461 lines
21 KiB
Plaintext
461 lines
21 KiB
Plaintext
Riddles for Conquests of Camelot
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By The Stallion
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Here is a complete list of riddles for Conquests of Camelot. I had Sierra On-
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4,5d
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1. Three lives have I, Gentle enough to soothe the skin, Light enough to
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caress the sky. Hard enough to crack rocks. What am I? WATER
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2. Lighter than what I am made of, More of me is hidden than is seen.
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What am I? ICEBERG
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3. When I am filled I can point the way, When I am empty nothing moves me,
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I have two skins one without and one within. What am I? GLOVE
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4. If a man carried my burden he would break his back. I am not rich, but
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leave silver in my track. What am I? SNAIL
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5. My life can be measured in hour, I serve by being devoured. Thin, I
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am quick. Fat, I am slow wind is my foe. What am I? CANDLE
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6. To unravel me you need a simple key, no key that was made by locksmith's
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hand, but a key that only I will understand. What am I? RIDDLE
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7. Weight in my belly, Trees on my back, Nails in my ribs, Feet I do lack.
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What am I? SHIP
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8. If you break me I do not stop working, If you touch me I may be snared,
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If you lose me nothing will matter. What am I? HEART
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9. I turn around once, what is out will not get in. I turn around again,
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what is in will not get out. What am I? KEY
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10. I am only useful when I am full, yet I am always full of holes. What
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am I? NET
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11. You can see nothing else when you look in my face, I will look you in the
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eye and I will never lie. What am I? MIRROR
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12. I drive men mad for love of me, Easily beaten, never free. What am I?
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GOLD
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13. Glittering points that downward thrust, sparkling spears that never
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rust. What am I? ICICLES
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14. When set loose I fly away, never so cursed as when I go astray. What
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am I? ARROW
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15. When young, I am sweet in the sun. When middle-aged, I make you gay.
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When old, I am valued more than ever. What am I? WINE
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16. I am always hungry, I must always be fed, the finger I lick will soon
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turn red. What am I? FIRE
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17. Each morning I appear to lie at your feet, all day I follow no matter
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how fast you run, yet I nearly perish in the midday sun. What am I?
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SHADOW
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18. Bright as diamonds, loud as thunder, never still, a thing of wonder.
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What am I? WATERFALL
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19. You heard me before, yet you hear me again, then I die, 'til you call
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me again. What am I? ECHO
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20. Lovely and round, I shine with pale light, grown in the darkness, a
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lady's delight. What am I? PEARL
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21. Until I am measured I am not known, yet how you miss me when I have
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flown. What am I? TIME
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22. All about, but cannot be see, can be captured, cannot be held, no
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throat, but can be heard. What am I? AIRT
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23. I am seen in the water if seen in the sky, I am in the rainbow, a jay's
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feather, and lapis lazuli. What am I? BLUE
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24. I go around in circles but always straight ahead, never complain no
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matter where I am led. What am I? WHEEL
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25. At the sound of me, men may dream or stamp their feet at the sound of
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me, women may laugh or sometimes weep. What am I? MUSIC
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26. I sleep within a sturdy dome, when I travel my shield is my home. What
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am I? TURTLE
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Well, this should get you on your way to completing the game.
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>>>>The Stallion<<<<
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4/24/90
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---------------------
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Conquests of Camelot Solution
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By Lord Reagan [EPiC]
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To start out you enter your room and GET PURSE, and CHANGE
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CLOTHES. Now leave your room and continue up to passage to the
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garden where the queen hangs out. Talk to her. ASK ABOUT FLOWER,
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GET FLOWER, ASK ABOUT LANCELOT, and ask her about anything else
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she talks about if you want. Now exit the room and continue down
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the passage to the next tower where the treasury and Wizards room
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are. To get to the wizards room you continue to go forward in the
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tower where you see the treasure. The wizards room is that tiny
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tower next to the treasury. Enter the treasury and ASK MAN ABOUT
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BUNDLES, ASK ABOUT COINS, and ASK ABOUT GEWAIN. GIVE PURSE TO
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MAN, GET GOLD, GET SILVER, and GET COPPER. Now GET PURSE back
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from the man. Leave the treasury and go into the wizard's room.
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In here you TALK TO WIZARD, ASK ABOUT MAP, GLASTONBURY TOR, OT
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MOOR. You can also ask a few other things if you want. Now go and
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take a look at the map in his room, then READ SCROLL, READ
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TRANSLATION. Go to the chest and open it. GET LODESTONE. Now go
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down from the wizards room and pass the next tower and do not
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leave through the exit, but instead walk past it to the last
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tower you have not been to. This is the chapel of the two gods.
