freedom. How do I use the digger?
|
|
Hint:
|
|
When you are in the digger, punch in the code that you saw on the
|
|
severed arm. Press the START button.
|
|
|
|
Problem:
|
|
What is the code for the digger?
|
|
Hint:
|
|
UNNC
|
|
|
|
Problem:
|
|
I can't make it through the lava maze!
|
|
Hint:
|
|
Set the arcade mode to "EASY". Save the game often. You need to
|
|
reach the Ferry Building in the upper-right corner of the far
|
|
upper-right section.
|
|
|
|
Problem:
|
|
The lava maze is absolutely IMPOSSIBLE!
|
|
Hint:
|
|
We have a map of the lava maze available and would be happy to mail
|
|
it to you. Leave a message for Customer Service on this BBS. You
|
|
may also obtain the lava map by writing or calling Sierra
|
|
On-Line's Customer Service Department.
|
|
|
|
|
|
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
|
|
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
|
Burn This Flag Zardoz 408/363-9766
|
|
realitycheck Poindexter Fortran 510/527-1662
|
|
Lies Unlimited Mick Freen 801/278-2699
|
|
The New Dork Sublime Biffnix 415/864-DORK
|
|
The Shrine Rif Raf 206/794-6674
|
|
Planet Mirth Simon Jester 510/786-6560
|
|
|
|
"Raw Data for Raw Nerves"
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|