405 lines
16 KiB
Plaintext
405 lines
16 KiB
Plaintext
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Lucasfilm's LOOM solve
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4/9/90
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Written/typed by Rom Chip
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Mega Greets go to:Barimor & viper <Firm> / and of course always
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to me mega buddy: CANDYMAN of The Humble Guys/Quartex...long live!
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Heres the complete walkthru for LOOM. I solved this one in no
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less than 4 hours..its more MOVIE than adventure...anyways, you
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should have at least fooled around with it abit to get yourself familiar
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with the game. Your character is BOBBIN, your from the Guild of the
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Weavers..(they supposedly WEAVE the very fabrics of the universe with
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their device called the LOOM) On the beggining Island, you have Four major
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locations:CLIFFTOP, VILLAGE, PIER & FOREST-GRAVEYARD.
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You start on the hilltop, first of all, go to the guild where the
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guild members are arguing over your fate, and when its all over, get the
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most important item of the whole game:The DISTAFF. move pointer and click
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on the Egg, and watch for the notes displayed on your staff, write those
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notes down on paper (you should start writing down all the notes when you
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see them, as they are needed throughout the game as they are your spells.)
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The first spell you learn is:OPEN...the notes for me, and i think
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possibly it may be different every game though, E C E D, were my four notes
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so take note to whatever your four notes will be...also you can cast the
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reverse of OPEN by playing the notes backwards...example: D, E, C, E =CLOSE
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So "OPEN" the egg to get the Duck out which is the GOOD WITCH, then after
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you talk with her, go out and to the FOREST-GRAVEYARD, go past the forest
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into the graveyard and look for THORNBUSH, search it and a rabbit will leap
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out causing an OWL to chase it. (YOU DONT REALLY NEED TO LOOK AT THE GRAVE-
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STONE, BUT YOU CAN IF YOU WANT TO) Now, go to the forest where the Four trees
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that each have a Knothole in them, click on each one until it says they are
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all here...upon clicking on the last hole, watch your staff, as you get
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another spell:LIGHT or "SEE IN THE DARKNESS"...for me it was C C C C notes!
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four C's in a row.
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now go to pier and cast OPEN spell on Clam, and the seagull will have
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his feast. Go then to Village again, go to Hut with Pile of gold and Darkness
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in the corner of the hut..Cast LIGHT spell on Darkness area, and you'll be
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able to see a SPINNING WHEEL and some Straw...Click on Wheel and straw and
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you should get a SPIN GOLD spell...so you spin your straw into gold...for me
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it was notes:D D D E...and remember, to SPIN GOLD backwards it was E D D D
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and it will turn gold back to straw.
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Go to Last Hut which is the Good Witch's LAB...Click on the Vial to get
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an EMPTY/FILL spell, and click on the POT to get a spell:CHANGE GREEN...
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then cast CHANGE GREEN spell on Both piles of BLUE clothes..the spell for
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me was:C C C D...and a D C C C turns back from Green...dont forget to grab
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the book on the table before you leave. Head back up to the Hilltop and
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click on the leave for no apparant reason, then click on the star-filled
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sky and cast the OPEN spell. A rip in the Fabric of life will shoot a
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lightning bolt out and strike the tree next to you. Go to pier and you
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should see a TREE-BOAT. You should have gained an F note by now, if you
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have'nt, then you have not done something.
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LEAVING THE ISLAND:The First Obstacle is a giant ocean Tornado, click
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it and you'll get another spell:TWIST ...So cast it backwards for UN-TWIST
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and the tornado should go away..for me it was: C F C C..and C C F C for
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untwist. Now your on a Beach with a forest to your left and a GREEN
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Glass city (the GLASSBLOWERS GUILD) on your right..go to the city first
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and roam all around to get familiar with it...The only thing you need from
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the GLASS city is to learn the Fear spell, to do this, stand outside
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near the tallest tower and click on the People you see at the top of the
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tower...(You should have learned a CAMOFLAGE spell somewhere here, but i
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forget where.) mine was C G C G..and backwards UN-CAMOFLAGE G C G C..)
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Cast Camoflage or Un-Camoflage on the men in the tower...(When you see
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RED magic Swirling, you know your spell is wrong, when its BLUE, you have
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successfully casted the correct spell)...when you have success with the
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men in the tower, find your way up, and you should be "Camoflaged" or
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invisible to them, and they dont notice you as the clean the Scythe in the
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tower...Anyways, find where the ORB is and click it to learn the FEAR
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spell (use this spell on the sheperds in the forest to show em you really
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have powerful magic)...the spell for me was: E F F E.
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After you got past the shepards (which by the way is where you picked up
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the Camoflage spell by watching them fade in, copy down the notes..guess
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you may have to visit the shepards before going to the GLASS CITY, i forgot
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which must come first, oh well.) anyways, now you've come to a shepard
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whos sleeping watching his flock..click them on, and the jump over the
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fence and the shepard casts a SLEEP/UN-SLEEP spell to get them back over
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the other side of the fence and back to sleep..so you copy that spell down
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too. should be: C D E A...or A E D C.
