298 lines
17 KiB
Plaintext
298 lines
17 KiB
Plaintext
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BLACK CAULDRON SOLUTION
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=======================
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by Major Havok
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Well, here is the long-awaited solution for The Black
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Cauldron. There are many alternative routes to an ending,
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but there is only ONE correct way to get all 230 points.
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One more thing...since B.C. uses mostly the joystick or
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the special commands instead of text, here are the
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commands:
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|F1| Sound On/Off
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|F2| Display DO/USE/LOOK Menu
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|F3| Save Current Game
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|F4| USE Object Selected On Status Screen
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|F5| RESTORE A Saved Game
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|F6| DO Something [talk,enter,exit,open,etc...]
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|F7| RESTART The Game
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|F8| LOOK At Area Or Object From Status Screen
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[TAB] Display STATUS Screen
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[ESC] PAUSE Game
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[CNTRL]-J Install Joystick
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[RETURN] Returns To Game From Status Screen
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[HELP] Displays Help Screen
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Type in 'SLOW' Slows The Game Speed
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Type in 'NORMAL' Sets The Default Game Speed
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Type in 'FAST' Speeds The Game Up
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Keyboard Movement:
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_______ _____________
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|7|8|9| |NW | N |NE |
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------- -------------
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|4|5|6| --===> | W | | E |
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------- -------------
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|1|2|3| |SW | S |SE |
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------- -------------
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So now, there will be no questions about what command you
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are supposed to do! Whenever a sentence does not say which
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command to use, try 'DO' first, 'USE' second. To USE an
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item, hit [TAB], move the high lighter to the desired item,
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and then hit [RETURN] or push the joystick button. Now
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when you select USE, that item will be done. If using 'DO'
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does not work, try 'USE'. The reverse is also true.
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SOLUTION
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========
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Before the Castle:
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------------------
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Well Assistant Pig-Keeper, go inside the house, and talk
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with Dallben. Grab the pot from the fire, and empty out
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the cupboard on its right. Exit the house, and go East.
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Enter the pigpen, and feed the pot of gruel to Hen-Wen.
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When she splits for the house, tag along. Go inside again,
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and watch the fun little pictures. Take the rope, and
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leave the house. Go South, and then East to the bridge.
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On the bridge screen, when you first appear, don't make any
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movements, and count to twenty. If a gwythaint appears,
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RESTART the game (What's a gwythaint you ask? Believe me,
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if one appears, you'll know it). It will go after Hen-Wen,
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bringing her to the Horned King. You will not be able to
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get all 230 points easily if she is captured, so its best
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just to RESTART. If none appear, walk over to the right
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side of the bridge, and search around. Grab the Food
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Wallet, and WALK BACK TO HEN-WEN! Pigs don't swim, so if
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you kept walking, you'd lose her! Go with her across the
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bridge, and then go South, West, and West again. You should
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now be on a screen full of bushes. To get through the
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thicket, stand behind the stones, then go behind the bush
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east and behind the stones. Walk to the east end of the
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bush, and head North until your feet are at a blue-colored
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bush. Go West young man, toward the center of the screen.
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Tah-Dah! Open the door, and go inside with Hen-Wen. Chat
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for a bit with Gwystyl, and you'll get The Magic Word. Go
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to the cabinet next to the secret passage, and open it.
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Grab the cookies, and then leave. You will have to go
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find a gift for the King, so while in the thicket, go west
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until there is a clear area to the North. Go North, and
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then cross the river. Go North again, and look into the
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hole in the tree. You will find a Lute, and then USE it
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twice. That was nice, wasn't it? Back to the game...go
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North, and then East. Walk along the southern edge of the
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lake, while going East. On the waterfall screen, walk
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along the southern edge of the lake again, and go as far
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East as possible. When you are next to the rock, use the
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Magic Word. The rock will drop, and you can walk across it
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to the grey cave area to the right of the waterfall. You
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will drop down into the caves of the Fair Folk. Talk a bit
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with the King, and then offer him the lute. He will give
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you some Flying Dust, and a Magic Mirror. Use a little of
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the dust, and fly out of the cave. Once outside, use the
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Magic Word again, and walk back across the rock. Now for
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the hard part...you'll have to find a little furry guy
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named Gurgi, and feed him to make him friendly. He is
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never in the same place twice, so you'll have to hunt for
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the little bugger. He can be anywhere in a one-screen
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radius from the waterfall (including it, of course), so you
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will just have to hunt around for him. When you catch up
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with him, feed him an apple or a cookie. UNTIL YOU FIND
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HIM, YOU CANNOT GO ON TO THE NEXT SECTION!!!
