244 lines
15 KiB
Plaintext
244 lines
15 KiB
Plaintext
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ZORK I
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Part 1
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NOTE: This walkthru was written without the thief stealing any
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treasures! When you get to a place where a treasure is supposed to be
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but it's not there, it means the thief has beat you to it. Do not
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attempt to fight the thief until you have attained 200 points! Finding
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treasures, storing them in the Trophy Case and solving puzzles will gain
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you points. Just continue following the walkthru until you're at 200
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points then fight the thief. When you kill him you will get all the
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missing and stolen treasures back.
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You're standing to the west of a boarded up white house in this, the
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first adventure in the ZORK trilogy.
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The mailbox contains a leaflet if you want to read it, but it won't
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help you solve the game. Go west and east to the Forest Path and climb
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the tree. Here, nestled safely in a nest, is a beautifully carved egg.
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It's so delicate that you couldn't possibly open it. But someone will,
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so get the egg, climb down and go north. There is a pile of leaves
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here. Moving them reveals a locked grating. But, again, opening it or
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leaving it locked won't make a difference in the game. Go east, south
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and west to the back of the house. Here you see a small window that's
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slightly ajar. Open the window the rest of the way and go west.
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You find yourself in a kitchen with a lunch and a bottle of water
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sitting on the table. Don't bother with these items just now. Go west
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once more and you're in the living room. You see a lamp and a sword
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laying here for the taking. You also see a closed trophy case that, at
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the moment, is empty. This will be your drop-off point for treasures.
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Move the rug you see on the floor and you find a trap-door! Get the
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lamp, open the door and go down the stairs. Turn your lamp on (there
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are grues in the dark!) and go south and east. You've found the Art
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Gallery. It's been well ransacked, but the plunderers before you have
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left a lovely painting here! Get the painting, drop the egg (more about
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the egg later) and go north to the studio.
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You see a chimney leading upwards, so turn your lamp off and go up.
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You're back in the kitchen! This is the only time you'll use the
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chimney to get out of the cellar. Go west back to the Living Room, open
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the trophy case and put the painting in the case. You don't have to
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close it since this is a "safe" area from the thief, whom you'll run
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into him from time to time. If you're carrying any treasures, he'll
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take them from you. But you will get them back later on.
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Open the trap door once more, get the sword and go down. Turn your lamp
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on and go north. Good grief! What a vicious looking Troll you've
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encountered! There's no way out, so kill the troll with the sword.
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Randomly, you'll eventually kill him. When you have, drop the sword,
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leave the axe and go east three times. You're in a very strange room.
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Everything you say echoes back at you. And you find it impossible to
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get the Platinum Bar you've found! Don't panic, just say "echo" and the
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acoustics of the room change subtley, allowing you to pick up the bar.
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Now go up, northwest and east, then turn your lamp off. You're at the
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top of a dam with a control panel that seems to control the sluice
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gates. Go north to the Dam Lobby, get the matchbook then go east. Turn
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your lamp on, push the red button, then the yellow button.
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Ah, light! Turn your lamp back off and get the screwdriver and wrench,
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then go south twice back to the Top of the Dam. The green bubble is now
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glowing and you should be able to turn the bolt with the wrench. As you
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do so, the sluice gates open the and water pours through the dam. Drop
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the wrench and go down to the Dam Base. You find a pile of folded
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plastic here. Get the plastic and go up. Turn your lamp on and go
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south, down, east three times and south to the South White Cliffs Beach.
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Drop your plastic here, then go north, west twice, up and northwest back
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to Resevoir South. Now go north to the middle of the lake. You see a
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trunk bulging with jewels! Get the trunk and go north to Resevoir
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North. Hmmm, a hand-held air pump! What luck! Get the pump and go
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north once more to the Atlantis Room. You see a beautiful Trident here.
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Your load is too heavy to carry it, though. We'll get it later. Now go
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up, west and north to the Mirror Room.
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This room is extremely strange. You can change the directions you're
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going by touching the mirror. This changes the directions. Go north.
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If you find yourself in the narrow passage, go north and west three
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times to the maze. If you find yourself in the Cold Passage, go west,
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down, north and west to the maze.
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This maze is not all that difficult to map. Unfortunately, you have to
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contend with the thief, who tends to pick up items you might drop for
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mapping purposes and moves them to other locations. So follow closely!
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Go south, east and up to the room with the Skeleton in it. Here you
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find several items, but all you should touch is the bag of coins.