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Then Find the HUT, and talk to the Shepard and when your done, go out and
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stand in the middle of the flock of sheep..(dont worry about the baby lamb,
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theres nothing you can do for it)..Cast the CHANGE GREEN: C C C D spell
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on the flock of sheep and a dragon will swoop down and pluck you instead
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of a sheep away.
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Dragons Den:Dont worry, the dragon wont hurt you but you gotta get out
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so you cast a reverse: SPIN GOLD spell on the dragons gold and it all turns
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to straw, then cast the spell:FEAR (same on used on the shepards to make
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em run away) and all the straw should catch on fire and "smoke" the dragon
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out...go down in the catacombs...Cast :LIGHT spell on Darkness so you can
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see your way round..this maze is pretty "one way only" so you really can
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make only few wrong turns or dead ends...just keep walking and eventually
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you'll fall into an area where a stagnant pool of water is..click on the
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pool of water to get a spell:REFLECTION ...for me it was: A D D A...
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then cast Either EMPTY spell of OPEN/CLOSE spell on WATER to Drain it
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away so you can look at the orb...You cant take it so just look at it
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then put the water back and leave the area and continue your way out of
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the caves...When your finally out, you'll see a spiral stairs leading down
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the mountain outside, cast the Un-TWIST : C C F C spell on the tower
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and a bridge will form....
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Now you should be on a ledge over looking the BLACKSMITH'S GUILD,
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and you'll see a child asleep here. Cast the Spell:REFLECTION spell Twice.
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and first, you'll wake him, and second will exchange clothes with him.
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After he goes back to sleep the second time..cast an Opposite Sleep spell
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which may be :C D E A or i think it was A E D C..so that the boy wakes
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up and sees that you've exchanged clothes with me and doesnt mind.
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Now continue to the right on down to the BLACKSMITH'S GUILD and into
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the front gate since now you look like one of their own kind...just keep
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following your way untill you find your Boss/Master...he'll scold you
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for not finding any wood to burn so he takes your staff and throws it
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into the fire and you into a cell for punishment...so sleep on the straw
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until your faithful GOOD WITCH-DUCK rescues your staff for you and you
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cast the spell:OPEN on the door to get out. The only place to go now is
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down into where a SWORD is being made...the trick is to cast a spell on
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sword when the CLERIC and the other man are talking to the SWORD-FORGER,
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since the SWORDFORGER pauses to talk to the cleric, he is not hammering
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the sword and the NOISE doenst disturb your spells..cast the Un-TWIST
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spell on the Sword itself..i think it was: C C F C for me...anyways,
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you'll be captured and taken to the CLERIC'S GUILD where your put into
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a cage...you can cast:OPEN spell to get out..then after the guard is killed
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by looking into your hood, you can go out the door to watch as the cleric
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uses your staff to summon the dead and rip the fabric of the universe open.
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After CHAOS rips the Cleric's head off you can get your staff back, go
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back into the cages room and then back onto the ledge...wonder who that
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is thats following you onto the ledge..oh no, and wild creature...get the
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hell out...right into the VOID...now your " Floating in space" actually
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your BETWEEN DIMENSIONS in the Rip in the Fabric of the universe...You
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must cast the CLOSE spell (opposite of OPEN spell) on each hole in space.
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start with the CLERIC'S guild, then go to BLACKSMITH's GUILD, but before
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closing the hole, enter it and CAST a HEAL spell on the bones of that
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kid who got eaten by the dragon becasue of you. (i forgot to mention to
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get the HEAL spell when you were talking to the shepard concearning tha
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t baby lamb you couldnt do anything about)..well its: A C C A..for me.
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and the boy should come back to life...
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Go to Next hole in space and it should be the Shepards/Flock
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and they are all dead, cast the heal spell again and your done here too
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so close it up once your out. And the last hole is the Glassblowers Guild.
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so go in and talk to the dying man..(there is nothing you can do to heal
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him so just talk and watch him die.)..CLOSE it up once your out too.
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Keep going Left till you find the Pond with the Swans..Talk to your
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mother, and then keep going LEFT to the last hole..Now you should just
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about be back at the LOOM about now..and you'll see the GOOD WITCH-DUCK,
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Now the ending is a bit confusing, but there really is no way you can
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make a mistake. CHAOS will show up carrying the SCYTHE and try to get
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you to join him...(Come to the Dark Side of the Force LUKE!) Cast the
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Heal spell on the DUCK...the CHAOS will keep trying to cast spells on
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the duck to keep her from tellin you the last note needed to destroy the
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loom...but you can click on the loom every so often to learn a new spell.
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I think when the duck gets turned into a Glazed Cooked Turkey, you
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can either cast another HEAL spell or click the loom for the spell to
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fix the poor duck..i had B C C C...or try it backwards : C C C B...