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The Road To The Castle:
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-----------------------
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Now that you've found Gurgi (If you didn't, you cannot get
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all 230 points!) and fed him, making him your friend, you
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must raid the castle of the Horned King. Return to the
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waterfall screen, 'cause that's the easiest place to give
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directions from. At the waterfall, go North twice (don't
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cross the bridge), and West three times. Pull the dagger
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out of that freaky tree, but ignore the 'NO TRESPASSING'
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sign. Go West, and then North to the rock maze. This is
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another area which takes some tricky maneuvering to get
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through. First, go behind the boulders at the bottom-right
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of the screen. Move towards the right of the screen, until
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you think you have reached the 'V' in the next row of
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boulders (you should be totally hidden). Go as far forward
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as you can, then west until you reach the 'V' in the third
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row of boulders. Go forward again, and then left. Go
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forward and left again, until you are behind the boulder to
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the farthest left. Go forward as far as you can go, then
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go right to the center of the screen. Go forward towards
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the dead tree in the center of the screen, and you have
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arrived! Now, use the rope, and you will be able to scale
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the cliff. Remember to go diagonally, or you'll do your
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Humpty Dumpty imitation. Once at the top, you will be
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faced with a rather nasty looking series of ledges. This
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is yet another maze screen, but with different directions.
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There are also two screens of this type, each a mirror
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image of the other. From the rope, walk west until you
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reach the edge of the cliff. Walk towards the far wall,
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and then climb up it. Go west as far as you can, and then
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climb down. Walk west to the edge again, and climb up on
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the wall once more. Climb up to the highest ledge to the
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right, and go above it. Climb down, and you will be on a
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VERY tricky ledge. Carefully walk to the right edge of it,
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and then climb up on the wall again. Go up and right, and
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then drop down to the end of the cliffs! Wah-lah! Walk
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off the screen to the right, and check out the castle.
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Cool, eh? But, you must press onward...by going forward.
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There is another set of twin screens, each with a twisty
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pathway on it. Type 'SLOW', which will slow the game, and
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then walk very carefully. Once you reach the end of the
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path, type 'NORMAL'. Go forward, and you will see the only
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passible portion of the moat. [Once in a while, an evil
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dude will pull up to the drawbridge, at the screen to the
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west of this area. Jump into his wagon, and enter with him
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into the castle, but jump out fast or he will see you.]
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At the moat, wait until the gators are at the sides of the
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screen, and none of them are in between you and the wall.
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Swim across, and if there are no gators in between you will
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be able to out swim them. Or, just dodge around them until
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you get through. At the wall, go forward to the next
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screen. Go climb up the wall, while not going over the
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light colored stones, and also avoiding the rocks thrown at
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you by the bad guys. Go up to the next screen, where a lot
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of vines have grown. Keep dodging boulders and light
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colored stones, and go over the yellow rectangle. Select
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the DAGGER, and then cut the vines away. A window will
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open up, which will allow you to go...
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Inside The Palace Of The Horned King:
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-------------------------------------
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Welcome to the most unfriendly place you could go beside
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Lybia. The guards will constantly be chasing after you if
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spotted, but the hanging tapestries provide enough cover so
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that the guards will not be able to see you, and then
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leave. Or, since you run at the same speed, you could
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simply out move them. But, when you first enter the castle,
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it helps more to let yourself get captured!!! Just wait for
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a guard to show up, and walk into him. You will be taken
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to the high point of the castle--the dungeon! After being
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put in jail (do not pass go, do not collect $200), grab the
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tin cup, and bang it against the door. Some spazzy chick
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will open a secret door in the floor, and you might as well
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get out any way possible. After you know where the door
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is, you can open it whenever you get thrown into jail by
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those spaced-out guards. Once in the under-dungeon tunnels
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(nice place, eh?), go West twice, North, and North again.
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Take a look at the dude there, and then grab his sword.
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GUARD THIS SWORD WITH YOUR MISERABLE EXISTENCE. Hit [TAB],
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and select it. Whenever a guard gets too close, USE it.