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Again, your load is too heavy. We'll get the coins later. Go
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southwest, east, south and southeast. You're in a room with a ferocious
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looking cyclops! There's two ways to get rid of him, but the easiest is
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to say "Odysseus". Upon hearing the name of his father's ancient enemy,
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the cyclops let's out a frightened yell and runs straight through the
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eastern wall! Go east twice and you find yourself back in the Living
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Room! Now this is handy! Turn your lamp off and put your treasures in
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the case, turn your lamp back on and open the trap door again. Now that
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you've found a different exit from the Cellar, the door won't close on
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you again.
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Now, we're going to get the coins, so north, west, south, east and up.
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Get the coins. If they're not here, the thief beat you to them. Now go
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southwest, east, south, southeast and east twice. Turn your lamp off
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and put the coins in the case. It's time to go for a ride on the river,
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so get ready for a wild white-water ride!
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ZORK I
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Part 2
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Ready to go? Good! Go down the stairs, turn you lamp on and go north,
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east five times, then south. Inflate the plastic with the hand pump,
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drop the pump and get in the raft. Launch the raft (wheee!). You have
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to work quickly at this point. Any hesitation will carry you over the
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Argrain Falls to you death! Get the buoy and go east to the East Shore.
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Get out of the boat and open the buoy. You find a beautiful Emerald
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hidden inside! Get the Emerald, drop the buoy and get the boat. Now go
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north to the Sandy Beach, drop the boat and get the shovel. Time to go
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digging!
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Go northeast to the Sand-filled Cave and dig four times (no more, no
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less!). All your digging finally uncovers a jeweled Scarab! Drop the
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shovel and get the Scarab then go southwest. Get in the boat and launch
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it then go west back to the South White Cliff Beach. Get out of the
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boat and go north, west twice, up, northwest, and north three times to
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the Atlantis Room. You should now be able to get the Trident. Get it
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and go south three times, southeast, southwest, north, southwest, west,
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south and up the stairs to the living room. Turn your lamp off and
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store the emerald, scarab and trident in the trophy case. Now go east
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to the kitchen, go up the stairs and turn on your lamp. Get the knife
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and rope, turn your lamp off and go down the stairs. Go west and down
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the stairs. Turn your lamp back on and go north, east twice, southeast
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and east. Tie the rope to the railing and go back west, northwest, west
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twice, south and up the stairs. Now go west twice to the Cyclops Room.
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By now you should have 200 points and you're strong enough to do away
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with the thief. If you don't have 200 points, save your game at this
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point and try to kill him anyway! I managed to kill him with 130
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points. Go up the stairs....
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As you enter the Thief's Treasure Room, he appears through an unseen
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passage, mumbles a few magic words and all the treasures disappear!
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Kill the thief with the knife. This action, like killing the troll, is
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random and you may have to keep fighting him for several turns.
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Eventually, though, you're successful and all the treasures he's stolen
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from you magically reappear! In addition to your treasures, you see
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that he's managed to open the Delicate Egg and there's also an ornate
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Silver Chalice here. Drop the knife and get everything you can carry
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except for the knife and the thief's stilleto, go down the stairs and
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east two times back to the Living Room. Turn your lamp off and put all
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the treasures in the case. Repeat this process until you've taken all
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the treasures from the Thief's Treasure Room and stored them in the
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case. When you've completed this task, go back down the trap door's
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staircase, turn your lamp on and go north, east twice, southeast and
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east to the Dome Room.
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Climb down the rope and you find a beautiful Ivory Torch burning! Not
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only have you found another treasure, but you've found another source of
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light! So get the Torch and turn your lamp off. It's time to visit
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Hades!
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Go down and get the small bell, then go south to the South End Temple.
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You see on the Altar a Book and two burning Candles. Take these items
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and go down twice. You're at the entrance to Hades. The spirits jeer
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at you and your feeble attempts to enter. But don't let them daunt you!
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You have the means to disspell the evil forces baring your entrance!
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Ring the bell. As you do so, the bell becomes red-hot and you quickly
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drop it! In the process, you also drop the candles and they go out.
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Get the candles, and light them with one of your matches. Your efforts
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seem to be taking effect as the spirits and wraiths cower at your new
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found power! Finally, read the book. Suddenly, a loud voice commands
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the spirits to be gone and they scream in terror, fading through the
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walls. Go south into the Land of the Dead. Around you in piles are the
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bones of other adventurers less lucky than you. Also laying here is a
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carved Crystal Skull, grinning nastily. Get the skull and go north.
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Drop the book and candles and go up, west and north to the Cold Passage.
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If you find yourself in the Narrow Passage, go back south to the Mirror
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Room, touch the mirror, then go north again. Now to west and down the
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slide, then up the stairs. Put the skull in the case and go east to the
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Kitchen. Open the sack and get the garlic, then back west to the Living
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Room and down the stairs.