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i think its an UNDO EVIL spell...then when the cooked turkey turns to
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a feather..consult the loom again..for another spell..B F B F... or
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try it backwards F B F B...on CHAOS...Then you should be able to cast
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the spell: A B B A which will destroy the loom cause a split in the Fabric
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When the Swans show up to take you with them, you should have the last
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note on your staff by now, and by casting: C F G c you should turn into
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a swan and fly off with the newly formed Patch for the Rip in the
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universe..you will win the game..(NOTE-The last spell; the notes are CFGC,
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the first C is the NOTE to the Far RIGHT, and the Last C is the NOTE to
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the FAR left on your staff)....Watch for LOOM II...cuz ya just know that
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that CHAOS dude is gonna try and Bop your little BOBBIN again..heh heh!
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hope you have fun solving LOOM.
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Rom Chip.
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Call Bloom County BBS-602-843-8261- 19.2k
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--------------------------------------------------
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.---------------------------------.
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: :
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: L O O M S O L V E :
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: :
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`---------------------------------'
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Whenever you see a ***STORY*** that means to pay extra attention to
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story to get the important 4 threads. It is easy to get the 4
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threads by lookin at the colors that the distaff releases during the
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sounds. It is a good idea to save your game before you see these
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stories in case you couldn't catch it the first time. Also, you
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have to case reverse of a spell. Example: If the OPEN spell is
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"ECED" you would use "DECE" in order to get the reverse effect.
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look leaf
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goto elder's tent
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-story-
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get distaff
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look egg
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write down OPEN sound
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cast OPEN on egg
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-story-
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look loom
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write down SWAN sound
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goto grave
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look thorns
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goto screen that has trees and knotholes
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look at all 4 trees
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write down LIGHT sound
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goto tent with gold
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look darkness
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cast LIGHT
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look wheel
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write down STRAW TO GOLD sound
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look straw
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cast STRAW TO GOLD
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goto tent that has clothes
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look book
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look flask
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write down WATER sound
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look boiling pot
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write down DYE sound
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look wool
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cast DYE
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look heap
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cast DYE
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goto cliff
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look sky
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cast OPEN sound
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-story-
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goto dock
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jump off bridge
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get on log
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look waterspout
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write down TWIST sound
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cast reverse of TWIST sound
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goto land
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goto forest
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***STORY***
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write down CAMOUFLAGE sound
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leave
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goto city
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see men in tower
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cast reverse of CAMOUFLAGE sound
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go into tower
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look crystal
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press crystal
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look scythe
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write down SHARPEN sound
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go to the left
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look bell
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ring bell
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look sphere
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write ILLUSION sound
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look crystal
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press crystal
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go to right
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look bell
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ring bell
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leave tower
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goto shepards
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cast ILLUSION
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goto fence where sheep are
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look sheep
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poke sheep
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write down SLEEP sound
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go to house
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look sheep - keep on look at the sheep until you see the HEAL spell
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write down HEAL spell
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leave
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look sheep
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cast DYE
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-story-
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look gold
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cast reverse of STRAW INTO GOLD
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cast STRAW INTO GOLD
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cast SLEEP on dragon
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cast reverse of STRAW INTO GOLD
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-story-
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go into cave - you must wander around until you fall and see a pool
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of water
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look pool
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write down REFLECT sound
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cast WATER sound
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look sphere 3 times - each time gives you a different image
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leave by going to the right
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look winding path
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cast reverse of TWIST
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leave
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look at boy - Rusty
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cast SLEEP
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cast REFLECT
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go to blacksmiths guild
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go into guild
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look Mr. Stroke
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look straw
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-story-
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get distaff
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look door
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cast OPEN
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leave
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go down steps
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look conversation
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look sword
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cast reverse of SHARPEN
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-story-
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look door
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cast OPEN
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-story-
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look sphere
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-story-
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leave
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look cleric - Mandible
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-story-
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get distaff
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go back to room with cages
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leave
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- you fall into large rift -
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look big blue rift
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cast HEAL
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look red rift
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go into red rift
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look skeleton
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-story-
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look skeleton
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cast HEAL
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go back into red rift
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look red rift
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cast HEAL
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goto blue rift
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go into blue rift
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look shepards
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cast HEAL
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got back into blue rift
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look blue rift
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cast HEAL
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go left until you see green rift
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go into green rift
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look man
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go back into green rift
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look green rift
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cast HEAL
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- keep going left until you see a pond -
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go into pond
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-story-
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go left until you see giant rift
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enter giant rift
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go right until you see screen with loom
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look loom
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***STORY***
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write down SILENCE sound
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look duck
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cast reverse of SILENCE
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***STORY***
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write down COOK sound
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look cooked duck
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cast reverse of COOK
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***STORY***
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write down rift sound
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look feather
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look loom
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cast RIFT
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-story-
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walk into rift
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look at yourself
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cast SWAN
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-story-
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THE END
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Well, that's all of it!! Hope you enjoy this solve and this game.
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<20>-BUCCANEER--
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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||
Burn This Flag Zardoz 408/363-9766
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||
realitycheck Poindexter Fortran 510/527-1662
|
||
Lies Unlimited Mick Freen 801/278-2699
|
||
The New Dork Sublime Biffnix 415/864-DORK
|
||
The Shrine Rif Raf 206/794-6674
|
||
Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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