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Go to each of the alters here and KNEEL. Put a gold coin on each
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alter. After you have done that, go the exit you passed earlier
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to the courtyard. ASK GUARD ABOUT GALAHAD AND LANCELOT. MOUNT
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HORSE and leave the castle.
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Now on the map, the first place you go is to Glastonbury
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Tor. You will see a little forest sprite on the screen as you
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enter. Give him a copper coin. Now go west and you will see a
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poor hunter there. Give the poor hunter a copper coin. Ask him
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about lots of people if you want information. You can ask about
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Lancelot, Gawain, Mad Monk, Black Knight, and maybe some others.
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Give the man a gold coin and he will give you the spear you need.
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Now get back on your horse and continue west. You will fight
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three boars here. It is real easy. You just press space bar when
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the boar is real close. Change the arcade sequence to easy if you
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have trouble with it. Now continue on to the next screen. Talk to
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the raven. He will ask you if you want to challenge Black Knight,
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say YES. Now look at the dead guy by the tree. GET SLEEVE. Now go
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to the next screen where you will joust Black Knight. This is
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another real easy sequence. Just look where his shield is and
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don't hit the shield, instead hit his body. After you unseat him
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three times you will win. Go east and free your friend. Draw you
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sword and caught the chains with your sword. Talk to him and ask
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him questions and then put Gawain on your horse and he will be
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taken back to your castle. Now continue on and you will see a
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hag. Give the hag the sleeve that you got. This will free her of
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the curse. Now save your game. Read the writing on the thing
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where the hag was. Now go east. There are a lot of hard riddles
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here. This part gave me some trouble. I put down the answers to
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some of the questions. Keep restoring and there will be different
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questions each time you come. If you get lucky you will get five
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questions you know. Here are some of the answers to the
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questions. I am using parts of the question here. You should be
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able to figure out which question I am talking about.
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1. You here me before, you hear me again... answer is "echo"
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2. Sky, feather of a blue jay, water answers is "blue"
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3. follow you around answer "shadow"
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4. look you in eye... never lies "mirror"
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5. young, sweet in the sun, middle ages makes you gay, old makes
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it valuable answer: wine
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6. three lives breaks rock caresses sky Answer "water"
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7. Carries burden... would break a mans back, leaves silver in
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its track answer "snail"
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8. If you break me... if you lose me answer is "heart"
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9. I turn around once, what is out will not get in, I turn around
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again, what is in will not get out, what am I answer is "key"
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(Thanks to Lord Darkness for the answer to riddle #9. I got four
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riddles when I was answering the questions during one time and I
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needed the fifth. This riddle section was one of the hard parts
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of the whole game. You will probably have to restore a lot of
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times until you get 5 riddles that you can answer. These nine
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answers should help you)
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Now that you have passed the riddle section, you will be
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teleported to the center of Tor. Go north and you will see the
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monk there. ASK ABOUT GRAIL to him. He will get mad and run
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north. Follow him north and if he is not in the screen when you
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follow him north, continue west. You will see two illusions of
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the monk and one real one. Draw you sword and use space bar to
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hit the monks with your sword. This section is very easy. You
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shouldn't have any problems at all. After you beat the monks the
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servants will say you cannot leave. Look around the ruins for the
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alter and put five silver coins on it. The servants will allow
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you to go and give you a key. Take this key and look around the
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for well which is in the ruins. When you get to the well USE KEY
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on the well to unlock the lock on the lid of the well. REMOVE LID
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and REACH IN WELL. Once you get the heart from the well, you have
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to return to the place where you enter Glastonbury Tor. The
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directions back, from the screen with the well are south, east,
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west, west, south, east, east. In this screen the sprite will pop
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up again. Save your game here just incase he plays a trick on
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you. When he asks for copper just go south and you will be back
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to the map and ready to continue on to the next scene.
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Now on the map, go to Ot Moor. It will be snowing here. Go
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around here till you get to the ice. USE HEART when you get on
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the ice. The heart will guide you across the ice. When the heart
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is gold you are going in the right direction, and when it is
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purple the ice will break and you will fall in. This part is very
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hard, even with the heart. Change the speed to slow. Move one
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step at a time save your game every few steps. After watching the
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color change to purple and the ice breaking, and changing to gold
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and the ice not breaking, you should understand how this works.
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After a while, you will eventually make it across the ice. You
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will see an ice palace here. Go inside and you will see the lady
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of the lake. Talk to here. GIVE HEART to her. She will thank you
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and give you information. You have to be a good guy now and say
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FREE LANCELOT. She will give you a test. Accept the test. You
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will need page 7 of the doc file for this part. I have included
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page seven of the doc file with this solve. Go refer to it for
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this test. I will include some of the answers to the riddles of
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the flowers to help you out. If you get to a question you can't
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figure out, you will die, so just restore.