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The girl will slip out a door you can't use, so keep
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looking! Go South twice, and then East. Turn the gargoyle
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candelabra, and go through the newly opened secret door!
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When you get up there, go to the other gargoyle at the far
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left, and turn it again. We don't want to go falling into
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a hole now, do we? While still at the far left, go North.
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The guard will pop instantly, so USE the sword quickly.
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After boinking him upside the noggin, grab the keys off of
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the right wall. If the guard wakes up, bop 'im again! You
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have to unlock the door to the North (you'll have to un-
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select the sword though), and unlock the chains holding
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the bard, Fflewddur Fflamm. In his gratitude, he'll give
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you another musical instrument, a harp. He'll exit the
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castle (how, even I don't know), and you should walk out as
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well. Back at the guarded room, you have to go West to a
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flight of stairs. If the guard gets to close, you know
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what to do (ka-whack!). Go up the stairs. About halfway
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up, if you have followed these directions to the letter,
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you should be thirsty. Hit [TAB], and USE the Water. You
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might as well eat something as well. Continue up the
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stairs, and then go East. There is a small door on this
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screen, in which all your confiscated stuff is. Open the
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closet door, and grab your gear. You'll have to re-select
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the Sword at this point. Ignore that chained gwythaint,
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because if you get too close, it'll catch you like a guard!
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Go through the South door, into the wine cellar (hic!).
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Go directly South, or else a guard will pop up if you take
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too much time. You should now be at the drawbridge control
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room. Stand next to the chain and winch, and USE the sword
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to Ginsu the chain. The drawbridge will drop, and now you
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are on your way to...
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The Marshes Of Morva:
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---------------------
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To get down from the Horned King's castle, just reverse the
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directions you used to get up there in the first place.
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When you get to the end of the boulders, go South twice.
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USE the Flying Dust, and go South across the Marsh. Once
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over dry land again, USE the Dust again for a landing
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(landing lights not necessary). Get your Magic Sword ready
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before you open the door and enter the hut. Go inside, and
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open the chest. Ignore the previous adventurers/frogs, and
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wait for the witches to appear. Talk to them a for a
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little bit, and when they say they will turn you into a
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frog, USE your sword. Ahhh...the Cauldron at last! Alas,
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if you wish to get all 230 points, you must simply wait for
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a gwythaint to come and swipe it. Depressing, wasn't that?
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You must now trudge off to the Horned King's castle again
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to get rid of both him and the Cauldron.
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The Battle For The Black Cauldron:
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----------------------------------
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You now are returning to the once Good castle for the last
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time. Instead of going past the gators and climbing the
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wall, go west from the moat screen to the now open
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drawbridge. Go North, into the wine cellar again (double
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hic!). There is a secret passage between the second and
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third kegs on the right. Walk between them, and keep going
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right after the text says you found a passage. You'll do
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a Star Wars imitation, going right down the garbage chute.
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After falling, you will now be in those lovely little
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tunnels under the dungeon level. Hit [TAB] and ready the
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Magic Mirror you got from the King if the Fairy Folk. Go
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South, and then East. The Horned King will be in here,
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making some truly bizarre home brew (actually, he'll be
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making an army of invulnerable, un-dead soldiers). When you
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drop in un-announced, he'll get a bit peeved, and go after
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you. USE the mirror, and the horror of what he sees will
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make him take a swim in the Cauldron. YECH! You don't
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wanna think about what is in that pot now! The walls will
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crumble, but you'll be safe on a floating log. Enjoy the
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ride (Black Cauldron flume ride-no tickets necessary.),
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until you find yourself on the same screen as that stupid
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Cauldron again!!! The witches will offer you all sorts of
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junk, but ignore ALL of it. You'll get your sword back,
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and then you'll reach...
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===========================================================
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-----------------------------------------------------------
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||| (>-=#*>THE END<*#=-<) |||
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-----------------------------------------------------------
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===========================================================
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This walk-through was provided by ZAPHOd...
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(...having passed through many BBS's before landing on the:
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HEART OF GOLD STBBS
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-801-964-9764
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-24 HOURS
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-3/12/2400 BAUD
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-60 MEG HARD DISK
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powered by an Infinite Improbability Drive using the logic
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circuits of a Bambleweeny 57 Sub-Meson Brain...)
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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