159 lines
8.9 KiB
Solidity
159 lines
8.9 KiB
Solidity
DANCE OF THE VAMPIRES
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Written by Martyn Westwood
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Walk Through by Dorothy Millard (C64 Version)
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CHAPTER I
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(Start in a coach which drops you outside an inn), IN, N, EXAMINE BAR (see a
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quill, the register and a bell), EXAMINE QUILL (writing tool), EXAMINE REGISTER
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(blank leather book), EXAMINE BELL (hand bell), RING BELL (the innkeeper arrives
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and picks up a key then asks if you want two rooms or just one), ONE (he asks
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you to sign the register), SIGN REGISTER (you receive the key which uncle
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takes... the hunchback enters and goes behind the bar), EXAMINE SIGN ("Bang on
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the bar for a drink"), BANG ON BAR (you are asked if you want a drink), YES (a
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glass if filled with vodka), EXAMINE GLASS, DRINK VODKA, S, E (you are sitting
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at a table with a gardener and a gravedigger), ASK GARDENER ABOUT CASTLE (a
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strange place... no one has ever returned... the count and his son are never
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seen during the day... there is talk of strange rituals), ASK GRAVEDIGGER ABOUT
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RITUALS (many people have disappeared, all taken before midnight... they can
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only be sacrificed at midnight at something called The Dance of the Vampires).
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W (you are taken to your room where you sleep and dream... you are sitting in a
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gipsies tent in the centre of small fairground where you can see an oak table
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and a magical orb, a crystal ball and gypsy... she tells you to cross her palm
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with silver and she'll tell your fortune), INVENTORY (you have a silver coin),
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CROSS GIPSIES PALM WITH SILVER (she says you are in mortal danger... the land
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you have entered is the Carpathian Mountains... you are told to go back and
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never return... the mist sweeps out from the crystal ball engulfing you... when
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the mist finally clears you are in a long corridor...you awake to find the
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innkeeper rushing in to say that Tanya has been taken... he tells you to look
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after his wife while he goes to the village for help), OUT, U, S (you save Anna
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just in the nick of time), EXAMINE WINDOW (slightly open), CLOSE WINDOW, OUT, D,
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D, N, N (behind the bar), EXAMINE SHELVES (there are three, the top one has a
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large barrel of ale, the second one is full of vodka bottles and the third is
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bare), TAKE SHELF, TAKE NAILS.
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S, S, U, U, S (Anna's room), NAIL WOOD TO WINDOW, EXAMINE WINDOW (it is now
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boarded up), INVENTORY (uncle has in his bag a key and a book... the innkeeper
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enters, takes Anne and dashes out... the gravedigger and the gardener enter
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asking for the innkeeper... you are told you must travel up into the mountains
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and get the help of the count)...... END OF CHAPTER 1).
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CHAPTER 2
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(Start standing before the entrance to the castle), INVENTORY (you have uncle's
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bag), EXAMINE CLOCK (icicles hang from the hands), E, N (by a large wall - note
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the footprints stop here), TAKE RAG, N, W, N (graveyard), TAKE SHOVEL, EXAMINE
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GRAVES (two new unoccupied graves lie in the corner), IN (crypt), EXAMINE COFFIN
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(the lid is made of heavy stone), OPEN COFFIN (the lid shatters and a face says
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"It's not midnight yet", turns over and goes back to sleep), EXAMINE COFFIN
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(inside is rotting corpse - note you cannot get the handkerchief), OUT, S (by
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shed), TAKE STICK, IN (potting shed), TAKE BOX, EXAMINE BOX (full of matches),
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TAKE STOVE, OUT, E.
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CLIMB VINE (balcony), U (roof of castle), S, S (beside three chimney pots),
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EXAMINE CHIMNEY (smoke is coming out), GET LADDER, S (edge of ledge with a
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drop), JUMP DOWN (to a ledge - uncle lands beside you), IN (to a crypt - note
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uncle gets stuck in the window), GET SPONGE, W (small room - the count's son is
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here and prevents you opening the chest), EXAMINE CLOCK (it's erratic... you see
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a key behind the pendulum), GET KEY (the pendulum's in the way), TIE SPONGE TO
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STICK, STOP PENDULUM WITH STICK, TAKE KEY, E, E (brick tower), W (entrance), PUT
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RAG IN STOVE, LIGHT RAG WITH MATCHES (the icicles on the clock face begin to
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melt and the hands become clear of ice), DROP LADDER, CLIMB LADDER, WIND CLOCK
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(the clock strikes several times... the ladder collapses underneath you and you
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fall down... you notice a corpse), EXAMINE CORPSE (it's whistling), E, N, N, W,
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N, IN (crypt), EXAMINE COFFIN (see a club), TAKE CLUB, OUT, S, E.
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S (by wall where the footprints stop), DIG WITH SHOVEL (the snow shovel uncovers
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a small door hidden in the ground), D (to a small dingy room), EXAMINE
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HUNCHBACK, HIT HUNCHBACK WITH CLUB (he falls dazed), EXAMINE HUNCHBACK (he has
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deep pockets in his coat), EXAMINE POCKETS (you find a cross), TAKE CROSS, U, N.
