62 lines
3.2 KiB
Plaintext
62 lines
3.2 KiB
Plaintext
HACKER II:
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Infinite Lives - POKE 14626,173
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Infinite Lock Monitors - POKE 38102,0:POKE 37524,0:POKE 37516,173:POKE 38114,21
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At logon type: - TITLE (cr) - COVER (cr, this is special)
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- DEMO PAM (cr, gives unlimited MRU's)
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- DEMO (cr) - WAMI (cr) - DOME (cr) - GOMES (cr)
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- HACKER 2 - Skip ID: Enter 00987 as Logon ID number to eliminate panel control
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identification sequence and begin the game immediately on the MFSM
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- Unlimited MRUs: Enter DEMO PAM as logon code
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- Logon codes: Valid game codes include TITLE, COVER, DEMO, WAMI, DOME, GOMES
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At logon type one of these: "00987" | "COVER" / "TITLE" | "WAMI" / "PAM"
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During play enter one of these: "RED7"- | "WHITE6" / "BLUE1" | "WHITE50"
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NOTE: They might have to be lower case like HACKER II.
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Logon codes: Title, Cover, Demo, Demo Pam, Wami, Dome, Gomes
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Logon I.D. number is 00987, with this number you can start directly on MFSM.
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It seems easy enough, once you penetrate the security. Just move the MRUs
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from room to room. Locate the combinations to the safe. Find the safe. And
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remove the documents. But it's not that easy. In fact, it's downright
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dangerous. Guard patrols. And something called the ...The Annihilator.
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Instead you can do your spying from home, using a Multi-Function Switching
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Matrix - that could take a little time to install, so here's one the secret
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service prepared for you earlier! It's a sort of multi-purpose terminal
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gizmo, which lets you use the base's security cameras for your own ends.
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As well as choosing the view on the four screens of this voyeur's delight,
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you can tap into the automatic cameras themselves, to get an idea of what the
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KGB is watching. Furthermore, the MFSM contains a radar map, which tells you
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where you are. But the device's most important function is to let you control
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one of three Mobile Remote Units, in your search for the safe containing the
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papers.
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Despite the lengthy MFSM manual, you're left on your own as to how to
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tackle your task - much the same as the original <Hacker>. The first thing is
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obviously to make full use of its visual facilities. How you configure the
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screen is up to you - though it'll probably go something like this.
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On one you'll have the radar, which centres on the MRU in operation, and
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indicates the movements of the human guards and the security cameras that are
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in operation. You'll need this information for the game of cat and mouse.
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You'll also need a map of the base, but this'll have to indicate more than
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where the rooms and corridors are. If you know which camera covers which area
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you can be prepared for them, so you'll avoid alerting the guards.
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I didn't mention the video recorder facility before, but you can use it for
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more than catching last night's episode of <EastEnders>. As well as allowing
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you to check all movements in an area during the last hour, you can play back
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a picture of an empty room to the security cameras, even while your MRU is
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investigating a filing cabinet!
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All the pictures are time synchronised, so if you fail to use the Fast
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Forward and Reverse to match up the video with the reality, the commissars
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will have no question about whether it was real or Memorex! They'll liquidate
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your droid, which could bring tears to your eyes!
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