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Don your miner's cap and get ready to dig some coal...we're going
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mining!
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ZORK I
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Part 3
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From the Cellar go north, east twice, southeast, east and down the
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rope. Now go down, south, down and north to the Mirror Room. Go north.
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If you're not in the Cold Passage, go back south and touch the mirror,
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then go north again.
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From the Cold Passage, go west and north to the Mine Entrance. Now go
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west and north to the Bat Room. Good thing you have your garlic with
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you because there's a Vampire Bat here! Leave the Jade Figurine you
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see. We'll get it on the way back. Now go east to the Shaft Room. You
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see a sort of basket/chain arrangement. Put the screwdriver and the
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Torch in the basket and go north. Turn your lamp on and go down.
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Whew...Gas!! If you'd brought the Torch with you, it would've been
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quite explosive in here! Leave the Bracelet. Now we're going into a
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series of Coal Mines, so go east, northeast, southeast, southwest, and
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down twice. Go south and get the coal.
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Ready? Right! Go north, up twice, north east, south, north up, and
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south to the Shaft Room once more. Put the coal in the basket and lower
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the basket using the chain. Once more, trudge back to the Ladder Bottom
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by going north, down, east, northeast, southeast, southwest, and down
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twice. Now go west. You have come to a room with a tight squeeze
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heading west. There's a timber laying here, but it's not good for
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anything. Drop everything you're carrying and go west into the Drafty
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Room. Aha! So this is where the basket went to! Get the Torch, Coal
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and Screwdriver from the basket and go south.
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You're in a bizarre room with a strange looking machine. Lift the lid
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and put the coal inside, then close the lid. Now, how to start the
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blasted thing? Your fingers are much too large to turn the switch, but
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the screwdriver will do the job nicely! Turn the switch with the
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screwdriver and all sorts of commotions come from the machine
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accompanied by flashing lights! After a few minutes all is quiet again.
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Drop the screwdriver and open the lid. Inside the machine is a Large
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Diamond! Get the Diamond and go north. Put the Diamond and Torch into
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the basket and go east. Get everything you dropped except the timber.
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It's time to leave the Coal Mine.
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Go east, up twice, north, east, south, and north. Get the Bracelet and
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go up and south. Raise the basket and get the Torch and Diamond, then
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drop your lamp...you won't need it any longer. Go west and get the Jade
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Figurine, then south and east and drop the garlic. Go south and down
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the slide back to the Cellar, then up the stairs to the Trophy Room. Put
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the Diamond, Jade and Bracelet in the case, get the Canary and go one
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last time down the stairs to the Cellar.
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Go north, east twice, southeast, east and down the rope. Now go down
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twice to the Egyptian Room. You see the golden coffin of Rameses II
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sitting here! Get the Coffin and go up and south. There's no way for
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you to get the Coffin down those stairs, but seeing as this is an Altar,
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why not pray? As you pray, you feel disoriented for a moment and then
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find yourself in the forest! And all your items are with you! Open the
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Coffin and you see a multi-hued Sceptre! You'll need the Sceptre, but
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leave it in the Coffin for now so you don't have to worry about carrying
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too many items.
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Go east, north, east, south and east to the Canyon View. Go down twice
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and north to the End of the Rainbow. Seems to me there should be a Pot
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of Gold at the end of the rainbow! Wave the Sceptre and look! The
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rainbow solidifies into a passable bridge! Go east onto the Rainbow
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then go back west. There it is! The Pot of Gold! Get the Gold and go
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southwest, up twice, northwest, west, east and west. Now for the
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Canary. Wind the Canary up. As you do so, it begins to sing. As it
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winds down a Songbird flies overhead and in the effort of trying to sing
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back to the Canary opens its beak and drops a lovely Brass Bauble at
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your feet! The Bauble and go west twice to the Living Room and put the
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Coffin, Bauble, Canary, Sceptre and Pot of Gold in the case.
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As you put the last treasure in the case, a voice whispers in your ear
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to look to your treasures for the final secret. When you look in the
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Trophy Case you see an Ancient Parchment which appears to be a Map! Get
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the map and go east twice, south and west. You now see a path that
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wasn't there before! Go southwest and you find yourself in front of a
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Stone Barrow! Enter the Barrow and the door slams behind you! You see
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that you've found the beginning of ZORK II and have solved ZORK I due to
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your skill and bravery! Congratulations! Now on to ZORK II...can you
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face the Wizard and conquer him?
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ZORK is a trademark
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of Infocom, Inc.
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This walkthru is copyrighted
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by Barbara Baser, 1984.
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