134 lines
4.8 KiB
Plaintext
134 lines
4.8 KiB
Plaintext
THE SPECTRUM GAMES DATABASE
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HERBERT'S DUMMY RUN
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PUBLISHER
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Mikro-Gen
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AUTHOR
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Unknown.
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YEAR
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1985(?)
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CATEGORY
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Arcade/Adventure
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DESCRIPTION
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Another instalment in Mikro-Gen's Wally Week graphic
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arcade/adventure series.
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CONTROLS
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Q - Left, W - Right, CAPS SHIFT - Jump, ENTER - Enter,
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Kempston, Sinclair
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INSTRUCTIONS
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Herbert was visiting a large department store with his Mum and
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Dad (Wally and Wilma!) when he got lost! Now the store is a scary
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place and full of beasts which will hurt Herbert and make him
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cry! Help Herbert to explore the store, manipulating the objects
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he finds to help him get into the lost children office where
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Wally and Wilma are waiting for him. Objects are picked up by
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walking into them, but you can only carry two objects at any one
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time. Some rooms in the game are presented in the form of arcade
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sub-games. These aren't just for fun - you have to complete them
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to finish the game!
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INLAY CARD TEXT
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I don't have this, could someone else fill it in?
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CHEATS
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POKE 36739,X where X is the number of lives you'd like.
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Complete solution! Taken from Emulate issue 4 :
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1) First of all get the box key and get the honey pot.
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2) Now go to the room that the game starts in and jump up on to
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the box. This will spring you up to where you can exchange the
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honey pot for the teddy.
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3) Get the rope. Now with the rope and the teddy go to the arcade
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room with the daleks in It.
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4) The teddy will go and open the right handside door; you can
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now go through this. Jump at the rope in the next room and
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itshould extend into a room with a rubberduck, collect this.
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5) Load the pop gun (with the cork) and go tothe castle.
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6) Exchange the pop gun for the flag andwith the rubber duck go
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to the seaside screen. You can now collect the pebbles toload the
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catapult.
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7) Now get the torch and the bulb, this willmend the torch.
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8) Go to the dark room with the bulb and this will enable you to
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see. Shoot all the ducks and a couple of rolls of caps should be
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dropped. Put these somewhere convenient.
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9) Get the A brick and the chocolate 10p and go to the screen
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with the till.
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11) Climb on top of the brick and walk past the till with the
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chocolate 10p, this should now be exchanged for a real 10p.
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12) Take the 10p and the bomb and then goto the room with the 10p
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slot on the door and jump at it. You will now be in a Blitz game,
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and when this is completed you will recelve a cannonball.
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13) With this and the rolls of caps go to the room with the
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cannon and walk through it.The cannonball will be launched and
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a hole in the wall will be made.
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14) Pass through this hole and get the spacehopper.
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15) Then go back up to get the tennis racket, put the space
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hopper in a convenient place.
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16) Next go into the Breakout room and complete the game. Once
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the Breakout game is completed you should receive a glove.
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17) Get the space hopper and with the glove go to Level 1 where
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there is a room with a hand guarding a door. You must now jump
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into the room behind the hand (the hand will no longer harm you
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because you have the glove).
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18) You will be in a room with Wally and Wilma at the top of an
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escalator. As you have the space hopper you will be able to jump
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very high. This means that you can now jump up and switch the
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escalator on and be reunited with Wally and Wilma to complete the
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game.
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SEQUELS/PREQUELS
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Automania, Pyjamarama, Everyone's A Wally were all prequels
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featuring the Week family. Three Weeks in Paradise was a sequel,
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and the final episode in the Wally series.
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SCORES RECEIVED
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Unknown off-hand, but all Wally games scored very highly in the
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mags.
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URL
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All of Mikro-Gen's games are available from the following
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directory :
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ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-company/mikr
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o-gen/
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The filenames are as follows :
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Herbert's Dummy Run : herberts-dummy-run.zip
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Automania : automania.zip
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Pyjamarama : pyjamarama.zip
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Everyone's A Wally : everyones-a-wally.zip
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Three Weeks in Paradise :3-weeks-in-paradise.zip
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GENERAL FACTS
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Dummy Run was the fourth game to feature the Week family, and the
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first one to star Wally's son, Herbert, as the central character.
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Herbert previously appeared in Everyone's a Wally, but was only
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a little baby then and just crawled around to get in your way!
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Herbert makes a further appearance in Three Weeks in Paradise,
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where he's in danger of being eaten by Cannibals!
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The sub-games included in Dummy Run include Space Invaders with
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Daleks, breakout and a Carnival-style shooting gallery!
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There is a cheat mode which you can activate by climbing one of
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the ropes in the room to the left of where you start and holding
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down certain keys. However, I can't remember which rope and which
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keys...
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NOTES
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Not the best of the Wally games, in fact it's probably the worst
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(not counting Automania, which is a straight arcade game). That's
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not to say it's bad though..it's still a really good game. Some
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of the sub-games are great fun on their own.
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