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CLIMB VINE (balcony), EXAMINE WINDOW (light shines and inside a fire burns), W
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(central balcony), EXAMINE WINDOW (light shines and inside a fire burns), W
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(west balcony), EXAMINE WINDOW (it's dark... a wire frame holds the glass
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together), TAKE WIRE, E, E, U, S, S, S (edge of ledge), JUMP DOWN (uncle's legs
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are hanging out of the window), PULL UNCLES LEGS (so you can get through), IN
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(crypt), W (small room), EXAMINE MAN (the count's son is in his early twenties
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and wears a red lined cape), SHOW CROSS TO MAN (he staggers back and leaves the
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room), EXAMINE DRAWERS, OPEN DRAWER, EXAMINE DRAWER (you find a red book), TAKE
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BOOK, EXAMINE BOOK (on hypnotism), E, E (by brick tower), W (entrance), TAKE
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LADDER, E, N, N, CLIMB VINE (balcony), U (roof), S, S, S (edge of ledge), JUMP
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DOWN, PULL UNCLE'S LEGS (again), DROP LADDER, CLIMB LADDER, N, N, N, D, D, S (by
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wall), D (dingy room), HYPNOTISE HUNCHBACK, OPEN DOOR WITH WIRE, W......... END
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OF CHAPTER 3).
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CHAPTER 3
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(Start in the castle hall where the hunchback bids you to follow him), N (dining
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room), TAKE CHAIR, TAKE GLASS, TAKE TRAY, EXAMINE NOTE (from the count), OUT, S,
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W (laboratory), EXAMINE ROD (two inches long and flat at both ends), EXAMINE
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GRINDSTONE, TELL UNCLE TO TURN GRINDSTONE, SHARPEN ROD ON GRINDSTONE, TAKE ROD,
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OUT, E (sitting room), TAKE BOTTLE, EXAMINE BOTTLE (full of soda), EXAMINE
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CABINET (see a drinks dispenser), EXAMINE DISPENSER (it's empty... there is a
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1-3 litres mark), FILL DISPENSER TO TWO LITRE MARK WITH SODA, OPEN DOOR (of
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cabinet), EXAMINE SHELF (on it is a tablet), TAKE TABLET, OUT, N, N (ballroom),
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DROP CHAIR, STAND ON CHAIR, PULL CHANDELIER (it comes crashing down), TAKE
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CHANDELIER, S, W (back to dining room - the count and his son are now here),
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LOOK, DRINK WINE (you are escorted to your room).
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OUT, U, W, N (red bedroom - you are drowsy... uncle rushes in from the east
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saying his door is locked), EXAMINE DOOR (attached to the wall by heavy brass
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hinges which are fixed to the wall by screws), UNSCREW SCREWS WITH ROD (the door
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falls off onto your head), TAKE DOOR, E (into green bedroom), TAKE CANDLE, W,
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OUT, E, D, S, W (laboratory), EXAMINE TABLE (you see a bunsen burner, flask and
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tubing), HOLD GLASS UNDER TUBE, PUT CANDLE IN FLASK (heat from the bunsen burner
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melts the candle and molten wax oozes through the tubing and into the glass),
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OUT, N, E (study), EXAMINE DESK (see a dictionary), TAKE DICTIONARY, PUT
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DICTIONARY ON BOOKCASE (the shelf creaks and the floor shudders as it spins
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around quickly... you find yourself standing on the edge of a very deep hole),
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EXAMINE ROPE (it's tied to an oak beam high above you), PULL ROPE (the beam
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comes apart freeing the rope and it falls at your feet), TIE ROPE TO CHANDELIER,
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TIE ROPE TO POLE, THROW ROPE (it lands across the hole where the chandelier
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fixes itself to the pole), N (far side of crevasse).
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N (alcove), EXAMINE CELL (it's fenced in with long iron bars but the door does
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not fit as snugly as the bars and has a gap of two inches between the door and
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the floor... Tanya is in the cell), EXAMINE COFFIN (chipboard and holding the
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body of the Innkeeper), GLUE DOOR TO COFFIN WITH WAX, EXAMINE COFFIN (now
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sealed), EXAMINE PAINTING, TAKE PAINTING, EXAMINE TABLET (a Mickey Finn), PUT
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TABLET IN GLASS, FILL GLASS WITH SODA, PUT GLASS ON TRAY, SLIDE TRAY UNDER DOOR
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(Tanya drinks it then falls unconscious), S, S, EXAMINE BOOKCASE, TAKE
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DICTIONARY (the room spins again), OUT.
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N (ballroom), EXAMINE WINDOW (there's a thick coat of dust on the window sill...
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the curtains are open), REST PAINTING ON SILL, PULL CORD, EXAMINE CURTAINS (now
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closed), S, S (hall), EXAMINE CLOCK (to see the time), N, EXAMINE COAT RACK, N,
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EXAMINE ALTAR, LOOK, S, S, EXAMINE CLOCK (waiting for midnight), N (you are
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thrown out... guests will now be arriving for the Dance of the Vampires... the
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first two corpses will hang their coats on the coat rack... keep examining
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things until the count's son is in deep conversation with the third corpse to
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arrive), TAKE COATS, WEAR COATS, N (you now enter... the count is standing over
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the altar), PULL CORD (revealing the picture of the new day dawning... everybody
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dives for safety... the count joins them and drops a knife), TAKE KNIFE, EXAMINE
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ALTAR (tied to it is Anna... the leather thongs are securely tied), CUT THONGS
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WITH KNIFE (releasing Anna), S, U, W (end of balcony), JUMP OUT OF WINDOW.
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CONGRATULATIONS
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You have completed The Dance of the Vampires.
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You are a vampire hunter and have completed 100% of your adventure.
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