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1. It alleviates all pain and sorrows...
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answer "daffodil"
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2. When light is dim and courage fails...
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answer "almond blossom"
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3. Known to the priest and nun, who natural pleasures to shun...
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answer "cornflower"
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4. For its sweet sake, you suffer in silence...
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answer "forget me not"
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5. In time of grief, it gives relief...
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answer "poppy"
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6. It can be as sweet as the tongue, or vile as a curse...
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answer "yellow lily"
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7. Surrounded by giants, your worries are few...
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answer "buttercup"
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Listed next is page seven
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Page 7 of the docs for Conquests of Camelot
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The message of the Rose:
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Love is my shield
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The language of the flowers. From the earliest days of
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civilization, flowers have been given special meanings. For
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example, the rose has a long association with love,sexuality and
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with many goddesses, the virgin mary, and the science of alchemy.
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Not only the flower itself, but often the color indicated what
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significance was attached to it. There are many legends of
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flowers springing up where drops of blood or tears fell to the
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ground. What follows is a list of flowers and their meanings.
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Almond blossom - hope
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Anemone - afterthought
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Buttercup - memories of childhood
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carnation - heart
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columbine - folly
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yellow chrysanthemum - slighted love
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white chrysanthemum - truth
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cornflower - celibacy
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daffodil - death
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forget-me-not - true love
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hyacinth - sport, game, or play
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white lily - purity
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yellow lily - falsehood
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orchid - seduction
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blue periwinkle - early friendship
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white periwinkle - pleasures of memory
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red poppy - consolation
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scarlet poppy - fantastic extravagance
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snowdrop - hope or consolation
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sunflower - haughtiness
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red tulip - declaration of love
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yellow tulip - hopeless love
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violet - lust
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You only need to answer three, so there is a good chance you will
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get a lot of the questions I just listed here. This part should
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be a lot easier then that part where they asked five riddles. Now
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that you have answered these three riddles, you will be set free
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and teleported before the ice. You will not use half of those
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flowers listed in the list above. Those are all the flowers
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listed on page seven. Now go back west two screens to the map and
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go to Southhampton. Talk to the man near the boat. Ask the man
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about Galahad and ASK ABOUT PRICES. BUY TRIP TO GAZA. The ticket
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to Gaza will cost 3gp's. You probably only have two GP's, so give
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two gold pieces and five silver pieces to the man and you will
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get your ticket. Now you are off to Gaza.
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When you enter Gaza, you will see a man and boy. They will
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both persuade you to go with the. GO WITH BOY. He will take you
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to his master. You can ask him questions. Ask Al-Sirat about
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stuff like the grail, Galahad, the goddesses, and their
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guardians, and other things you feel necessary. Write down the
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things he tells you like the names of the goddesses, and symbols.
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When you are ready to go to the desert, you will see Jabir again.
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Don't hire him, but just continue into the desert. After you come
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to the first screen in the desert, go east, south, and east.
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Don't drink the water because it is poisonous. Jabir will stand
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in your way to go east now, so draw your sword and he will run.
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Once Jabir runs, go east and then north. You will see a building
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here. Go up the stairs in the south of the screen on to the
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platform. Then take the stairs going down from the platform to
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the Pool of Siloam. When you get down here, drink from the pool
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of siloam. Now go back up and leave this building and go north.
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You will get to the Zion gate if you continue going north. You
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will see four guards here. Give the one guard you talk to 4
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copper pieces. Now go west along the wall until you reach the
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Jaffa's gate. A man will ask you to give him all your money. Just
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draw you sword. Now enter through the gate. You will be robbed
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right when you enter. I found no way to get the money back. Now
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that you have no money, go to the man Mohammed who is caring for
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your mule. Sell the mule to him and you will have lots of money
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again. Mohammed will tell you all the conversions for the money
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he gives you. Remember them.
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You will not enter a very fun part, the bizarre. This is a real
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fun place. You get to go around and make everyone happy. Go
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around talking to people if you want. When you find the seeress,
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buy the best apple she has for one dinar. She will reveal her
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job, and tell you about the apple you have just eaten. Now go
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around and make people happy. You will find out that Ibraham (the
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textile merchant) needs a veil. Go to the Felafel maker who is
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cooking felafels. Buy a felafel and give it to the little boy
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next to the felafel stand. Now go to the pottery seller and buy a
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mirror from him. Now go to the place where you sold Mohammed your
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mule. CALL FOR MARI who lived upstairs. THROW MIRROR to Mari. She
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will go back in, so CALL MARI again. Ask for the veil. She will
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throw down the veil. Now take the veil back to Ibraham and give
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him the veil. He will be happy. Now look for the meat merchant
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and buy a sheep piece from him. Take the sheep to the felafel
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maker and give her the sheep. You have accomplished another good
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deed. Now look for the fish man and talk to him. He will tell you
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his problems. Go to the lamp merchant and buy the herbs from him.
