168 lines
4.5 KiB
Solidity
168 lines
4.5 KiB
Solidity
*********
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LABYRINTH
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*********
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(c) Activision/Lucasfilm games 1986
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---------------------------------------------------------------------
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Full solve: Jason Hill (from Stoke-on-Trent)
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Gavin Littimore (from Hornchurch)
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Niloy Acharyya (from Hull)
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Roy Tharle (from Littlehampton)
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for Zzap!64 magazine.
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Typed by "Mr 2703".
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---------------------------------------------------------------------
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* ADVENTURE SECTION
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GO HOME
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TAKE CAMCORDER
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GO OUTSIDE
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GO NORTH
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GIVE NICKEL
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GO WEST
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GO THEATRE
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GIVE DOLLAR
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GO THEATRE
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GO NORTH
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LOOK
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GIVE DOLLAR
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TAKE
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COMPLAIN
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COMPLAIN
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TAKE
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TAKE
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GIVE NICKEL
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GO SOUTH
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GO SOUTH
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GIVE POPCORN
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COMPLAIN
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* THE LABYRINTH
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Press the fire button to skip the introductory sequence and enter the Laby-
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rynth. Now the real arcade adventure can begin. Walk right until you come
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to a ROCK. TAKE it. Also, TAKE LOG (when you find it). Now, walk into a word
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door to be transported to...
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* THE BRICK HALLWAY
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TAKE CRYSTAL BALL (when you find it) and OPEN all doors. USE VENDING MACHINE
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towards the far left end of the corridor by INSERTing QUARTER. TAKE the
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BOTTLE that is dispensed. Also TAKE the PEACH (when you find it). Now find
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the door which leads deeper into the Labyrinth.
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* ALPH AND RALPH
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ASK RALPH. OPEN both doors, then walk thorugh the exit with the sign "TO THE
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CASTLE".
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* THE WALL OF HANDS
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Simply CONGRATULATE WALL to escape.
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* THE STONE CORRIDOR
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TAKE PEACH and TAKE ROCK then go down the hallway to the far left. TAKE
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SHEARS and TAKE CRYSTAL BALL (when you find them). Walk to the armoured
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Goblin and GIVE PEACH. TAKE HELMET then go down the hallway to the left of
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the sleeping Goblin guard to enter...
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* THE HEDGE MAZE
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TAKE CRYSTAL BALL and TAKE BRACELET. USE SHEARS to move further into the
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maze. You will eventually reach...
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* THE WISE MAN'S GARDEN
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ASK WISE MAN. He will recite a riddle. GIVE DOLLAR, TAKE CHANGE and TAKE RULE
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BOOK. Now solve the riddle to find the exit...
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* THE SECOND HEDGE MAZE
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USE SHEARS to go deeper into the Labyrith.
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* THE FOREST
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CALL FIREY. Try to find your way out of the maze to enter...
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* THE BOG OF ETERNAL STENCH
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ASK SIR DIDYMUS and keep ASKing until he tells you to free Ludo. Walk to the
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far left to enter...
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* THE PERSECUTION OF LUDO
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All you have to do here is free Ludo. However, before you can do this, you
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have to get the two Goblins guards to fall through the trapdoors. So, walk
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over a trapdoor three times until it turns red. Now, the next step will
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trigger it. When both Goblins are out of the way, walk over to Ludo and USE
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SHEARS to cut him down.
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* THE SECOND HEDGE MAZE
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CALL LUDO, CALL ROCKS and USE CAMCORDER.
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* THE FOREST
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CALL FIREY and GIVE CAMCORDER. Now TAKE HEAD, TAKE ARM and TAKE LEG. THROW
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HEAD whenever you get to an archway in the trees. Go down the hallway if the
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head sees something beeside the trees.
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At this pint, you should make your way to the Bog and USE LEG to get across,
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or you can pass through either of the following rooms...
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* THE DOOR KNOCKERS
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Go to the left door and TAKE KEY. Now walk over the right door. HIT KNOCKER
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and while the mouth is open INSERT BRACELET. OPEN DOOR and TAKE BRACELET.
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* THE STONE FACES
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INSULT WALL to get hints. Try to find your way out and get back to...
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* THE BOG OF ETERNAL STENCH
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USE LEG to negotiate the bog. CALL LUDO if the bridge is down. CALL ROCKS
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four times before entering...
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* THE GOBLIN VILLAGE
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USE HELMET and walk through the village to the second house from the right.
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Go through the door to appear...
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* UNDERGROUND
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DROP LOG when Slasher appears, then TAKE PLANK (it used to be the log).
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* THE CASTLE EXTERIOR
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DROP HELMET and CALL ROCKS. Now THROW ROCKS at the marching Goblins. Note:
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the middle Goblin has to be hit either with the helmet of five time with
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the rocks (you can call for more rocks if you run out). When all the Goblins
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have gone, walk towards the door but dont' get too close. USE ARM, the
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enter...
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* THE SECRET CORRIDOR
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Find the missing black key in the piano keyboard walls, then INSERT PLANK.
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Now OPEN DOOR.
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* THE UPSIDE-DOWN ROOM
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Move onto the same level as JARETH and THROW CRYSTAL BALL. When you hit him
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you are taken to...
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* END GAME
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Be careful not to slide off the disk. To win the game, simply select one of
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the nonsense messages and hit RETURN.
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By the way, if you are running low on time, remember this little bug...
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When you reach the Wise Man's garden, walk up to him and TAKE RULE BOOK.
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READ RULE BOOK repeatedly to end up with over a fifty hour time limit!.
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