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Now go back to the smelly fish dude and USE HERBS. You will have
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fixed the problem for him and his neighbors. Tariq talks about a
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religious relic. Go to the relic guy (Antiquarius Rex) and buy a
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relic. He will ask you for a name. Type PETER. Don't worry about
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grail he talks about. Now go back to the lamp merchant and give
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him the relic. Now buy charcoals from the lamp merchant. Take the
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charcoals and give them to the beggar. Now, the lamp merchant
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should have gave you a broom when you gave him the relic. Go to
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the innkeeper and give him the broom. Enter his inn and stay a
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night. Now go back to the screen where you sold Mohammed the
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mule. You will see a woman who is crying. Go to the grain dude
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and buy grain from him. You should be about broke once you buy
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the grain. Take the grain back to the girl and DROP GRAIN. The
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birds will come down and you have performed yet another good
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deed. You have not passed the test. Go back to the apple lady and
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talk to her. She will tell you to go to the house with the
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crescent and moon next, so thats is where you go. She will give
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you a strength apple. Keep it for later. Now go to the big house
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with the star and the crescent. Say no to all your seductions.
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Talk to her and then ask her about things such as Galahad, the
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grail, and the test. After you ask about the test, she will open
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the door for you. Go through the door to take the test. Grab the
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docs and look on page 9 and 10. Using pages 9 and 10 and the
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symbols that Al Sirat gave you, you can pass this test. Fatima
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will tell you if you pass the test. Now go to the Hierophant. The
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Hierophant is the old beggar who you have the charcoals to. Talk
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to him and ask him to open the catacombs. He will do that and
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give you an elixir. To find your way around in the catacombs, use
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the lodestone. Now go around the catacombs and look at the
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murals. Keep looking around until you find a childs mummy with a
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medallion on it. Go to the right of the mummy and use your sword
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to get the medallion. Now go to the sarcophagus and read the
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inscription on it. Go to the open part of the sarcophagus and get
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the golden apple. Now you should easily find Galahad. Give
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Galahad the elixir that you got from the Hierophant. You should
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get bitten by a rat right now, but don't worry. Just continue on,
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but hurry now. Now look around for the statue of Aphrodite. Put
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the golden apple in the palm of her hand. To answer Aphrodite's
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questions, look on page 9 and 10 of the docs. After you answer
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all of her questions, she will give you directions on how to get
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out of the catacombs and a dove. Write down all the directions
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she gives you. When the secret doors open, use the lodestone
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determine which doors to take. The lodestone always points north.
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Follow the directions, and then take the stairs out. Don't forget
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to take a look at the dead warriors skull.
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Now, when you get to the temple, walk all around the temple
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and check it out. When you encounter the Saracen, eat the
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strength apple. Put on the helmet that Saracen gives you. Ok now
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just fight this guy. Change the difficulty level if you are
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having trouble. You shouldn't have much trouble. (If you die of
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poison at any time in this whole area, then you have wasted too
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much time, so restore to the part where you get bitten and do
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everything more quickly) After you beat the Saracen, use the
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dove. Follow the dove until Aphrodite appears. Listen to what she
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says. Then ask Merlin about the spiral. Now go to the spiral.
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When you are facing the spiral on the inside of the temple. Now
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move to the left and count the spaces of the remains of the
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pillars until you get to the 6th one. Push the 6th pillar, and
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voila!!! Now get the grail. The grail will be stolen by a thief
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when you get it. Chase the thief down the stairs and into the
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alley. He will be trapped in the alley. You can kill the thief or
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show mercy to him. Grab the grail and you are done.
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Congratulations!!!!!
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I hope you had fun. The graphics on this game weren't as good as
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some of the previous ones, but I loved it. I hope you did to. If
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you are having any trouble, leave a message to me, Lord Reagan,
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on The Fatal Society, Instant Replay, Metal Edge, Final Frontier
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or Nuclear Wasteland. The next schedules Sierra game is Keeping
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up with the Jones. It is schedules to come out this month, so you
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should probably expect it around August. heh... If you have any
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comments, leave me a message.
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Lord Reagan [EPiC]
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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